Refactor building placer

This commit is contained in:
tobspr 2020-06-17 13:12:39 +02:00
parent 4b9df76f2f
commit 84969a9205
11 changed files with 625 additions and 469 deletions

View File

@ -978,3 +978,17 @@ export function formatItemsPerSecond(speed, double = false) {
: T.ingame.buildingPlacement.infoTexts.itemsPerSecond.replace("<x>", "" + round2Digits(speed)) +
(double ? " " + T.ingame.buildingPlacement.infoTexts.itemsPerSecondDouble : "");
}
/**
* Finds the corner point between two vectors
* @param {Vector} a
* @param {Vector} b
*/
export function findCornerBetweenPoints(a, b) {
const delta = b.sub(a);
if (Math_abs(delta.x) > Math_abs(delta.y)) {
return new Vector(a.x, b.y);
} else {
return new Vector(b.x, a.y);
}
}

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@ -38,10 +38,6 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
return true;
}
getHasDirectionLockAvailable() {
return true;
}
getStayInPlacementMode() {
return true;
}

View File

@ -885,25 +885,25 @@ export class Camera extends BasicSerializableObject {
let forceY = 0;
const actionMapper = this.root.keyMapper;
if (actionMapper.getBinding(KEYMAPPINGS.navigation.mapMoveUp).isCurrentlyPressed()) {
if (actionMapper.getBinding(KEYMAPPINGS.navigation.mapMoveUp).pressed) {
forceY -= 1;
}
if (actionMapper.getBinding(KEYMAPPINGS.navigation.mapMoveDown).isCurrentlyPressed()) {
if (actionMapper.getBinding(KEYMAPPINGS.navigation.mapMoveDown).pressed) {
forceY += 1;
}
if (actionMapper.getBinding(KEYMAPPINGS.navigation.mapMoveLeft).isCurrentlyPressed()) {
if (actionMapper.getBinding(KEYMAPPINGS.navigation.mapMoveLeft).pressed) {
forceX -= 1;
}
if (actionMapper.getBinding(KEYMAPPINGS.navigation.mapMoveRight).isCurrentlyPressed()) {
if (actionMapper.getBinding(KEYMAPPINGS.navigation.mapMoveRight).pressed) {
forceX += 1;
}
let movementSpeed =
this.root.app.settings.getMovementSpeed() *
(actionMapper.getBinding(KEYMAPPINGS.navigation.mapMoveFaster).isCurrentlyPressed() ? 4 : 1);
(actionMapper.getBinding(KEYMAPPINGS.navigation.mapMoveFaster).pressed ? 4 : 1);
this.center.x += moveAmount * forceX * movementSpeed;
this.center.y += moveAmount * forceY * movementSpeed;

View File

@ -108,7 +108,7 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
this.root.hubGoals.takeShapeByKey(blueprintShape, cost);
// This actually feels weird
// if (!this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.placeMultiple).isCurrentlyPressed()) {
// if (!this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.placeMultiple).pressed) {
// this.currentBlueprint.set(null);
// }
}
@ -133,11 +133,7 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
rotateBlueprint() {
if (this.currentBlueprint.get()) {
if (
this.root.keyMapper
.getBinding(KEYMAPPINGS.placement.rotateInverseModifier)
.isCurrentlyPressed()
) {
if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier).pressed) {
this.currentBlueprint.get().rotateCcw();
} else {
this.currentBlueprint.get().rotateCw();

