Commit Graph

36 Commits

Author SHA1 Message Date
tobspr bca379ee89 Add setting to show chunk borders 2020-08-29 22:52:52 +02:00
tobspr 8ba6517591 Mark pinned shapes in statistics dialog 2020-08-28 21:17:07 +02:00
tobspr b7efda9bf6 Further performance improvements 2020-08-15 22:44:15 +02:00
tobspr b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
Bjorn Stromberg 6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr 7b40292be3 Start to optimize rendering 2020-08-15 19:43:03 +02:00
tobspr 8c39d31c5b Optimize performance by using singletons for items 2020-08-14 13:09:10 +02:00
tobspr 3c34227c24 Unify assets, refactor waypoints 2020-08-14 12:14:15 +02:00
tobspr 9085f32ec3 Add multiple performance settings 2020-08-14 09:38:48 +02:00
tobspr 52b4d4d742 Implement wire networks, add levers 2020-08-13 19:23:00 +02:00
tobspr 850461df8f Further take on logic wires 2020-08-11 18:40:09 +02:00
tobspr b19b87a6c8 Improve map overlay rendering and raise zoom limit 2020-08-11 13:17:39 +02:00
tobspr 93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr b3b8da04a1 Refactor belt underlay feature into seperate component 2020-08-10 20:26:47 +02:00
tobspr 04ea105584 Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
tobspr d09bd0bcd7 Huge refactoring of the whole placement logic 2020-07-05 17:56:54 +02:00
tobspr bd899df5fe Further progress on the energy generator / wires, fix translations 2020-07-01 17:51:11 +02:00
tobspr 0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr 17123fd7b9 Further work on the energy generator 2020-06-28 11:44:30 +02:00
tobspr 2e266f5f21 Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
tobspr c74843424a Disable wires content for now (so we can push a sub-update) 2020-06-27 09:38:41 +02:00
tobspr 192d1dbedb Initial take on belt optimization 2020-06-26 13:57:07 +02:00
tobspr 6677ff0a44 Initial take on wires 2020-06-24 22:23:10 +02:00
tobspr 2dec257dd9 Cleanup click detector code 2020-06-21 18:11:41 +02:00
tobspr 7e745fd0ce Allow exporting whole bases, closes #137 2020-06-13 10:57:29 +02:00
tobspr 8760026893 Refactoring of the key action mapper, allow deselecting buildings, make sure stars always spawn in the start region (closes #7) (closes #9) 2020-05-21 10:40:21 +02:00
tobspr 1577ebe48c Add storage building 2020-05-20 15:51:06 +02:00
tobspr 2c48cb72aa Major performance improvements 2020-05-18 17:40:20 +02:00
tobspr ca0e17f3dd Support dynamic tick rates 2020-05-18 12:53:01 +02:00
tobspr 13c6fc7598 Multiple improvements 2020-05-17 10:07:20 +02:00
tobspr 5e3c28c150 Add support for different building variants 2020-05-16 22:45:40 +02:00
tobspr b01d38e55d Initial support for saving games 2020-05-14 21:54:11 +02:00
tobspr 9898916807 Statistics tab 2020-05-13 18:04:51 +02:00
Tobias Springer 5f3ffd42fd Further fixes to the belt placement 2020-05-10 18:50:16 +02:00
Tobias Springer bb1758642b Add originalRotation to static comp in order to fix bugs with the automatic placement 2020-05-10 17:45:48 +02:00
Tobias Springer 93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00