2022-06-02 14:06:33 +02:00
|
|
|
$globalBorderRadius: 6px;
|
2020-09-19 14:27:25 +02:00
|
|
|
|
|
|
|
// When to reduce control elements size for small devices
|
|
|
|
$layoutExpandMinWidth: 340px;
|
|
|
|
|
|
|
|
// Font sizes and line heights
|
|
|
|
$superHeadingFontSize: 25px;
|
|
|
|
$superHeadingLineHeight: 24px;
|
|
|
|
|
|
|
|
$breakTooltipShowStatsPx: 1023px;
|
|
|
|
|
|
|
|
$headingFontSize: 19px;
|
|
|
|
$headingLineHeight: 21px;
|
|
|
|
|
|
|
|
$textFontSize: 16px;
|
|
|
|
$textLineHeight: 21px;
|
|
|
|
|
|
|
|
$plainTextFontSize: 13px;
|
|
|
|
$plainTextLineHeight: 17px;
|
|
|
|
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
|
|
|
$superDuperSmallTextFontSize: 8px;
|
|
|
|
$superDuperSmallTextLineHeight: 9px;
|
|
|
|
$superSmallTextFontSize: 10px;
|
|
|
|
$superSmallTextLineHeight: 13px;
|
2020-09-19 14:27:25 +02:00
|
|
|
$buttonFontSize: 14px;
|
|
|
|
$buttonLineHeight: 18px;
|
|
|
|
|
|
|
|
// Main background color
|
|
|
|
$mainBgColor: #dee1ea;
|
|
|
|
|
|
|
|
// Accent colors
|
|
|
|
|
|
|
|
$accentColorBright: #e1e4ed;
|
|
|
|
$accentColorDark: #7d808a;
|
|
|
|
$colorGreenBright: #66bb6a;
|
|
|
|
$colorBlueBright: rgb(74, 151, 223);
|
|
|
|
$colorRedBright: #ef5072;
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
|
|
|
$colorOrangeBright: #ef9d50;
|
2020-09-19 14:27:25 +02:00
|
|
|
$themeColor: #393747;
|
2022-06-02 19:44:50 +02:00
|
|
|
$ingameHudBg: rgba(#33343b, 0.9);
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
$modsColor: rgb(214, 60, 228);
|
2020-09-19 14:27:25 +02:00
|
|
|
|
|
|
|
$text3dColor: #f4ffff;
|
|
|
|
|
|
|
|
$darkModeGameBackground: #535866;
|
|
|
|
$darkModeControlsBackground: darken($darkModeGameBackground, 5);
|
|
|
|
|
|
|
|
// Dialog properties
|
|
|
|
$modalDialogBg: rgba(160, 165, 180, 0.8);
|
|
|
|
$dialogBgColor: lighten($mainBgColor, 10);
|
|
|
|
|
|
|
|
$lightFontWeight: normal;
|
|
|
|
$boldFontWeight: 600;
|
|
|
|
|
|
|
|
$iconSizeSmall: 30px;
|
|
|
|
$iconSizeMedium: 40px;
|
|
|
|
$iconSizeLarge: 60px;
|
|
|
|
|
|
|
|
// Poppins 500
|
|
|
|
// Rubik 400
|
|
|
|
// Cairo 400
|
|
|
|
// Viga 400
|
|
|
|
// Sniglet 400
|
|
|
|
|
|
|
|
$mainFont: "GameFont", sans-serif;
|
|
|
|
// $mainFont: "DK Canoodle";
|
|
|
|
// $mainFont: "MADE Florence Sans";
|
|
|
|
$numberFont: $mainFont;
|
|
|
|
$textFont: $mainFont;
|
|
|
|
|
|
|
|
$mainFontWeight: 400;
|
2022-06-02 19:44:50 +02:00
|
|
|
$mainFontSpacing: 0.01em;
|
2020-09-19 14:27:25 +02:00
|
|
|
$mainFontScale: 1;
|
|
|
|
|
|
|
|
@mixin DebugText($color) {
|
|
|
|
// font-size: 3px;
|
|
|
|
// &,
|
|
|
|
// * {
|
|
|
|
// color: $color !important;
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
|
|
|
@mixin SuperDuperSmallText {
|
|
|
|
@include ScaleFont($superDuperSmallTextFontSize, $superDuperSmallTextLineHeight);
|
|
|
|
font-weight: $mainFontWeight;
|
|
|
|
font-family: $mainFont;
|
|
|
|
letter-spacing: $mainFontSpacing;
|
|
|
|
@include DebugText(green);
|
|
|
|
}
|
|
|
|
|
