This repository has been archived on 2021-02-20. You can view files and clone it, but cannot push or open issues or pull requests.
shapez.io/res_raw/atlas.tps

626 lines
29 KiB
Plaintext

<?xml version="1.0" encoding="UTF-8"?>
<data version="1.0">
<struct type="Settings">
<key>fileFormatVersion</key>
<int>4</int>
<key>texturePackerVersion</key>
<string>5.4.0</string>
<key>autoSDSettings</key>
<array>
<struct type="AutoSDSettings">
<key>scale</key>
<double>0.75</double>
<key>extension</key>
<string>_hq</string>
<key>spriteFilter</key>
<string></string>
<key>acceptFractionalValues</key>
<true/>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>2048</int>
<key>height</key>
<int>2048</int>
</QSize>
</struct>
<struct type="AutoSDSettings">
<key>scale</key>
<double>0.5</double>
<key>extension</key>
<string>_mq</string>
<key>spriteFilter</key>
<string></string>
<key>acceptFractionalValues</key>
<true/>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>2048</int>
<key>height</key>
<int>2048</int>
</QSize>
</struct>
<struct type="AutoSDSettings">
<key>scale</key>
<double>0.25</double>
<key>extension</key>
<string>_lq</string>
<key>spriteFilter</key>
<string></string>
<key>acceptFractionalValues</key>
<true/>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>2048</int>
<key>height</key>
<int>2048</int>
</QSize>
</struct>
</array>
<key>allowRotation</key>
<false/>
<key>shapeDebug</key>
<false/>
<key>dpi</key>
<uint>72</uint>
<key>dataFormat</key>
<string>json</string>
<key>textureFileName</key>
<filename></filename>
<key>flipPVR</key>
<false/>
<key>pvrCompressionQuality</key>
<enum type="SettingsBase::PvrCompressionQuality">PVR_QUALITY_NORMAL</enum>
<key>atfCompressData</key>
<false/>
<key>mipMapMinSize</key>
<uint>32768</uint>
<key>etc1CompressionQuality</key>
<enum type="SettingsBase::Etc1CompressionQuality">ETC1_QUALITY_LOW_PERCEPTUAL</enum>
<key>etc2CompressionQuality</key>
<enum type="SettingsBase::Etc2CompressionQuality">ETC2_QUALITY_LOW_PERCEPTUAL</enum>
<key>dxtCompressionMode</key>
<enum type="SettingsBase::DxtCompressionMode">DXT_PERCEPTUAL</enum>
<key>jxrColorFormat</key>
<enum type="SettingsBase::JpegXrColorMode">JXR_YUV444</enum>
<key>jxrTrimFlexBits</key>
<uint>0</uint>
<key>jxrCompressionLevel</key>
<uint>0</uint>
<key>ditherType</key>
<enum type="SettingsBase::DitherType">NearestNeighbour</enum>
<key>backgroundColor</key>
<uint>0</uint>
<key>libGdx</key>
<struct type="LibGDX">
<key>filtering</key>
<struct type="LibGDXFiltering">
<key>x</key>
<enum type="LibGDXFiltering::Filtering">Linear</enum>
<key>y</key>
<enum type="LibGDXFiltering::Filtering">Linear</enum>
</struct>
</struct>
<key>shapePadding</key>
<uint>2</uint>
<key>jpgQuality</key>
<uint>80</uint>
<key>pngOptimizationLevel</key>
<uint>0</uint>
<key>webpQualityLevel</key>
<uint>101</uint>
<key>textureSubPath</key>
<string></string>
<key>atfFormats</key>
<string></string>
<key>textureFormat</key>
<enum type="SettingsBase::TextureFormat">png</enum>
<key>borderPadding</key>
<uint>4</uint>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>2048</int>
<key>height</key>
<int>2048</int>
</QSize>
<key>fixedTextureSize</key>
<QSize>
<key>width</key>
<int>-1</int>
<key>height</key>
<int>-1</int>
</QSize>
<key>algorithmSettings</key>
<struct type="AlgorithmSettings">
<key>algorithm</key>
<enum type="AlgorithmSettings::AlgorithmId">MaxRects</enum>
<key>freeSizeMode</key>
<enum type="AlgorithmSettings::AlgorithmFreeSizeMode">Best</enum>
<key>sizeConstraints</key>
<enum type="AlgorithmSettings::SizeConstraints">POT</enum>
<key>forceSquared</key>
<false/>
<key>maxRects</key>
<struct type="AlgorithmMaxRectsSettings">
<key>heuristic</key>
<enum type="AlgorithmMaxRectsSettings::Heuristic">Best</enum>
