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shapez.io/src/js/game/hud/parts/tutorial_hints.js

104 lines
3.2 KiB
JavaScript

import { cachebust } from "../../../core/cachebust";
import { InputReceiver } from "../../../core/input_receiver";
import { TrackedState } from "../../../core/tracked_state";
import { makeDiv } from "../../../core/utils";
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
const maxTutorialVideo = 7;
export class HUDPartTutorialHints extends BaseHUDPart {
createElements(parent) {
this.element = makeDiv(
parent,
"ingame_HUD_TutorialHints",
[],
`
<div class="header">
No idea what to do?
<button class="styledButton toggleHint">
<span class="show">Show hint</span>
<span class="hide">Hide hint</span>
</button>
</div>
<video autoplay muted loop class="fullscreenBackgroundVideo">
<source type="video/webm">
</video>
`
);
this.videoElement = this.element.querySelector("video");
}
shouldPauseGame() {
return this.enlarged;
}
initialize() {
this.trackClicks(this.element.querySelector(".toggleHint"), this.toggleHintEnlarged);
this.videoAttach = new DynamicDomAttach(this.root, this.videoElement, {
timeToKeepSeconds: 0.3,
});
this.videoAttach.update(false);
this.enlarged = false;
this.inputReciever = new InputReceiver("tutorial_hints");
this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
this.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.close, this);
this.domAttach = new DynamicDomAttach(this.root, this.element);
this.currentShownLevel = new TrackedState(this.updateVideoUrl, this);
}
updateVideoUrl(level) {
console.log("update video url.", level);
this.videoElement
.querySelector("source")
.setAttribute("src", cachebust("res/videos/level_" + level + ".webm"));
}
close() {
this.enlarged = false;
document.body.classList.remove("ingameDialogOpen");
this.element.classList.remove("enlarged", "noBlur");
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
}
show() {
this.root.app.analytics.trackUiClick("tutorial_hint_show");
this.root.app.analytics.trackUiClick("tutorial_hint_show_lvl_" + this.root.hubGoals.level);
document.body.classList.add("ingameDialogOpen");
this.element.classList.add("enlarged", "noBlur");
this.enlarged = true;
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
this.update();
this.videoElement.currentTime = 0;
this.videoElement.play();
}
update() {
this.videoAttach.update(this.enlarged);
this.currentShownLevel.set(this.root.hubGoals.level);
const tutorialVisible = this.root.hubGoals.level <= maxTutorialVideo;
this.domAttach.update(tutorialVisible);
}
toggleHintEnlarged() {
if (this.enlarged) {
this.close();
} else {
this.show();
}
}
}