Commit Graph

30 Commits

Author SHA1 Message Date
tobspr 21e37792e0 Minor adjustments 2022-06-06 15:48:21 +02:00
tobspr 737ce41041 Properly write app id 2022-06-06 15:34:19 +02:00
tobspr b821c7259c refactor steam pipe generation 2022-06-06 15:28:30 +02:00
tobspr 222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
tobspr 50e92bb42f Fix tobspr-osx-sign issues 2022-05-30 07:00:14 +02:00
tobspr a3a72e95ad MacOS Support 2022-04-13 15:43:58 +02:00
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr 291614cb3c Support for building wegame specific version 2021-05-25 21:29:44 +02:00
tobspr 56214defaf Support for building on non-steam platforms 2021-05-25 13:12:38 +02:00
tobspr b3d1204d9c Wegame version & DLC Translation in Chinese 2021-05-25 09:19:57 +02:00
Tobias Springer 5a3da57f10 Fix missing dependencies, autoformat 2021-03-14 09:52:15 +01:00
Greg Considine 26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
Tobias Springer 1ee03d7398 Adjustments to support chinese versions 2021-03-09 10:07:19 +01:00
tobspr c4d709b8e4 Add steampipe files and upgrade electron 2020-09-29 19:07:48 +02:00
LeopoldTal b9b8592a07
Build, sign, notarise, & upload on OS X (#687)
* sign & notarise darwin package

* upload bundle as github release

* allow unsigned build and full build with release

* deref darwin bundle symlinks only when building on win32

Windows [mangles symlinks](https://github.com/electron/electron-packager/issues/71). Currently we work around this by placing several copies of the frameworks in OS X app bundles (see 1e5aa3867d). However:

- This is invalid: the framework toplevel must [only contain symlinks](https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html). `codesign` [refuses to sign](https://stackoverflow.com/questions/25969946/osx-10-9-5-code-signing-v2-signing-a-framework-with-bundle-format-is-ambiguou) this invalid structure.

- It seriously bloats the bundle.

Since there's no fix for the Windows misbehaviour, keep the workaround, but only when cross-building on win32 for darwin; and log a warning.
2020-09-27 23:14:43 +02:00
Bjorn Stromberg 997fabd52c
Remove more unused dependencies (#527)
* Remove more unused dependencies

* Remove gulp-jsbeautifier
2020-08-07 09:16:23 +02:00
tobspr 0d74af92a7 Further mac os fixes 2020-07-06 15:29:17 +02:00
tobspr 1e5aa3867d Allow building mac on windows, closes #355 2020-07-06 15:08:17 +02:00
tobspr 6c6ad6af22 Update standalone build script 2020-07-06 08:14:44 +02:00
tobspr 2c0f0f2152 Fix standalone build 2020-06-17 15:10:14 +02:00
Ivan Demchuk 506193b8c8 Switch to gulp 4 2020-06-13 18:59:25 +03:00
tobspr 3f385b01e0 Update readme and standalone build process 2020-05-31 08:15:07 +02:00
tobspr e4a8e72edd Add .itch.toml file 2020-05-30 20:25:46 +02:00
tobspr 704b6e14b8 Minor fixes, update changelog, add experimental macosx and linux builds 2020-05-30 20:12:16 +02:00
tobspr e0c0c45d0b Merge pull request #28 from maxklenk/travis_build_standalone
Add TravisCI config to build standalone bundle on and for multiple platforms
2020-05-28 19:42:55 +02:00
Max Klenk e6567c15df add travis config to build standalone bundle on multiple platforms 2020-05-28 16:08:08 +02:00
tobspr 5cc6c05c71 Allow changing keybindings in the demo version 2020-05-27 08:00:36 +02:00
tobspr 89d1489ff1 Preparing for the standalone 2020-05-21 13:36:08 +02:00
tobspr 58442eaeec Prepare standalone build 2020-05-21 13:05:21 +02:00
Tobias Springer 93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00