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shapez.io/src/js/game/meta_building_registry.js

236 lines
11 KiB
JavaScript

import { gMetaBuildingRegistry } from "../core/global_registries";
import { createLogger } from "../core/logging";
import { T } from "../translations";
import { MetaAnalyzerBuilding } from "./buildings/analyzer";
import { enumBalancerVariants, MetaBalancerBuilding } from "./buildings/balancer";
import { MetaBeltBuilding } from "./buildings/belt";
import { MetaComparatorBuilding } from "./buildings/comparator";
import { MetaConstantSignalBuilding } from "./buildings/constant_signal";
import { enumCutterVariants, MetaCutterBuilding } from "./buildings/cutter";
import { MetaDisplayBuilding } from "./buildings/display";
import { MetaFilterBuilding } from "./buildings/filter";
import { MetaHubBuilding } from "./buildings/hub";
import { MetaLeverBuilding } from "./buildings/lever";
import { enumLogicGateVariants, MetaLogicGateBuilding } from "./buildings/logic_gate";
import { enumMinerVariants, MetaMinerBuilding } from "./buildings/miner";
import { MetaMixerBuilding } from "./buildings/mixer";
import { enumPainterVariants, MetaPainterBuilding } from "./buildings/painter";
import { MetaReaderBuilding } from "./buildings/reader";
import { enumRotaterVariants, MetaRotaterBuilding } from "./buildings/rotater";
import { MetaStackerBuilding } from "./buildings/stacker";
import { MetaStorageBuilding } from "./buildings/storage";
import { MetaTransistorBuilding, enumTransistorVariants } from "./buildings/transistor";
import { MetaTrashBuilding } from "./buildings/trash";
import { enumUndergroundBeltVariants, MetaUndergroundBeltBuilding } from "./buildings/underground_belt";
import { enumVirtualProcessorVariants, MetaVirtualProcessorBuilding } from "./buildings/virtual_processor";
import { MetaWireBuilding } from "./buildings/wire";
import { MetaWireTunnelBuilding } from "./buildings/wire_tunnel";
import { buildBuildingCodeCache, gBuildingVariants, registerBuildingVariant } from "./building_codes";
import { enumWireVariant } from "./components/wire";
import { KEYMAPPINGS } from "./key_action_mapper";
import { defaultBuildingVariant } from "./meta_building";
const logger = createLogger("building_registry");
export function initMetaBuildingRegistry() {
gMetaBuildingRegistry.register(MetaBalancerBuilding);
gMetaBuildingRegistry.register(MetaMinerBuilding);
gMetaBuildingRegistry.register(MetaCutterBuilding);
gMetaBuildingRegistry.register(MetaRotaterBuilding);
gMetaBuildingRegistry.register(MetaStackerBuilding);
gMetaBuildingRegistry.register(MetaMixerBuilding);
gMetaBuildingRegistry.register(MetaPainterBuilding);
gMetaBuildingRegistry.register(MetaTrashBuilding);
gMetaBuildingRegistry.register(MetaStorageBuilding);
gMetaBuildingRegistry.register(MetaBeltBuilding);
gMetaBuildingRegistry.register(MetaUndergroundBeltBuilding);
gMetaBuildingRegistry.register(MetaHubBuilding);
gMetaBuildingRegistry.register(MetaWireBuilding);
gMetaBuildingRegistry.register(MetaConstantSignalBuilding);
gMetaBuildingRegistry.register(MetaLogicGateBuilding);
gMetaBuildingRegistry.register(MetaLeverBuilding);
gMetaBuildingRegistry.register(MetaFilterBuilding);
gMetaBuildingRegistry.register(MetaWireTunnelBuilding);
gMetaBuildingRegistry.register(MetaDisplayBuilding);
gMetaBuildingRegistry.register(MetaVirtualProcessorBuilding);
gMetaBuildingRegistry.register(MetaReaderBuilding);
gMetaBuildingRegistry.register(MetaTransistorBuilding);
gMetaBuildingRegistry.register(MetaAnalyzerBuilding);
gMetaBuildingRegistry.register(MetaComparatorBuilding);
// Belt
registerBuildingVariant(1, MetaBeltBuilding, defaultBuildingVariant, 0);
registerBuildingVariant(2, MetaBeltBuilding, defaultBuildingVariant, 1);
registerBuildingVariant(3, MetaBeltBuilding, defaultBuildingVariant, 2);
// Balancer
registerBuildingVariant(4, MetaBalancerBuilding);
registerBuildingVariant(5, MetaBalancerBuilding, enumBalancerVariants.merger);
registerBuildingVariant(6, MetaBalancerBuilding, enumBalancerVariants.mergerInverse);
registerBuildingVariant(47, MetaBalancerBuilding, enumBalancerVariants.splitter);
registerBuildingVariant(48, MetaBalancerBuilding, enumBalancerVariants.splitterInverse);
// Miner
registerBuildingVariant(7, MetaMinerBuilding);
registerBuildingVariant(8, MetaMinerBuilding, enumMinerVariants.chainable);
// Cutter
registerBuildingVariant(9, MetaCutterBuilding);
registerBuildingVariant(10, MetaCutterBuilding, enumCutterVariants.quad);
// Rotater
registerBuildingVariant(11, MetaRotaterBuilding);
registerBuildingVariant(12, MetaRotaterBuilding, enumRotaterVariants.ccw);
registerBuildingVariant(13, MetaRotaterBuilding, enumRotaterVariants.rotate180);
// Stacker
registerBuildingVariant(14, MetaStackerBuilding);
// Mixer
registerBuildingVariant(15, MetaMixerBuilding);
// Painter
registerBuildingVariant(16, MetaPainterBuilding);