</struct>
<key>basic</key>
<struct type="AlgorithmBasicSettings">
<key>sortBy</key>
<enum type="AlgorithmBasicSettings::SortBy">Best</enum>
<key>order</key>
<enum type="AlgorithmBasicSettings::Order">Ascending</enum>
</struct>
<key>polygon</key>
<struct type="AlgorithmPolygonSettings">
<key>alignToGrid</key>
<uint>1</uint>
</struct>
</struct>
<key>dataFileNames</key>
<map type="GFileNameMap">
<key>data</key>
<struct type="DataFile">
<key>name</key>
<filename>../res_built/atlas/atlas{n}{v}.json</filename>
</struct>
</map>
<key>multiPack</key>
<true/>
<key>forceIdenticalLayout</key>
<false/>
<key>outputFormat</key>
<enum type="SettingsBase::OutputFormat">RGBA8888</enum>
<key>alphaHandling</key>
<enum type="SettingsBase::AlphaHandling">ClearTransparentPixels</enum>
<key>contentProtection</key>
<struct type="ContentProtection">
<key>key</key>
<string></string>
</struct>
<key>autoAliasEnabled</key>
<true/>
<key>trimSpriteNames</key>
<false/>
<key>prependSmartFolderName</key>
<true/>
<key>autodetectAnimations</key>
<true/>
<key>globalSpriteSettings</key>
<struct type="SpriteSettings">
<key>scale</key>
<double>1</double>
<key>scaleMode</key>
<enum type="ScaleMode">Smooth</enum>
<key>extrude</key>
<uint>2</uint>
<key>trimThreshold</key>
<uint>2</uint>
<key>trimMargin</key>
<uint>1</uint>
<key>trimMode</key>
<enum type="SpriteSettings::TrimMode">Trim</enum>
<key>tracerTolerance</key>
<int>200</int>
<key>heuristicMask</key>
<false/>
<key>defaultPivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>writePivotPoints</key>
<false/>
</struct>
<key>individualSpriteSettings</key>
<map type="IndividualSpriteSettingsMap">
<key type="filename">sprites/belt/built/forward_0.png</key>
<key type="filename">sprites/belt/built/forward_1.png</key>
<key type="filename">sprites/belt/built/forward_10.png</key>
<key type="filename">sprites/belt/built/forward_11.png</key>
<key type="filename">sprites/belt/built/forward_12.png</key>
<key type="filename">sprites/belt/built/forward_13.png</key>
<key type="filename">sprites/belt/built/forward_2.png</key>
<key type="filename">sprites/belt/built/forward_3.png</key>
<key type="filename">sprites/belt/built/forward_4.png</key>
<key type="filename">sprites/belt/built/forward_5.png</key>
<key type="filename">sprites/belt/built/forward_6.png</key>
<key type="filename">sprites/belt/built/forward_7.png</key>
<key type="filename">sprites/belt/built/forward_8.png</key>
<key type="filename">sprites/belt/built/forward_9.png</key>
<key type="filename">sprites/belt/built/left_0.png</key>
<key type="filename">sprites/belt/built/left_1.png</key>
<key type="filename">sprites/belt/built/left_10.png</key>
<key type="filename">sprites/belt/built/left_11.png</key>
<key type="filename">sprites/belt/built/left_12.png</key>
<key type="filename">sprites/belt/built/left_13.png</key>
<key type="filename">sprites/belt/built/left_2.png</key>
<key type="filename">sprites/belt/built/left_3.png</key>
<key type="filename">sprites/belt/built/left_4.png</key>
<key type="filename">sprites/belt/built/left_5.png</key>
<key type="filename">sprites/belt/built/left_6.png</key>
<key type="filename">sprites/belt/built/left_7.png</key>
<key type="filename">sprites/belt/built/left_8.png</key>
<key type="filename">sprites/belt/built/left_9.png</key>
<key type="filename">sprites/belt/built/right_0.png</key>
<key type="filename">sprites/belt/built/right_1.png</key>
<key type="filename">sprites/belt/built/right_10.png</key>
<key type="filename">sprites/belt/built/right_11.png</key>
<key type="filename">sprites/belt/built/right_12.png</key>
<key type="filename">sprites/belt/built/right_13.png</key>
<key type="filename">sprites/belt/built/right_2.png</key>
