Commit Graph

130 Commits

Author SHA1 Message Date
tobspr 885d1e609e Update repository links, add patreon link 2022-10-22 16:14:54 +02:00
tobspr ee2279d5f0 Add shapez 2 hint to the game 2022-10-09 13:09:31 +02:00
tobspr a39195c972 Support for crazgames sdk 2022-06-27 17:20:01 +02:00
tobspr 3988d71f5a Improve main menu for standalone 2022-06-21 13:17:12 +02:00
tobspr acbbf5a539 Rework main menu 2022-06-21 11:50:02 +02:00
tobspr 145f734907 Allow playing full version in browser via steam sso 2022-06-20 18:22:23 +02:00
tobspr 8c5e593ceb v1.5.5 - Rework tutorial and polishing 2022-06-20 10:21:13 +02:00
tobspr 482a4990ba Fix unhandled promise rejection, minor polishing 2022-06-20 06:38:52 +02:00
tobspr 913149d5b8 Accessibility optimizations 2022-06-17 15:18:46 +02:00
tobspr 04e5d340a7 Fix DLC logo 2022-06-16 20:08:14 +02:00
tobspr 96ce442b69 Update favicon and improve loading time 2022-06-16 09:58:12 +02:00
tobspr d2a2293a5f New abt variant 2022-06-13 12:15:38 +02:00
tobspr 48ac343260 Adjust abt variants 2022-06-12 15:55:43 +02:00
tobspr 222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
tobspr 9e0193399f Add mods icon 2022-06-03 10:50:27 +02:00
tobspr 282f200b9a web improvements 2022-06-02 20:55:20 +02:00
tobspr bbb418a1d8 v1.5.2 2022-06-02 19:44:50 +02:00
tobspr 559c0fa854 Rebranding and minor polishing, part 2 2022-06-02 14:06:33 +02:00
tobspr 082932bb46 Update branding from shapez.io to shapez 2022-06-02 12:56:58 +02:00
tobspr 7e198f2a72 Promote current discount 2022-04-20 11:17:56 +02:00
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr c4ef7d4431 wegame version adjustments 2021-08-17 19:51:28 +02:00
tobspr eb628526c9 Wegame adjustments 2021-08-04 13:44:02 +02:00
tobspr f5d03ae027 Localized puzzle dlc logo 2021-05-25 09:24:53 +02:00
tobspr b3d1204d9c Wegame version & DLC Translation in Chinese 2021-05-25 09:19:57 +02:00
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
tobspr 4bc918dedd Add finish, italian, romania, ukrainian, minor adjustments 2021-03-12 12:42:16 +01:00
Tobias Springer c6e18e9beb Minor release adjustments 2021-03-10 10:49:54 +01:00
Tobias Springer dfd64a901b Minor marketing adjustments 2021-03-10 10:10:18 +01:00
Tobias Springer 226149a40f Prepare the achievements update 2021-03-10 09:29:20 +01:00
Tobias Springer 1ee03d7398 Adjustments to support chinese versions 2021-03-09 10:07:19 +01:00
tobspr cf22c7d984 Fix save icon not matching up, closes #1010, closes #905 2020-12-07 19:30:38 +01:00
tobspr 3ada0d5774 Allow to cycle variants backwards with SHIFT + T, other fixes and misc stuff 2020-12-07 18:30:33 +01:00
tobspr f5032a02ce Add layersupport for waypoints 2020-12-07 12:57:49 +01:00
LeopoldTal 400e3e0b08
match tutorials to the correct painter variants (#901) 2020-10-31 12:22:23 +01:00
tobspr 1025bede1f Add wires tutorial 2020-10-08 19:40:58 +02:00
tobspr deab844d04 Add more tutorials 2020-10-08 19:01:12 +02:00
tobspr 93d6c7e532 Fix artwork, #2 2020-10-08 18:09:27 +02:00
tobspr 7744712f39 Fix language choose 2020-10-08 11:06:56 +02:00
tobspr 1c88b99de3 A/B test whether showing the price is good or not 2020-09-29 18:26:38 +02:00
tobspr 344f213566 Minor refactoring 2020-09-29 18:03:53 +02:00
tobspr 5a3807883e Update demo hint and lock demo to lvl 14 2020-09-29 16:46:29 +02:00
tobspr db6db7caca Add sandbox building, restructure levels, show pinned shapes in constant signal dialog 2020-09-29 10:52:25 +02:00
tobspr 7ed36daac0 Re-add sounds 2020-09-28 14:33:26 +02:00
tobspr 01b26b9713 Test: See if lfs is still annoying 2020-09-28 14:32:38 +02:00
tobspr 9ed28c9b48 Update readme 2020-09-28 14:31:26 +02:00
tobspr 42262ed5f5 Get rid of remaining lfs file 2020-09-28 14:27:22 +02:00
tobspr e5310275d5 Re add lfs 2020-09-28 13:53:45 +02:00
tobspr f12cae7bd3 Get rid of lfs files 2020-09-28 13:52:23 +02:00
tobspr d27e9226be Re-balance, fixes, etc etc 2020-09-27 22:22:05 +02:00