registerBuildingVariant(17, MetaPainterBuilding, enumPainterVariants.mirrored);
registerBuildingVariant(18, MetaPainterBuilding, enumPainterVariants.double);
registerBuildingVariant(19, MetaPainterBuilding, enumPainterVariants.quad);
// Trash
registerBuildingVariant(20, MetaTrashBuilding);
// Storage
registerBuildingVariant(21, MetaStorageBuilding);
// Underground belt
registerBuildingVariant(22, MetaUndergroundBeltBuilding, defaultBuildingVariant, 0);
registerBuildingVariant(23, MetaUndergroundBeltBuilding, defaultBuildingVariant, 1);
registerBuildingVariant(24, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.tier2, 0);
registerBuildingVariant(25, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.tier2, 1);
// Hub
registerBuildingVariant(26, MetaHubBuilding);
// Wire
registerBuildingVariant(27, MetaWireBuilding, defaultBuildingVariant, 0);
registerBuildingVariant(28, MetaWireBuilding, defaultBuildingVariant, 1);
registerBuildingVariant(29, MetaWireBuilding, defaultBuildingVariant, 2);
registerBuildingVariant(30, MetaWireBuilding, defaultBuildingVariant, 3);
registerBuildingVariant(52, MetaWireBuilding, enumWireVariant.second, 0);
registerBuildingVariant(53, MetaWireBuilding, enumWireVariant.second, 1);
registerBuildingVariant(54, MetaWireBuilding, enumWireVariant.second, 2);
registerBuildingVariant(55, MetaWireBuilding, enumWireVariant.second, 3);
registerBuildingVariant(56, MetaWireBuilding, enumWireVariant.third, 0);
registerBuildingVariant(57, MetaWireBuilding, enumWireVariant.third, 1);
registerBuildingVariant(58, MetaWireBuilding, enumWireVariant.third, 2);
registerBuildingVariant(59, MetaWireBuilding, enumWireVariant.third, 3);
// Constant signal
registerBuildingVariant(31, MetaConstantSignalBuilding);
// Logic gate
registerBuildingVariant(32, MetaLogicGateBuilding);
registerBuildingVariant(34, MetaLogicGateBuilding, enumLogicGateVariants.not);
registerBuildingVariant(35, MetaLogicGateBuilding, enumLogicGateVariants.xor);
registerBuildingVariant(36, MetaLogicGateBuilding, enumLogicGateVariants.or);
// Transistor
registerBuildingVariant(38, MetaTransistorBuilding, defaultBuildingVariant);
registerBuildingVariant(60, MetaTransistorBuilding, enumTransistorVariants.mirrored);
// Lever
registerBuildingVariant(33, MetaLeverBuilding);
// Filter
registerBuildingVariant(37, MetaFilterBuilding);
// Wire tunnel
registerBuildingVariant(39, MetaWireTunnelBuilding);
// Display
registerBuildingVariant(40, MetaDisplayBuilding);
// Virtual Processor
registerBuildingVariant(42, MetaVirtualProcessorBuilding);
registerBuildingVariant(44, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.rotater);
registerBuildingVariant(45, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.unstacker);
registerBuildingVariant(50, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.stacker);
registerBuildingVariant(51, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.painter);
// Analyzer
registerBuildingVariant(46, MetaComparatorBuilding);
registerBuildingVariant(43, MetaAnalyzerBuilding);
// Reader
registerBuildingVariant(49, MetaReaderBuilding);
// Propagate instances
for (const key in gBuildingVariants) {
gBuildingVariants[key].metaInstance = gMetaBuildingRegistry.findByClass(
gBuildingVariants[key].metaClass
);
}
for (const key in gBuildingVariants) {
const variant = gBuildingVariants[key];
assert(variant.metaClass, "Variant has no meta: " + key);
if (typeof variant.rotationVariant === "undefined") {
variant.rotationVariant = 0;
}
if (typeof variant.variant === "undefined") {
variant.variant = defaultBuildingVariant;
}
}
// Check for valid keycodes
if (G_IS_DEV) {
gMetaBuildingRegistry.entries.forEach(metaBuilding => {
const id = metaBuilding.getId();
if (!["hub"].includes(id)) {
if (!KEYMAPPINGS.buildings[id]) {
assertAlways(
false,
"Building " + id + " has no keybinding assigned! Add it to key_action_mapper.js"
);
}
if (!T.buildings[id]) {
assertAlways(false, "Translation for building " + id + " missing!");
}
if (!T.buildings[id].default) {
assertAlways(false, "Translation for building " + id + " missing (default variant)!");
}
}
});
}
logger.log("Registered", gMetaBuildingRegistry.getNumEntries(), "buildings");
logger.log("Registered", Object.keys(gBuildingVariants).length, "building codes");
}
/**
* Once all sprites are loaded, propagates the cache
*/
export function initBuildingCodesAfterResourcesLoaded() {
logger.log("Propagating sprite cache");
for (const key in gBuildingVariants) {
const variant = gBuildingVariants[key];
variant.sprite = variant.metaInstance.getSprite(variant.rotationVariant, variant.variant);
variant.blueprintSprite = variant.metaInstance.getBlueprintSprite(
variant.rotationVariant,
variant.variant
);
variant.silhouetteColor = variant.metaInstance.getSilhouetteColor(
variant.variant,
variant.rotationVariant
);
}
// Update caches
buildBuildingCodeCache();
}