<key type="filename">sprites/belt/built/right_3.png</key>
<key type="filename">sprites/belt/built/right_4.png</key>
<key type="filename">sprites/belt/built/right_5.png</key>
<key type="filename">sprites/belt/built/right_6.png</key>
<key type="filename">sprites/belt/built/right_7.png</key>
<key type="filename">sprites/belt/built/right_8.png</key>
<key type="filename">sprites/belt/built/right_9.png</key>
<key type="filename">sprites/blueprints/analyzer.png</key>
<key type="filename">sprites/blueprints/balancer-merger-inverse.png</key>
<key type="filename">sprites/blueprints/balancer-merger.png</key>
<key type="filename">sprites/blueprints/balancer-splitter-inverse.png</key>
<key type="filename">sprites/blueprints/balancer-splitter.png</key>
<key type="filename">sprites/blueprints/belt_left.png</key>
<key type="filename">sprites/blueprints/belt_right.png</key>
<key type="filename">sprites/blueprints/belt_top.png</key>
<key type="filename">sprites/blueprints/comparator.png</key>
<key type="filename">sprites/blueprints/constant_signal.png</key>
<key type="filename">sprites/blueprints/display.png</key>
<key type="filename">sprites/blueprints/item_producer.png</key>
<key type="filename">sprites/blueprints/lever.png</key>
<key type="filename">sprites/blueprints/logic_gate-not.png</key>
<key type="filename">sprites/blueprints/logic_gate-or.png</key>
<key type="filename">sprites/blueprints/logic_gate-xor.png</key>
<key type="filename">sprites/blueprints/logic_gate.png</key>
<key type="filename">sprites/blueprints/miner-chainable.png</key>
<key type="filename">sprites/blueprints/miner.png</key>
<key type="filename">sprites/blueprints/reader.png</key>
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
<key type="filename">sprites/blueprints/rotater-rotate180.png</key>
<key type="filename">sprites/blueprints/rotater.png</key>
<key type="filename">sprites/blueprints/transistor-mirrored.png</key>
<key type="filename">sprites/blueprints/transistor.png</key>
<key type="filename">sprites/blueprints/trash.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
<key type="filename">sprites/blueprints/virtual_processor-painter.png</key>
<key type="filename">sprites/blueprints/virtual_processor-rotater.png</key>
<key type="filename">sprites/blueprints/virtual_processor-stacker.png</key>
<key type="filename">sprites/blueprints/virtual_processor-unstacker.png</key>
<key type="filename">sprites/blueprints/virtual_processor.png</key>
<key type="filename">sprites/blueprints/wire_tunnel.png</key>
<key type="filename">sprites/buildings/analyzer.png</key>
<key type="filename">sprites/buildings/balancer-merger-inverse.png</key>
<key type="filename">sprites/buildings/balancer-merger.png</key>
<key type="filename">sprites/buildings/balancer-splitter-inverse.png</key>
<key type="filename">sprites/buildings/balancer-splitter.png</key>
<key type="filename">sprites/buildings/comparator.png</key>
<key type="filename">sprites/buildings/constant_signal.png</key>
<key type="filename">sprites/buildings/display.png</key>
<key type="filename">sprites/buildings/item_producer.png</key>
<key type="filename">sprites/buildings/lever.png</key>
<key type="filename">sprites/buildings/logic_gate-not.png</key>
<key type="filename">sprites/buildings/logic_gate-or.png</key>
<key type="filename">sprites/buildings/logic_gate-xor.png</key>
<key type="filename">sprites/buildings/logic_gate.png</key>
<key type="filename">sprites/buildings/miner-chainable.png</key>
<key type="filename">sprites/buildings/reader.png</key>
<key type="filename">sprites/buildings/rotater-ccw.png</key>
<key type="filename">sprites/buildings/rotater-rotate180.png</key>
<key type="filename">sprites/buildings/transistor-mirrored.png</key>
