2020-08-28 22:15:12 +02:00
|
|
|
|
import { cachebust } from "../core/cachebust";
|
2022-06-15 12:27:11 +02:00
|
|
|
|
import { globalConfig, openStandaloneLink, THIRDPARTY_URLS } from "../core/config";
|
2020-10-07 09:48:31 +02:00
|
|
|
|
import { GameState } from "../core/game_state";
|
|
|
|
|
import { DialogWithForm } from "../core/modal_dialog_elements";
|
|
|
|
|
import { FormElementInput } from "../core/modal_dialog_forms";
|
|
|
|
|
import { ReadWriteProxy } from "../core/read_write_proxy";
|
2022-06-22 10:29:50 +02:00
|
|
|
|
import { STOP_PROPAGATION } from "../core/signal";
|
2022-06-20 18:22:23 +02:00
|
|
|
|
import { WEB_STEAM_SSO_AUTHENTICATED } from "../core/steam_sso";
|
2020-08-28 22:15:12 +02:00
|
|
|
|
import {
|
|
|
|
|
formatSecondsToTimeAgo,
|
2020-10-07 09:48:31 +02:00
|
|
|
|
generateFileDownload,
|
2022-06-18 14:43:26 +02:00
|
|
|
|
getLogoSprite,
|
2020-08-28 22:15:12 +02:00
|
|
|
|
makeButton,
|
2020-10-07 09:48:31 +02:00
|
|
|
|
makeDiv,
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
makeDivElement,
|
2020-08-28 22:15:12 +02:00
|
|
|
|
removeAllChildren,
|
2020-10-07 09:48:31 +02:00
|
|
|
|
startFileChoose,
|
|
|
|
|
waitNextFrame,
|
2020-08-28 22:15:12 +02:00
|
|
|
|
} from "../core/utils";
|
|
|
|
|
import { HUDModalDialogs } from "../game/hud/parts/modal_dialogs";
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
import { MODS } from "../mods/modloader";
|
2021-08-17 21:13:32 +02:00
|
|
|
|
import { PlatformWrapperImplBrowser } from "../platform/browser/wrapper";
|
2021-05-23 17:34:13 +02:00
|
|
|
|
import { PlatformWrapperImplElectron } from "../platform/electron/wrapper";
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
import { Savegame } from "../savegame/savegame";
|
2020-10-07 09:48:31 +02:00
|
|
|
|
import { T } from "../translations";
|
2020-08-28 22:15:12 +02:00
|
|
|
|
|
2020-09-19 18:32:39 +02:00
|
|
|
|
const trim = require("trim");
|
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
/**
|
|
|
|
|
* @typedef {import("../savegame/savegame_typedefs").SavegameMetadata} SavegameMetadata
|
|
|
|
|
* @typedef {import("../profile/setting_types").EnumSetting} EnumSetting
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
export class MainMenuState extends GameState {
|
|
|
|
|
constructor() {
|
|
|
|
|
super("MainMenuState");
|
2022-06-16 18:09:26 +02:00
|
|
|
|
|
|
|
|
|
this.refreshInterval = null;
|
2020-08-28 22:15:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
getInnerHTML() {
|
2021-08-17 21:13:32 +02:00
|
|
|
|
const showLanguageIcon = !G_CHINA_VERSION && !G_WEGAME_VERSION;
|
|
|
|
|
const showExitAppButton = G_IS_STANDALONE;
|
2022-06-20 18:22:23 +02:00
|
|
|
|
const showPuzzleDLC =
|
2022-07-18 14:18:02 +02:00
|
|
|
|
!G_WEGAME_VERSION &&
|
|
|
|
|
(G_IS_STANDALONE || WEB_STEAM_SSO_AUTHENTICATED) &&
|
|
|
|
|
!G_IS_STEAM_DEMO &&
|
|
|
|
|
!G_GOG_VERSION;
|
2021-08-17 21:13:32 +02:00
|
|
|
|
const showWegameFooter = G_WEGAME_VERSION;
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
const hasMods = MODS.anyModsActive();
|
2022-10-13 11:25:47 +02:00
|
|
|
|
const hasSteamBridge = !G_GOG_VERSION && !G_IS_STEAM_DEMO;
|
2021-08-17 21:13:32 +02:00
|
|
|
|
|
|
|
|
|
let showExternalLinks = true;
|
|
|
|
|
|
|
|
|
|
if (G_IS_STANDALONE) {
|
|
|
|
|
if (G_WEGAME_VERSION || G_CHINA_VERSION) {
|
|
|
|
|
showExternalLinks = false;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
const wrapper = /** @type {PlatformWrapperImplBrowser} */ (this.app.platformWrapper);
|
|
|
|
|
if (!wrapper.embedProvider.externalLinks) {
|
|
|
|
|
showExternalLinks = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let showDiscordLink = showExternalLinks;
|
|
|
|
|
if (G_CHINA_VERSION) {
|
|
|
|
|
showDiscordLink = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const showDemoAdvertisement =
|
2022-06-21 14:44:26 +02:00
|
|
|
|
(showExternalLinks || G_CHINA_VERSION) &&
|
|
|
|
|
this.app.restrictionMgr.getIsStandaloneMarketingActive();
|
2021-08-17 21:13:32 +02:00
|
|
|
|
|
|
|
|
|
const ownsPuzzleDLC =
|
2022-06-20 18:44:19 +02:00
|
|
|
|
WEB_STEAM_SSO_AUTHENTICATED ||
|
2021-08-25 12:55:59 +02:00
|
|
|
|
(G_IS_STANDALONE &&
|
2022-06-06 14:06:09 +02:00
|
|
|
|
!G_IS_STEAM_DEMO &&
|
2021-08-25 12:55:59 +02:00
|
|
|
|
/** @type { PlatformWrapperImplElectron}*/ (this.app.platformWrapper).dlcs.puzzle);
|
2021-08-17 21:13:32 +02:00
|
|
|
|
|
2022-10-09 13:09:31 +02:00
|
|
|
|
const showShapez2 = showExternalLinks && MODS.mods.length === 0;
|
2022-06-22 10:29:50 +02:00
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
const bannerHtml = `
|
2022-06-20 10:21:13 +02:00
|
|
|
|
<h3>${T.demoBanners.titleV2}</h3>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<div class="points">
|
2022-10-09 13:09:31 +02:00
|
|
|
|
${Array.from(Object.entries(T.ingame.standaloneAdvantages.points))
|
|
|
|
|
.slice(0, 6)
|
2022-06-20 10:21:13 +02:00
|
|
|
|
.map(
|
|
|
|
|
([key, trans]) => `
|
|
|
|
|
<div class="point ${key}">
|
|
|
|
|
<strong>${trans.title}</strong>
|
|
|
|
|
<p>${trans.desc}</p>
|
|
|
|
|
</div>`
|
|
|
|
|
)
|
|
|
|
|
.join("")}
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
2022-06-13 12:15:38 +02:00
|
|
|
|
<a href="#" class="steamLink steam_dlbtn_0" target="_blank">
|
2022-06-16 18:09:26 +02:00
|
|
|
|
${
|
|
|
|
|
globalConfig.currentDiscount > 0
|
2022-06-23 14:59:09 +02:00
|
|
|
|
? `<span class='discount'>${T.global.discount.replace(
|
|
|
|
|
"<percentage>",
|
|
|
|
|
String(globalConfig.currentDiscount)
|
|
|
|
|
)}</span>`
|
2022-06-16 18:09:26 +02:00
|
|
|
|
: ""
|
|
|
|
|
}
|
2022-06-17 15:18:46 +02:00
|
|
|
|
Play shapez on Steam
|
2022-04-20 11:17:56 +02:00
|
|
|
|
</a>
|
2022-06-17 09:35:55 +02:00
|
|
|
|
${!G_IS_STEAM_DEMO ? `<div class="onlinePlayerCount"></div>` : ""}
|
2022-06-16 18:09:26 +02:00
|
|
|
|
|
2021-08-17 21:13:32 +02:00
|
|
|
|
`;
|
2021-05-23 17:34:13 +02:00
|
|
|
|
|
2020-10-07 09:48:31 +02:00
|
|
|
|
return `
|
2020-08-28 22:15:12 +02:00
|
|
|
|
<div class="topButtons">
|
2021-03-09 10:07:19 +01:00