View File

@ -1,87 +1,21 @@
import { Math_abs, Math_degrees, Math_radians, Math_sign } from "../../../core/builtins";
import { Math_radians } from "../../../core/builtins";
import { globalConfig } from "../../../core/config";
import { DrawParameters } from "../../../core/draw_parameters";
import { drawRotatedSprite } from "../../../core/draw_utils";
import { Loader } from "../../../core/loader";
import { STOP_PROPAGATION } from "../../../core/signal";
import { TrackedState } from "../../../core/tracked_state";
import { makeDiv, removeAllChildren } from "../../../core/utils";
import {
enumDirectionToAngle,
enumDirectionToVector,
enumInvertedDirections,
Vector,
enumAngleToDirection,
} from "../../../core/vector";
import { enumMouseButton } from "../../camera";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
import { Entity } from "../../entity";
import { defaultBuildingVariant, MetaBuilding } from "../../meta_building";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { findCornerBetweenPoints, makeDiv, removeAllChildren } from "../../../core/utils";
import { enumDirectionToAngle, enumDirectionToVector, enumInvertedDirections } from "../../../core/vector";
import { T } from "../../../translations";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { defaultBuildingVariant } from "../../meta_building";
import { THEME } from "../../theme";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { HUDBuildingPlacerLogic } from "./building_placer_logic";
export class HUDBuildingPlacer extends BaseHUDPart {
initialize() {
/** @type {TypedTrackedState<MetaBuilding?>} */
this.currentMetaBuilding = new TrackedState(this.onSelectedMetaBuildingChanged, this);
this.currentBaseRotation = 0;
/** @type {Entity} */
this.fakeEntity = null;
const keyActionMapper = this.root.keyMapper;
keyActionMapper
.getBinding(KEYMAPPINGS.placement.abortBuildingPlacement)
.add(this.abortPlacement, this);
keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.abortPlacement, this);
keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.tryRotate, this);
keyActionMapper.getBinding(KEYMAPPINGS.placement.cycleBuildingVariants).add(this.cycleVariants, this);
this.root.hud.signals.buildingsSelectedForCopy.add(this.abortPlacement, this);
this.root.hud.signals.pasteBlueprintRequested.add(this.abortPlacement, this);
this.domAttach = new DynamicDomAttach(this.root, this.element, {});
this.root.camera.downPreHandler.add(this.onMouseDown, this);
this.root.camera.movePreHandler.add(this.onMouseMove, this);
this.root.camera.upPostHandler.add(this.abortDragging, this);
this.currentlyDragging = false;
this.currentVariant = new TrackedState(this.rerenderVariants, this);
this.variantsAttach = new DynamicDomAttach(this.root, this.variantsElement, {});
/**
* Whether we are currently drag-deleting
*/
this.currentlyDeleting = false;
/**
* Stores which variants for each building we prefer, this is based on what
* the user last selected
*/
this.preferredVariants = {};
/**
* The tile we last dragged onto
* @type {Vector}
* */
this.lastDragTile = null;
/**
* The tile we initially dragged from
* @type {Vector}
*/
this.initialDragTile = null;
this.root.signals.storyGoalCompleted.add(this.rerenderVariants, this);
this.root.signals.upgradePurchased.add(this.rerenderVariants, this);
}
export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
/**
* @param {HTMLElement} parent
*/
createElements(parent) {
this.element = makeDiv(parent, "ingame_HUD_PlacementHints", [], ``);
@ -101,201 +35,15 @@ export class HUDBuildingPlacer extends BaseHUDPart {
this.variantsElement = makeDiv(parent, "ingame_HUD_PlacerVariants");
}
abortPlacement() {
if (this.currentMetaBuilding.get()) {
this.currentMetaBuilding.set(null);
return STOP_PROPAGATION;
}
}
initialize() {
super.initialize();
/**
* mouse down pre handler
* @param {Vector} pos
* @param {enumMouseButton} button
*/
onMouseDown(pos, button) {
if (this.root.camera.getIsMapOverlayActive()) {
return;
}
// Bind to signals
this.signals.variantChanged.add(this.rerenderVariants, this);
// Placement
if (button === enumMouseButton.left && this.currentMetaBuilding.get()) {
this.currentlyDragging = true;
this.currentlyDeleting = false;
this.lastDragTile = this.root.camera.screenToWorld(pos).toTileSpace();
this.domAttach = new DynamicDomAttach(this.root, this.element, {});
// Place initial building
this.tryPlaceCurrentBuildingAt(this.lastDragTile);
return STOP_PROPAGATION;
}
// Deletion
if (button === enumMouseButton.right && !this.currentMetaBuilding.get()) {
this.currentlyDragging = true;
this.currentlyDeleting = true;
this.lastDragTile = this.root.camera.screenToWorld(pos).toTileSpace();
this.currentMetaBuilding.set(null);
return STOP_PROPAGATION;
}
}
/**
* mouse move pre handler
* @param {Vector} pos
*/
onMouseMove(pos) {
if (this.root.camera.getIsMapOverlayActive()) {
return;
}
const metaBuilding = this.currentMetaBuilding.get();
if ((metaBuilding || this.currentlyDeleting) && this.lastDragTile) {
const oldPos = this.lastDragTile;
let newPos = this.root.camera.screenToWorld(pos).toTileSpace();
// Check if camera is moving, since then we do nothing
if (this.root.camera.desiredCenter) {
this.lastDragTile = newPos;
return;
}
// Check for direction lock
if (
metaBuilding &&
metaBuilding.getHasDirectionLockAvailable() &&
this.root.keyMapper.getBinding(KEYMAPPINGS.placement.lockBeltDirection).isCurrentlyPressed()
) {
