diff --git a/src/js/core/config.js b/src/js/core/config.js
index 57e3b42f..e32d6ffb 100644
--- a/src/js/core/config.js
+++ b/src/js/core/config.js
@@ -71,7 +71,7 @@ export const globalConfig = {
debug: {
/* dev:start */
- fastGameEnter: true,
+ // fastGameEnter: true,
noArtificialDelays: true,
// disableSavegameWrite: true,
// showEntityBounds: true,
diff --git a/src/js/states/main_menu.js b/src/js/states/main_menu.js
index b0853a8c..ad8f38a1 100644
--- a/src/js/states/main_menu.js
+++ b/src/js/states/main_menu.js
@@ -27,7 +27,7 @@ export class MainMenuState extends GameState {
${T.demoBanners.advantages.map(advantage => `
${advantage}`).join("")}
- Get shapez.io on steam!
+ Get shapez.io on steam!
`;
return `
@@ -109,6 +109,7 @@ export class MainMenuState extends GameState {
const file = input.files[0];
if (file) {
waitNextFrame().then(() => {
+ this.app.analytics.trackUiClick("import_savegame");
const closeLoader = this.dialogs.showLoadingDialog();
const reader = new FileReader();
reader.addEventListener("load", event => {
@@ -200,6 +201,19 @@ export class MainMenuState extends GameState {
this.trackClicks(qs(".settingsButton"), this.onSettingsButtonClicked);
this.renderSavegames();
+
+ const steamLinks = this.htmlElement.querySelectorAll(".steamLink");
+ steamLinks.forEach(steamLink => {
+ steamLink.addEventListener("click", this.onSteamLinkClicked.bind(this));
+ });
+ }
+
+ onSteamLinkClicked(event) {
+ this.app.analytics.trackUiClick("main_menu_steam_link");
+ alert("The steam version will launch very soon! (Planned date: Begin of June 2020)");
+ // window.open("https://steam.shapez.io");
+ event.preventDefault();
+ return false;
}
renderSavegames() {
@@ -245,6 +259,7 @@ export class MainMenuState extends GameState {
* @param {object} game
*/
resumeGame(game) {
+ this.app.analytics.trackUiClick("resume_game");
const savegame = this.app.savegameMgr.getSavegameById(game.internalId);
savegame.readAsync().then(() => {
this.moveToState("InGameState", {
@@ -282,6 +297,8 @@ export class MainMenuState extends GameState {
* @param {object} game
*/
downloadGame(game) {
+ this.app.analytics.trackUiClick("download_game");
+
const savegame = this.app.savegameMgr.getSavegameById(game.internalId);
savegame.readAsync().then(() => {
const data = ReadWriteProxy.serializeObject(savegame.currentData);
@@ -294,6 +311,7 @@ export class MainMenuState extends GameState {
}
onPlayButtonClicked() {
+ this.app.analytics.trackUiClick("start_new_game");
const savegame = this.app.savegameMgr.createNewSavegame();
this.app.analytics.trackUiClick("startgame");