Add underground belt tier 2

This commit is contained in:
tobspr 2020-05-16 23:48:56 +02:00
parent 5179488373
commit bce44188c8
27 changed files with 542 additions and 341 deletions

View File

@ -2,7 +2,7 @@
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@ -26,7 +26,7 @@
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@ -34,7 +34,7 @@
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@ -42,7 +42,7 @@
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@ -50,7 +50,7 @@
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@ -58,7 +58,7 @@
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@ -66,7 +66,7 @@
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@ -74,7 +74,7 @@
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@ -82,7 +82,7 @@
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@ -90,7 +90,7 @@
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@ -98,7 +98,7 @@
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@ -106,7 +106,7 @@
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@ -114,7 +114,7 @@
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@ -122,7 +122,7 @@
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@ -130,7 +130,7 @@
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@ -138,7 +138,7 @@
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@ -146,7 +146,7 @@
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@ -154,7 +154,7 @@
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@ -162,7 +162,7 @@
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@ -170,7 +170,7 @@
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@ -178,7 +178,7 @@
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@ -186,7 +186,7 @@
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@ -194,7 +194,7 @@
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@ -202,7 +202,7 @@
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@ -210,7 +210,7 @@
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@ -218,7 +218,7 @@
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@ -226,7 +226,7 @@
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@ -234,7 +234,7 @@
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@ -242,7 +242,7 @@
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@ -250,7 +250,7 @@
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@ -258,23 +258,39 @@
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@ -282,7 +298,7 @@
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@ -290,7 +306,7 @@
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@ -298,7 +314,7 @@
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@ -306,7 +322,7 @@
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@ -322,7 +338,7 @@
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@ -330,7 +346,7 @@
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@ -338,7 +354,7 @@
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@ -346,7 +362,7 @@
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@ -354,7 +370,7 @@
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@ -362,7 +378,7 @@
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@ -370,7 +386,7 @@
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@ -378,7 +394,7 @@
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@ -386,7 +402,7 @@
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@ -34,7 +34,7 @@
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@ -42,7 +42,7 @@
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@ -66,7 +66,7 @@
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@ -90,7 +90,7 @@
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@ -106,7 +106,7 @@
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@ -114,7 +114,7 @@
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@ -122,7 +122,7 @@
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@ -130,7 +130,7 @@
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@ -138,7 +138,7 @@
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@ -146,7 +146,7 @@
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@ -154,7 +154,7 @@
