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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:92f3784f7a51e846da6f6fad53bc07d9525188a5133bab1a793eb6040a4c4341
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size 185127
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oid sha256:aac3ac709c7d6c9dc44c548a437cf9d499a0a699068307b51810d49edd9fd28e
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size 220467
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|
|
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@ -1,11 +1,13 @@
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export const CHANGELOG = [
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{
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version: "1.1.14",
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date: "unreleased",
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date: "16.06.2020",
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entries: [
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"There is now an indicator (compass) to the HUB for the HUB Marker!",
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"You can now include shape short keys in markers to render shape icons instead of text!",
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"Added mirrored variant of the painter",
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"When placing tunnels, unnecessary belts inbetween are now removed!",
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"You can now drag tunnels and they will automatically expand! (Just try it out, its intuitive)",
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],
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},
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{
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|
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@ -483,6 +483,10 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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) {
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// Succesfully placed
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const entity = this.root.map.getTileContent(tile);
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assert(entity, "Entity was not actually placed");
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this.root.signals.entityManuallyPlaced.dispatch(entity);
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if (
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metaBuilding.getFlipOrientationAfterPlacement() &&
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!this.root.keyMapper
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|
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@ -130,6 +130,7 @@ export class GameRoot {
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this.signals = {
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// Entities
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entityManuallyPlaced: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
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entityAdded: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
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entityGotNewComponent: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
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entityComponentRemoved: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
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@ -1,12 +1,17 @@
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import { GameSystemWithFilter } from "../game_system_with_filter";
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import { UndergroundBeltComponent, enumUndergroundBeltMode } from "../components/underground_belt";
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import { Entity } from "../entity";
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import { Loader } from "../../core/loader";
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import { Math_max } from "../../core/builtins";
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import { globalConfig } from "../../core/config";
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import { enumDirection, enumDirectionToVector, enumDirectionToAngle } from "../../core/vector";
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import { MapChunkView } from "../map_chunk_view";
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import { DrawParameters } from "../../core/draw_parameters";
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import { Loader } from "../../core/loader";
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import {
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enumDirection,
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enumDirectionToAngle,
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enumDirectionToVector,
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Vector,
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enumAngleToDirection,
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enumInvertedDirections,
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} from "../../core/vector";
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import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
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import { Entity } from "../entity";
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import { GameSystemWithFilter } from "../game_system_with_filter";
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export class UndergroundBeltSystem extends GameSystemWithFilter {
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constructor(root) {
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@ -20,6 +25,8 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
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"sprites/buildings/underground_belt_exit.png"
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),
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};
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this.root.signals.entityManuallyPlaced.add(this.onEntityPlaced, this);
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}
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update() {
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@ -46,6 +53,135 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
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}
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}
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/**
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* Callback when an entity got placed, used to remove belts between underground belts
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* @param {Entity} entity
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*/
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onEntityPlaced(entity) {
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const undergroundComp = entity.components.UndergroundBelt;
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if (undergroundComp && undergroundComp.mode === enumUndergroundBeltMode.receiver) {
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const staticComp = entity.components.StaticMapEntity;
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const tile = staticComp.origin;
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const direction = enumAngleToDirection[staticComp.rotation];
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const inverseDirection = enumInvertedDirections[direction];
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const offset = enumDirectionToVector[inverseDirection];
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let currentPos = tile.copy();
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const tier = undergroundComp.tier;
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const range = globalConfig.undergroundBeltMaxTilesByTier[tier];
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// Search for the entrance which is furthes apart (this is why we can't reuse logic here)
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let matchingEntrance = null;
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for (let i = 0; i < range; ++i) {
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currentPos.addInplace(offset);
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const contents = this.root.map.getTileContent(currentPos);
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if (!contents) {
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continue;
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}
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const contentsUndergroundComp = contents.components.UndergroundBelt;
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if (
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contentsUndergroundComp &&
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contentsUndergroundComp.tier === undergroundComp.tier &&
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contentsUndergroundComp.mode === enumUndergroundBeltMode.sender
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) {
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matchingEntrance = {
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entity: contents,
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range: i,
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};
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}
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}
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if (!matchingEntrance) {
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// Nothing found
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return;
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}
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// Remove any belts between entrance and exit which have the same direction
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currentPos = tile.copy();
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for (let i = 0; i < matchingEntrance.range; ++i) {
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currentPos.addInplace(offset);
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const contents = this.root.map.getTileContent(currentPos);
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if (!contents) {
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continue;
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}
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const contentsStaticComp = contents.components.StaticMapEntity;
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const contentsBeltComp = contents.components.Belt;
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if (contentsBeltComp) {
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// It's a belt
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if (
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contentsBeltComp.direction === enumDirection.top &&
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enumAngleToDirection[contentsStaticComp.rotation] === direction
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) {
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// It's same rotation, drop it