|
|
|
|
${
|
2021-08-17 21:13:32 +02:00
|
|
|
|
showLanguageIcon
|
2022-06-16 13:59:37 +02:00
|
|
|
|
? `<button aria-label="Choose Language" class="languageChoose" data-languageicon="${this.app.settings.getLanguage()}"></button>`
|
2021-08-17 21:13:32 +02:00
|
|
|
|
: ""
|
2021-03-09 10:07:19 +01:00
|
|
|
|
}
|
|
|
|
|
|
2022-06-16 13:59:37 +02:00
|
|
|
|
<button class="settingsButton" aria-label="Settings"></button>
|
|
|
|
|
${showExitAppButton ? `<button class="exitAppButton" aria-label="Exit App"></button>` : ""}
|
2020-08-28 22:15:12 +02:00
|
|
|
|
</div>
|
|
|
|
|
|
2022-06-20 18:22:23 +02:00
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
<video autoplay muted loop class="fullscreenBackgroundVideo">
|
|
|
|
|
<source src="${cachebust("res/bg_render.webm")}" type="video/webm">
|
|
|
|
|
</video>
|
|
|
|
|
|
|
|
|
|
<div class="logo">
|
2022-06-17 15:18:46 +02:00
|
|
|
|
<img src="${cachebust("res/" + getLogoSprite())}" alt="shapez.io Logo"
|
2022-06-21 11:50:02 +02:00
|
|
|
|
width="${Math.round((710 / 3) * this.app.getEffectiveUiScale())}"
|
|
|
|
|
height="${Math.round((180 / 3) * this.app.getEffectiveUiScale())}"
|
2022-06-17 15:18:46 +02:00
|
|
|
|
>
|
2022-04-20 11:17:56 +02:00
|
|
|
|
${/*showUpdateLabel ? `<span class="updateLabel">MODS UPDATE!</span>` : ""*/ ""}
|
2020-08-28 22:15:12 +02:00
|
|
|
|
</div>
|
|
|
|
|
|
2021-08-17 21:13:32 +02:00
|
|
|
|
<div class="mainWrapper" data-columns="${showDemoAdvertisement || showPuzzleDLC ? 2 : 1}">
|
2022-06-20 10:21:13 +02:00
|
|
|
|
<div class="mainContainer">
|
|
|
|
|
<div class="buttons"></div>
|
2022-06-21 11:50:02 +02:00
|
|
|
|
<div class="savegamesMount"></div>
|
|
|
|
|
${
|
2022-07-18 14:18:02 +02:00
|
|
|
|
hasSteamBridge && (G_IS_STANDALONE || !WEB_STEAM_SSO_AUTHENTICATED)
|
2022-06-21 13:51:43 +02:00
|
|
|
|
? `<div class="steamSso">
|
|
|
|
|
<span class="description">${
|
|
|
|
|
G_IS_STANDALONE
|
|
|
|
|
? T.mainMenu.playFullVersionStandalone
|
|
|
|
|
: T.mainMenu.playFullVersionV2
|
|
|
|
|
}</span>
|
|
|
|
|
<a class="ssoSignIn" target="_blank" href="${
|
2022-06-21 11:50:02 +02:00
|
|
|
|
this.app.clientApi.getEndpoint() + "/v1/noauth/steam-sso"
|
|
|
|
|
}">Sign in</a>
|
|
|
|
|
</div>`
|
2022-06-21 13:51:43 +02:00
|
|
|
|
: ""
|
2022-06-21 11:50:02 +02:00
|
|
|
|
}
|
|
|
|
|
${
|
2022-07-18 14:18:02 +02:00
|
|
|
|
hasSteamBridge && WEB_STEAM_SSO_AUTHENTICATED
|
2022-06-21 11:50:02 +02:00
|
|
|
|
? `
|
|
|
|
|
<div class="steamSso">
|
|
|
|
|
<span class="description">${T.mainMenu.playingFullVersion}</span>
|
|
|
|
|
<a class="ssoSignOut" href="?sso_logout_silent">${T.mainMenu.logout}</a>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
`
|
|
|
|
|
: ""
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-06-20 10:21:13 +02:00
|
|
|
|
</div>
|
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
<div class="sideContainer">
|
2021-08-17 21:13:32 +02:00
|
|
|
|
${showDemoAdvertisement ? `<div class="standaloneBanner">${bannerHtml}</div>` : ""}
|
2020-08-28 22:15:12 +02:00
|
|
|
|
|
2022-10-09 13:09:31 +02:00
|
|
|
|
${
|
|
|
|
|
showShapez2
|
|
|
|
|
? `<div class="mainNews shapez2">
|
2022-10-13 15:23:14 +02:00
|
|
|
|
<div class="text">We are currently prototyping Shapez 2!</div>
|
2022-10-09 13:09:31 +02:00
|
|
|
|
|
|
|
|
|
</div>`
|
|
|
|
|
: ""
|
|
|
|
|
}
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
|
|
|
|
|
|
|
|
|
${
|
2022-06-21 13:17:12 +02:00
|
|
|
|
showPuzzleDLC
|
2021-05-23 17:03:59 +02:00
|
|
|
|
? `
|
|
|
|
|
|
2022-06-21 13:17:12 +02:00
|
|
|
|
${
|
|
|
|
|
ownsPuzzleDLC && !hasMods
|
|
|
|
|
? `
|
|
|
|
|
<div class="puzzleContainer owned">
|
|
|
|
|
<button class="styledButton puzzleDlcPlayButton">${T.mainMenu.play}</button>
|
|
|
|
|
</div>`
|
|
|
|
|
: ""
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
${
|
|
|
|
|
!ownsPuzzleDLC && !hasMods
|
|
|
|
|
? `
|
|
|
|
|
<div class="puzzleContainer notOwned">
|
|
|
|
|
<p>${T.mainMenu.puzzleDlcText}</p>
|
|
|
|
|
<button class="styledButton puzzleDlcGetButton">${T.mainMenu.puzzleDlcViewNow}</button>
|
|
|
|
|
</div>`
|
|
|
|
|
: ""
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
`
|
2021-05-23 17:03:59 +02:00
|
|
|
|
: ""
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
|
|
|
|
}
|
2022-06-21 13:17:12 +02:00
|
|
|
|
|
|
|
|
|
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
${
|
|
|
|
|
hasMods
|
|
|
|
|
? `
|
|
|
|
|
|
|
|
|
|
<div class="modsOverview">
|
|
|
|
|
<div class="header">
|
|
|
|
|
<h3>${T.mods.title}</h3>
|
|
|
|
|
<button class="styledButton editMods"></button>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="modsList">
|
|
|
|
|
${MODS.mods
|
|
|
|
|
.map(mod => {
|
|
|
|
|
return `
|
|
|
|
|
<div class="mod">
|
|
|
|
|
<div class="name">${mod.metadata.name}</div>
|
|
|
|
|
<div class="author">by ${mod.metadata.author}</div>
|
|
|
|
|
</div>
|
|
|
|
|
`;
|
|
|
|
|
})
|
|
|
|
|
.join("")}
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="dlcHint">
|
|
|
|
|
${T.mainMenu.mods.warningPuzzleDLC}
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
`
|
|
|
|
|
: ""
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-21 13:17:12 +02:00
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
</div>
|
|
|
|
|
|
2021-05-25 09:19:57 +02:00
|
|
|
|
${
|
2021-08-17 21:13:32 +02:00
|
|
|
|
showWegameFooter
|
|
|
|
|
? `
|
|
|
|
|
<div class='footer wegameDisclaimer'>
|
2021-08-04 13:44:02 +02:00
|
|
|
|
<div class="disclaimer">
|
|
|
|
|
健康游戏忠告
|
|
|
|
|
<br>
|
|
|
|
|
抵制不良游戏,拒绝盗版游戏。注意自我保护,谨防受骗上当。<br>
|
|
|
|
|
适度游戏益脑,沉迷游戏伤身。合理安排时间,享受健康生活。
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="rating"></div>
|
|
|
|
|
</div>
|
|
|
|
|
`
|
2021-05-25 09:19:57 +02:00
|
|
|
|
: `
|
2021-03-09 10:07:19 +01:00
|
|
|
|
|
2021-08-17 21:13:32 +02:00
|
|
|
|
<div class="footer ${showExternalLinks ? "" : "noLinks"} ">
|
2022-06-20 19:08:14 +02:00
|
|
|
|
|
2022-06-21 11:50:02 +02:00
|
|
|
|
<div class="socialLinks">
|
2022-10-22 16:14:54 +02:00
|
|
|
|
${
|
|
|
|
|
showExternalLinks && !G_IS_STEAM_DEMO
