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shapez.io/src/js/game/buildings/analyzer.js

80 lines
2.2 KiB
JavaScript

import { generateMatrixRotations } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
const overlayMatrix = generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 0]);
export class MetaAnalyzerBuilding extends MetaBuilding {
constructor() {
super("analyzer");
}
getSilhouetteColor() {
return "#3a52bc";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
getRenderPins() {
// We already have it included
return false;
}
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant) {
return overlayMatrix[rotation];
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
],
})
);
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.analyzer,
})
);
}
}