<key type="filename">sprites/buildings/transistor.png</key>
<key type="filename">sprites/buildings/underground_belt_entry-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
<key type="filename">sprites/buildings/virtual_processor-painter.png</key>
<key type="filename">sprites/buildings/virtual_processor-rotater.png</key>
<key type="filename">sprites/buildings/virtual_processor-stacker.png</key>
<key type="filename">sprites/buildings/virtual_processor-unstacker.png</key>
<key type="filename">sprites/buildings/virtual_processor.png</key>
<key type="filename">sprites/buildings/wire_tunnel.png</key>
<key type="filename">sprites/misc/reader_overlay.png</key>
<key type="filename">sprites/wires/lever_on.png</key>
<key type="filename">sprites/wires/sets/conflict_cross.png</key>
<key type="filename">sprites/wires/sets/conflict_forward.png</key>
<key type="filename">sprites/wires/sets/conflict_split.png</key>
<key type="filename">sprites/wires/sets/conflict_turn.png</key>
<key type="filename">sprites/wires/sets/first_cross.png</key>
<key type="filename">sprites/wires/sets/first_forward.png</key>
<key type="filename">sprites/wires/sets/first_split.png</key>
<key type="filename">sprites/wires/sets/first_turn.png</key>
<key type="filename">sprites/wires/sets/second_cross.png</key>
<key type="filename">sprites/wires/sets/second_forward.png</key>
<key type="filename">sprites/wires/sets/second_split.png</key>
<key type="filename">sprites/wires/sets/second_turn.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>48,48,96,96</rect>
<key>scale9Paddings</key>
<rect>48,48,96,96</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/balancer.png</key>
<key type="filename">sprites/blueprints/cutter.png</key>
<key type="filename">sprites/blueprints/filter.png</key>
<key type="filename">sprites/blueprints/mixer.png</key>
<key type="filename">sprites/blueprints/painter-mirrored.png</key>
<key type="filename">sprites/blueprints/painter.png</key>
<key type="filename">sprites/blueprints/stacker.png</key>
<key type="filename">sprites/buildings/balancer.png</key>
<key type="filename">sprites/buildings/filter.png</key>
<key type="filename">sprites/buildings/painter-mirrored.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>96,48,192,96</rect>
<key>scale9Paddings</key>
<rect>96,48,192,96</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/cutter-quad.png</key>
<key type="filename">sprites/blueprints/painter-quad.png</key>
<key type="filename">sprites/buildings/cutter-quad.png</key>
<key type="filename">sprites/buildings/painter-quad.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>192,48,384,96</rect>
<key>scale9Paddings</key>
<rect>192,48,384,96</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/painter-double.png</key>
<key type="filename">sprites/blueprints/storage.png</key>
<key type="filename">sprites/buildings/painter-double.png</key>
<key type="filename">sprites/buildings/storage.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>96,96,192,192</rect>
<key>scale9Paddings</key>
<rect>96,96,192,192</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/buildings/belt_left.png</key>
<key type="filename">sprites/buildings/belt_right.png</key>
<key type="filename">sprites/buildings/belt_top.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>32,32,63,63</rect>
<key>scale9Paddings</key>
<rect>32,32,63,63</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/buildings/cutter.png</key>
<key type="filename">sprites/buildings/mixer.png</key>
<key type="filename">sprites/buildings/painter.png</key>
<key type="filename">sprites/buildings/stacker.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>64,32,128,64</rect>
<key>scale9Paddings</key>