2020-09-19 14:27:25 +02:00
|
|
|
@mixin SuperSmallText {
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
|
|
|
@include ScaleFont($superSmallTextFontSize, $superSmallTextLineHeight);
|
2020-09-19 14:27:25 +02:00
|
|
|
font-weight: $mainFontWeight;
|
|
|
|
font-family: $mainFont;
|
|
|
|
letter-spacing: $mainFontSpacing;
|
|
|
|
@include DebugText(green);
|
|
|
|
}
|
|
|
|
|
|
|
|
@mixin PlainText {
|
|
|
|
@include ScaleFont($plainTextFontSize, $plainTextLineHeight);
|
|
|
|
font-weight: $mainFontWeight;
|
|
|
|
font-family: $mainFont;
|
|
|
|
letter-spacing: $mainFontSpacing;
|
|
|
|
|
|
|
|
@include DebugText(red);
|
|
|
|
}
|
|
|
|
|
|
|
|
@mixin Text {
|
|
|
|
@include ScaleFont($textFontSize, $textLineHeight);
|
|
|
|
font-weight: $mainFontWeight;
|
|
|
|
font-family: $mainFont;
|
|
|
|
|
|
|
|
letter-spacing: $mainFontSpacing;
|
|
|
|
|
|
|
|
@include DebugText(blue);
|
|
|
|
}
|
|
|
|
|
|
|
|
@mixin Heading {
|
|
|
|
@include ScaleFont($headingFontSize, $headingLineHeight);
|
|
|
|
font-weight: $mainFontWeight;
|
|
|
|
font-family: $mainFont;
|
|
|
|
letter-spacing: $mainFontSpacing;
|
|
|
|
|
|
|
|
@include DebugText(yellow);
|
|
|
|
}
|
|
|
|
|
|
|
|
@mixin SuperHeading {
|
|
|
|
@include ScaleFont($superHeadingFontSize, $superHeadingLineHeight);
|
|
|
|
font-weight: $mainFontWeight;
|
|
|
|
font-family: $mainFont;
|
|
|
|
letter-spacing: $mainFontSpacing;
|
|
|
|
|
|
|
|
@include DebugText(orange);
|
|
|
|
}
|
|
|
|
|
|
|
|
@mixin ButtonText {
|
|
|
|
@include ScaleFont($buttonFontSize, $buttonLineHeight);
|
|
|
|
font-weight: $mainFontWeight;
|
|
|
|
font-family: $mainFont;
|
|
|
|
letter-spacing: $mainFontSpacing;
|
|
|
|
@include DebugText(purple);
|
|
|
|
}
|
|
|
|
|
|
|
|
@function str-split($string, $separator) {
|
|
|
|
// empty array/list
|
|
|
|
$split-arr: ();
|
|
|
|
// first index of separator in string
|
|
|
|
$index: str-index($string, $separator);
|
|
|
|
// loop through string
|
|
|
|
@while $index != null {
|
|
|
|
// get the substring from the first character to the separator
|
|
|
|
$item: str-slice($string, 1, $index - 1);
|
|
|
|
// push item to array
|
|
|
|
$split-arr: append($split-arr, $item);
|
|
|
|
// remove item and separator from string
|
|
|
|
$string: str-slice($string, $index + 1);
|
|
|
|
// find new index of separator
|
|
|
|
$index: str-index($string, $separator);
|
|
|
|
}
|
|
|
|
// add the remaining string to list (the last item)
|
|
|
|
$split-arr: append($split-arr, $string);
|
|
|
|
|
|
|
|
@return $split-arr;
|
|
|
|
}
|
|
|
|
|
|
|
|
@function _first-index($string, $direction: "left") {
|
|
|
|
@for $i from 1 through str-length($string) {
|
|
|
|
$index: if($direction == "left", $i, -$i);
|
|
|
|
|
|
|
|
@if str-slice($string, $index, $index) != " " {
|
|
|
|
@return $index;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
@function trim($string) {
|
|
|
|
@return str-slice($string, _first-index($string, "left"), _first-index($string, "right"));
|
|
|
|
}
|