|
|
|
|
|
? `<a class="patreonLink boxLink" target="_blank">
|
|
|
|
|
<span class="thirdpartyLogo patreonLogo"></span>
|
|
|
|
|
<span class="label">Patreon</span>
|
|
|
|
|
</a>`
|
|
|
|
|
: ""
|
|
|
|
|
}
|
2022-06-20 19:08:14 +02:00
|
|
|
|
${
|
2022-06-21 13:51:43 +02:00
|
|
|
|
showExternalLinks && (!G_IS_STANDALONE || G_IS_STEAM_DEMO)
|
2022-06-21 11:50:02 +02:00
|
|
|
|
? `<a class="steamLinkSocial boxLink" target="_blank">
|
|
|
|
|
<span class="thirdpartyLogo steamLogo"></span>
|
|
|
|
|
<span class="label">steam</span>
|
|
|
|
|
</a>`
|
2022-06-20 19:08:14 +02:00
|
|
|
|
: ""
|
|
|
|
|
}
|
2021-08-17 21:13:32 +02:00
|
|
|
|
${
|
2022-06-06 14:06:09 +02:00
|
|
|
|
showExternalLinks && !G_IS_STEAM_DEMO
|
2021-08-17 21:13:32 +02:00
|
|
|
|
? `
|
|
|
|
|
<a class="githubLink boxLink" target="_blank">
|
|
|
|
|
<span class="thirdpartyLogo githubLogo"></span>
|
2022-06-21 11:50:02 +02:00
|
|
|
|
<span class="label">GitHub</span>
|
2021-08-17 21:13:32 +02:00
|
|
|
|
</a>`
|
|
|
|
|
: ""
|
|
|
|
|
}
|
2020-08-28 22:15:12 +02:00
|
|
|
|
|
2022-10-22 16:14:54 +02:00
|
|
|
|
|
2021-08-17 21:13:32 +02:00
|
|
|
|
${
|
|
|
|
|
showDiscordLink
|
|
|
|
|
? `<a class="discordLink boxLink" target="_blank">
|
2022-06-21 11:50:02 +02:00
|
|
|
|
<span class="thirdpartyLogo discordLogo"></span>
|
|
|
|
|
<span class="label">Discord</span>
|
|
|
|
|
</a>`
|
|
|
|
|
: ""
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
${
|
|
|
|
|
showExternalLinks
|
|
|
|
|
? `<a class="redditLink boxLink" target="_blank">
|
|
|
|
|
<span class="thirdpartyLogo redditLogo"></span>
|
|
|
|
|
<span class="label">Reddit</span>
|
|
|
|
|
</a>`
|
|
|
|
|
: ""
|
|
|
|
|
}
|
2020-08-28 22:15:12 +02:00
|
|
|
|
|
2022-06-21 11:50:02 +02:00
|
|
|
|
${
|
2022-10-22 16:14:54 +02:00
|
|
|
|
/*
|
2022-06-21 11:50:02 +02:00
|
|
|
|
showExternalLinks
|
|
|
|
|
? `<a class="twitterLink boxLink" target="_blank">
|
|
|
|
|
<span class="thirdpartyLogo twitterLogo"></span>
|
|
|
|
|
<span class="label">Twitter</span>
|
|
|
|
|
</a>`
|
2021-08-17 21:13:32 +02:00
|
|
|
|
: ""
|
2022-10-22 16:14:54 +02:00
|
|
|
|
*/
|
|
|
|
|
""
|
2021-08-17 21:13:32 +02:00
|
|
|
|
}
|
2020-08-28 22:15:12 +02:00
|
|
|
|
|
2021-03-12 12:42:16 +01:00
|
|
|
|
|
2022-06-21 11:50:02 +02:00
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="footerGrow">
|
2021-08-17 21:13:32 +02:00
|
|
|
|
${showExternalLinks ? `<a class="changelog">${T.changelog.title}</a>` : ""}
|
2021-08-11 16:27:39 +02:00
|
|
|
|
|
2021-08-17 21:13:32 +02:00
|
|
|
|
${showExternalLinks ? `<a class="helpTranslate">${T.mainMenu.helpTranslate}</a>` : ""}
|
2022-06-21 11:50:02 +02:00
|
|
|
|
|
2021-08-17 21:13:32 +02:00
|
|
|
|
</div>
|
2022-06-21 11:50:02 +02:00
|
|
|
|
<div class="author"><a class="producerLink" href="https://tobspr.io" target="_blank" title="tobspr Games" rel="follow">
|
2022-06-17 15:18:46 +02:00
|
|
|
|
<img src="${cachebust("res/logo-tobspr-games.svg")}" alt="tobspr Games"
|
2022-06-21 11:50:02 +02:00
|
|
|
|
height="${25 * 0.8 * this.app.getEffectiveUiScale()}"
|
|
|
|
|
width="${82 * 0.8 * this.app.getEffectiveUiScale()}"
|
2022-06-17 15:18:46 +02:00
|
|
|
|
>
|
|
|
|
|
|
2022-06-02 19:44:50 +02:00
|
|
|
|
</a></div>
|
2022-06-21 11:50:02 +02:00
|
|
|
|
|
2021-08-17 21:13:32 +02:00
|
|
|
|
</div>
|
2021-08-11 16:27:39 +02:00
|
|
|
|
|
2021-05-25 09:19:57 +02:00
|
|
|
|
`
|
|
|
|
|
}
|
2020-08-28 22:15:12 +02:00
|
|
|
|
`;
|
|
|
|
|
}
|
|
|
|
|
|
2020-10-07 09:48:31 +02:00
|
|
|
|
/**
|
|
|
|
|
* Asks the user to import a savegame
|
|
|
|
|
*/
|
2020-08-28 22:15:12 +02:00
|
|
|
|
requestImportSavegame() {
|
|
|
|
|
if (
|
|
|
|
|
this.app.savegameMgr.getSavegamesMetaData().length > 0 &&
|
2020-10-07 09:48:31 +02:00
|
|
|
|
!this.app.restrictionMgr.getHasUnlimitedSavegames()
|
2020-08-28 22:15:12 +02:00
|
|
|
|
) {
|
2020-09-18 12:55:46 +02:00
|
|
|
|
this.showSavegameSlotLimit();
|
2020-08-28 22:15:12 +02:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-17 12:02:48 +02:00
|
|
|
|
this.app.gameAnalytics.note("startimport");
|
|
|
|
|
|
2020-10-07 09:48:31 +02:00
|
|
|
|
// Create a 'fake' file-input to accept savegames
|
|
|
|
|
startFileChoose(".bin").then(file => {
|
2020-08-28 22:15:12 +02:00
|
|
|
|
if (file) {
|
2020-10-07 09:48:31 +02:00
|
|
|
|
const closeLoader = this.dialogs.showLoadingDialog();
|
2020-08-28 22:15:12 +02:00
|
|
|
|
waitNextFrame().then(() => {
|
|
|
|
|
const reader = new FileReader();
|
|
|
|
|
reader.addEventListener("load", event => {
|
|
|
|
|
const contents = event.target.result;
|
|
|
|
|
let realContent;
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
realContent = ReadWriteProxy.deserializeObject(contents);
|
|
|
|
|
} catch (err) {
|
|
|
|
|
closeLoader();
|
|
|
|
|
this.dialogs.showWarning(
|
|
|
|
|
T.dialogs.importSavegameError.title,
|
|
|
|
|
T.dialogs.importSavegameError.text + "<br><br>" + err
|
|
|
|
|
);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.app.savegameMgr.importSavegame(realContent).then(
|
|
|
|
|
() => {
|
|
|
|
|
closeLoader();
|
|
|
|
|
this.dialogs.showWarning(
|
|
|
|
|
T.dialogs.importSavegameSuccess.title,
|
|
|
|
|
T.dialogs.importSavegameSuccess.text
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
this.renderMainMenu();
|
|
|
|
|
this.renderSavegames();
|
|
|
|
|
},
|
|
|
|
|
err => {
|
|
|
|
|
closeLoader();
|
|
|
|
|
this.dialogs.showWarning(
|
|
|
|
|
T.dialogs.importSavegameError.title,
|
|
|
|
|
T.dialogs.importSavegameError.text + ":<br><br>" + err
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
reader.addEventListener("error", error => {
|
|
|
|
|
this.dialogs.showWarning(
|
|
|
|
|
T.dialogs.importSavegameError.title,
|
|
|
|
|
T.dialogs.importSavegameError.text + ":<br><br>" + error
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
reader.readAsText(file, "utf-8");
|
|
|
|
|
});
|
|
|
|
|
}
|
2020-10-07 09:48:31 +02:00
|
|
|
|
});
|
2020-08-28 22:15:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onBackButton() {
|
|
|
|
|
