Add belt lock feature

This commit is contained in:
tobspr 2020-06-16 19:40:00 +02:00
parent b753187cde
commit 35a13a09e5
3 changed files with 66 additions and 2 deletions

View File

@ -1,4 +1,4 @@
import { Math_abs, Math_degrees, Math_radians } from "../../../core/builtins";
import { Math_abs, Math_degrees, Math_radians, Math_sign } from "../../../core/builtins";
import { globalConfig } from "../../../core/config";
import { DrawParameters } from "../../../core/draw_parameters";
import { drawRotatedSprite } from "../../../core/draw_utils";
@ -20,6 +20,7 @@ import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { T } from "../../../translations";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { THEME } from "../../theme";
export class HUDBuildingPlacer extends BaseHUDPart {
initialize() {
@ -38,6 +39,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.tryRotate, this);
keyActionMapper.getBinding(KEYMAPPINGS.placement.cycleBuildingVariants).add(this.cycleVariants, this);
keyActionMapper.getBinding(KEYMAPPINGS.placement.lockBeltDirection).add(this.resetBeltLock, this);
this.root.hud.signals.buildingsSelectedForCopy.add(this.abortPlacement, this);
this.root.hud.signals.pasteBlueprintRequested.add(this.abortPlacement, this);
@ -76,6 +78,12 @@ export class HUDBuildingPlacer extends BaseHUDPart {
*/
this.initialDragTile = null;
/**
* The first initial placement direction we performed
* @type {Vector}
*/
this.initialPlacementVector = null;
this.root.signals.storyGoalCompleted.add(this.rerenderVariants, this);
this.root.signals.upgradePurchased.add(this.rerenderVariants, this);
}
@ -106,6 +114,13 @@ export class HUDBuildingPlacer extends BaseHUDPart {
}
}
/**
* Resets the belt lock, called after pressing shift
*/
resetBeltLock() {
this.initialPlacementVector = null;
}
/**
* mouse down pre handler
* @param {Vector} pos
@ -150,7 +165,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
const metaBuilding = this.currentMetaBuilding.get();
if ((metaBuilding || this.currentlyDeleting) && this.lastDragTile) {
const oldPos = this.lastDragTile;
const newPos = this.root.camera.screenToWorld(pos).toTileSpace();
let newPos = this.root.camera.screenToWorld(pos).toTileSpace();
if (this.root.camera.desiredCenter) {
// Camera is moving
@ -158,6 +173,20 @@ export class HUDBuildingPlacer extends BaseHUDPart {
return;
}
// Direction lock
if (
this.root.keyMapper.getBinding(KEYMAPPINGS.placement.lockBeltDirection).isCurrentlyPressed()
) {
if (this.initialPlacementVector) {
const lockX = Math_abs(Math_sign(this.initialPlacementVector.x));
const lockY = Math_abs(Math_sign(this.initialPlacementVector.y));
const delta = newPos.sub(oldPos);
delta.x *= lockX;
delta.y *= lockY;
newPos = oldPos.add(delta);
}
}
if (!oldPos.equals(newPos)) {
if (
metaBuilding &&
@ -200,6 +229,12 @@ export class HUDBuildingPlacer extends BaseHUDPart {
this.root.logic.tryDeleteBuilding(contents);
}
} else {
if (!this.initialPlacementVector) {
const origin = newPos.sub(oldPos);
console.log("ORIGIN:", origin);
this.initialPlacementVector = origin;
}
this.tryPlaceCurrentBuildingAt(new Vector(x0, y0));
}
if (x0 === x1 && y0 === y1) break;
@ -235,6 +270,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
abortDragging() {
this.currentlyDragging = true;
this.currentlyDeleting = false;
this.initialPlacementVector = null;
this.lastDragTile = null;
}
@ -637,6 +673,32 @@ export class HUDBuildingPlacer extends BaseHUDPart {
if (canBuild) {
this.drawMatchingAcceptorsAndEjectors(parameters);
}
// Draw direction lock
if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.lockBeltDirection).isCurrentlyPressed()) {
if (this.lastDragTile && this.initialPlacementVector) {
parameters.context.fillStyle = THEME.map.selectionBackground;
parameters.context.strokeStyle = THEME.map.selectionOverlay;
parameters.context.lineWidth = 3;
const startLine = this.lastDragTile.toWorldSpaceCenterOfTile();
const endLine = tile.toWorldSpaceCenterOfTile();
parameters.context.beginCircle(startLine.x, startLine.y, 7);
parameters.context.fill();
parameters.context.stroke();
parameters.context.beginPath();
parameters.context.moveTo(startLine.x, startLine.y);
parameters.context.lineTo(endLine.x, endLine.y);
parameters.context.stroke();
parameters.context.beginCircle(endLine.x, endLine.y, 4);
parameters.context.fill();
parameters.context.stroke();
}
}
}
/**

View File

@ -61,6 +61,7 @@ export const KEYMAPPINGS = {
rotateInverseModifier: { keyCode: 16 }, // SHIFT
cycleBuildingVariants: { keyCode: key("T") },
cycleBuildings: { keyCode: 9 }, // TAB
lockBeltDirection: { keyCode: 16 }, // SHIFT
},
massSelect: {

View File

@ -735,6 +735,7 @@ keybindings:
confirmMassDelete: Confirm Mass Delete
pasteLastBlueprint: Paste last blueprint
cycleBuildings: Cycle Buildings
lockBeltDirection: Lock Belt Direction
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas