# # GAME TRANSLATIONS # # Contributing: # # If you want to contribute, please make a pull request on this respository # and I will have a look. # # Placeholders: # # Do *not* replace placeholders! Placeholders have a special syntax like # `Hotkey: `. They are encapsulated within angle brackets. The correct # translation for this one in German for example would be: `Taste: ` (notice # how the placeholder stayed '' and was not replaced!) # # Adding a new language: # # If you want to add a new language, ask me in the discord and I will setup # the basic structure so the game also detects it. # global: loading: Loading error: Error # How big numbers are rendered, e.g. "10,000" thousandsDivider: "," # Shown for infinitely big numbers infinite: inf time: # Used for formatting past time dates oneSecondAgo: one second ago xSecondsAgo: seconds ago oneMinuteAgo: one minute ago xMinutesAgo: minutes ago oneHourAgo: one hour ago xHoursAgo: hours ago oneDayAgo: one day ago xDaysAgo: days ago # Short formats for times, e.g. '5h 23m' secondsShort: s minutesAndSecondsShort: m s hoursAndMinutesShort: h s xMinutes: minutes keys: tab: TAB control: CTRL alt: ALT escape: ESC shift: SHIFT space: SPACE demoBanners: # This is the "advertisement" shown in the main menu and other various places title: This is a demo version intro: >- Get shapez.io on steam for: advantages: - No advertisements. - Unlimited savegame slots. - Supporting the developer ❤️ mainMenu: play: Play importSavegame: Import openSourceHint: This game is open source! discordLink: Official Discord Server # This is shown when using firefox and other browsers which are not supported. browserWarning: >- Sorry, but the game is known to run slow on your browser! Get the steam version or download chrome for the full experience. dialogs: buttons: ok: OK delete: Delete cancel: Cancel later: Later restart: Restart importSavegameError: title: Import Error text: >- Failed to import your savegame: importSavegameSuccess: title: Savegame Imported text: >- Your savegame has been successfully imported. gameLoadFailure: title: Game is broken text: >- Failed to load your savegame: confirmSavegameDelete: title: Confirm deletion text: >- Are you sure you want to delete the game? savegameDeletionError: title: Failed to delete text: >- Failed to delete the savegame: restartRequired: title: Restart required text: >- You need to restart the game to apply the settings. ingame: # This is shown in the top left corner and displays useful keybindings in # every situation keybindingsOverlay: centerMap: Center moveMap: Move removeBuildings: Delete stopPlacement: Stop placement rotateBuilding: Rotate building placeMultiple: Place multiple reverseOrientation: Reverse orientation disableAutoOrientation: Disable auto orientation toggleHud: Toggle HUD # Everything related to placing buildings (I.e. as soon as you selected a building # from the toolbar) buildingPlacement: # Buildings can have different variants which are unlocked at later levels, # and this is the hint shown when there are multiple variants available. cycleBuildingVariants: Press to cycle variants. # Shows the hotkey in the ui, e.g. "Hotkey: Q" hotkeyLabel: >- Hotkey: infoTexts: speed: Speed range: Range oneItemPerSecond: 1 item / second itemsPerSecond: items / s itemsPerSecondDouble: (x2) tiles: tiles # The notification when completing a level levelCompleteNotification: # is replaced by the actual level, so this gets 'Level 03' for example. levelTitle: Level completed: Completed unlockText: Unlocked ! buttonNextLevel: Next Level # Notifications on the lower right notifications: newUpgrade: A new upgrade is available! gameSaved: Your game has been saved. # Mass delete information, this is when you hold CTRL and then drag with your mouse # to select multiple buildings to delete massDelete: infoText: Press to remove selected buildings and to cancel. # The "Upgrades" window shop: title: Upgrades buttonUnlock: Upgrade # Gets replaced to e.g. "Tier IX" tier: Tier # The roman number for each tier tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X] maximumLevel: Maximum level # The "Statistics" window statistics: title: Statistics dataSources: stored: title: Stored description: Displaying amount of stored shapes in your central building. produced: title: Produced description: Displaying all shapes your whole factory produces, including intermediate products. delivered: title: Delivered description: Displaying shapes which are delivered to your central building. noShapesProduced: No shapes have been produced so far. # Displays the shapes per minute, e.g. '523 / m' shapesPerMinute: / m # Settings menu, when you press "ESC" settingsMenu: playtime: Playtime buildingsPlaced: Buildings beltsPlaced: Belts buttons: continue: Continue settings: Settings menu: Return to menu # All shop upgrades shopUpgrades: belt: name: Belts, Distributor & Tunnels description: Speed +% miner: name: Extraction description: Speed +% processors: name: Shape Processing description: Speed +% painting: name: Mixing & Painting description: Speed +% # Buildings and their name / description buildings: belt: name: Belt description: Transports items, hold and drag to place multiple. miner: # Internal name for the Extractor name: Extractor description: Place over a shape or color to extract it. underground_belt: # Internal name for the Tunnel name: Tunnel description: Allows to tunnel resources under buildings and belts. splitter: # Internal name for the Balancer name: Balancer description: Multifunctional - Evenly distributes all inputs onto all outputs. cutter: name: Cut Half description: Cuts shapes from top to bottom and outputs both halfs. If you use only one part, be sure to destroy the other part or it will stall! rotater: name: Rotate description: Rotates shapes clockwise by 90 degrees. stacker: # Internal name for the Combiner name: Combine description: Combines both items. If they can not be merged, the right item is placed above the left item. mixer: name: Mix Colors description: Mixes two colors using additive blending. painter: name: Dye description: Colors the whole shape on the left input with the color from the right input. trash: # Internal name for the destroyer name: Destroyed description: Accepts inputs from all sides and destroys them. Forever. storyRewards: # Those are the rewards gained from completing the store reward_cutter_and_trash: Cutting Shapes reward_rotater: Rotating reward_painter: Painting reward_mixer: Color Mixing reward_stacker: Combiner reward_splitter: Splitter/Merger reward_tunnel: Tunnel reward_rotater_ccw: CCW Rotating reward_miner_chainable: Chaining Extractor reward_underground_belt_tier_2: Tunnel Tier II reward_splitter_compact: Compact Balancer reward_cutter_quad: Quad Cutting reward_painter_double: Double Painting reward_painter_quad: Quad Painting reward_freeplay: Freeplay # Special reward, which is shown when there is no reward actually no_reward: Next level settings: title: Settings categories: game: Game app: Application versionBadges: dev: Development staging: Staging prod: Production buildDate: Built labels: uiScale: title: Interface scale description: >- Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. fullscreen: title: Fullscreen description: >- It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. soundsMuted: title: Mute Sounds description: >- If enabled, mutes all sound effects. musicMuted: title: Mute Music description: >- If enabled, mutes all music. theme: title: Game theme description: >- Choose the game theme which mainly affects the map background. Notice that everything except the light theme may lead to graphical issues. refreshRate: title: Simulation Target description: >- If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates.