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shapez.io/res_raw/atlas.tps

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<?xml version="1.0" encoding="UTF-8"?>
<data version="1.0">
<struct type="Settings">
<key>fileFormatVersion</key>
<int>4</int>
<key>texturePackerVersion</key>
<string>5.3.0</string>
<key>autoSDSettings</key>
<array>
<struct type="AutoSDSettings">
<key>scale</key>
<double>1</double>
<key>extension</key>
<string>_100</string>
<key>spriteFilter</key>
<string></string>
<key>acceptFractionalValues</key>
<false/>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>-1</int>
<key>height</key>
<int>-1</int>
</QSize>
</struct>
<struct type="AutoSDSettings">
<key>scale</key>
<double>0.75</double>
<key>extension</key>
<string>_75</string>
<key>spriteFilter</key>
<string></string>
<key>acceptFractionalValues</key>
<false/>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>-1</int>
<key>height</key>
<int>-1</int>
</QSize>
</struct>
<struct type="AutoSDSettings">
<key>scale</key>
<double>0.5</double>
<key>extension</key>
<string>_50</string>
<key>spriteFilter</key>
<string></string>
<key>acceptFractionalValues</key>
<false/>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>-1</int>
<key>height</key>
<int>-1</int>
</QSize>
</struct>
<struct type="AutoSDSettings">
<key>scale</key>
<double>0.25</double>
<key>extension</key>
<string>_25</string>
<key>spriteFilter</key>
<string></string>
<key>acceptFractionalValues</key>
<false/>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>-1</int>
<key>height</key>
<int>-1</int>
</QSize>
</struct>
<struct type="AutoSDSettings">
<key>scale</key>
<double>0.1</double>
<key>extension</key>
<string>_10</string>
<key>spriteFilter</key>
<string></string>
<key>acceptFractionalValues</key>
<false/>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>-1</int>
<key>height</key>
<int>-1</int>
</QSize>
</struct>
</array>
<key>allowRotation</key>
<false/>
<key>shapeDebug</key>
<false/>
<key>dpi</key>
<uint>72</uint>
<key>dataFormat</key>
<string>json</string>
<key>textureFileName</key>
<filename></filename>
<key>flipPVR</key>
<false/>
<key>pvrCompressionQuality</key>
<enum type="SettingsBase::PvrCompressionQuality">PVR_QUALITY_NORMAL</enum>
<key>atfCompressData</key>
<false/>
<key>mipMapMinSize</key>
<uint>32768</uint>
<key>etc1CompressionQuality</key>
<enum type="SettingsBase::Etc1CompressionQuality">ETC1_QUALITY_LOW_PERCEPTUAL</enum>
<key>etc2CompressionQuality</key>
<enum type="SettingsBase::Etc2CompressionQuality">ETC2_QUALITY_LOW_PERCEPTUAL</enum>
<key>dxtCompressionMode</key>
<enum type="SettingsBase::DxtCompressionMode">DXT_PERCEPTUAL</enum>
<key>jxrColorFormat</key>
<enum type="SettingsBase::JpegXrColorMode">JXR_YUV444</enum>
<key>jxrTrimFlexBits</key>
<uint>0</uint>
<key>jxrCompressionLevel</key>
<uint>0</uint>
<key>ditherType</key>
<enum type="SettingsBase::DitherType">NearestNeighbour</enum>
<key>backgroundColor</key>
<uint>0</uint>
<key>libGdx</key>
<struct type="LibGDX">
<key>filtering</key>
<struct type="LibGDXFiltering">
<key>x</key>
<enum type="LibGDXFiltering::Filtering">Linear</enum>
<key>y</key>
<enum type="LibGDXFiltering::Filtering">Linear</enum>
</struct>
</struct>
<key>shapePadding</key>
<uint>0</uint>
<key>jpgQuality</key>
<uint>80</uint>
<key>pngOptimizationLevel</key>
<uint>0</uint>
<key>webpQualityLevel</key>
<uint>101</uint>
<key>textureSubPath</key>
<string></string>
<key>atfFormats</key>
<string></string>
<key>textureFormat</key>
<enum type="SettingsBase::TextureFormat">png</enum>
<key>borderPadding</key>
<uint>1</uint>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>4096</int>
<key>height</key>
<int>4096</int>
</QSize>
<key>fixedTextureSize</key>
<QSize>
<key>width</key>
<int>-1</int>
<key>height</key>
<int>-1</int>
</QSize>
<key>algorithmSettings</key>
<struct type="AlgorithmSettings">
<key>algorithm</key>
<enum type="AlgorithmSettings::AlgorithmId">MaxRects</enum>
<key>freeSizeMode</key>
<enum type="AlgorithmSettings::AlgorithmFreeSizeMode">Best</enum>
<key>sizeConstraints</key>
<enum type="AlgorithmSettings::SizeConstraints">AnySize</enum>
<key>forceSquared</key>
<false/>
<key>maxRects</key>
<struct type="AlgorithmMaxRectsSettings">
<key>heuristic</key>
<enum type="AlgorithmMaxRectsSettings::Heuristic">Best</enum>
</struct>
<key>basic</key>
<struct type="AlgorithmBasicSettings">
<key>sortBy</key>
<enum type="AlgorithmBasicSettings::SortBy">Best</enum>
<key>order</key>
<enum type="AlgorithmBasicSettings::Order">Ascending</enum>
</struct>
<key>polygon</key>
<struct type="AlgorithmPolygonSettings">
<key>alignToGrid</key>
<uint>1</uint>
</struct>
</struct>
<key>dataFileNames</key>
<map type="GFileNameMap">
<key>data</key>
<struct type="DataFile">
<key>name</key>