const vector = enumDirectionToVector[enumAngleToDirection[this.currentBaseRotation]];
const delta = newPos.sub(oldPos);
delta.x *= Math_abs(vector.x);
delta.y *= Math_abs(vector.y);
newPos = oldPos.add(delta);
}
// Check if anything changed
if (!oldPos.equals(newPos)) {
// Automatic Direction
if (
metaBuilding &&
metaBuilding.getRotateAutomaticallyWhilePlacing(this.currentVariant.get()) &&
(!metaBuilding.getHasDirectionLockAvailable() ||
!this.root.keyMapper
.getBinding(KEYMAPPINGS.placement.lockBeltDirection)
.isCurrentlyPressed()) &&
!this.root.keyMapper
.getBinding(KEYMAPPINGS.placementModifiers.placementDisableAutoOrientation)
.isCurrentlyPressed()
) {
const delta = newPos.sub(oldPos);
const angleDeg = Math_degrees(delta.angle());
this.currentBaseRotation = (Math.round(angleDeg / 90) * 90 + 360) % 360;
// Holding alt inverts the placement
if (
this.root.keyMapper
.getBinding(KEYMAPPINGS.placementModifiers.placeInverse)
.isCurrentlyPressed()
) {
this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
}
}
// - Using bresenhams algorithmus
let x0 = oldPos.x;
let y0 = oldPos.y;
let x1 = newPos.x;
let y1 = newPos.y;
var dx = Math_abs(x1 - x0);
var dy = Math_abs(y1 - y0);
var sx = x0 < x1 ? 1 : -1;
var sy = y0 < y1 ? 1 : -1;
var err = dx - dy;
while (this.currentlyDeleting || this.currentMetaBuilding.get()) {
if (this.currentlyDeleting) {
const contents = this.root.map.getTileContentXY(x0, y0);
if (contents && !contents.queuedForDestroy && !contents.destroyed) {
this.root.logic.tryDeleteBuilding(contents);
}
} else {
this.tryPlaceCurrentBuildingAt(new Vector(x0, y0));
}
if (x0 === x1 && y0 === y1) break;
var e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
}
this.lastDragTile = newPos;
return STOP_PROPAGATION;
}
}
update() {
// ALways update since the camera might have moved
const mousePos = this.root.app.mousePosition;
if (mousePos) {
this.onMouseMove(mousePos);
}
}
/**
* aborts any dragging op
*/
abortDragging() {
this.currentlyDragging = true;
this.currentlyDeleting = false;
this.initialPlacementVector = null;
this.lastDragTile = null;
}
/**
*
* @param {MetaBuilding} metaBuilding
*/
startSelection(metaBuilding) {
this.currentMetaBuilding.set(metaBuilding);
}
/**
* @param {MetaBuilding} metaBuilding
*/
onSelectedMetaBuildingChanged(metaBuilding) {
this.abortDragging();
this.root.hud.signals.selectedPlacementBuildingChanged.dispatch(metaBuilding);
if (metaBuilding) {
const variant = this.preferredVariants[metaBuilding.getId()] || defaultBuildingVariant;
this.currentVariant.set(variant);
this.fakeEntity = new Entity(null);
metaBuilding.setupEntityComponents(this.fakeEntity, null);
this.fakeEntity.addComponent(
new StaticMapEntityComponent({
origin: new Vector(0, 0),
rotation: 0,
tileSize: metaBuilding.getDimensions(this.currentVariant.get()).copy(),
blueprintSpriteKey: "",
})
);
metaBuilding.updateVariants(this.fakeEntity, 0, this.currentVariant.get());
} else {
this.fakeEntity = null;
}
// Since it depends on both, rerender twice
this.rerenderVariants();
this.variantsAttach = new DynamicDomAttach(this.root, this.variantsElement, {});
}
/**
@ -390,151 +138,6 @@ export class HUDBuildingPlacer extends BaseHUDPart {
}
}
/**
* Cycles through the variants
*/
cycleVariants() {
const metaBuilding = this.currentMetaBuilding.get();
if (!metaBuilding) {
this.currentVariant.set(defaultBuildingVariant);
} else {
const availableVariants = metaBuilding.getAvailableVariants(this.root);
const index = availableVariants.indexOf(this.currentVariant.get());
assert(
index >= 0,
"Current variant was invalid: " + this.currentVariant.get() + " out of " + availableVariants
);
const newIndex = (index + 1) % availableVariants.length;
const newVariant = availableVariants[newIndex];
this.currentVariant.set(newVariant);
this.preferredVariants[metaBuilding.getId()] = newVariant;
}
}
/**
* Tries to rotate
*/
tryRotate() {
const selectedBuilding = this.currentMetaBuilding.get();
if (selectedBuilding) {
if (
this.root.keyMapper
.getBinding(KEYMAPPINGS.placement.rotateInverseModifier)
.isCurrentlyPressed()
) {
this.currentBaseRotation = (this.currentBaseRotation + 270) % 360;
} else {
this.currentBaseRotation = (this.currentBaseRotation + 90) % 360;
}
const staticComp = this.fakeEntity.components.StaticMapEntity;
staticComp.rotation = this.currentBaseRotation;
}
}
/**
* Tries to delete the building under the mouse
*/
deleteBelowCursor() {
const mousePosition = this.root.app.mousePosition;
if (!mousePosition) {
// Not on screen
return;
}
const worldPos = this.root.camera.screenToWorld(mousePosition);
const tile = worldPos.toTileSpace();
const contents = this.root.map.getTileContent(tile);
if (contents) {
this.root.logic.tryDeleteBuilding(contents);
}
}
/**
* Canvas click handler
* @param {Vector} mousePos
* @param {boolean} cancelAction
*/
onCanvasClick(mousePos, cancelAction = false) {
if (cancelAction) {
if (this.currentMetaBuilding.get()) {
this.currentMetaBuilding.set(null);
} else {
this.deleteBelowCursor();
}
return STOP_PROPAGATION;
}
if (!this.currentMetaBuilding.get()) {
return;
}
return STOP_PROPAGATION;
}
/**
* Tries to place the current building at the given tile
* @param {Vector} tile
*/
tryPlaceCurrentBuildingAt(tile) {
if (this.root.camera.zoomLevel < globalConfig.mapChunkOverviewMinZoom) {
// Dont allow placing in overview mode
return;
}
// Transform to world space
const metaBuilding = this.currentMetaBuilding.get();
