Commit Graph

966 Commits

Author SHA1 Message Date
tobspr 731efe151b Wegame adjustments 2/2 2022-09-20 17:10:19 +02:00
tobspr e96610c346 Wegame adjustments 1/2 2022-09-20 16:38:42 +02:00
tobspr a7a2aad2b6 Minor wegame adjustments 2021-09-28 08:21:21 +02:00
tobspr 58fe6e2f51 Wegame adjustments 2021-09-18 19:17:27 +02:00
tobspr 112e179bce Minor wegame adjustments 2021-09-12 11:04:32 +02:00
tobspr 2a51dad814 v1.4.4 2021-08-29 14:48:29 +02:00
tobspr 358754307a Fix balancers 2021-08-29 14:43:13 +02:00
tobspr 4546ca63c1 Fix ad provider 2021-08-26 14:47:28 +02:00
tobspr f61f25934f Add setting to always show shape tooltip 2021-08-26 14:29:22 +02:00
tobspr ae6c5b151e Improve shape tooltip 2021-08-26 14:24:09 +02:00
tobspr 2695694f50 Fix lint 2021-08-26 14:14:53 +02:00
tobspr abff623194 Show unrated puzzles different, dark theme adjustments 2021-08-26 09:11:56 +02:00
tobspr f3b82961dc Fix map chunk view 2021-08-26 09:04:46 +02:00
tobspr 874c792e4e Set 1.4.3 release date 2021-08-25 17:17:06 +02:00
tobspr 0bba4dc5fa Update changelog 2021-08-25 17:01:31 +02:00
tobspr 8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
tobspr 06d5c6a6dc Fixes & update changelog 2021-08-25 13:23:02 +02:00
PFedak 6f56d77535
Aggregate map chunks in overlay. (#1247)
Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.

By default, the aggregate are 4x4 squares of chunks.
2021-08-25 13:04:52 +02:00
Emerald Block 2b4eb6771f
fix deselect on level up (#1033) 2021-08-25 12:59:03 +02:00
tobspr 993bd53a07 Shape tooltip adjustments 2021-08-25 12:55:59 +02:00
Sense101 4b36426a77
Added shape tooltip - final version (#1251)
* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00
Sense101 736fbaed42
cleanup of trim code (#1283) 2021-08-24 19:38:16 +02:00
tobspr d3fb22a54a Further wegame version adjustments 2021-08-19 09:58:26 +02:00
tobspr ff47920e81 Further wegame adjustments 2021-08-18 17:22:50 +02:00
tobspr 0751eec7d5 Gamedistribution version adjustments 2021-08-17 21:13:32 +02:00
tobspr c4ef7d4431 wegame version adjustments 2021-08-17 19:51:28 +02:00
tobspr 012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
tobspr aea668d7e3 Minor crosspromo update 2021-08-11 16:40:28 +02:00
tobspr 009e515336 Bump version, again 2021-08-11 16:36:17 +02:00
tobspr 24525344aa Do not show changelog yet 2021-08-11 16:31:26 +02:00
tobspr fb695d7413 Crosspromo 2021-08-11 16:27:39 +02:00
tobspr eb628526c9 Wegame adjustments 2021-08-04 13:44:02 +02:00
tobspr 8547dc409d Merge branch 'master' of github.com:tobspr/shapez.io 2021-08-04 12:52:49 +02:00
tobspr 1b34346c0b Closes 1266 2021-08-04 12:52:45 +02:00
Sense101 599cc7cf9f
fixed allowing puzzles which autocomplete (#1262) 2021-08-04 12:50:31 +02:00
tobspr d8b34ca438 Minor PR adjustments 2021-08-04 12:49:01 +02:00
PFedak e4f02abeb3
Simplify item processor slot logic. (#1257)
Track input slot assignment by array index rather than including extra
data in a new object. This greatly reduces the amount of garbage
generated by tryTakeItem and other item process operations.
2021-08-04 12:34:15 +02:00
Emerald Block 0a15958af9
Highlight focused text inputs, Show old signal (#1255)
* provide previous key when editing signal

* highlight text in focused text input
2021-08-04 12:19:58 +02:00
Sense101 260041702b
Hotfix to prevent pasting locked buildings (#1272)
* fix to prevent pasting locked buildings

* only check when in editor
2021-07-28 09:20:08 +02:00
tobspr a1c6a99df0 Update wegame sdk to latest version 2021-07-06 15:51:39 +02:00
Stan e8cd01e8e0
Just a little typo (#1252)
This isn't of any significance, but I figured why not.
2021-07-01 13:24:10 +02:00
tobspr 232ad79c02 Demo version adjustments 2021-06-30 10:17:16 +02:00
tobspr 479539d9b8 Properly activate Puzzle DLC on steam version (Fixes having to activate it manually in some cases) 2021-06-27 15:52:37 +02:00
tobspr b6de716bee Clean up links 2021-06-25 19:29:23 +02:00
tobspr dba91fa50c Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-25 16:31:56 +02:00
tobspr db355da09e Minor puzzle control refactoring 2021-06-25 16:31:54 +02:00
Sense101 5fb7bb0586
Minor goal acceptor adjustments to help prevent backing up belts to complete (#1236)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* minor goal acceptor adjustments to help prevent backing up belts to complete

* removed gap between completion and fill as it doesn't look nice

* removed api override

* fixed mistake with fill percentage

* Allowed for copying acceptors to remember the required shape

* further adjusted required items, so it looks a bit nicer
2021-06-25 16:16:09 +02:00
tobspr 285dd3840d Some fixes 2021-06-25 16:15:05 +02:00
tobspr 6359bbeadf Update changelog 2021-06-25 16:10:27 +02:00
Sense101 a75a880126
Fixed blueprint not properly clearing on right click (#1235)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* fixed blueprints not clearing properly
2021-06-25 16:08:00 +02:00