Commit Graph

189 Commits

Author SHA1 Message Date
tobspr 8c5e593ceb v1.5.5 - Rework tutorial and polishing 2022-06-20 10:21:13 +02:00
tobspr f7b4647352 Update to 1.5.3 2022-06-05 21:17:47 +02:00
tobspr bbb418a1d8 v1.5.2 2022-06-02 19:44:50 +02:00
tobspr 7e436f2f2e Fix bad changelog date 2022-02-25 12:28:26 +01:00
tobspr c743a4968f Update changelog 2022-02-24 13:44:38 +01:00
tobspr 3079e007a3 Fix changelog 2022-02-23 08:17:47 +01:00
tobspr 2aa30fb32f Update changelog 2022-02-01 17:19:08 +01:00
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr 2a51dad814 v1.4.4 2021-08-29 14:48:29 +02:00
tobspr f61f25934f Add setting to always show shape tooltip 2021-08-26 14:29:22 +02:00
tobspr 874c792e4e Set 1.4.3 release date 2021-08-25 17:17:06 +02:00
tobspr 0bba4dc5fa Update changelog 2021-08-25 17:01:31 +02:00
tobspr 06d5c6a6dc Fixes & update changelog 2021-08-25 13:23:02 +02:00
tobspr 993bd53a07 Shape tooltip adjustments 2021-08-25 12:55:59 +02:00
tobspr 009e515336 Bump version, again 2021-08-11 16:36:17 +02:00
tobspr 24525344aa Do not show changelog yet 2021-08-11 16:31:26 +02:00
tobspr eb628526c9 Wegame adjustments 2021-08-04 13:44:02 +02:00
tobspr 285dd3840d Some fixes 2021-06-25 16:15:05 +02:00
tobspr 6359bbeadf Update changelog 2021-06-25 16:10:27 +02:00
tobspr 5074727efa Update translations and changelog 2021-06-24 19:16:10 +02:00
tobspr 7b18d54cbe Minor PR adjustments 2021-06-24 19:13:21 +02:00
tobspr 9703187105 Start changelog for 1.4.2 2021-06-24 18:46:47 +02:00
tobspr 6d3faabce5 v1.4.1 2021-06-22 11:22:49 +02:00
tobspr a4b122a91c Preparations for 1.4.0 2021-06-04 11:56:05 +02:00
tobspr ec4d198df3 Preparations for the puzzle DLC 2021-05-23 17:03:59 +02:00
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
Tobias Springer ab2beaab49 Update changelog 2021-03-14 09:07:27 +01:00
tobspr 71d5b02e02 Fix spelling mistake in changelog 2021-03-13 08:11:12 +01:00
tobspr 4bc918dedd Add finish, italian, romania, ukrainian, minor adjustments 2021-03-12 12:42:16 +01:00
Tobias Springer 226149a40f Prepare the achievements update 2021-03-10 09:29:20 +01:00
tobspr aa2b64eae5 Fix items overlapping sometimes, fix constant signal being editable 2020-12-09 10:41:49 +01:00
tobspr cf22c7d984 Fix save icon not matching up, closes #1010, closes #905 2020-12-07 19:30:38 +01:00
tobspr 01733c48a3 Prevent items from being rendered on each other when a belt stalls, closes #1000 2020-12-07 19:24:39 +01:00
tobspr 8e2efb0756 Fix belts being too slow sometimes, closes #999 2020-12-07 19:15:57 +01:00
tobspr eecabf1a07 Update changelog 2020-12-07 18:45:52 +01:00
tobspr 3b268294df Minor adjustments 2020-12-07 18:39:12 +01:00
tobspr 3ada0d5774 Allow to cycle variants backwards with SHIFT + T, other fixes and misc stuff 2020-12-07 18:30:33 +01:00
tobspr bcaf24c49f Update changelog 2020-12-07 13:08:19 +01:00
tobspr ca1af5a505 Allow cycling backwards, closes #790 2020-12-07 13:04:58 +01:00
tobspr f5032a02ce Add layersupport for waypoints 2020-12-07 12:57:49 +01:00
tobspr 82aaf7f037 Add ability to edit constant signals, bump version 2020-12-07 12:47:19 +01:00
tobspr 4b088980f3 Set 1.2.1 release date 2020-10-31 12:46:25 +01:00
tobspr d33a72202a Update changelog and update translation regarding 20 upgrade tiers, closes #907 2020-10-31 12:41:18 +01:00
tobspr b17cb6952b Update changelog and minor fixes 2020-10-31 12:19:51 +01:00
tobspr 09850954b1 Update changelog 2020-10-11 08:42:13 +02:00
tobspr 1ab0fb7d9c Fix stacking bug and bump version, fixes #814 2020-10-11 08:18:55 +02:00
tobspr f62eaa45c0 Hide 1.1.19 changelog 2020-09-29 19:26:56 +02:00
tobspr d27e9226be Re-balance, fixes, etc etc 2020-09-27 22:22:05 +02:00
tobspr 05847add71 Re-balance 2020-09-22 20:21:09 +02:00
tobspr c6eb1dad04 Rebalance the whole game, rename splitter -> balancer 2020-09-22 14:47:59 +02:00