Pass variant to getHasDirectionLockAvailable
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556caed760
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@ -192,7 +192,7 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
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const metaBuilding = this.currentMetaBuilding.get();
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const metaBuilding = this.currentMetaBuilding.get();
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return (
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return (
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metaBuilding &&
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metaBuilding &&
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metaBuilding.getHasDirectionLockAvailable() &&
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metaBuilding.getHasDirectionLockAvailable(this.currentVariant.get()) &&
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this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.lockBeltDirection).pressed
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this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.lockBeltDirection).pressed
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);
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);
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}
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}
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@ -49,7 +49,7 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
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!this.mapOverviewActive &&
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!this.mapOverviewActive &&
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placer &&
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placer &&
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placer.currentMetaBuilding.get() &&
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placer.currentMetaBuilding.get() &&
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placer.currentMetaBuilding.get().getHasDirectionLockAvailable()
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placer.currentMetaBuilding.get().getHasDirectionLockAvailable(placer.currentVariant.get())
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);
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);
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}
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}
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@ -52,8 +52,9 @@ export class MetaBuilding {
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/**
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/**
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* Returns whether the building has the direction lock switch available
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* Returns whether the building has the direction lock switch available
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* @param {string} variant
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*/
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*/
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getHasDirectionLockAvailable() {
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getHasDirectionLockAvailable(variant) {
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return false;
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return false;
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}
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}
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