this.app.platformWrapper.exitApp();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onEnter(payload) {
|
2022-06-18 14:43:26 +02:00
|
|
|
|
// Start loading already
|
2022-06-17 14:52:25 +02:00
|
|
|
|
const app = this.app;
|
2022-06-18 14:43:26 +02:00
|
|
|
|
setTimeout(() => app.backgroundResourceLoader.getIngamePromise(), 10);
|
2022-06-17 14:52:25 +02:00
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
this.dialogs = new HUDModalDialogs(null, this.app);
|
|
|
|
|
const dialogsElement = document.body.querySelector(".modalDialogParent");
|
|
|
|
|
this.dialogs.initializeToElement(dialogsElement);
|
|
|
|
|
|
|
|
|
|
if (payload.loadError) {
|
|
|
|
|
this.dialogs.showWarning(
|
|
|
|
|
T.dialogs.gameLoadFailure.title,
|
|
|
|
|
T.dialogs.gameLoadFailure.text + "<br><br>" + payload.loadError
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
|
|
|
|
if (G_IS_DEV && globalConfig.debug.testPuzzleMode) {
|
|
|
|
|
this.onPuzzleModeButtonClicked(true);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
if (G_IS_DEV && globalConfig.debug.fastGameEnter) {
|
|
|
|
|
const games = this.app.savegameMgr.getSavegamesMetaData();
|
|
|
|
|
if (games.length > 0 && globalConfig.debug.resumeGameOnFastEnter) {
|
|
|
|
|
this.resumeGame(games[0]);
|
|
|
|
|
} else {
|
|
|
|
|
this.onPlayButtonClicked();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Initialize video
|
|
|
|
|
this.videoElement = this.htmlElement.querySelector("video");
|
|
|
|
|
this.videoElement.playbackRate = 0.9;
|
|
|
|
|
this.videoElement.addEventListener("canplay", () => {
|
|
|
|
|
if (this.videoElement) {
|
|
|
|
|
this.videoElement.classList.add("loaded");
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
2021-08-17 21:13:32 +02:00
|
|
|
|
const clickHandling = {
|
|
|
|
|
".settingsButton": this.onSettingsButtonClicked,
|
|
|
|
|
".languageChoose": this.onLanguageChooseClicked,
|
|
|
|
|
".redditLink": this.onRedditClicked,
|
2022-06-21 11:50:02 +02:00
|
|
|
|
".twitterLink": this.onTwitterLinkClicked,
|
2022-10-22 16:14:54 +02:00
|
|
|
|
".patreonLink": this.onPatreonLinkClicked,
|
2021-08-17 21:13:32 +02:00
|
|
|
|
".changelog": this.onChangelogClicked,
|
|
|
|
|
".helpTranslate": this.onTranslationHelpLinkClicked,
|
|
|
|
|
".exitAppButton": this.onExitAppButtonClicked,
|
|
|
|
|
".steamLink": this.onSteamLinkClicked,
|
2022-06-21 11:50:02 +02:00
|
|
|
|
".steamLinkSocial": this.onSteamLinkClickedSocial,
|
2022-10-09 13:09:31 +02:00
|
|
|
|
".shapez2": this.onShapez2Clicked,
|
2021-08-17 21:13:32 +02:00
|
|
|
|
".discordLink": () => {
|
|
|
|
|
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.discord);
|
|
|
|
|
},
|
|
|
|
|
".githubLink": () => {
|
|
|
|
|
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.github);
|
|
|
|
|
},
|
|
|
|
|
".puzzleDlcPlayButton": this.onPuzzleModeButtonClicked,
|
|
|
|
|
".puzzleDlcGetButton": this.onPuzzleWishlistButtonClicked,
|
|
|
|
|
".wegameDisclaimer > .rating": this.onWegameRatingClicked,
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
".editMods": this.onModsClicked,
|
2021-08-17 21:13:32 +02:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
for (const key in clickHandling) {
|
|
|
|
|
const handler = clickHandling[key];
|
|
|
|
|
const element = this.htmlElement.querySelector(key);
|
|
|
|
|
if (element) {
|
|
|
|
|
this.trackClicks(element, handler, { preventClick: true });
|
|
|
|
|
}
|
2020-08-28 22:15:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.renderMainMenu();
|
|
|
|
|
this.renderSavegames();
|
2022-06-16 18:09:26 +02:00
|
|
|
|
this.fetchPlayerCount();
|
|
|
|
|
|
|
|
|
|
this.refreshInterval = setInterval(() => this.fetchPlayerCount(), 10000);
|
2022-06-20 15:32:41 +02:00
|
|
|
|
|
|
|
|
|
this.app.gameAnalytics.noteMinor("menu.enter");
|
2020-08-28 22:15:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
renderMainMenu() {
|
|
|
|
|
const buttonContainer = this.htmlElement.querySelector(".mainContainer .buttons");
|
|
|
|
|
removeAllChildren(buttonContainer);
|
|
|
|
|
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
const outerDiv = makeDivElement(null, ["outer"], null);
|
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
// Import button
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
this.trackClicks(
|
|
|
|
|
makeButton(outerDiv, ["importButton", "styledButton"], T.mainMenu.importSavegame),
|
|
|
|
|
this.requestImportSavegame
|
2020-08-28 22:15:12 +02:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
if (this.savedGames.length > 0) {
|
|
|
|
|
// Continue game
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
this.trackClicks(
|
|
|
|
|
makeButton(buttonContainer, ["continueButton", "styledButton"], T.mainMenu.continue),
|
|
|
|
|
this.onContinueButtonClicked
|
2020-08-28 22:15:12 +02:00
|
|
|
|
);
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
|
|
|
|
|
// New game
|
|
|
|
|
this.trackClicks(
|
|
|
|
|
makeButton(outerDiv, ["newGameButton", "styledButton"], T.mainMenu.newGame),
|
|
|
|
|
this.onPlayButtonClicked
|
2020-08-28 22:15:12 +02:00
|
|
|
|
);
|
|
|
|
|
} else {
|
|
|
|
|
// New game
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
this.trackClicks(
|
|
|
|
|
makeButton(buttonContainer, ["playButton", "styledButton"], T.mainMenu.play),
|
|
|
|
|
this.onPlayButtonClicked
|
|
|
|
|
);
|
2020-08-28 22:15:12 +02:00
|
|
|
|
}
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
|
2022-06-20 10:21:13 +02:00
|
|
|
|
this.htmlElement
|
|
|
|
|
.querySelector(".mainContainer")
|
|
|
|
|
.setAttribute("data-savegames", String(this.savedGames.length));
|
|
|
|
|
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
// Mods
|
|
|
|
|
this.trackClicks(
|
|
|
|
|
makeButton(outerDiv, ["modsButton", "styledButton"], T.mods.title),
|
|
|
|
|
this.onModsClicked
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
buttonContainer.appendChild(outerDiv);
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
|
|
|
|
}
|
|
|
|
|
|
2022-06-16 18:09:26 +02:00
|
|
|
|
fetchPlayerCount() {
|
|
|
|
|
const element = this.htmlElement.querySelector(".onlinePlayerCount");