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@ -162,7 +162,7 @@
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@ -170,7 +170,7 @@
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@ -178,7 +178,7 @@
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@ -186,7 +186,7 @@
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@ -194,7 +194,7 @@
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@ -218,7 +218,7 @@
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@ -226,7 +226,7 @@
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@ -234,7 +234,7 @@
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@ -242,7 +242,7 @@
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@ -250,7 +250,7 @@
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@ -258,23 +258,39 @@
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@ -282,7 +298,7 @@
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@ -290,7 +306,7 @@
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@ -298,7 +314,7 @@
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@ -306,7 +322,7 @@
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@ -322,7 +338,7 @@
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@ -330,7 +346,7 @@
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@ -346,7 +362,7 @@
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@ -354,7 +370,7 @@
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@ -362,7 +378,7 @@
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@ -370,7 +386,7 @@
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@ -378,7 +394,7 @@
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@ -386,7 +402,7 @@
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@ -394,7 +410,7 @@
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@ -402,23 +418,39 @@
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"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":5,"y":0,"w":136,"h":142}, "spriteSourceSize": {"x":5,"y":0,"w":136,"h":142},
@ -362,7 +378,7 @@
}, },
"sprites/buildings/rotater-ccw.png": "sprites/buildings/rotater-ccw.png":
{ {
"frame": {"x":268,"y":999,"w":141,"h":143}, "frame": {"x":556,"y":999,"w":141,"h":143},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":2,"y":0,"w":141,"h":143}, "spriteSourceSize": {"x":2,"y":0,"w":141,"h":143},
@ -370,7 +386,7 @@
}, },
"sprites/buildings/rotater.png": "sprites/buildings/rotater.png":
{ {
"frame": {"x":582,"y":851,"w":141,"h":143}, "frame": {"x":703,"y":735,"w":141,"h":143},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":2,"y":0,"w":141,"h":143}, "spriteSourceSize": {"x":2,"y":0,"w":141,"h":143},
@ -378,7 +394,7 @@
}, },
"sprites/buildings/splitter-compact.png": "sprites/buildings/splitter-compact.png":
{ {
"frame": {"x":815,"y":593,"w":139,"h":136}, "frame": {"x":559,"y":1146,"w":139,"h":136},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":5,"y":3,"w":139,"h":136}, "spriteSourceSize": {"x":5,"y":3,"w":139,"h":136},
@ -386,7 +402,7 @@
}, },
"sprites/buildings/splitter.png": "sprites/buildings/splitter.png":
{ {
"frame": {"x":555,"y":589,"w":256,"h":143}, "frame": {"x":295,"y":852,"w":256,"h":143},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":17,"y":0,"w":256,"h":143}, "spriteSourceSize": {"x":17,"y":0,"w":256,"h":143},
@ -394,7 +410,7 @@
}, },
"sprites/buildings/stacker.png": "sprites/buildings/stacker.png":
{ {
"frame": {"x":267,"y":1291,"w":260,"h":143}, "frame": {"x":555,"y":441,"w":260,"h":143},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":14,"y":0,"w":260,"h":143}, "spriteSourceSize": {"x":14,"y":0,"w":260,"h":143},
@ -402,23 +418,39 @@
}, },
"sprites/buildings/trash.png": "sprites/buildings/trash.png":
{ {
"frame": {"x":847,"y":151,"w":144,"h":144}, "frame": {"x":268,"y":999,"w":144,"h":144},
"rotated": false, "rotated": false,
"trimmed": false, "trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":144,"h":144}, "spriteSourceSize": {"x":0,"y":0,"w":144,"h":144},
"sourceSize": {"w":144,"h":144} "sourceSize": {"w":144,"h":144}
}, },
"sprites/buildings/underground_belt_entry-tier2.png":
{
