shapez/src/js/main.js

68 lines
1.8 KiB
JavaScript
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import "./core/polyfills";
import "./core/assert";
import "./core/error_handler";
import "./mods/modloader";
import { createLogger, logSection } from "./core/logging";
import { Application } from "./application";
import { IS_DEBUG } from "./core/config";
import { initComponentRegistry } from "./game/component_registry";
import { initDrawUtils } from "./core/draw_utils";
import { initItemRegistry } from "./game/item_registry";
import { initMetaBuildingRegistry } from "./game/meta_building_registry";
import { initGameModeRegistry } from "./game/game_mode_registry";
import { initGameSpeedRegistry } from "./game/game_speed_registry";
const logger = createLogger("main");
if (window.coreThreadLoadedCb) {
logger.log("Javascript parsed, calling html thread");
window.coreThreadLoadedCb();
}
console.log(
`%cshapez.io %c\n© 2022 tobspr Games\nCommit %c${G_BUILD_COMMIT_HASH}%c on %c${new Date(
G_BUILD_TIME
).toLocaleString()}\n`,
"font-size: 35px; font-family: Arial;font-weight: bold; padding: 10px 0;",
"color: #aaa",
"color: #7f7",
"color: #aaa",
"color: #7f7"
);
console.log("Environment: %c" + G_APP_ENVIRONMENT, "color: #fff");
if (G_IS_DEV && IS_DEBUG) {
console.log("\n%c🛑 DEBUG ENVIRONMENT 🛑\n", "color: #f77");
}
/* typehints:start */
// @ts-ignore
assert(false, "typehints built in, this should never be the case!");
/* typehints:end */
/* dev:start */
console.log("%cDEVCODE BUILT IN", "color: #f77");
/* dev:end */
logSection("Boot Process", "#f9a825");
initDrawUtils();
initComponentRegistry();
initItemRegistry();
initMetaBuildingRegistry();
initGameModeRegistry();
initGameSpeedRegistry();
let app = null;
function bootApp() {
logger.log("Page Loaded");
app = new Application();
app.boot();
}
bootApp();