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this.root.logic.tryDeleteBuilding(contents);
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}
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}
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}
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// Remove any double tunnels, by checking the tile plus the tile above
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currentPos = tile.copy().add(offset);
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for (let i = 0; i < matchingEntrance.range - 1; ++i) {
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const posBefore = currentPos.copy();
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currentPos.addInplace(offset);
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const entityBefore = this.root.map.getTileContent(posBefore);
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const entityAfter = this.root.map.getTileContent(currentPos);
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if (!entityBefore || !entityAfter) {
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continue;
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}
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const undergroundBefore = entityBefore.components.UndergroundBelt;
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const undergroundAfter = entityAfter.components.UndergroundBelt;
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if (!undergroundBefore || !undergroundAfter) {
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// Not an underground belt
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continue;
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}
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if (
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// Both same tier
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undergroundBefore.tier !== undergroundAfter.tier ||
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// And same tier as our original entity
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undergroundBefore.tier !== undergroundComp.tier
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) {
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// Mismatching tier
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continue;
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}
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if (
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undergroundBefore.mode !== enumUndergroundBeltMode.sender ||
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undergroundAfter.mode !== enumUndergroundBeltMode.receiver
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) {
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// Not the right mode
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continue;
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}
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// Check rotations
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const staticBefore = entityBefore.components.StaticMapEntity;
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const staticAfter = entityAfter.components.StaticMapEntity;
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if (
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enumAngleToDirection[staticBefore.rotation] !== direction ||
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enumAngleToDirection[staticAfter.rotation] !== direction
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) {
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// Wrong rotation
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continue;
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}
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// All good, can remove
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this.root.logic.tryDeleteBuilding(entityBefore);
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this.root.logic.tryDeleteBuilding(entityAfter);
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}
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}
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}
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/**
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*
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* @param {Entity} entity
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@ -480,13 +480,16 @@ buildings:
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painter:
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default:
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name: &painter Painter
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description: Colors the whole shape on the left input with the color from the top input.
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description: &painter_desc Colors the whole shape on the left input with the color from the top input.
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double:
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name: Painter (Double)
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description: Colors the shapes on the left inputs with the color from the top input.
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quad:
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name: Painter (Quad)
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description: Allows to color each quadrant of the shape with a different color.
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mirrored:
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name: *painter
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description: *painter_desc
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trash:
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default:
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@ -461,13 +461,16 @@ buildings:
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painter:
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default:
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name: &painter Barvič
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description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
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description: &painter_desc Obarví celý tvar v levém vstupu barvou z pravého vstupu.
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double:
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name: Barvič (dvojnásobný)
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description: Obarví tvary z levých vstupů barvou z horního vstupu.
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quad:
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name: Barvič (čtyřnásobný)
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description: Umožňuje obarvit každý dílek tvaru samostatně.
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mirrored:
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name: *painter
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description: *painter_desc
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trash:
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default:
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@ -475,7 +475,7 @@ buildings:
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painter:
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default:
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name: &painter Färber
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description: Färbt die ganze Form aus dem linken Eingang mit der Farbe aus dem oberen Eingang.
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description: &painter_desc Färbt die ganze Form aus dem linken Eingang mit der Farbe aus dem oberen Eingang.
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double:
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name: Färber (2-Fach)
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@ -484,6 +484,9 @@ buildings:
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quad:
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name: Färber (4-Fach)
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description: Erlaubt jedes einzelne Viertel einer Form beliebig einzufärben.
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mirrored:
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name: *painter
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description: *painter_desc
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trash:
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default:
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|
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@ -475,13 +475,16 @@ buildings:
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painter:
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default:
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name: &painter Painter
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description: Colors the whole shape on the left input with the color from the right input.
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description: &painter_desc Colors the whole shape on the left input with the color from the right input.
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double:
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name: Painter (Double)
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description: Colors the shapes on the left inputs with the color from the top input.
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quad:
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name: Painter (Quad)
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description: Allows to color each quadrant of the shape with a different color.
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mirrored:
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name: *painter
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description: *painter_desc
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trash:
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default:
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|
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|
@ -469,13 +469,16 @@ buildings:
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painter:
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default:
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name: &painter Pintor
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description: Colorea la figura entera con el color que entra por la izquierda.
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description: &painter_desc Colorea la figura entera con el color que entra por la izquierda.
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double:
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name: Pintor (Doble)
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description: Colorea las figuras que entran por la izquierda con el color que entrapor arriba.
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quad:
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name: Pintor (Cuádruple)
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description: Permite colorear cada cuadrante de una figura con un color distinto.