const { rotation, rotationVariant } = metaBuilding.computeOptimalDirectionAndRotationVariantAtTile(
this.root,
tile,
this.currentBaseRotation,
this.currentVariant.get()
);
if (
this.root.logic.tryPlaceBuilding({
origin: tile,
rotation,
rotationVariant,
originalRotation: this.currentBaseRotation,
building: this.currentMetaBuilding.get(),
variant: this.currentVariant.get(),
})
) {
// Succesfully placed
const entity = this.root.map.getTileContent(tile);
assert(entity, "Entity was not actually placed");
this.root.signals.entityManuallyPlaced.dispatch(entity);
if (
metaBuilding.getFlipOrientationAfterPlacement() &&
!this.root.keyMapper
.getBinding(KEYMAPPINGS.placementModifiers.placementDisableAutoOrientation)
.isCurrentlyPressed()
) {
this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
}
if (
!metaBuilding.getStayInPlacementMode() &&
!this.root.keyMapper
.getBinding(KEYMAPPINGS.placementModifiers.placeMultiple)
.isCurrentlyPressed() &&
!this.root.app.settings.getAllSettings().alwaysMultiplace
) {
// Stop placement
this.currentMetaBuilding.set(null);
}
return true;
} else {
return false;
}
}
/**
*
* @param {DrawParameters} parameters
@ -555,14 +158,28 @@ export class HUDBuildingPlacer extends BaseHUDPart {
return;
}
// Draw direction lock
if (this.isDirectionLockActive) {
this.drawDirectionLock(parameters);
} else {
this.drawRegularPlacement(parameters);
}
}
/**
* @param {DrawParameters} parameters
*/
drawRegularPlacement(parameters) {
const mousePosition = this.root.app.mousePosition;
if (!mousePosition) {
// Not on screen
return;
}
const metaBuilding = this.currentMetaBuilding.get();
const worldPos = this.root.camera.screenToWorld(mousePosition);
const tile = worldPos.toTileSpace();
const mouseTile = worldPos.toTileSpace();
// Compute best rotation variant
const {
@ -571,7 +188,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
connectedEntities,
} = metaBuilding.computeOptimalDirectionAndRotationVariantAtTile(
this.root,
tile,
mouseTile,
this.currentBaseRotation,
this.currentVariant.get()
);
@ -584,7 +201,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
.getCenter()
.toWorldSpace();
const startWsPoint = tile.toWorldSpaceCenterOfTile();
const startWsPoint = mouseTile.toWorldSpaceCenterOfTile();
const startOffset = connectedWsPoint
.sub(startWsPoint)
@ -609,14 +226,14 @@ export class HUDBuildingPlacer extends BaseHUDPart {
// Synchronize rotation and origin
const staticComp = this.fakeEntity.components.StaticMapEntity;
staticComp.origin = tile;
staticComp.origin = mouseTile;
staticComp.rotation = rotation;
staticComp.tileSize = metaBuilding.getDimensions(this.currentVariant.get());
metaBuilding.updateVariants(this.fakeEntity, rotationVariant, this.currentVariant.get());
// Check if we could place the buildnig
const canBuild = this.root.logic.checkCanPlaceBuilding({
origin: tile,
origin: mouseTile,
rotation,
rotationVariant,
building: metaBuilding,
@ -653,45 +270,53 @@ export class HUDBuildingPlacer extends BaseHUDPart {
const previewSprite = metaBuilding.getBlueprintSprite(rotationVariant, this.currentVariant.get());
staticComp.origin = worldPos.divideScalar(globalConfig.tileSize).subScalars(0.5, 0.5);
staticComp.drawSpriteOnFullEntityBounds(parameters, previewSprite);
staticComp.origin = tile;
staticComp.origin = mouseTile;
// Draw ejectors
if (canBuild) {
this.drawMatchingAcceptorsAndEjectors(parameters);
}
}
// Draw direction lock
/**
* @param {DrawParameters} parameters
*/
drawDirectionLock(parameters) {
const mousePosition = this.root.app.mousePosition;
if (!mousePosition) {
// Not on screen
return;
}
if (
metaBuilding.getHasDirectionLockAvailable() &&
this.root.keyMapper.getBinding(KEYMAPPINGS.placement.lockBeltDirection).isCurrentlyPressed()
) {
if (this.lastDragTile) {
parameters.context.fillStyle = THEME.map.selectionBackground;
parameters.context.strokeStyle = THEME.map.selectionOverlay;
parameters.context.lineWidth = 3;
const mouseWorld = this.root.camera.screenToWorld(mousePosition);
const mouseTile = mouseWorld.toTileSpace();
parameters.context.fillStyle = THEME.map.directionLock;
parameters.context.strokeStyle = THEME.map.directionLock;
parameters.context.lineWidth = 3;
const startLine = this.lastDragTile.toWorldSpaceCenterOfTile();
const endLine = tile.toWorldSpaceCenterOfTile();
parameters.context.beginCircle(mouseWorld.x, mouseWorld.y, 4);
parameters.context.fill();
parameters.context.beginCircle(startLine.x, startLine.y, 7);
parameters.context.fill();
parameters.context.stroke();
if (this.lastDragTile) {
const startLine = this.lastDragTile.toWorldSpaceCenterOfTile();
const endLine = mouseTile.toWorldSpaceCenterOfTile();
const midLine = this.currentDirectionLockCorner.toWorldSpaceCenterOfTile();
parameters.context.beginPath();
parameters.context.moveTo(startLine.x, startLine.y);
parameters.context.lineTo(endLine.x, endLine.y);
parameters.context.stroke();
parameters.context.beginCircle(startLine.x, startLine.y, 7);
parameters.context.fill();
parameters.context.beginCircle(endLine.x, endLine.y, 4);
parameters.context.fill();
parameters.context.stroke();
}
parameters.context.beginPath();
parameters.context.moveTo(startLine.x, startLine.y);
parameters.context.lineTo(midLine.x, midLine.y);
parameters.context.lineTo(endLine.x, endLine.y);
parameters.context.stroke();
parameters.context.beginCircle(endLine.x, endLine.y, 4);
parameters.context.fill();
}
}
/**
*
* @param {DrawParameters} parameters
*/
drawMatchingAcceptorsAndEjectors(parameters) {