"frame": {"x":847,"y":3,"w":137,"h":124},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":5,"y":20,"w":137,"h":124},
"sourceSize": {"w":144,"h":144}
},
"sprites/buildings/underground_belt_entry.png": "sprites/buildings/underground_belt_entry.png":
{ {
"frame": {"x":555,"y":736,"w":137,"h":111}, "frame": {"x":847,"y":131,"w":137,"h":111},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":5,"y":33,"w":137,"h":111}, "spriteSourceSize": {"x":5,"y":33,"w":137,"h":111},
"sourceSize": {"w":144,"h":144} "sourceSize": {"w":144,"h":144}
}, },
"sprites/buildings/underground_belt_exit-tier2.png":
{
"frame": {"x":847,"y":246,"w":137,"h":111},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":5,"y":0,"w":137,"h":111},
"sourceSize": {"w":144,"h":144}
},
"sprites/buildings/underground_belt_exit.png": "sprites/buildings/underground_belt_exit.png":
{ {
"frame": {"x":696,"y":736,"w":137,"h":111}, "frame": {"x":847,"y":361,"w":137,"h":111},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":5,"y":0,"w":137,"h":111}, "spriteSourceSize": {"x":5,"y":0,"w":137,"h":111},
@ -426,7 +458,7 @@
}, },
"sprites/debug/acceptor_slot.png": "sprites/debug/acceptor_slot.png":
{ {
"frame": {"x":531,"y":1385,"w":38,"h":48}, "frame": {"x":781,"y":882,"w":38,"h":48},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":5,"y":0,"w":38,"h":48}, "spriteSourceSize": {"x":5,"y":0,"w":38,"h":48},
@ -434,7 +466,7 @@
}, },
"sprites/debug/ejector_slot.png": "sprites/debug/ejector_slot.png":
{ {
"frame": {"x":573,"y":1385,"w":38,"h":48}, "frame": {"x":783,"y":1204,"w":38,"h":48},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":5,"y":0,"w":38,"h":48}, "spriteSourceSize": {"x":5,"y":0,"w":38,"h":48},
@ -442,7 +474,7 @@
}, },
"sprites/map_overview/belt_forward.png": "sprites/map_overview/belt_forward.png":
{ {
"frame": {"x":955,"y":447,"w":20,"h":24}, "frame": {"x":819,"y":441,"w":20,"h":24},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":2,"y":0,"w":20,"h":24}, "spriteSourceSize": {"x":2,"y":0,"w":20,"h":24},
@ -450,7 +482,7 @@
}, },
"sprites/map_overview/belt_left.png": "sprites/map_overview/belt_left.png":
{ {
"frame": {"x":555,"y":1089,"w":22,"h":22}, "frame": {"x":962,"y":915,"w":22,"h":22},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":0,"y":2,"w":22,"h":22}, "spriteSourceSize": {"x":0,"y":2,"w":22,"h":22},
@ -458,7 +490,7 @@
}, },
"sprites/map_overview/belt_right.png": "sprites/map_overview/belt_right.png":
{ {
"frame": {"x":945,"y":1277,"w":22,"h":22}, "frame": {"x":962,"y":941,"w":22,"h":22},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":2,"y":2,"w":22,"h":22}, "spriteSourceSize": {"x":2,"y":2,"w":22,"h":22},
@ -466,7 +498,7 @@
}, },
"sprites/misc/deletion_marker.png": "sprites/misc/deletion_marker.png":
{ {
"frame": {"x":477,"y":1205,"w":62,"h":62}, "frame": {"x":341,"y":1443,"w":62,"h":62},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":5,"y":5,"w":62,"h":62}, "spriteSourceSize": {"x":5,"y":5,"w":62,"h":62},
@ -474,7 +506,7 @@
}, },
"sprites/misc/slot_bad_arrow.png": "sprites/misc/slot_bad_arrow.png":
{ {
"frame": {"x":477,"y":1205,"w":62,"h":62}, "frame": {"x":341,"y":1443,"w":62,"h":62},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":5,"y":5,"w":62,"h":62}, "spriteSourceSize": {"x":5,"y":5,"w":62,"h":62},
@ -482,7 +514,7 @@
}, },
"sprites/misc/slot_good_arrow.png": "sprites/misc/slot_good_arrow.png":
{ {
"frame": {"x":411,"y":1205,"w":62,"h":72}, "frame": {"x":185,"y":1438,"w":62,"h":72},
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"spriteSourceSize": {"x":5,"y":0,"w":62,"h":72}, "spriteSourceSize": {"x":5,"y":0,"w":62,"h":72},
@ -493,8 +525,8 @@
"version": "1.0", "version": "1.0",
"image": "atlas0_75.png", "image": "atlas0_75.png",
"format": "RGBA8888", "format": "RGBA8888",
"size": {"w":1006,"h":1437}, "size": {"w":987,"h":1532},
"scale": "0.75", "scale": "0.75",
"smartupdate": "$TexturePacker:SmartUpdate:1a28e62a074b0346c536cb875a4fbda8:3d5d3842157667ebdb6e61f7cb9abd01:f159918d23e5952766c6d23ab52278c6$" "smartupdate": "$TexturePacker:SmartUpdate:d8c7b55d4cea17126736a1070d617b0f:b7b7ecf41e0ce11453aef2472705bd1b:f159918d23e5952766c6d23ab52278c6$"
} }
} }