|
|
|
|
|
if (!element) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
fetch("https://analytics.shapez.io/v1/player-count", {
|
|
|
|
|
cache: "no-cache",
|
|
|
|
|
})
|
|
|
|
|
.then(res => res.json())
|
|
|
|
|
.then(
|
|
|
|
|
count => {
|
|
|
|
|
element.innerText = T.demoBanners.playerCount.replace("<playerCount>", String(count));
|
|
|
|
|
},
|
|
|
|
|
ex => {
|
|
|
|
|
console.warn("Failed to get player count:", ex);
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
|
|
|
|
onPuzzleModeButtonClicked(force = false) {
|
|
|
|
|
const hasUnlockedBlueprints = this.app.savegameMgr.getSavegamesMetaData().some(s => s.level >= 12);
|
|
|
|
|
if (!force && !hasUnlockedBlueprints) {
|
|
|
|
|
const { ok } = this.dialogs.showWarning(
|
|
|
|
|
T.dialogs.puzzlePlayRegularRecommendation.title,
|
|
|
|
|
T.dialogs.puzzlePlayRegularRecommendation.desc,
|
|
|
|
|
["cancel:good", "ok:bad:timeout"]
|
|
|
|
|
);
|
|
|
|
|
ok.add(() => this.onPuzzleModeButtonClicked(true));
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.moveToState("LoginState", {
|
|
|
|
|
nextStateId: "PuzzleMenuState",
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
2021-05-23 17:34:13 +02:00
|
|
|
|
onPuzzleWishlistButtonClicked() {
|
2022-06-21 13:17:12 +02:00
|
|
|
|
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.puzzleDlcStorePage);
|
|
|
|
|
}
|
|
|
|
|
|
2022-10-09 13:09:31 +02:00
|
|
|
|
onShapez2Clicked() {
|
|
|
|
|
this.app.platformWrapper.openExternalLink("https://tobspr.io/shapez-2?utm_medium=shapez");
|
2022-06-22 10:29:50 +02:00
|
|
|
|
}
|
|
|
|
|
|
Puzzle DLC (#1172)
* Puzzle mode (#1135)
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
* Performance optimizations (#1154)
* 1.3.1 preparations
* Minor fixes, update translations
* Fix achievements not working
* Lots of belt optimizations, ~15% performance boost
* Puzzle mode, part 1
* Puzzle mode, part 2
* Fix missing import
* Puzzle mode, part 3
* Fix typo
* Puzzle mode, part 4
* Puzzle Mode fixes: Correct zone restrictions and more (#1155)
* Hide Puzzle Editor Controls in regular game mode, fix typo
* Disallow shrinking zone if there are buildings
* Fix multi-tile buildings for shrinking
* Puzzle mode, Refactor hud
* Puzzle mode
* Fixed typo in latest puzzle commit (#1156)
* Allow completing puzzles
* Puzzle mode, almost done
* Bump version to 1.4.0
* Fixes
* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)
* Puzzle mode, almost done
* Allow clearing belts with 'B'
* Multiple users for the puzzle dlc
* Bump api key
* Minor adjustments
* Update
* Minor fixes
* Fix throughput
* Fix belts
* Minor puzzle adjustments
* New difficulty
* Minor puzzle improvements
* Fix belt path
* Update translations
* Added a button to return to the menu after a puzzle is completed (#1170)
* added another button to return to the menu
* improved menu return
* fixed continue button to not go back to menu
* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)
* initial test
* tried to get it to work
* added icon
* added test exclusion
* reverted css
* completed flow for building locking
* added lock option
* finalized look and changed locked building to same sprite
* removed unused art
* added clearing every goal acceptor on lock to prevent creating impossible puzzles
* heavily improved validation and prevented autocompletion
* validation only checks every 100 ticks to improve performance
* validation only checks every 100 ticks to improve performance
* removed clearing goal acceptors as it isn't needed because of validation
* Add soundtrack, puzzle dlc fixes
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
|
|
|
|
onBackButtonClicked() {
|
|
|
|
|
this.renderMainMenu();
|
|
|
|
|
this.renderSavegames();
|
2020-08-28 22:15:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onSteamLinkClicked() {
|
2022-06-15 12:27:11 +02:00
|
|
|
|
openStandaloneLink(this.app, "shapez_mainmenu");
|
2022-06-21 11:50:02 +02:00
|
|
|
|
return false;
|
|
|
|
|
}
|
2020-09-29 18:26:38 +02:00
|
|
|
|
|
2022-06-21 11:50:02 +02:00
|
|
|
|
onSteamLinkClickedSocial() {
|
|
|
|
|
openStandaloneLink(this.app, "shapez_mainmenu_social");
|
2020-08-28 22:15:12 +02:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onExitAppButtonClicked() {
|
|
|
|
|
this.app.platformWrapper.exitApp();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onChangelogClicked() {
|
|
|
|
|
this.moveToState("ChangelogState");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onRedditClicked() {
|
|
|
|
|
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.reddit);
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-21 11:50:02 +02:00
|
|
|
|
onTwitterLinkClicked() {
|
|
|
|
|
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.twitter);
|
|
|
|
|
}
|
|
|
|
|
|
2022-10-22 16:14:54 +02:00
|
|
|
|
onPatreonLinkClicked() {
|
|
|
|
|
this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.patreon);
|
|
|
|
|
}
|
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
onLanguageChooseClicked() {
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
const setting = /** @type {EnumSetting} */ (this.app.settings.getSettingHandleById("language"));
|
2020-08-28 22:15:12 +02:00
|
|
|
|
|
|
|
|
|
const { optionSelected } = this.dialogs.showOptionChooser(T.settings.labels.language.title, {
|
|
|
|
|
active: this.app.settings.getLanguage(),
|
|
|
|
|
options: setting.options.map(option => ({
|
|
|
|
|
value: setting.valueGetter(option),
|
|
|
|
|
text: setting.textGetter(option),
|
|
|
|
|
desc: setting.descGetter(option),
|
|
|
|
|
iconPrefix: setting.iconPrefix,
|
|
|
|
|
})),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
optionSelected.add(value => {
|
2020-10-08 11:06:56 +02:00
|
|
|
|
this.app.settings.updateLanguage(value).then(() => {
|
|
|
|
|
if (setting.restartRequired) {
|
|
|
|
|
if (this.app.platformWrapper.getSupportsRestart()) {
|
|
|
|
|
this.app.platformWrapper.performRestart();
|
|
|
|
|
} else {
|
|
|
|
|
this.dialogs.showInfo(
|
|
|
|
|
