Commit Graph

968 Commits

Author SHA1 Message Date
Sense101 260041702b
Hotfix to prevent pasting locked buildings (#1272)
* fix to prevent pasting locked buildings

* only check when in editor
2021-07-28 09:20:08 +02:00
tobspr a1c6a99df0 Update wegame sdk to latest version 2021-07-06 15:51:39 +02:00
Stan e8cd01e8e0
Just a little typo (#1252)
This isn't of any significance, but I figured why not.
2021-07-01 13:24:10 +02:00
tobspr 232ad79c02 Demo version adjustments 2021-06-30 10:17:16 +02:00
tobspr 479539d9b8 Properly activate Puzzle DLC on steam version (Fixes having to activate it manually in some cases) 2021-06-27 15:52:37 +02:00
tobspr b6de716bee Clean up links 2021-06-25 19:29:23 +02:00
tobspr dba91fa50c Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-25 16:31:56 +02:00
tobspr db355da09e Minor puzzle control refactoring 2021-06-25 16:31:54 +02:00
Sense101 5fb7bb0586
Minor goal acceptor adjustments to help prevent backing up belts to complete (#1236)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* minor goal acceptor adjustments to help prevent backing up belts to complete

* removed gap between completion and fill as it doesn't look nice

* removed api override

* fixed mistake with fill percentage

* Allowed for copying acceptors to remember the required shape

* further adjusted required items, so it looks a bit nicer
2021-06-25 16:16:09 +02:00
tobspr 285dd3840d Some fixes 2021-06-25 16:15:05 +02:00
tobspr 6359bbeadf Update changelog 2021-06-25 16:10:27 +02:00
Sense101 a75a880126
Fixed blueprint not properly clearing on right click (#1235)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* fixed blueprints not clearing properly
2021-06-25 16:08:00 +02:00
Thomas (DJ1TJOO) aa553e63eb
Fixed when achievements are given on levels (#1233)
Co-authored-by: TcePrepK <TcePrepK@users.noreply.github.com>

Co-authored-by: TcePrepK <TcePrepK@users.noreply.github.com>
2021-06-25 16:06:50 +02:00
tobspr 5074727efa Update translations and changelog 2021-06-24 19:16:10 +02:00
tobspr 7b18d54cbe Minor PR adjustments 2021-06-24 19:13:21 +02:00
tobspr d24a4a848e Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-24 18:46:49 +02:00
tobspr 9703187105 Start changelog for 1.4.2 2021-06-24 18:46:47 +02:00
Sense101 f7cc313ff4
Add back copy/paste in puzzle mode. (#1230)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* Added back copy/paste in puzzle mode

* fixed rotating non-rotatable buildings as blueprints and made blocker non-rotatable
2021-06-24 18:45:48 +02:00
Sense101 1c23549b39
Added a button to clear all non fixed buildings in both modes (#1229)
* added the new splitter

* Update base-en.yaml

* added clear buildings button to both game modes

* Minor cleanups and added translation for new button
2021-06-24 18:41:37 +02:00
Sense101 6efbdc6ad1
Fix for cheating puzzles by quickly switching belts (#1226)
* added the new splitter

* Update base-en.yaml

* adjusted how acceptor works to fix macro

* fixed a minor bug

* applied changes to the puzzle-editor-review script

* minor cleanups
2021-06-24 18:39:50 +02:00
tobspr acc25a93f0 Add hint about activating the DLC 2021-06-22 15:13:22 +02:00
tobspr 10428ec6b9 Fix "disableGrid" option causing glitches in the puzzle dlc 2021-06-22 14:37:03 +02:00
tobspr 6d3faabce5 v1.4.1 2021-06-22 11:22:49 +02:00
tobspr cab21a43ca Update translations 2021-06-21 13:39:55 +02:00
tobspr cc3242011f Allow deleting puzzles 2021-06-20 17:42:44 +02:00
tobspr 4e763ae93a Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-20 11:53:50 +02:00
tobspr c6bb1a22fb Bugfix backport 2021-06-20 11:53:37 +02:00
tobspr 39d6d3d565 Minor adjustments, add "trending weekly" 2021-06-20 11:50:36 +02:00
tobspr 8149ba875b Minor artwork adjustments 2021-06-19 17:46:28 +02:00
tobspr 416f89bbf4 - Puzzle DLC browser improvements / new categories
- Fix errors not being thrown sometimes
- Minor other stuff
2021-06-19 17:16:01 +02:00
Jesús Lapastora d74d58afb7
Fixed `compressInt` cache bug (#1210)
Now `compressInt` uses the cache properly.
2021-06-19 16:17:42 +02:00
tobspr b2c9a7715c Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-19 13:18:40 +02:00
tobspr e4c1355e9c Query login token for puzzle DLC api 2021-06-19 13:18:38 +02:00
tobspr a4b122a91c Preparations for 1.4.0 2021-06-04 11:56:05 +02:00
tobspr 291614cb3c Support for building wegame specific version 2021-05-25 21:29:44 +02:00
tobspr a3fb3c432a Fix another bug 2021-05-25 12:09:54 +02:00
tobspr f5d03ae027 Localized puzzle dlc logo 2021-05-25 09:24:53 +02:00
tobspr b3d1204d9c Wegame version & DLC Translation in Chinese 2021-05-25 09:19:57 +02:00
tobspr 65721e0837 Fix savegame bugs 2021-05-24 16:47:36 +02:00
tobspr a0e1cb68aa Fix bugs found during testing 2021-05-23 20:19:43 +02:00
tobspr 42af2b63d6 Authorize via steam 2021-05-23 17:28:39 +02:00
tobspr 329cefb3c9 Authorize via steam for the puzzle api 2021-05-23 17:34:13 +02:00
tobspr ec4d198df3 Preparations for the puzzle DLC 2021-05-23 17:03:59 +02:00
tobspr 3c3cb5924f Fix typo 2021-05-23 16:40:09 +02:00
TimerErTim b259c7576a
Fix formatItemsPerSecond with double = true (#1148)
* Show double flag with items per second being 1

formatItemsPerSecond in utils.js does not indicate two items being processed in a building
if speed is exactly one item per second. That is now fixed.

* Fix code style to fit guidelines
2021-05-23 16:39:34 +02:00
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
Thomas (DJ1TJOO) 22b8777aa0
Changed electron fs-job to invoke, for simplefying storage (#1106)
* Changed electron fs-job to invoke, for simplefying storage
(And it helps for the modloader)

* Reverted some unneeded chages

* Uploaded wrong file

* Removed uneeded promise
2021-03-16 17:59:23 +01:00
Greg Considine 7f2132d763
Fix 'Oops' achievement shape validation (#1113) 2021-03-16 17:58:37 +01:00
Tobias Springer ab2beaab49 Update changelog 2021-03-14 09:07:27 +01:00
tobspr 5dddb846ef Attempt #1 on preserving savegame files 2021-03-14 08:51:10 +01:00