Commit Graph

37 Commits

Author SHA1 Message Date
tobspr 96ce442b69 Update favicon and improve loading time 2022-06-16 09:58:12 +02:00
tobspr 9d28a1f2f6 Further abt testing, v2 2022-06-15 21:29:10 +02:00
tobspr 0a733907d5 Minor adjustments 2022-06-15 20:25:08 +02:00
tobspr 6b0fecb4af Send steam auth ticket on game start 2022-06-15 19:57:46 +02:00
tobspr cc835312f4 Reduce abt count 2022-06-15 16:50:04 +02:00
tobspr f9fa3cd6a7 Minor refactorings 2022-06-15 12:27:11 +02:00
tobspr e9e88241b4 Further abt testing 2022-06-15 11:43:04 +02:00
tobspr ac4109a900 Fix typos 2022-06-13 20:56:18 +02:00
tobspr 27906caa84 Further Abt Testing 2022-06-13 20:31:19 +02:00
tobspr 9b545b7255 Update abt variants, again 2022-06-13 18:00:15 +02:00
tobspr d2a2293a5f New abt variant 2022-06-13 12:15:38 +02:00
tobspr 48ac343260 Adjust abt variants 2022-06-12 15:55:43 +02:00
tobspr 959a365de6 Allow specifying abt in url params 2022-06-09 10:01:02 +02:00
tobspr e1cd08d2f9 try out different variants 2022-06-09 08:58:37 +02:00
tobspr c32f987c4f Fix invalid url 2022-06-06 14:10:47 +02:00
tobspr 222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
tobspr 43430dcbf2 Specify commit in registration 2022-06-02 14:17:07 +02:00
tobspr c746df3a06 Update standalone status 2022-05-30 06:41:43 +02:00
tobspr 556caed760 Pass variant and rotationVariant to getIsReplaceable 2022-02-22 16:37:55 +01:00
tobspr eb628526c9 Wegame adjustments 2021-08-04 13:44:02 +02:00
tobspr 479539d9b8 Properly activate Puzzle DLC on steam version (Fixes having to activate it manually in some cases) 2021-06-27 15:52:37 +02:00
tobspr b3d1204d9c Wegame version & DLC Translation in Chinese 2021-05-25 09:19:57 +02:00
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
tobspr 94266173d8 Introduce game modes and get rid of global level definitions etc 2020-10-07 08:36:02 +02:00
tobspr 69a3ae39bd proper sandbox flags 2020-09-29 17:06:31 +02:00
tobspr 8ec2a90ae3 Do not send stats in sandbox 2020-09-29 11:19:16 +02:00
tobspr e93b475f72 Rebalance, again 2020-09-29 11:14:27 +02:00
tobspr c6eb1dad04 Rebalance the whole game, rename splitter -> balancer 2020-09-22 14:47:59 +02:00
tobspr 26cd38b68c Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
Bjorn Stromberg 779ba8a1b8
Using reject here is uncaught, make this a single promise and resolve/reject accordingly (#556) 2020-08-15 16:26:54 +02:00
tobspr b3de1f9207 Re-enable analytics 2020-06-24 17:59:43 +02:00
tobspr 9806b1df6c Add new analytics schema and fix tslint issues 2020-05-24 16:54:18 +02:00
tobspr 91e713fc00 Do not overload analytics server if entity arrays get too big 2020-05-23 09:16:26 +02:00
tobspr e77872fd74 Update game analytics version 2020-05-13 13:12:01 +02:00
tobspr 862c69eade Update game analytics key 2020-05-13 09:13:18 +02:00
tobspr 241b4b42d9 Add proper game analytics 2020-05-12 20:06:50 +02:00
Tobias Springer 93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00