View File

@ -0,0 +1,523 @@
import { Math_abs, Math_degrees, Math_round } from "../../../core/builtins";
import { globalConfig } from "../../../core/config";
import { Signal, STOP_PROPAGATION } from "../../../core/signal";
import { TrackedState } from "../../../core/tracked_state";
import { findCornerBetweenPoints } from "../../../core/utils";
import { Vector } from "../../../core/vector";
import { enumMouseButton } from "../../camera";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
import { Entity } from "../../entity";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { defaultBuildingVariant, MetaBuilding } from "../../meta_building";
import { BaseHUDPart } from "../base_hud_part";
/**
* Contains all logic for the building placer - this doesn't include the rendering
* of info boxes or drawing.
*/
export class HUDBuildingPlacerLogic extends BaseHUDPart {
/**
* Initializes the logic
* @see BaseHUDPart.initialize
*/
initialize() {
/**
* We use a fake entity to get information about how a building will look
* once placed
* @type {Entity}
*/
this.fakeEntity = null;
// Signals
this.signals = {
variantChanged: new Signal(),
};
/**
* The current building
* @type {TypedTrackedState<MetaBuilding?>}
*/
this.currentMetaBuilding = new TrackedState(this.onSelectedMetaBuildingChanged, this);
/**
* The current rotation
* @type {number}
*/
this.currentBaseRotation = 0;
/**
* Whether we are currently dragging
* @type {boolean}
*/
this.currentlyDragging = false;
/**
* Current building variant
* @type {TypedTrackedState<string>}
*/
this.currentVariant = new TrackedState(() => this.signals.variantChanged.dispatch());
/**
* Whether we are currently drag-deleting
* @type {boolean}
*/
this.currentlyDeleting = false;
/**
* Stores which variants for each building we prefer, this is based on what
* the user last selected
* @type {Object.<string, string>}
*/
this.preferredVariants = {};
/**
* The tile we last dragged from
* @type {Vector}
*/
this.lastDragTile = null;
this.initializeBindings();
}
/**
* Initializes all bindings
*/
initializeBindings() {
// KEYBINDINGS
const keyActionMapper = this.root.keyMapper;
keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.tryRotate, this);
keyActionMapper.getBinding(KEYMAPPINGS.placement.cycleBuildingVariants).add(this.cycleVariants, this);
keyActionMapper
.getBinding(KEYMAPPINGS.placement.abortBuildingPlacement)
.add(this.abortPlacement, this);
keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.abortPlacement, this);
// BINDINGS TO GAME EVENTS
this.root.hud.signals.buildingsSelectedForCopy.add(this.abortPlacement, this);
this.root.hud.signals.pasteBlueprintRequested.add(this.abortPlacement, this);
this.root.signals.storyGoalCompleted.add(() => this.signals.variantChanged.dispatch());
this.root.signals.upgradePurchased.add(() => this.signals.variantChanged.dispatch());
// MOUSE BINDINGS
this.root.camera.downPreHandler.add(this.onMouseDown, this);
this.root.camera.movePreHandler.add(this.onMouseMove, this);
this.root.camera.upPostHandler.add(this.onMouseUp, this);
}
/**
* Returns if the direction lock is currently active
* @returns {boolean}
*/
get isDirectionLockActive() {
const metaBuilding = this.currentMetaBuilding.get();
return (
metaBuilding &&
metaBuilding.getHasDirectionLockAvailable() &&
this.root.keyMapper.getBinding(KEYMAPPINGS.placement.lockBeltDirection).pressed
);
}
/**
* Returns the current direction lock corner, that is, the corner between
* mouse and original start point
* @returns {Vector|null}
*/
get currentDirectionLockCorner() {
const mousePosition = this.root.app.mousePosition;
if (!mousePosition) {
// Not on screen
return null;
}
if (!this.lastDragTile) {
// Haven't dragged yet
return null;
}
// Figure which points the line visits
const worldPos = this.root.camera.screenToWorld(mousePosition);
const mouseTile = worldPos.toTileSpace();
const cornerTile = findCornerBetweenPoints(this.lastDragTile, mouseTile);
return cornerTile;
}
/**
* Aborts the placement
*/
abortPlacement() {
if (this.currentMetaBuilding.get()) {
this.currentMetaBuilding.set(null);
return STOP_PROPAGATION;
}
}
/**
* Aborts any dragging
*/
abortDragging() {
this.currentlyDragging = true;
this.currentlyDeleting = false;
this.initialPlacementVector = null;
this.lastDragTile = null;
}
/**
* @see BaseHUDPart.update
*/
update() {
// Always update since the camera might have moved
const mousePos = this.root.app.mousePosition;