T.dialogs.restartRequired.title,
|
|
|
|
|
T.dialogs.restartRequired.text,
|
|
|
|
|
["ok:good"]
|
|
|
|
|
);
|
|
|
|
|
}
|
2020-08-28 22:15:12 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-10-08 11:06:56 +02:00
|
|
|
|
if (setting.changeCb) {
|
|
|
|
|
setting.changeCb(this.app, value);
|
|
|
|
|
}
|
|
|
|
|
});
|
2020-08-28 22:15:12 +02:00
|
|
|
|
|
|
|
|
|
// Update current icon
|
|
|
|
|
this.htmlElement.querySelector("button.languageChoose").setAttribute("data-languageIcon", value);
|
|
|
|
|
}, this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
get savedGames() {
|
|
|
|
|
return this.app.savegameMgr.getSavegamesMetaData();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
renderSavegames() {
|
|
|
|
|
const oldContainer = this.htmlElement.querySelector(".mainContainer .savegames");
|
|
|
|
|
if (oldContainer) {
|
|
|
|
|
oldContainer.remove();
|
|
|
|
|
}
|
|
|
|
|
const games = this.savedGames;
|
|
|
|
|
if (games.length > 0) {
|
2022-06-21 11:50:02 +02:00
|
|
|
|
const parent = makeDiv(this.htmlElement.querySelector(".mainContainer .savegamesMount"), null, [
|
|
|
|
|
"savegames",
|
|
|
|
|
]);
|
2020-08-28 22:15:12 +02:00
|
|
|
|
|
|
|
|
|
for (let i = 0; i < games.length; ++i) {
|
|
|
|
|
const elem = makeDiv(parent, null, ["savegame"]);
|
|
|
|
|
|
|
|
|
|
makeDiv(
|
|
|
|
|
elem,
|
|
|
|
|
null,
|
|
|
|
|
["playtime"],
|
|
|
|
|
formatSecondsToTimeAgo((new Date().getTime() - games[i].lastUpdate) / 1000.0)
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
makeDiv(
|
|
|
|
|
elem,
|
|
|
|
|
null,
|
|
|
|
|
["level"],
|
|
|
|
|
games[i].level
|
|
|
|
|
? T.mainMenu.savegameLevel.replace("<x>", "" + games[i].level)
|
|
|
|
|
: T.mainMenu.savegameLevelUnknown
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
const name = makeDiv(
|
|
|
|
|
elem,
|
|
|
|
|
null,
|
|
|
|
|
["name"],
|
2020-08-28 22:22:29 +02:00
|
|
|
|
"<span>" + (games[i].name ? games[i].name : T.mainMenu.savegameUnnamed) + "</span>"
|
2020-08-28 22:15:12 +02:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
const deleteButton = document.createElement("button");
|
|
|
|
|
deleteButton.classList.add("styledButton", "deleteGame");
|
2022-06-17 15:18:46 +02:00
|
|
|
|
deleteButton.setAttribute("aria-label", "Delete");
|
2020-08-28 22:15:12 +02:00
|
|
|
|
elem.appendChild(deleteButton);
|
|
|
|
|
|
|
|
|
|
const downloadButton = document.createElement("button");
|
|
|
|
|
downloadButton.classList.add("styledButton", "downloadGame");
|
2022-06-17 15:18:46 +02:00
|
|
|
|
downloadButton.setAttribute("aria-label", "Download");
|
2020-08-28 22:15:12 +02:00
|
|
|
|
elem.appendChild(downloadButton);
|
|
|
|
|
|
2021-08-16 12:34:40 +02:00
|
|
|
|
if (!G_WEGAME_VERSION) {
|
|
|
|
|
const renameButton = document.createElement("button");
|
|
|
|
|
renameButton.classList.add("styledButton", "renameGame");
|
2022-06-17 15:18:46 +02:00
|
|
|
|
renameButton.setAttribute("aria-label", "Rename Savegame");
|
2021-08-16 12:34:40 +02:00
|
|
|
|
name.appendChild(renameButton);
|
|
|
|
|
this.trackClicks(renameButton, () => this.requestRenameSavegame(games[i]));
|
|
|
|
|
}
|
2020-08-28 22:15:12 +02:00
|
|
|
|
|
|
|
|
|
const resumeButton = document.createElement("button");
|
|
|
|
|
resumeButton.classList.add("styledButton", "resumeGame");
|
2022-06-17 15:18:46 +02:00
|
|
|
|
resumeButton.setAttribute("aria-label", "Resumee");
|
2020-08-28 22:15:12 +02:00
|
|
|
|
elem.appendChild(resumeButton);
|
|
|
|
|
|
|
|
|
|
this.trackClicks(deleteButton, () => this.deleteGame(games[i]));
|
|
|
|
|
this.trackClicks(downloadButton, () => this.downloadGame(games[i]));
|
|
|
|
|
this.trackClicks(resumeButton, () => this.resumeGame(games[i]));
|
|
|
|
|
}
|
2022-06-21 11:50:02 +02:00
|
|
|
|
} else {
|
|
|
|
|
const parent = makeDiv(
|
|
|
|
|
this.htmlElement.querySelector(".mainContainer .savegamesMount"),
|
|
|
|
|
null,
|
|
|
|
|
["savegamesNone"],
|
|
|
|
|
T.mainMenu.noActiveSavegames
|
|
|
|
|
);
|
2020-08-28 22:15:12 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param {SavegameMetadata} game
|
|
|
|
|
*/
|
|
|
|
|
requestRenameSavegame(game) {
|
|
|
|
|
const regex = /^[a-zA-Z0-9_\- ]{1,20}$/;
|
|
|
|
|
|
|
|
|
|
const nameInput = new FormElementInput({
|
|
|
|
|
id: "nameInput",
|
|
|
|
|
label: null,
|
|
|
|
|
placeholder: "",
|
|
|
|
|
defaultValue: game.name || "",
|
2020-09-19 18:32:39 +02:00
|
|
|
|
validator: val => val.match(regex) && trim(val).length > 0,
|
2020-08-28 22:15:12 +02:00
|
|
|
|
});
|
|
|
|
|
const dialog = new DialogWithForm({
|
|
|
|
|
app: this.app,
|
|
|
|
|
title: T.dialogs.renameSavegame.title,
|
|
|
|
|
desc: T.dialogs.renameSavegame.desc,
|
|
|
|
|
formElements: [nameInput],
|
|
|
|
|
buttons: ["cancel:bad:escape", "ok:good:enter"],
|
|
|
|
|
});
|
|
|
|
|
this.dialogs.internalShowDialog(dialog);
|
|
|
|
|
|
|
|
|
|
// When confirmed, save the name
|
|
|
|
|
dialog.buttonSignals.ok.add(() => {
|
2020-09-19 18:32:39 +02:00
|
|
|
|
game.name = trim(nameInput.getValue());
|
2020-08-28 22:15:12 +02:00
|
|
|
|
this.app.savegameMgr.writeAsync();
|
|
|
|
|
this.renderSavegames();
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param {SavegameMetadata} game
|
|
|
|
|
*/
|
|
|
|
|
resumeGame(game) {
|
|
|
|
|
this.app.adProvider.showVideoAd().then(() => {
|
|
|
|
|
const savegame = this.app.savegameMgr.getSavegameById(game.internalId);
|
|
|
|
|
savegame
|
|
|
|
|
.readAsync()
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
.then(() => this.checkForModDifferences(savegame))
|
2020-08-28 22:15:12 +02:00
|
|
|
|
.then(() => {
|
|
|
|
|
this.moveToState("InGameState", {
|
|
|
|
|
savegame,
|
|
|
|
|
});
|
|
|
|
|
})
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
.catch(err => {
|
|
|
|
|
this.dialogs.showWarning(
|
|
|
|
|
T.dialogs.gameLoadFailure.title,
|
|
|
|
|
T.dialogs.gameLoadFailure.text + "<br><br>" + err
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
/**
|
|
|
|
|
* @param {Savegame} savegame
|
|
|
|
|
*/
|
|
|
|
|
checkForModDifferences(savegame) {
|
|
|
|
|