<rect>64,32,128,64</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/buildings/hub.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>192,192,384,384</rect>
<key>scale9Paddings</key>
<rect>192,192,384,384</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/buildings/miner.png</key>
<key type="filename">sprites/buildings/rotater.png</key>
<key type="filename">sprites/buildings/trash.png</key>
<key type="filename">sprites/misc/processor_disabled.png</key>
<key type="filename">sprites/misc/processor_disconnected.png</key>
<key type="filename">sprites/wires/logical_acceptor.png</key>
<key type="filename">sprites/wires/logical_ejector.png</key>
<key type="filename">sprites/wires/overlay_tile.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>32,32,64,64</rect>
<key>scale9Paddings</key>
<rect>32,32,64,64</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/colors/blue.png</key>
<key type="filename">sprites/colors/cyan.png</key>
<key type="filename">sprites/colors/green.png</key>
<key type="filename">sprites/colors/purple.png</key>
<key type="filename">sprites/colors/red.png</key>
<key type="filename">sprites/colors/uncolored.png</key>
<key type="filename">sprites/colors/white.png</key>
<key type="filename">sprites/colors/yellow.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>18,18,36,36</rect>
<key>scale9Paddings</key>
<rect>18,18,36,36</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/debug/acceptor_slot.png</key>
<key type="filename">sprites/debug/ejector_slot.png</key>
<key type="filename">sprites/misc/hub_direction_indicator.png</key>
<key type="filename">sprites/misc/waypoint.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>8,8,16,16</rect>
<key>scale9Paddings</key>
<rect>8,8,16,16</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/misc/slot_bad_arrow.png</key>
<key type="filename">sprites/misc/slot_good_arrow.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>24,24,48,48</rect>
<key>scale9Paddings</key>
<rect>24,24,48,48</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/misc/storage_overlay.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>44,22,89,43</rect>
<key>scale9Paddings</key>
<rect>44,22,89,43</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/wires/boolean_false.png</key>
<key type="filename">sprites/wires/boolean_true.png</key>
<key type="filename">sprites/wires/network_conflict.png</key>
<key type="filename">sprites/wires/network_empty.png</key>
<key type="filename">sprites/wires/wires_preview.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>16,16,32,32</rect>
<key>scale9Paddings</key>
<rect>16,16,32,32</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/wires/display/blue.png</key>
<key type="filename">sprites/wires/display/cyan.png</key>
<key type="filename">sprites/wires/display/green.png</key>
<key type="filename">sprites/wires/display/purple.png</key>
<key type="filename">sprites/wires/display/red.png</key>
<key type="filename">sprites/wires/display/white.png</key>
<key type="filename">sprites/wires/display/yellow.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>11,11,22,22</rect>
<key>scale9Paddings</key>
<rect>11,11,22,22</rect>
<key>scale9FromFile</key>
<false/>
</struct>
</map>
<key>fileList</key>
<array>
<filename>sprites</filename>
</array>
<key>ignoreFileList</key>
<array/>
<key>replaceList</key>
<array/>
<key>ignoredWarnings</key>
<array/>
<key>commonDivisorX</key>
<uint>1</uint>
<key>commonDivisorY</key>
<uint>1</uint>
<key>packNormalMaps</key>
<false/>
<key>autodetectNormalMaps</key>
<true/>
<key>normalMapFilter</key>
<string></string>
<key>normalMapSuffix</key>
<string></string>
<key>normalMapSheetFileName</key>
<filename></filename>
<key>exporterProperties</key>
<map type="ExporterProperties"/>
</struct>
</data>