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@ -8,9 +8,9 @@
@include S(border-radius, 2px); @include S(border-radius, 2px);
@include S(margin-top, 3px); @include S(margin-top, 3px);
color: #fff; color: #fff;
@include PlainText; @include SuperSmallText;
@include S(padding, 7px, 10px); @include S(padding, 7px, 10px);
@include S(width, 200px); @include S(width, 150px);
&[data-icon] { &[data-icon] {
@include S(background-position-x, 8px); @include S(background-position-x, 8px);

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@ -42,7 +42,7 @@ export const globalConfig = {
itemSpacingOnBelts: 0.63, itemSpacingOnBelts: 0.63,
minerSpeedItemsPerSecond: 0, // COMPUTED minerSpeedItemsPerSecond: 0, // COMPUTED
undergroundBeltMaxTiles: 5, undergroundBeltMaxTilesByTier: [5, 8],
buildingSpeeds: { buildingSpeeds: {
cutter: 1 / 4, cutter: 1 / 4,

View File

@ -116,7 +116,7 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
* @param {Entity} entity * @param {Entity} entity
* @param {number} rotationVariant * @param {number} rotationVariant
*/ */
updateRotationVariant(entity, rotationVariant) { updateVariants(entity, rotationVariant) {
entity.components.Belt.direction = arrayBeltVariantToRotation[rotationVariant]; entity.components.Belt.direction = arrayBeltVariantToRotation[rotationVariant];
entity.components.ItemEjector.slots[0].direction = arrayBeltVariantToRotation[rotationVariant]; entity.components.ItemEjector.slots[0].direction = arrayBeltVariantToRotation[rotationVariant];
@ -128,9 +128,10 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
* @param {GameRoot} root * @param {GameRoot} root
* @param {Vector} tile * @param {Vector} tile
* @param {number} rotation * @param {number} rotation
* @param {string} variant
* @return {{ rotation: number, rotationVariant: number }} * @return {{ rotation: number, rotationVariant: number }}
*/ */
computeOptimalDirectionAndRotationVariantAtTile(root, tile, rotation) { computeOptimalDirectionAndRotationVariantAtTile(root, tile, rotation, variant) {
const topDirection = enumAngleToDirection[rotation]; const topDirection = enumAngleToDirection[rotation];
const rightDirection = enumAngleToDirection[(rotation + 90) % 360]; const rightDirection = enumAngleToDirection[(rotation + 90) % 360];
const bottomDirection = enumAngleToDirection[(rotation + 180) % 360]; const bottomDirection = enumAngleToDirection[(rotation + 180) % 360];

View File

@ -62,9 +62,10 @@ export class MetaMinerBuilding extends MetaBuilding {
/** /**
* *
* @param {Entity} entity * @param {Entity} entity
* @param {*} variant * @param {number} rotationVariant
* @param {string} variant
*/ */
updateVariant(entity, variant) { updateVariants(entity, rotationVariant, variant) {
entity.components.Miner.chainable = variant === enumMinerVariants.chainable; entity.components.Miner.chainable = variant === enumMinerVariants.chainable;
} }
} }

View File

@ -83,9 +83,10 @@ export class MetaPainterBuilding extends MetaBuilding {
/** /**
* *
* @param {Entity} entity * @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant * @param {string} variant
*/ */
updateVariant(entity, variant) { updateVariants(entity, rotationVariant, variant) {
switch (variant) { switch (variant) {
case defaultBuildingVariant: { case defaultBuildingVariant: {
entity.components.ItemAcceptor.setSlots([ entity.components.ItemAcceptor.setSlots([

View File

@ -72,9 +72,10 @@ export class MetaRotaterBuilding extends MetaBuilding {
/** /**
* *
* @param {Entity} entity * @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant * @param {string} variant
*/ */
updateVariant(entity, variant) { updateVariants(entity, rotationVariant, variant) {
switch (variant) { switch (variant) {
case defaultBuildingVariant: { case defaultBuildingVariant: {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater; entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater;

View File

@ -90,9 +90,10 @@ export class MetaSplitterBuilding extends MetaBuilding {
/** /**
* *
* @param {Entity} entity * @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant * @param {string} variant
*/ */
updateVariant(entity, variant) { updateVariants(entity, rotationVariant, variant) {
switch (variant) { switch (variant) {
case defaultBuildingVariant: { case defaultBuildingVariant: {
entity.components.ItemAcceptor.setSlots([ entity.components.ItemAcceptor.setSlots([