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mirrored:
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name: *painter
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description: *painter_desc
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trash:
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default:
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|
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|
@ -478,13 +478,16 @@ buildings:
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painter:
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default:
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name: &painter Peintre
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description: Colorie entièrement la forme de gauche avec la couleur de droite.
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description: &painter_desc Colorie entièrement la forme de gauche avec la couleur de droite.
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double:
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name: Peintre (Double)
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description: Colorie les deux formes de gauche avec la couleur de droite.
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||||
quad:
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name: Peintre (Quadruple)
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description: Permet de colorier chaque quadrant d'une forme avec une couleur différente.
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mirrored:
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name: *painter
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||||
description: *painter_desc
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||||
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||||
trash:
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||||
default:
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||||
|
|
|
@ -475,13 +475,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
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||||
description: Colors the shapes on the left inputs with the color from the top input.
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||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -475,13 +475,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -249,7 +249,7 @@ dialogs:
|
|||
|
||||
createMarker:
|
||||
title: マーカーを設置
|
||||
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
|
||||
desc: わかりやすい名前をつけてください。形を表す<strong>短いキー</strong>を含めることもできます。(<a href="https://viewer.shapez.io" target="_blank">ここ</a>から生成できます)
|
||||
|
||||
markerDemoLimit:
|
||||
desc: デモ版ではマーカー設置は2つまでに制限されています。スタンドアローン版は無制限です!
|
||||
|
@ -479,13 +479,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter 着色機
|
||||
description: 左から入力された形の全体を、右から入力された色で着色します。
|
||||
description: &painter_desc 左から入力された形の全体を、右から入力された色で着色します。
|
||||
double:
|
||||
name: 着色機 (ダブル)
|
||||
description: 左から入力された形を、上から入力された色で着色します。
|
||||
quad:
|
||||
name: 着色機 (四分割)
|
||||
description: 入力された形を四分割づつ別の色で塗り分けられます。
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
@ -537,7 +540,7 @@ storyRewards:
|
|||
|
||||
reward_underground_belt_tier_2:
|
||||
title: トンネル レベルII
|
||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||
desc: <strong>トンネル</strong>のバリエーションが利用可能になりました。 - <strong>距離拡張版が追加され</strong>、以前のものと組み合わせて目的に応じて利用することができます!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: 合流機 (コンパクト)
|
||||
|
@ -546,7 +549,7 @@ storyRewards:
|
|||
|
||||
reward_cutter_quad:
|
||||
title: 四分割
|
||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||
desc: <strong>切断機</strong>のバリエーションが利用可能になりました。 - 上下の二分割ではなく、<strong>四分割</strong>に切断できます!
|
||||
|
||||
reward_painter_double:
|
||||
title: 着色機 (ダブル)
|
||||
|
@ -566,7 +569,7 @@ storyRewards:
|
|||
|
||||
reward_blueprints:
|
||||
title: ブループリント
|
||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||
desc: 工場の建造物の<strong>コピー&ペースト</strong>が利用可能になりました! 範囲選択(CTRLキーを押したままマウスドラッグ)した状態で、'C'キーを押すことでコピーができます。<br><br>ペーストは<strong>タダではありません。</strong><strong>ブループリントの形</strong>を生産することで可能になります!(たった今納品したものです)
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
|
@ -732,7 +735,7 @@ keybindings:
|
|||
pasteLastBlueprint: 直前のブループリントをペーストする
|
||||
massSelectCut: 範囲カット
|
||||
exportScreenshot: 工場の全体像を画像出力
|
||||
mapMoveFaster: Move Faster
|
||||
mapMoveFaster: より速く移動
|
||||
|
||||
about:
|
||||
title: このゲームについて
|
||||
|
|
|
@ -480,13 +480,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter 도형 색칠기
|
||||
description: 도형을 색소로 색칠한다.
|
||||
description: &painter_desc 도형을 색소로 색칠한다.
|
||||
double:
|
||||
name: 2단 도형 색칠기
|
||||
description: 왼쪽에 입력되는 도형을 위에서 입력되는 색소로 색칠한다.
|
||||
quad:
|
||||
name: 4단 도형 색칠기
|
||||
description: 도형의 4가지 분단을 각각 다른 색으로 색칠할 수 있다.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -480,13 +480,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the top input.
|
||||
description: &painter_desc Colors the whole shape on the left input with the color from the top input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -474,13 +474,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Verver
|
||||
description: Verft de volledige vorm in de linker input met de kleur van de rechter input.
|
||||
description: &painter_desc Verft de volledige vorm in de linker input met de kleur van de rechter input.
|
||||
double:
|
||||
name: Verver (Dubbel)
|
||||
description: Verft de vormen in de linker inputs met de kleur van de rechter input.
