Commit Graph

121 Commits

Author SHA1 Message Date
tobspr 8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
PFedak 6f56d77535
Aggregate map chunks in overlay. (#1247)
Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.

By default, the aggregate are 4x4 squares of chunks.
2021-08-25 13:04:52 +02:00
tobspr 232ad79c02 Demo version adjustments 2021-06-30 10:17:16 +02:00
tobspr b6de716bee Clean up links 2021-06-25 19:29:23 +02:00
Sense101 5fb7bb0586
Minor goal acceptor adjustments to help prevent backing up belts to complete (#1236)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* minor goal acceptor adjustments to help prevent backing up belts to complete

* removed gap between completion and fill as it doesn't look nice

* removed api override

* fixed mistake with fill percentage

* Allowed for copying acceptors to remember the required shape

* further adjusted required items, so it looks a bit nicer
2021-06-25 16:16:09 +02:00
Sense101 6efbdc6ad1
Fix for cheating puzzles by quickly switching belts (#1226)
* added the new splitter

* Update base-en.yaml

* adjusted how acceptor works to fix macro

* fixed a minor bug

* applied changes to the puzzle-editor-review script

* minor cleanups
2021-06-24 18:39:50 +02:00
tobspr 329cefb3c9 Authorize via steam for the puzzle api 2021-05-23 17:34:13 +02:00
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
tobspr 38bb393190 Disable nft until properly announced 2021-03-12 20:31:50 +01:00
tobspr 4bc918dedd Add finish, italian, romania, ukrainian, minor adjustments 2021-03-12 12:42:16 +01:00
Greg Considine 26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
tobspr b17cb6952b Update changelog and minor fixes 2020-10-31 12:19:51 +01:00
tobspr c4354161ad Add tutorial video links 2020-10-09 08:33:14 +02:00
tobspr deab844d04 Add more tutorials 2020-10-08 19:01:12 +02:00
tobspr 21c9c3cee6 Fix belt path epsilon 2020-10-07 19:31:11 +02:00
tobspr 7dccc1a844 Unlock all levels when having a legacy savegame 2020-10-07 15:02:27 +02:00
tobspr fa27d1681f Cleanup IS_DEMO flags and introduce Restriction Manager 2020-10-07 09:48:31 +02:00
tobspr 1c88b99de3 A/B test whether showing the price is good or not 2020-09-29 18:26:38 +02:00
tobspr d4617edad5 Rework constant signal dialog 2020-09-28 12:17:13 +02:00
tobspr 1ecc2ebb5d Minor adjustments and fixes 2020-09-24 14:59:15 +02:00
tobspr 05847add71 Re-balance 2020-09-22 20:21:09 +02:00
Exund b32ae43464
Fix 180° rotater not renamed everywhere (#675)
* Fixed atlas and buildingSpeed

* Revert atlas.json changes
2020-09-21 18:15:30 +02:00
tobspr 2075f4d011 Improve simplified belt, show hints everywheer 2020-09-19 12:21:32 +02:00
tobspr 270f51d9ec Increase tier 2 tunnel range to 9 2020-08-29 23:05:34 +02:00
tobspr 78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
tobspr 06e276f021 Add belt reader building 2020-08-29 10:38:23 +02:00
tobspr b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
tobspr 9085f32ec3 Add multiple performance settings 2020-08-14 09:38:48 +02:00
tobspr f44563fc05 Add item filter 2020-08-13 20:30:43 +02:00
tobspr 75ab655998 Add basic logic gate and improve wires in general 2020-08-13 10:23:50 +02:00
tobspr b19b87a6c8 Improve map overlay rendering and raise zoom limit 2020-08-11 13:17:39 +02:00
tobspr 93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
RogiJAG f77d47d9f7 Add fl rotater variant 2020-07-18 12:03:49 -05:00
tobspr 1f438e8c65 Minor art rework, update ratios 2020-07-06 22:14:45 +02:00
tobspr 04ea105584 Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
tobspr a77911263d Implement concept of energy consumption 2020-07-02 17:43:47 +02:00
tobspr bd899df5fe Further progress on the energy generator / wires, fix translations 2020-07-01 17:51:11 +02:00
tobspr 722c8ef836 Start to rework the graphics for the wires layer, make wires cooler than belts 2020-06-30 12:38:20 +02:00
tobspr b499760d74 Start to work on advanced shape processing 2020-06-28 20:28:46 +02:00
tobspr de0b305276 Minor fixes to the throughput 2020-06-27 16:40:51 +02:00
tobspr 192d1dbedb Initial take on belt optimization 2020-06-26 13:57:07 +02:00
tobspr b3de1f9207 Re-enable analytics 2020-06-24 17:59:43 +02:00
tobspr 28b2dc008c Add more links to main menu 2020-06-22 15:21:47 +02:00
tobspr 61bcc31861 Fix mouse handling 2020-06-17 14:56:21 +02:00
tobspr 766d9e943e Add flag to enable fullVersion in beta 2020-06-13 11:01:43 +02:00
tobspr 1a7a06fce2 Move debug options to seperate file so they are not always checked in 2020-06-12 09:15:29 +02:00
tobspr 61a0435438 Enable polish translation 2020-06-11 15:29:41 +02:00
tobspr e9f0a45f2a Remove update check 2020-06-11 11:52:11 +02:00
tobspr c434f7a59f Multiple fixes (see changelog) 2020-06-11 11:51:24 +02:00
tobspr 1c717b0f37 Change hub texture and allow translating it, update stacker texture 2020-06-11 11:29:38 +02:00