View File

@ -4,7 +4,7 @@ import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector"; import { ItemEjectorComponent } from "../components/item_ejector";
import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt"; import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
import { Entity } from "../entity"; import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building"; import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root"; import { GameRoot } from "../root";
import { globalConfig } from "../../core/config"; import { globalConfig } from "../../core/config";
import { enumHubGoalRewards } from "../tutorial_goals"; import { enumHubGoalRewards } from "../tutorial_goals";
@ -15,6 +15,14 @@ export const arrayUndergroundRotationVariantToMode = [
enumUndergroundBeltMode.receiver, enumUndergroundBeltMode.receiver,
]; ];
/** @enum {string} */
export const enumUndergroundBeltVariants = { tier2: "tier2" };
export const enumUndergroundBeltVariantToTier = {
[defaultBuildingVariant]: 0,
[enumUndergroundBeltVariants.tier2]: 1,
};
export class MetaUndergroundBeltBuilding extends MetaBuilding { export class MetaUndergroundBeltBuilding extends MetaBuilding {
constructor() { constructor() {
super("underground_belt"); super("underground_belt");
@ -40,23 +48,37 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
return true; return true;
} }
getPreviewSprite(rotationVariant) { getAvailableVariants(root) {
return [defaultBuildingVariant, enumUndergroundBeltVariants.tier2];
}
getPreviewSprite(rotationVariant, variant) {
let suffix = "";
if (variant !== defaultBuildingVariant) {
suffix = "-" + variant;
}
switch (arrayUndergroundRotationVariantToMode[rotationVariant]) { switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender: case enumUndergroundBeltMode.sender:
return Loader.getSprite("sprites/buildings/underground_belt_entry.png"); return Loader.getSprite("sprites/buildings/underground_belt_entry" + suffix + ".png");
case enumUndergroundBeltMode.receiver: case enumUndergroundBeltMode.receiver:
return Loader.getSprite("sprites/buildings/underground_belt_exit.png"); return Loader.getSprite("sprites/buildings/underground_belt_exit" + suffix + ".png");
default: default:
assertAlways(false, "Invalid rotation variant"); assertAlways(false, "Invalid rotation variant");
} }
} }
getBlueprintSprite(rotationVariant) { getBlueprintSprite(rotationVariant, variant) {
let suffix = "";
if (variant !== defaultBuildingVariant) {
suffix = "-" + variant;
}
switch (arrayUndergroundRotationVariantToMode[rotationVariant]) { switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender: case enumUndergroundBeltMode.sender:
return Loader.getSprite("sprites/blueprints/underground_belt_entry.png"); return Loader.getSprite("sprites/blueprints/underground_belt_entry" + suffix + ".png");
case enumUndergroundBeltMode.receiver: case enumUndergroundBeltMode.receiver:
return Loader.getSprite("sprites/blueprints/underground_belt_exit.png"); return Loader.getSprite("sprites/blueprints/underground_belt_exit" + suffix + ".png");
default: default:
assertAlways(false, "Invalid rotation variant"); assertAlways(false, "Invalid rotation variant");
} }
@ -93,21 +115,27 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
* @param {GameRoot} root * @param {GameRoot} root
* @param {Vector} tile * @param {Vector} tile
* @param {number} rotation * @param {number} rotation
* @param {string} variant
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }} * @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/ */
computeOptimalDirectionAndRotationVariantAtTile(root, tile, rotation) { computeOptimalDirectionAndRotationVariantAtTile(root, tile, rotation, variant) {
const searchDirection = enumAngleToDirection[rotation]; const searchDirection = enumAngleToDirection[rotation];
const searchVector = enumDirectionToVector[searchDirection]; const searchVector = enumDirectionToVector[searchDirection];
const tier = enumUndergroundBeltVariantToTier[variant];
const targetRotation = (rotation + 180) % 360; const targetRotation = (rotation + 180) % 360;
for (let searchOffset = 1; searchOffset <= globalConfig.undergroundBeltMaxTiles; ++searchOffset) { for (
let searchOffset = 1;
searchOffset <= globalConfig.undergroundBeltMaxTilesByTier[tier];
++searchOffset
) {
tile = tile.addScalars(searchVector.x, searchVector.y); tile = tile.addScalars(searchVector.x, searchVector.y);
const contents = root.map.getTileContent(tile); const contents = root.map.getTileContent(tile);
if (contents) { if (contents) {
const undergroundComp = contents.components.UndergroundBelt; const undergroundComp = contents.components.UndergroundBelt;
if (undergroundComp) { if (undergroundComp && undergroundComp.tier === tier) {
const staticComp = contents.components.StaticMapEntity; const staticComp = contents.components.StaticMapEntity;
if (staticComp.rotation === targetRotation) { if (staticComp.rotation === targetRotation) {
if (undergroundComp.mode !== enumUndergroundBeltMode.sender) { if (undergroundComp.mode !== enumUndergroundBeltMode.sender) {
@ -132,11 +160,17 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
} }
/** /**
*
* @param {Entity} entity * @param {Entity} entity
* @param {number} rotationVariant * @param {number} rotationVariant
* @param {string} variant
*/ */
updateRotationVariant(entity, rotationVariant) { updateVariants(entity, rotationVariant, variant) {
entity.components.StaticMapEntity.spriteKey = this.getPreviewSprite(rotationVariant).spriteName; entity.components.UndergroundBelt.tier = enumUndergroundBeltVariantToTier[variant];
entity.components.StaticMapEntity.spriteKey = this.getPreviewSprite(
rotationVariant,
variant
).spriteName;
switch (arrayUndergroundRotationVariantToMode[rotationVariant]) { switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender: { case enumUndergroundBeltMode.sender: {

