import { ShapeDefinition } from "./shape_definition"; import { finalGameShape } from "./upgrades"; /** * Don't forget to also update tutorial_goals_mappings.js as well as the translations! * @enum {string} */ export const enumHubGoalRewards = { reward_cutter_and_trash: "reward_cutter_and_trash", reward_rotater: "reward_rotater", reward_painter: "reward_painter", reward_mixer: "reward_mixer", reward_stacker: "reward_stacker", reward_splitter: "reward_splitter", reward_tunnel: "reward_tunnel", reward_rotater_ccw: "reward_rotater_ccw", reward_miner_chainable: "reward_miner_chainable", reward_underground_belt_tier_2: "reward_underground_belt_tier_2", reward_splitter_compact: "reward_splitter_compact", reward_cutter_quad: "reward_cutter_quad", reward_painter_double: "reward_painter_double", reward_painter_quad: "reward_painter_quad", reward_storage: "reward_storage", reward_blueprints: "reward_blueprints", reward_freeplay: "reward_freeplay", no_reward: "no_reward", no_reward_freeplay: "no_reward_freeplay", }; export const tutorialGoals = [ // 1 // Circle { shape: "CuCuCuCu", // belts t1 required: 40, reward: enumHubGoalRewards.reward_cutter_and_trash, }, // 2 // Cutter { shape: "----CuCu", // required: 40, reward: enumHubGoalRewards.no_reward, }, // 3 // Rectangle { shape: "RuRuRuRu", // miners t1 required: 100, reward: enumHubGoalRewards.reward_splitter, }, // 4 { shape: "RuRu----", // processors t2 required: 120, reward: enumHubGoalRewards.reward_rotater, }, // 5 // Rotater { shape: "Cu----Cu", // belts t2 required: 200, reward: enumHubGoalRewards.reward_tunnel, }, // 6 { shape: "Cu------", // miners t2 required: 400, reward: enumHubGoalRewards.reward_painter, }, // 7 // Painter { shape: "CrCrCrCr", // unused required: 800, reward: enumHubGoalRewards.reward_rotater_ccw, }, // 8 { shape: "RbRb----", // painter t2 required: 1250, reward: enumHubGoalRewards.reward_mixer, }, // 9 // Mixing (purple) { shape: "CpCpCpCp", // belts t3 required: 1750, reward: enumHubGoalRewards.reward_splitter_compact, }, // 10 // Star shape + cyan { shape: "ScScScSc", // miners t3 required: 2250, reward: enumHubGoalRewards.reward_stacker, }, // 11 // Stacker { shape: "CgScScCg", // processors t3 required: 3000, reward: enumHubGoalRewards.reward_miner_chainable, }, // 12 // Blueprints { shape: "CbCbCbRb:CwCwCwCw", required: 4000, reward: enumHubGoalRewards.reward_blueprints, }, // 13 { shape: "RpRpRpRp:CwCwCwCw", // painting t3 required: 12000, reward: enumHubGoalRewards.reward_underground_belt_tier_2, }, // 14 { shape: "SrSrSrSr:CyCyCyCy", // unused required: 16000, reward: enumHubGoalRewards.reward_storage, }, // 15 { shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", // belts t4 (two variants) required: 25000, reward: enumHubGoalRewards.reward_cutter_quad, }, // 16 { shape: "CbRbRbCb:CwCwCwCw:WbWbWbWb", // miner t4 (two variants) required: 50000, reward: enumHubGoalRewards.reward_painter_double, }, // 17 { shape: "WrRgWrRg:CwCrCwCr:SgSgSgSg", // processors t4 (two varinats) required: 100000, reward: enumHubGoalRewards.reward_painter_quad, }, // 18 { shape: finalGameShape, required: 250000, reward: enumHubGoalRewards.reward_freeplay, }, ]; if (G_IS_DEV) { tutorialGoals.forEach(({ shape, required, reward }) => { try { ShapeDefinition.fromShortKey(shape); } catch (ex) { throw new Error("Invalid tutorial goal: '" + ex + "' for shape" + shape); } }); }