const difference = MODS.computeModDifference(savegame.currentData.mods);
|
|
|
|
|
|
|
|
|
|
if (difference.missing.length === 0 && difference.extra.length === 0) {
|
|
|
|
|
return Promise.resolve();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let dialogHtml = T.dialogs.modsDifference.desc;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
*
|
|
|
|
|
* @param {import("../savegame/savegame_typedefs").SavegameStoredMods[0]} mod
|
|
|
|
|
*/
|
|
|
|
|
function formatMod(mod) {
|
|
|
|
|
return `
|
|
|
|
|
<div class="dialogModsMod">
|
|
|
|
|
<div class="name">${mod.name}</div>
|
|
|
|
|
<div class="version">${T.mods.version} ${mod.version}</div>
|
|
|
|
|
<button class="website styledButton" onclick="window.open('${mod.website.replace(
|
|
|
|
|
/"'/,
|
|
|
|
|
""
|
|
|
|
|
)}')">${T.mods.modWebsite}
|
|
|
|
|
</button>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
`;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (difference.missing.length > 0) {
|
|
|
|
|
dialogHtml += "<h3>" + T.dialogs.modsDifference.missingMods + "</h3>";
|
|
|
|
|
dialogHtml += difference.missing.map(formatMod).join("<br>");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (difference.extra.length > 0) {
|
|
|
|
|
dialogHtml += "<h3>" + T.dialogs.modsDifference.newMods + "</h3>";
|
|
|
|
|
dialogHtml += difference.extra.map(formatMod).join("<br>");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const signals = this.dialogs.showWarning(T.dialogs.modsDifference.title, dialogHtml, [
|
|
|
|
|
"cancel:good",
|
|
|
|
|
"continue:bad",
|
|
|
|
|
]);
|
|
|
|
|
|
|
|
|
|
return new Promise(resolve => {
|
|
|
|
|
signals.continue.add(resolve);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
/**
|
|
|
|
|
* @param {SavegameMetadata} game
|
|
|
|
|
*/
|
|
|
|
|
deleteGame(game) {
|
|
|
|
|
const signals = this.dialogs.showWarning(
|
|
|
|
|
T.dialogs.confirmSavegameDelete.title,
|
2020-09-19 14:27:25 +02:00
|
|
|
|
T.dialogs.confirmSavegameDelete.text
|
|
|
|
|
.replace("<savegameName>", game.name || T.mainMenu.savegameUnnamed)
|
|
|
|
|
.replace("<savegameLevel>", String(game.level)),
|
|
|
|
|
["cancel:good", "delete:bad:timeout"]
|
2020-08-28 22:15:12 +02:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
signals.delete.add(() => {
|
|
|
|
|
this.app.savegameMgr.deleteSavegame(game).then(
|
|
|
|
|
() => {
|
|
|
|
|
this.renderSavegames();
|
|
|
|
|
if (this.savedGames.length <= 0) this.renderMainMenu();
|
|
|
|
|
},
|
|
|
|
|
err => {
|
|
|
|
|
this.dialogs.showWarning(
|
|
|
|
|
T.dialogs.savegameDeletionError.title,
|
|
|
|
|
T.dialogs.savegameDeletionError.text + "<br><br>" + err
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param {SavegameMetadata} game
|
|
|
|
|
*/
|
|
|
|
|
downloadGame(game) {
|
|
|
|
|
const savegame = this.app.savegameMgr.getSavegameById(game.internalId);
|
|
|
|
|
savegame.readAsync().then(() => {
|
|
|
|
|
const data = ReadWriteProxy.serializeObject(savegame.currentData);
|
|
|
|
|
const filename = (game.name || "unnamed") + ".bin";
|
|
|
|
|
generateFileDownload(filename, data);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
2020-09-18 12:55:46 +02:00
|
|
|
|
/**
|
|
|
|
|
* Shows a hint that the slot limit has been reached
|
|
|
|
|
*/
|
|
|
|
|
showSavegameSlotLimit() {
|
|
|
|
|
const { getStandalone } = this.dialogs.showWarning(
|
|
|
|
|
T.dialogs.oneSavegameLimit.title,
|
|
|
|
|
T.dialogs.oneSavegameLimit.desc,
|
|
|
|
|
["cancel:bad", "getStandalone:good"]
|
|
|
|
|
);
|
|
|
|
|
getStandalone.add(() => {
|
2022-06-15 12:27:11 +02:00
|
|
|
|
openStandaloneLink(this.app, "shapez_slotlimit");
|
2020-09-18 12:55:46 +02:00
|
|
|
|
});
|
2022-06-17 12:02:48 +02:00
|
|
|
|
|
|
|
|
|
this.app.gameAnalytics.note("slotlimit");
|
2020-09-18 12:55:46 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
onSettingsButtonClicked() {
|
|
|
|
|
this.moveToState("SettingsState");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onTranslationHelpLinkClicked() {
|
|
|
|
|
this.app.platformWrapper.openExternalLink(
|
2022-10-22 16:14:54 +02:00
|
|
|
|
"https://github.com/tobspr-games/shapez.io/blob/master/translations"
|
2020-08-28 22:15:12 +02:00
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onPlayButtonClicked() {
|
|
|
|
|
if (
|
|
|
|
|
this.app.savegameMgr.getSavegamesMetaData().length > 0 &&
|
2020-10-07 09:48:31 +02:00
|
|
|
|
!this.app.restrictionMgr.getHasUnlimitedSavegames()
|
2020-08-28 22:15:12 +02:00
|
|
|
|
) {
|
2022-06-20 15:32:41 +02:00
|
|
|
|
this.app.gameAnalytics.noteMinor("menu.slotlimit");
|
2020-09-18 12:55:46 +02:00
|
|
|
|
this.showSavegameSlotLimit();
|
2020-08-28 22:15:12 +02:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.app.adProvider.showVideoAd().then(() => {
|
2022-06-20 15:32:41 +02:00
|
|
|
|
this.app.gameAnalytics.noteMinor("menu.play");
|
2020-08-28 22:15:12 +02:00
|
|
|
|
const savegame = this.app.savegameMgr.createNewSavegame();
|
|
|
|
|
|
|
|
|
|
this.moveToState("InGameState", {
|
|
|
|
|
savegame,
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
2021-08-04 13:44:02 +02:00
|
|
|
|
onWegameRatingClicked() {
|
|
|
|
|
this.dialogs.showInfo(
|
2021-09-18 19:17:27 +02:00
|
|
|
|
"提示说明:",
|
2021-08-04 13:44:02 +02:00
|
|
|
|
`
|
2021-09-28 08:21:21 +02:00
|
|
|
|
1)本游戏是一款休闲建造类单机游戏,画面简洁而乐趣充足。适用于年满8周岁及以上的用户,建议未成年人在家长监护下使用游戏产品。<br>
|
|
|
|
|
2)本游戏模拟简单的生产流水线,剧情简单且积极向上,没有基于真实历史和现实事件的改编内容。游戏玩法为摆放简单的部件,完成生产目标。游戏为单机作品,没有基于文字和语音的陌生人社交系统。<br>
|
|
|
|
|
3)本游戏中有用户实名认证系统,认证为未成年人的用户将接受以下管理:未满8周岁的用户不能付费;8周岁以上未满16周岁的未成年人用户,单次充值金额不得超过50元人民币,每月充值金额累计不得超过200元人民币;16周岁以上的未成年人用户,单次充值金额不得超过100元人民币,每月充值金额累计不得超过400元人民币。未成年玩家,仅可在周五、周六、周日和法定节假日每日20时至21时进行游戏。<br>
|
2021-08-19 09:58:26 +02:00
|
|
|
|
4)游戏功能说明:一款关于传送带自动化生产特定形状产品的工厂流水线模拟游戏,画面简洁而乐趣充足,可以让玩家在轻松愉快的氛围下获得各种游戏乐趣,体验完成目标的成就感。游戏没有失败功能,自动存档,不存在较强的挫折体验。
|
2021-08-04 13:44:02 +02:00
|
|
|
|
`
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
onModsClicked() {
|
2022-06-20 15:32:41 +02:00
|
|
|
|
this.app.gameAnalytics.noteMinor("menu.mods");
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