View File

@ -26,11 +26,13 @@ export class UndergroundBeltComponent extends Component {
* *
* @param {object} param0 * @param {object} param0
* @param {enumUndergroundBeltMode=} param0.mode As which type of belt the entity acts * @param {enumUndergroundBeltMode=} param0.mode As which type of belt the entity acts
* @param {number=} param0.tier
*/ */
constructor({ mode = enumUndergroundBeltMode.sender }) { constructor({ mode = enumUndergroundBeltMode.sender, tier = 0 }) {
super(); super();
this.mode = mode; this.mode = mode;
this.tier = tier;
/** /**
* Used on both receiver and sender. * Used on both receiver and sender.
@ -57,7 +59,7 @@ export class UndergroundBeltComponent extends Component {
return false; return false;
} }
this.pendingItems.push([item, 1 / beltSpeed]); this.pendingItems.push([item, 0.5 / beltSpeed]);
return true; return true;
} }

View File

@ -370,7 +370,8 @@ export class HUDBuildingPlacer extends BaseHUDPart {
const { rotation, rotationVariant } = metaBuilding.computeOptimalDirectionAndRotationVariantAtTile( const { rotation, rotationVariant } = metaBuilding.computeOptimalDirectionAndRotationVariantAtTile(
this.root, this.root,
tile, tile,
this.currentBaseRotation this.currentBaseRotation,
this.currentVariant.get()
); );
if ( if (
@ -437,7 +438,8 @@ export class HUDBuildingPlacer extends BaseHUDPart {
} = metaBuilding.computeOptimalDirectionAndRotationVariantAtTile( } = metaBuilding.computeOptimalDirectionAndRotationVariantAtTile(
this.root, this.root,
tile, tile,
this.currentBaseRotation this.currentBaseRotation,
this.currentVariant.get()
); );
// Check if there are connected entities // Check if there are connected entities
@ -476,8 +478,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
staticComp.origin = tile; staticComp.origin = tile;
staticComp.rotation = rotation; staticComp.rotation = rotation;
staticComp.tileSize = metaBuilding.getDimensions(this.currentVariant.get()); staticComp.tileSize = metaBuilding.getDimensions(this.currentVariant.get());
metaBuilding.updateRotationVariant(this.fakeEntity, rotationVariant); metaBuilding.updateVariants(this.fakeEntity, rotationVariant, this.currentVariant.get());
metaBuilding.updateVariant(this.fakeEntity, this.currentVariant.get());
// Check if we could place the buildnig // Check if we could place the buildnig
const canBuild = this.root.logic.checkCanPlaceBuilding({ const canBuild = this.root.logic.checkCanPlaceBuilding({