if (mousePos) {
this.onMouseMove(mousePos);
}
}
/**
* Tries to rotate the current building
*/
tryRotate() {
const selectedBuilding = this.currentMetaBuilding.get();
if (selectedBuilding) {
if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier).pressed) {
this.currentBaseRotation = (this.currentBaseRotation + 270) % 360;
} else {
this.currentBaseRotation = (this.currentBaseRotation + 90) % 360;
}
const staticComp = this.fakeEntity.components.StaticMapEntity;
staticComp.rotation = this.currentBaseRotation;
}
}
/**
* Tries to delete the building under the mouse
*/
deleteBelowCursor() {
const mousePosition = this.root.app.mousePosition;
if (!mousePosition) {
// Not on screen
return;
}
const worldPos = this.root.camera.screenToWorld(mousePosition);
const tile = worldPos.toTileSpace();
const contents = this.root.map.getTileContent(tile);
if (contents) {
this.root.logic.tryDeleteBuilding(contents);
}
}
/**
* Canvas click handler
* @param {Vector} mousePos
* @param {boolean} cancelAction
*/
onCanvasClick(mousePos, cancelAction = false) {
if (cancelAction) {
if (this.currentMetaBuilding.get()) {
this.currentMetaBuilding.set(null);
} else {
this.deleteBelowCursor();
}
return STOP_PROPAGATION;
}
if (!this.currentMetaBuilding.get()) {
return;
}
return STOP_PROPAGATION;
}
/**
* Tries to place the current building at the given tile
* @param {Vector} tile
*/
tryPlaceCurrentBuildingAt(tile) {
if (this.root.camera.zoomLevel < globalConfig.mapChunkOverviewMinZoom) {
// Dont allow placing in overview mode
return;
}
const metaBuilding = this.currentMetaBuilding.get();
const { rotation, rotationVariant } = metaBuilding.computeOptimalDirectionAndRotationVariantAtTile(
this.root,
tile,
this.currentBaseRotation,
this.currentVariant.get()
);
const entity = this.root.logic.tryPlaceBuilding({
origin: tile,
rotation,
rotationVariant,
originalRotation: this.currentBaseRotation,
building: this.currentMetaBuilding.get(),
variant: this.currentVariant.get(),
});
if (entity) {
// Succesfully placed, find which entity we actually placed
this.root.signals.entityManuallyPlaced.dispatch(entity);
// Check if we should flip the orientation (used for tunnels)
if (
metaBuilding.getFlipOrientationAfterPlacement() &&
!this.root.keyMapper.getBinding(
KEYMAPPINGS.placementModifiers.placementDisableAutoOrientation
).pressed
) {
this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
}
// Check if we should stop placement
if (
!metaBuilding.getStayInPlacementMode() &&
!this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.placeMultiple).pressed &&
!this.root.app.settings.getAllSettings().alwaysMultiplace
) {
// Stop placement
this.currentMetaBuilding.set(null);
}
return true;
} else {
return false;
}
}
/**
* Cycles through the variants
*/
cycleVariants() {
const metaBuilding = this.currentMetaBuilding.get();
if (!metaBuilding) {
this.currentVariant.set(defaultBuildingVariant);
} else {
const availableVariants = metaBuilding.getAvailableVariants(this.root);
const index = availableVariants.indexOf(this.currentVariant.get());
assert(
index >= 0,
"Current variant was invalid: " + this.currentVariant.get() + " out of " + availableVariants
);
const newIndex = (index + 1) % availableVariants.length;
const newVariant = availableVariants[newIndex];
this.currentVariant.set(newVariant);
this.preferredVariants[metaBuilding.getId()] = newVariant;
}
}
/**
* Performs the direction locked placement between two points after
* releasing the mouse
*/
executeDirectionLockedPlacement() {
const mousePosition = this.root.app.mousePosition;
if (!mousePosition) {
// Not on screen
return;
}
// Figure which points the line visits
const worldPos = this.root.camera.screenToWorld(mousePosition);
const mouseTile = worldPos.toTileSpace();
const startTile = this.lastDragTile;
// Place from start to corner
const pathToCorner = this.currentDirectionLockCorner.sub(startTile);
const deltaToCorner = pathToCorner.normalize().round();
const lengthToCorner = Math_round(pathToCorner.length());
let currentPos = startTile.copy();
this.currentBaseRotation = (Math.round(Math_degrees(deltaToCorner.angle()) / 90) * 90 + 360) % 360;
for (let i = 0; i < lengthToCorner; ++i) {
this.tryPlaceCurrentBuildingAt(currentPos);
currentPos.addInplace(deltaToCorner);
}
// Place from corner to end
const pathFromCorner = mouseTile.sub(this.currentDirectionLockCorner);
const deltaFromCorner = pathFromCorner.normalize().round();