<filename>../res_built/atlas/atlas{n}{v}.json</filename>
</struct>
</map>
<key>multiPack</key>
<true/>
<key>forceIdenticalLayout</key>
<false/>
<key>outputFormat</key>
<enum type="SettingsBase::OutputFormat">RGBA8888</enum>
<key>alphaHandling</key>
<enum type="SettingsBase::AlphaHandling">ClearTransparentPixels</enum>
<key>contentProtection</key>
<struct type="ContentProtection">
<key>key</key>
<string></string>
</struct>
<key>autoAliasEnabled</key>
<true/>
<key>trimSpriteNames</key>
<false/>
<key>prependSmartFolderName</key>
<true/>
<key>autodetectAnimations</key>
<true/>
<key>globalSpriteSettings</key>
<struct type="SpriteSettings">
<key>scale</key>
<double>1</double>
<key>scaleMode</key>
<enum type="ScaleMode">Smooth</enum>
<key>extrude</key>
<uint>2</uint>
<key>trimThreshold</key>
<uint>2</uint>
<key>trimMargin</key>
<uint>1</uint>
<key>trimMode</key>
<enum type="SpriteSettings::TrimMode">Trim</enum>
<key>tracerTolerance</key>
<int>200</int>
<key>heuristicMask</key>
<false/>
<key>defaultPivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>writePivotPoints</key>
<false/>
</struct>
<key>individualSpriteSettings</key>
<map type="IndividualSpriteSettingsMap">
<key type="filename">sprites/belt/forward_0.png</key>
<key type="filename">sprites/belt/forward_1.png</key>
<key type="filename">sprites/belt/forward_2.png</key>
<key type="filename">sprites/buildings/miner.png</key>
<key type="filename">sprites/buildings/rotater.png</key>
<key type="filename">sprites/buildings/trash.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>32,32,64,64</rect>
<key>scale9Paddings</key>
<rect>32,32,64,64</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/belt/forward_3.png</key>
<key type="filename">sprites/belt/forward_4.png</key>
<key type="filename">sprites/belt/forward_5.png</key>
<key type="filename">sprites/belt/left_0.png</key>
<key type="filename">sprites/belt/left_1.png</key>
<key type="filename">sprites/belt/left_2.png</key>
<key type="filename">sprites/belt/left_3.png</key>
<key type="filename">sprites/belt/left_4.png</key>
<key type="filename">sprites/belt/left_5.png</key>
<key type="filename">sprites/belt/right_0.png</key>
<key type="filename">sprites/belt/right_1.png</key>
<key type="filename">sprites/belt/right_2.png</key>
<key type="filename">sprites/belt/right_3.png</key>
<key type="filename">sprites/belt/right_4.png</key>
<key type="filename">sprites/belt/right_5.png</key>
<key type="filename">sprites/buildings/belt_left.png</key>
<key type="filename">sprites/buildings/belt_right.png</key>
<key type="filename">sprites/buildings/belt_top.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>32,32,63,63</rect>
<key>scale9Paddings</key>
<rect>32,32,63,63</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/buildings/cutter.png</key>
<key type="filename">sprites/buildings/mixer.png</key>
<key type="filename">sprites/buildings/painter.png</key>
<key type="filename">sprites/buildings/splitter.png</key>
<key type="filename">sprites/buildings/stacker.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>64,32,128,64</rect>
<key>scale9Paddings</key>
<rect>64,32,128,64</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/buildings/hub.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>192,192,384,384</rect>
<key>scale9Paddings</key>
<rect>192,192,384,384</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>48,48,96,96</rect>
<key>scale9Paddings</key>
<rect>48,48,96,96</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/debug/acceptor_slot.png</key>
<key type="filename">sprites/debug/ejector_slot.png</key>
<key type="filename">sprites/map_overview/belt_forward.png</key>
<key type="filename">sprites/map_overview/belt_left.png</key>
<key type="filename">sprites/map_overview/belt_right.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>8,8,16,16</rect>
<key>scale9Paddings</key>
<rect>8,8,16,16</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/misc/slot_bad_arrow.png</key>
<key type="filename">sprites/misc/slot_good_arrow.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>24,24,48,48</rect>
<key>scale9Paddings</key>
<rect>24,24,48,48</rect>
<key>scale9FromFile</key>
<false/>
</struct>
</map>
<key>fileList</key>
<array>
<filename>sprites</filename>
</array>
<key>ignoreFileList</key>
<array/>
<key>replaceList</key>
<array/>
<key>ignoredWarnings</key>
<array/>
<key>commonDivisorX</key>
<uint>1</uint>
<key>commonDivisorY</key>
<uint>1</uint>
<key>packNormalMaps</key>
<false/>
<key>autodetectNormalMaps</key>
<true/>
<key>normalMapFilter</key>
<string></string>
<key>normalMapSuffix</key>
<string></string>
<key>normalMapSheetFileName</key>
<filename></filename>
<key>exporterProperties</key>
<map type="ExporterProperties"/>
</struct>
</data>