shortText:shapez.io este un joc despre construirea fabricilor pentru a automatiza crearea și combinarea a din ce in ce mai complexe forme într-o hartă infinită.
shapez.io este un joc despre construirea fabricilor pentru a automatiza crearea și combinarea de forme. Livrează cerutele, din ce in ce mai complexe forme pentru a progresa în joc și a debloca upgrade-uri pentru a îți accelera fabrica.
Când crerea crește tu va trebui să îți mărești fabrica pentru a se potrivi cererilor - Nu uita de resurse totuși, tu va trebui să te extinzi în [b]harta infinită[/b]!
Când formele pot deveni plictisitoare curând tu trebuie să amesteci culori și să îți pictezi formele cu ea - Amestecă culorile roșu, verde și albastru pentru a produce diferite culori și a picta forme cu ele pentru a satisface cererile.
Acest joc este open source - Toată lumea poate contribui! Pe lângă asta, eu ascult [b]mult[/b] de comunitate! Încerc să citesc toate sugestiile și să iau cât mai mule opinii în considerare pe cât posibil.
desc:Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants:Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel:>-
Hotkey:<key>
infoTexts:
speed:Speed
range:Range
storage:Storage
oneItemPerSecond:1item / second
itemsPerSecond:<x> items / s
itemsPerSecondDouble:(x2)
tiles:<x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle:Level <level>
completed:Completed
unlockText:Unlocked <reward>!
buttonNextLevel:Next Level
# Notifications on the lower right
notifications:
newUpgrade:A new upgrade is available!
gameSaved:Your game has been saved.
# The "Upgrades" window
shop:
title:Upgrades
buttonUnlock:Upgrade
# Gets replaced to e.g. "Tier IX"
tier:Tier <x>
# The roman number for each tier
tierLabels:[I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel:MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title:Statistics
dataSources:
stored:
title:Stored
description:Displaying amount of stored shapes in your central building.
produced:
title:Produced
description:Displaying all shapes your whole factory produces, including intermediate products.
delivered:
title:Delivered
description:Displaying shapes which are delivered to your central building.
noShapesProduced:Noshapes have been produced so far.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute:<shapes> / m
# Settings menu, when you press "ESC"
settingsMenu:
playtime:Playtime
buildingsPlaced:Buildings
beltsPlaced:Belts
buttons:
continue:Continue
settings:Settings
menu:Return to menu
# Bottom left tutorial hints
tutorialHints:
title:Need help?
showHint:Show hint
hideHint:Close
# When placing a blueprint
blueprintPlacer:
cost:Cost
# Map markers
waypoints:
waypoints:Markers
hub:HUB
description:Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification:Marker has been created.
# Interactive tutorial
interactiveTutorial:
title:Tutorial
hints:
1_1_extractor:Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor:>-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip:<strong>Click and drag</strong> the belt with your mouse!
1_3_expand:>-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip:Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
description:Transports items, hold and drag to place multiple.
miner:# Internal name for the Extractor
default:
name:&minerExtractor
description:Place over a shape or color to extract it.
chainable:
name:Extractor (Chain)
description:Place over a shape or color to extract it. Can be chained.
underground_belt:# Internal name for the Tunnel
default:
name:&underground_beltTunnel
description:Allows to tunnel resources under buildings and belts.
tier2:
name:Tunnel Tier II
description:Allows to tunnel resources under buildings and belts.
splitter:# Internal name for the Balancer
default:
name:&splitterBalancer
description:Multifunctional - Evenly distributes all inputs onto all outputs.
compact:
name:Merger (compact)
description:Merges two conveyor belts into one.
compact-inverse:
name:Merger (compact)
description:Merges two conveyor belts into one.
cutter:
default:
name:&cutterCutter
description:Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad:
name:Cutter (Quad)
description:Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
rotater:
default:
name:&rotaterRotate
description:Rotates shapes clockwise by 90 degrees.
ccw:
name:Rotate (CCW)
description:Rotates shapes counter clockwise by 90 degrees.
stacker:
default:
name:&stackerStacker
description:Stacks both items. If they can not be merged, the right item is placed above the left item.
mixer:
default:
name:&mixerColor Mixer
description:Mixes two colors using additive blending.
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title:Cutting Shapes
desc:You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
reward_rotater:
title:Rotating
desc:The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS:If you are colorblind, there is a <strong>color blind mode</strong> in the settings!
desc:The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title:Combiner
desc:You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter:
title:Splitter/Merger
desc:The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel:
title:Tunnel
desc:The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
reward_rotater_ccw:
title:CCW Rotating
desc:You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
reward_miner_chainable:
title:Chaining Extractor
desc:You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
reward_underground_belt_tier_2:
title:Tunnel Tier II
desc:You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_splitter_compact:
title:Compact Balancer
desc:>-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
reward_cutter_quad:
title:Quad Cutting
desc:You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title:Double Painting
desc:You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
reward_painter_quad:
title:Quad Painting
desc:You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
reward_storage:
title:Storage Buffer
desc:You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
reward_freeplay:
title:Freeplay
desc:You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
reward_blueprints:
title:Blueprints
desc:You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
# Special reward, which is shown when there is no reward actually
no_reward:
title:Next level
desc:>-
This level gave you no reward, but the next one will! <br><br> PS:Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
no_reward_freeplay:
title:Next level
desc:>-
Congratulations! By the way, more content is planned for the standalone!
settings:
title:Settings
categories:
game:Game
app:Application
versionBadges:
dev:Development
staging:Staging
prod:Production
buildDate:Built <at-date>
labels:
uiScale:
title:Interface scale
description:>-
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
scales:
super_small:Super small
small:Small
regular:Regular
large:Large
huge:Huge
scrollWheelSensitivity:
title:Zoom sensitivity
description:>-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow:Super slow
slow:Slow
regular:Regular
fast:Fast
super_fast:Super fast
language:
title:Language
description:>-
Change the language. All translations are user contributed and might be incomplete!
fullscreen:
title:Fullscreen
description:>-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title:Multiplace
description:>-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title:Hints & Tutorials
description:>-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.