const lengthFromCorner = Math_round(pathFromCorner.length());
this.currentBaseRotation = (Math.round(Math_degrees(deltaFromCorner.angle()) / 90) * 90 + 360) % 360;
for (let i = 0; i < lengthFromCorner + 1; ++i) {
this.tryPlaceCurrentBuildingAt(currentPos);
currentPos.addInplace(deltaFromCorner);
}
}
/**
* Selects a given building
* @param {MetaBuilding} metaBuilding
*/
startSelection(metaBuilding) {
this.currentMetaBuilding.set(metaBuilding);
}
/**
* Called when the selected buildings changed
* @param {MetaBuilding} metaBuilding
*/
onSelectedMetaBuildingChanged(metaBuilding) {
this.abortDragging();
this.root.hud.signals.selectedPlacementBuildingChanged.dispatch(metaBuilding);
if (metaBuilding) {
const variant = this.preferredVariants[metaBuilding.getId()] || defaultBuildingVariant;
this.currentVariant.set(variant);
this.fakeEntity = new Entity(null);
metaBuilding.setupEntityComponents(this.fakeEntity, null);
this.fakeEntity.addComponent(
new StaticMapEntityComponent({
origin: new Vector(0, 0),
rotation: 0,
tileSize: metaBuilding.getDimensions(this.currentVariant.get()).copy(),
blueprintSpriteKey: "",
})
);
metaBuilding.updateVariants(this.fakeEntity, 0, this.currentVariant.get());
} else {
this.fakeEntity = null;
}
// Since it depends on both, rerender twice
this.signals.variantChanged.dispatch();
}
/**
* mouse down pre handler
* @param {Vector} pos
* @param {enumMouseButton} button
*/
onMouseDown(pos, button) {
if (this.root.camera.getIsMapOverlayActive()) {
// We do not allow dragging if the overlay is active
return;
}
const metaBuilding = this.currentMetaBuilding.get();
// Placement
if (button === enumMouseButton.left && metaBuilding) {
this.currentlyDragging = true;
this.currentlyDeleting = false;
this.lastDragTile = this.root.camera.screenToWorld(pos).toTileSpace();
// Place initial building, but only if direction lock is not active
if (!this.isDirectionLockActive) {
this.tryPlaceCurrentBuildingAt(this.lastDragTile);
}
return STOP_PROPAGATION;
}
// Deletion
if (button === enumMouseButton.right && !this.currentMetaBuilding.get()) {
this.currentlyDragging = true;
this.currentlyDeleting = true;
this.lastDragTile = this.root.camera.screenToWorld(pos).toTileSpace();
this.currentMetaBuilding.set(null);
return STOP_PROPAGATION;
}
}
/**
* mouse move pre handler
* @param {Vector} pos
*/
onMouseMove(pos) {
if (this.root.camera.getIsMapOverlayActive()) {
return;
}
// Check for direction lock
if (this.isDirectionLockActive) {
return;
}
const metaBuilding = this.currentMetaBuilding.get();
if ((metaBuilding || this.currentlyDeleting) && this.lastDragTile) {
const oldPos = this.lastDragTile;
let newPos = this.root.camera.screenToWorld(pos).toTileSpace();
// Check if camera is moving, since then we do nothing
if (this.root.camera.desiredCenter) {
this.lastDragTile = newPos;
return;
}
// Check if anything changed
if (!oldPos.equals(newPos)) {
// Automatic Direction
if (
metaBuilding &&
metaBuilding.getRotateAutomaticallyWhilePlacing(this.currentVariant.get()) &&
!this.root.keyMapper.getBinding(
KEYMAPPINGS.placementModifiers.placementDisableAutoOrientation
).pressed
) {
const delta = newPos.sub(oldPos);
const angleDeg = Math_degrees(delta.angle());
this.currentBaseRotation = (Math.round(angleDeg / 90) * 90 + 360) % 360;
// Holding alt inverts the placement
if (this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.placeInverse).pressed) {
this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
}
}
// bresenham
let x0 = oldPos.x;
let y0 = oldPos.y;
let x1 = newPos.x;
let y1 = newPos.y;
var dx = Math_abs(x1 - x0);
var dy = Math_abs(y1 - y0);
var sx = x0 < x1 ? 1 : -1;
var sy = y0 < y1 ? 1 : -1;
var err = dx - dy;
while (this.currentlyDeleting || this.currentMetaBuilding.get()) {
if (this.currentlyDeleting) {
const contents = this.root.map.getTileContentXY(x0, y0);
if (contents && !contents.queuedForDestroy && !contents.destroyed) {
this.root.logic.tryDeleteBuilding(contents);
}
} else {
this.tryPlaceCurrentBuildingAt(new Vector(x0, y0));
}
if (x0 === x1 && y0 === y1) break;
var e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
}
this.lastDragTile = newPos;
return STOP_PROPAGATION;
}
}
/**
* Mouse up handler
*/
onMouseUp() {
if (this.root.camera.getIsMapOverlayActive()) {
return;
}
// Check for direction lock
if (this.lastDragTile && this.currentlyDragging && this.isDirectionLockActive) {
this.executeDirectionLockedPlacement();
}
this.abortDragging();
}
}

