diff --git a/src/css/ingame_hud/buildings_toolbar.scss b/src/css/ingame_hud/buildings_toolbar.scss index af9001bb..3af5edf4 100644 --- a/src/css/ingame_hud/buildings_toolbar.scss +++ b/src/css/ingame_hud/buildings_toolbar.scss @@ -104,29 +104,28 @@ &.pressed { transform: scale(0.9) !important; } + } + &.selected { + // transform: scale(1.05); + background-color: rgba(lighten($colorBlueBright, 9), 0.4); + @include S(border-radius, 2px); - &.selected { - // transform: scale(1.05); - background-color: rgba(lighten($colorBlueBright, 9), 0.4); - - .keybinding { - color: #111; - } + .keybinding { + color: #111; } } .puzzle-lock { & { /* @load-async */ - background: uiResource("locked_building.png") center center / #{D(14px)} #{D(14px)} - no-repeat; + background: uiResource("locked_building.png") center center / 90% no-repeat; } display: grid; grid-auto-flow: column; position: absolute; - top: -30px; + @include S(top, -15px); left: 50%; transform: translateX(-50%) !important; transition: all 0.12s ease-in-out; @@ -135,8 +134,8 @@ cursor: pointer; pointer-events: all; - @include S(width, 14px); - @include S(height, 14px); + @include S(width, 12px); + @include S(height, 12px); &:hover { opacity: 0.5; diff --git a/src/js/states/main_menu.js b/src/js/states/main_menu.js index 04c47998..49fae145 100644 --- a/src/js/states/main_menu.js +++ b/src/js/states/main_menu.js @@ -92,7 +92,7 @@ export class MainMenuState extends GameState { ${ - G_IS_STANDALONE && puzzleDlc + (G_IS_STANDALONE && puzzleDlc) || G_IS_DEV ? `
Constant Producers to provide shapes and colors to the player - 2. Build one or more shapes you want the player to build later and deliver it to one or more Goal Acceptors - 3. Once a Goal Acceptor receives a shape for a certain amount of time, it saves it as a goal that the player must produce later (Indicated by the green badge). - - 4. Once you click review, your puzzle will be validated and you can publish it. - - 5. Upon release, all buildings will be removed except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :) + - 4. Click the lock button on a building to disable it. + - 5. Once you click review, your puzzle will be validated and you can publish it. + - 6. Upon release, all buildings will be removed except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :) puzzleCompletion: title: Puzzle Completed!