View File

@ -173,8 +173,7 @@ export class MetaBuilding {
); );
this.setupEntityComponents(entity, root); this.setupEntityComponents(entity, root);
this.updateRotationVariant(entity, rotationVariant); this.updateVariants(entity, rotationVariant, variant);
this.updateVariant(entity, variant);
root.map.placeStaticEntity(entity); root.map.placeStaticEntity(entity);
root.entityMgr.registerEntity(entity); root.entityMgr.registerEntity(entity);
@ -186,9 +185,10 @@ export class MetaBuilding {
* @param {GameRoot} root * @param {GameRoot} root
* @param {Vector} tile * @param {Vector} tile
* @param {number} rotation * @param {number} rotation
* @param {string} variant
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }} * @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/ */
computeOptimalDirectionAndRotationVariantAtTile(root, tile, rotation) { computeOptimalDirectionAndRotationVariantAtTile(root, tile, rotation, variant) {
if (!this.isRotateable()) { if (!this.isRotateable()) {
return { return {
rotation: 0, rotation: 0,
@ -202,18 +202,12 @@ export class MetaBuilding {
} }
/** /**
* Should update the entity to match the given rotation variant * Should update the entity to match the given variants
* @param {Entity} entity * @param {Entity} entity
* @param {number} rotationVariant * @param {number} rotationVariant
*/
updateRotationVariant(entity, rotationVariant) {}
/**
* Should update the entity to match the given variant
* @param {Entity} entity
* @param {string} variant * @param {string} variant
*/ */
updateVariant(entity, variant) {} updateVariants(entity, rotationVariant, variant) {}
// PRIVATE INTERFACE // PRIVATE INTERFACE

View File

@ -10,6 +10,7 @@ import { enumDirection, enumDirectionToVector, Vector } from "../../core/vector"
import { MapChunkView } from "../map_chunk_view"; import { MapChunkView } from "../map_chunk_view";
import { gMetaBuildingRegistry } from "../../core/global_registries"; import { gMetaBuildingRegistry } from "../../core/global_registries";
import { MetaBeltBaseBuilding } from "../buildings/belt_base"; import { MetaBeltBaseBuilding } from "../buildings/belt_base";
import { defaultBuildingVariant } from "../meta_building";
const BELT_ANIM_COUNT = 6; const BELT_ANIM_COUNT = 6;
@ -91,10 +92,11 @@ export class BeltSystem extends GameSystemWithFilter {
} = metaBelt.computeOptimalDirectionAndRotationVariantAtTile( } = metaBelt.computeOptimalDirectionAndRotationVariantAtTile(
this.root, this.root,
new Vector(x, y), new Vector(x, y),
targetStaticComp.originalRotation targetStaticComp.originalRotation,
defaultBuildingVariant
); );
targetStaticComp.rotation = rotation; targetStaticComp.rotation = rotation;
metaBelt.updateRotationVariant(targetEntity, rotationVariant); metaBelt.updateVariants(targetEntity, rotationVariant, defaultBuildingVariant);
} }
} }
} }

View File

@ -67,7 +67,7 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
for ( for (
let searchOffset = 0; let searchOffset = 0;
searchOffset < globalConfig.undergroundBeltMaxTiles; searchOffset < globalConfig.undergroundBeltMaxTilesByTier[undergroundComp.tier];
++searchOffset ++searchOffset
) { ) {
currentTile = currentTile.add(searchVector); currentTile = currentTile.add(searchVector);
@ -75,7 +75,10 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
const contents = this.root.map.getTileContent(currentTile); const contents = this.root.map.getTileContent(currentTile);
if (contents) { if (contents) {
const receiverUndergroundComp = contents.components.UndergroundBelt; const receiverUndergroundComp = contents.components.UndergroundBelt;
if (receiverUndergroundComp) { if (
receiverUndergroundComp &&
receiverUndergroundComp.tier === undergroundComp.tier
) {
const receiverStaticComp = contents.components.StaticMapEntity; const receiverStaticComp = contents.components.StaticMapEntity;
if (receiverStaticComp.rotation === targetRotation) { if (receiverStaticComp.rotation === targetRotation) {
if (receiverUndergroundComp.mode === enumUndergroundBeltMode.receiver) { if (receiverUndergroundComp.mode === enumUndergroundBeltMode.receiver) {