this.moveToState("ModsState", {
|
|
|
|
|
backToStateId: "MainMenuState",
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
2020-08-28 22:15:12 +02:00
|
|
|
|
onContinueButtonClicked() {
|
|
|
|
|
let latestLastUpdate = 0;
|
|
|
|
|
let latestInternalId;
|
|
|
|
|
this.app.savegameMgr.currentData.savegames.forEach(saveGame => {
|
|
|
|
|
if (saveGame.lastUpdate > latestLastUpdate) {
|
|
|
|
|
latestLastUpdate = saveGame.lastUpdate;
|
|
|
|
|
latestInternalId = saveGame.internalId;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
const savegame = this.app.savegameMgr.getSavegameById(latestInternalId);
|
2022-06-20 06:38:52 +02:00
|
|
|
|
if (!savegame) {
|
|
|
|
|
console.warn("No savegame to continue found:", this.app.savegameMgr.currentData.savegames);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-20 15:32:41 +02:00
|
|
|
|
this.app.gameAnalytics.noteMinor("menu.continue");
|
2021-08-17 21:13:32 +02:00
|
|
|
|
savegame
|
|
|
|
|
.readAsync()
|
|
|
|
|
.then(() => this.app.adProvider.showVideoAd())
|
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft
* modloader features
* Refactor mods to use signals
* Add support for modifying and registering new transltions
* Minor adjustments
* Support for string building ids for mods
* Initial support for adding new buildings
* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading
* Lazy Load mods to make sure all dependencies are loaded
* Expose all exported members automatically to mods
* Fix duplicate exports
* Allow loading mods from standalone
* update changelog
* Fix mods folder incorrect path
* Fix modloading in standalone
* Fix sprites not getting replaced, update demo mod
* Load dev mod via raw loader
* Improve mod developing so mods are directly ready to be deployed, load mods from local file server
* Proper mods ui
* Allow mods to register game systems and draw stuff
* Change mods path
* Fix sprites not loading
* Minor adjustments, closes #1333
* Add support for loading atlases via mods
* Add support for loading mods from external sources in DEV
* Add confirmation when loading mods
* Fix circular dependency
* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods
* Add some mod signals
* refactor game loading states
* Make shapez exports global
* Start to make mods safer
* Refactor file system electron event handling
* Properly isolate electron renderer process
* Update to latest electron
* Show errors when loading mods
* Update confirm dialgo
* Minor restructure, start to add mod examples
* Allow adding custom themesw
* Add more examples and allow defining custom item processor operations
* Add interface to register new buildings
* Fixed typescript type errors (#1335)
* Refactor building registry, make it easier for mods to add new buildings
* Allow overriding existing methods
* Add more examples and more features
* More mod examples
* Make mod loading simpler
* Add example how to add custom drawings
* Remove unused code
* Minor modloader adjustments
* Support for rotation variants in mods (was broken previously)
* Allow mods to replace builtin sub shapes
* Add helper methods to extend classes
* Fix menu bar on mac os
* Remember window state
* Add support for paste signals
* Add example how to add custom components and systems
* Support for mod settings
* Add example for adding a new item type
* Update class extensions
* Minor adjustments
* Fix typo
* Add notification blocks mod example
* Add small tutorial
* Update readme
* Add better instructions
* Update JSDoc for Replacing Methods (#1336)
* upgraded types for overriding methods
* updated comments
Co-authored-by: Edward Badel <you@example.com>
* Direction lock now indicates when there is a building inbetween
* Fix mod examples
* Fix linter error
* Game state register (#1341)
* Added a gamestate register helper
Added a gamestate register helper
* Update mod_interface.js
* export build options
* Fix runBeforeMethod and runAfterMethod
* Minor game system code cleanup
* Belt path drawing optimization
* Fix belt path optimization
* Belt drawing improvements, again
* Do not render belts in statics disabled view
* Allow external URL to load more than one mod (#1337)
* Allow external URL to load more than one mod
Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.
* Update modloader.js
* Prettier fixes
* Added link to create-shapezio-mod npm page (#1339)
Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod
* allow command line switch to load more than one mod (#1342)
* Fixed class handle type (#1345)
* Fixed class handle type
* Fixed import game state
* Minor adjustments
* Refactor item acceptor to allow only single direction slots
* Allow specifying minimumGameVersion
* Add sandbox example
* Replaced concatenated strings with template literals (#1347)
* Mod improvements
* Make wired pins component optional on the storage
* Fix mod examples
* Bind `this` for method overriding JSDoc (#1352)
* fix entity debugger reaching HTML elements (#1353)
* Store mods in savegame and show warning when it differs
* Closes #1357
* Fix All Shapez Exports Being Const (#1358)
* Allowed setting of variables inside webpack modules
* remove console log
* Fix stringification of things inside of eval
Co-authored-by: Edward Badel <you@example.com>
* Fix building placer intersection warning
* Add example for storing data in the savegame
* Fix double painter bug (#1349)
* Add example on how to extend builtin buildings
* update readme
* Disable steam achievements when playing with mods
* Update translations
Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
|
|
|
|
.then(() => this.checkForModDifferences(savegame))
|
2021-08-17 21:13:32 +02:00
|
|
|
|
.then(() => {
|
|
|
|
|
this.moveToState("InGameState", {
|
|
|
|
|
savegame,
|
|
|
|
|
});
|
2020-08-28 22:15:12 +02:00
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onLeave() {
|
|
|
|
|
this.dialogs.cleanup();
|
2022-06-16 18:09:26 +02:00
|
|
|
|
clearInterval(this.refreshInterval);
|
2020-08-28 22:15:12 +02:00
|
|
|
|
}
|
|
|
|
|
}
|