Fix main menu rendering

This commit is contained in:
tobspr 2020-06-22 14:55:43 +02:00
parent c5613f6eee
commit e9581c653f
2 changed files with 19 additions and 18 deletions

View File

@ -224,6 +224,12 @@
width: 100%;
box-sizing: border-box;
.buttons {
display: flex;
flex-direction: column;
align-items: center;
}
.browserWarning {
@include S(margin-bottom, 10px);
background-color: $colorRedBright;

View File

@ -9,6 +9,7 @@ import {
waitNextFrame,
isSupportedBrowser,
makeButton,
removeAllChildren,
} from "../core/utils";
import { ReadWriteProxy } from "../core/read_write_proxy";
import { HUDModalDialogs } from "../game/hud/parts/modal_dialogs";
@ -72,6 +73,7 @@ export class MainMenuState extends GameState {
? ""
: `<div class="browserWarning">${T.mainMenu.browserWarning}</div>`
}
<div class="buttons"></div>
</div>
@ -148,6 +150,7 @@ export class MainMenuState extends GameState {
T.dialogs.importSavegameSuccess.text
);
this.renderMainMenu();
this.renderSavegames();
},
err => {
@ -255,6 +258,10 @@ export class MainMenuState extends GameState {
}
renderMainMenu() {
const buttonContainer = this.htmlElement.querySelector(".mainContainer .buttons");
removeAllChildren(buttonContainer);
// Import button
const importButtonElement = makeButtonElement(
["importButton", "styledButton"],
T.mainMenu.importSavegame
@ -262,14 +269,15 @@ export class MainMenuState extends GameState {
this.trackClicks(importButtonElement, this.requestImportSavegame);
if (this.savedGames.length > 0) {
// Continue game
const continueButton = makeButton(
this.htmlElement.querySelector(".mainContainer"),
buttonContainer,
["continueButton", "styledButton"],
T.mainMenu.continue
);
this.trackClicks(continueButton, this.onContinueButtonClicked);
const outerDiv = makeDiv(this.htmlElement.querySelector(".mainContainer"), null, ["outer"], null);
const outerDiv = makeDiv(buttonContainer, null, ["outer"], null);
outerDiv.appendChild(importButtonElement);
const newGameButton = makeButton(
this.htmlElement.querySelector(".mainContainer .outer"),
@ -277,24 +285,11 @@ export class MainMenuState extends GameState {
T.mainMenu.newGame
);
this.trackClicks(newGameButton, this.onPlayButtonClicked);
const oldPlayButton = this.htmlElement.querySelector(".mainContainer .playButton");
if (oldPlayButton) oldPlayButton.remove();
} else {
const playBtn = makeButton(
this.htmlElement.querySelector(".mainContainer"),
["playButton", "styledButton"],
T.mainMenu.play
);
// New game
const playBtn = makeButton(buttonContainer, ["playButton", "styledButton"], T.mainMenu.play);
this.trackClicks(playBtn, this.onPlayButtonClicked);
this.htmlElement.querySelector(".mainContainer").appendChild(importButtonElement);
const outerDiv = this.htmlElement.querySelector(".mainContainer .outer");
if (outerDiv) {
outerDiv.remove();
this.htmlElement.querySelector(".mainContainer .continueButton").remove();
}
buttonContainer.appendChild(importButtonElement);
}
}