View File

@ -177,7 +177,7 @@ export class HUDMassSelector extends BaseHUDPart {
* @param {enumMouseButton} mouseButton
*/
onMouseDown(pos, mouseButton) {
if (!this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectStart).isCurrentlyPressed()) {
if (!this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectStart).pressed) {
return;
}
@ -185,11 +185,7 @@ export class HUDMassSelector extends BaseHUDPart {
return;
}
if (
!this.root.keyMapper
.getBinding(KEYMAPPINGS.massSelect.massSelectSelectMultiple)
.isCurrentlyPressed()
) {
if (!this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectSelectMultiple).pressed) {
// Start new selection
this.selectedUids = new Set();
}

View File

@ -261,14 +261,16 @@ export class Keybinding {
/**
* Returns whether this binding is currently pressed
* @returns {boolean}
*/
isCurrentlyPressed() {
get pressed() {
// Check if the key is down
if (this.app.inputMgr.keysDown.has(this.keyCode)) {
// Check if it is the top reciever
const reciever = this.keyMapper.inputReceiver;
return this.app.inputMgr.getTopReciever() === reciever;
}
return false;
}
/**

View File

@ -151,6 +151,7 @@ export class GameLogic {
* @param {number} param0.rotationVariant
* @param {string} param0.variant
* @param {MetaBuilding} param0.building
* @returns {Entity}
*/
tryPlaceBuilding({ origin, rotation, rotationVariant, originalRotation, variant, building }) {
if (this.checkCanPlaceBuilding({ origin, rotation, rotationVariant, variant, building })) {
@ -170,13 +171,13 @@ export class GameLogic {
if (contents) {
if (!this.tryDeleteBuilding(contents)) {
logger.error("Building has replaceable component but is also unremovable");
return false;
return null;
}
}
}
}
building.createAndPlaceEntity({
const entity = building.createAndPlaceEntity({
root: this.root,
origin,
rotation,
@ -186,10 +187,9 @@ export class GameLogic {
});
this.root.soundProxy.playUi(building.getPlacementSound());
return true;
return entity;
}
return false;
return null;
}
/**

View File

@ -9,6 +9,8 @@
"selectionOutline": "rgba(74, 163, 223, 0.5)",
"selectionBackground": "rgba(74, 163, 223, 0.2)",
"directionLock": "rgb(74, 237, 134)",
"resources": {
"shape": "#3d3f4a",
"red": "#4a3d3f",

View File

@ -9,6 +9,8 @@
"selectionOutline": "rgba(74, 163, 223, 0.5)",
"selectionBackground": "rgba(74, 163, 223, 0.2)",
"directionLock": "rgb(74, 237, 134)",
"resources": {
"shape": "#eaebec",
"red": "#ffbfc1",