|
||||
quad:
|
||||
name: Verver (Quad)
|
||||
description: Verft elke kwart van de vorm een andere kleur.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -478,13 +478,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Maler
|
||||
description: Maler hele objektet på venstre inngang med fargen fra øverste inngang.
|
||||
description: &painter_desc Maler hele objektet på venstre inngang med fargen fra øverste inngang.
|
||||
double:
|
||||
name: Maler (Dobbel)
|
||||
description: Maler hele objektet på venstre inngang med fargen fra øverste inngang.
|
||||
quad:
|
||||
name: Maler (Fireganger)
|
||||
description: Farger enhver kvadrant av objektet med forskjellige farger.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -254,7 +254,7 @@ dialogs:
|
|||
|
||||
createMarker:
|
||||
title: Nowy Znacznik
|
||||
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
|
||||
desc: Podaj nazwę znacznika. Możesz w niej zawrzeć <strong>kod kształtu</strong>, który możesz wygenerować <a href="https://viewer.shapez.io" target="_blank">tutaj</a>.
|
||||
|
||||
markerDemoLimit:
|
||||
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną wersję gry dla nielimitowanych znaczników!
|
||||
|
@ -489,13 +489,16 @@ buildings:
|
|||
# 2nd translator's note: All those buildings had different descriptions in english. Don't change them all to the same description.
|
||||
default:
|
||||
name: &painter Malarz
|
||||
description: Koloruje kształt za pomocą koloru dostarczonego od boku.
|
||||
description: &painter_desc Koloruje kształt za pomocą koloru dostarczonego od boku.
|
||||
double:
|
||||
name: Malarz (Podwójny)
|
||||
description: Koloruje kształt za pomocą koloru dostarczonych od boku. Koloruje 2 kształty używając 1 barwnika.
|
||||
quad:
|
||||
name: Malarz (Poczwórny)
|
||||
description: Koloruje każdą ćwiarkę kształtu na inny kolor, używając dostarczonych kolorów.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -477,13 +477,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Pintor
|
||||
description: Colore a forma inteira na entrada esquerda com a cor da entrada direita.
|
||||
description: &painter_desc Colore a forma inteira na entrada esquerda com a cor da entrada direita.
|
||||
double:
|
||||
name: Pintor (Duplo)
|
||||
description: Colore as duas formas na entrada esquerda com a cor da entrada direita.
|
||||
quad:
|
||||
name: Pintor (Quádruplo)
|
||||
description: Permite colorir cada quadrante da forma com uma cor diferente.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -474,13 +474,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Pintor
|
||||
description: Pinta a forma geométrica da entrada esquerda com a cor da entrada superior.
|
||||
description: &painter_desc Pinta a forma geométrica da entrada esquerda com a cor da entrada superior.
|
||||
double:
|
||||
name: Pintor (Duplo)
|
||||
description: Pinta as formas geométricas das entradas esquerdas com a cor da entrada superior.
|
||||
quad:
|
||||
name: Pintor (Quádruplo)
|
||||
description: Pinta cada quadrante da forma geométrica com uma cor diferente.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -475,13 +475,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -398,7 +398,7 @@ ingame:
|
|||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Конвейеры, Расделители & Туннели
|
||||
name: Конвейеры, Разделители & Туннели
|
||||
description: Скорость x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Добыча
|
||||
|
@ -477,13 +477,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Покрасчик
|
||||
description: Красит всю фигуру из левого входа красителем из верхнего.
|
||||
description: &painter_desc Красит всю фигуру из левого входа красителем из верхнего.
|
||||
double:
|
||||
name: Покрасчик\n(Двойной)
|
||||
description: Красит фигуру из левых входов красителем из верхнего.
|
||||
quad:
|
||||
name: Покрасчик\n(4 Входа)
|
||||
description: Позволяет раскрасить каждую четверть фигуры разными цветами.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
@ -653,7 +656,7 @@ settings:
|
|||
alwaysMultiplace:
|
||||
title: Многократное размещение
|
||||
description: >-
|
||||
Если включено, все здания останутся выбранными после размещения, пока вы не отмените выбор. Это эквивалентно постоянному удержанию SHIFT.
|
||||
Если включено, все здания останутся выбранными после размещения, пока вы не отмените выбор. Это эквивалентно постоянному удержанию SHIFT.
|
||||
|
||||
offerHints:
|
||||
title: Подсказки & Обучение
|
||||
|
|
|
@ -475,13 +475,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -480,13 +480,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -475,13 +475,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
|
@ -475,13 +475,16 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
description: &painter_desc Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
|
||||
trash:
|
||||
default:
|
||||
|
|
Loading…
Reference in New Issue