This repository has been archived on 2021-02-20. You can view files and clone it, but cannot push or open issues or pull requests.
shapez.io/src/js/game/upgrades.js

325 lines
9.8 KiB
JavaScript

import { findNiceIntegerValue } from "../core/utils";
import { ShapeDefinition } from "./shape_definition";
export const TIER_LABELS = [
"I",
"II",
"III",
"IV",
"V",
"VI",
"VII",
"VIII",
"IX",
"X",
"XI",
"XII",
"XIII",
"XIV",
"XV",
"XVI",
"XVII",
"XVIII",
"XIX",
"XX",
];
export const UPGRADES = {
belt: {
label: "Belts, Distributer & Tunnels",
description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
tiers: [
{
required: [{ shape: "CuCuCuCu", amount: 80 }],
improvement: 1,
},
{
required: [{ shape: "Ru----Ru", amount: 4000 }],
improvement: 2,
},
{
required: [{ shape: "CwSwCwSw", amount: 30000 }],
improvement: 4,
},
{
required: [{ shape: "RgRgSpSp:CwSwCwSw:Cr--Sw--", amount: 80000 }],
improvement: 8,
},
],
},
miner: {
label: "Extraction",
description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
tiers: [
{
required: [{ shape: "RuRuRuRu", amount: 200 }],
improvement: 1,
},
{
required: [{ shape: "Cu------", amount: 4000 }],
improvement: 2,
},
{
required: [{ shape: "WyWgWyWg:CbCpCbCp", amount: 30000 }],
improvement: 4,
},
{
required: [{ shape: "WyWgWyWg:CbCpCbCp:Rp----Rp", amount: 90000 }],
improvement: 8,
},
],
},
processors: {
label: "Shape Processing",
description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
tiers: [
{
required: [{ shape: "RuRuRuRu", amount: 200 }],
improvement: 1,
},
{
required: [{ shape: "Cu------", amount: 4000 }],
improvement: 2,
},
{
required: [{ shape: "WyWgWyWg:CbCpCbCp", amount: 30000 }],
improvement: 4,
},
{
required: [{ shape: "WyWgWyWg:CbCpCbCp:Rp----Rp", amount: 90000 }],
improvement: 8,
},
],
},
painting: {
label: "Mixing & Painting",
description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
tiers: [
{
required: [{ shape: "RuRuRuRu", amount: 200 }],
improvement: 1,
},
{
required: [{ shape: "Cu------", amount: 4000 }],
improvement: 2,
},
{
required: [{ shape: "WyWgWyWg:CbCpCbCp", amount: 30000 }],
improvement: 4,
},
{
required: [{ shape: "WyWgWyWg:CbCpCbCp:Rp----Rp", amount: 90000 }],
improvement: 8,
},
],
},
// cutter: {
// label: "Cut Half",
// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
// tiers: [
// {
// required: [{ shape: "----CuCu", amount: 450 }],
// improvement: 1,
// },
// {
// required: [{ shape: "CpCpCpCp", amount: 12000 }],
// improvement: 2,
// },
// {
// required: [{ shape: "CwRrWbSp:WcWrCpCw", amount: 45000 }],
// improvement: 4,
// },
// {
// required: [{ shape: "CwRrWbSp:WcWrCpCw:WpWpWb--", amount: 100000 }],
// improvement: 8,
// },
// ],
// },
// splitter: {
// label: "Distribute",
// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
// tiers: [
// {
// required: [{ shape: "CuCu----", amount: 350 }],
// improvement: 1,
// },
// {
// required: [{ shape: "CrCrCrCr", amount: 7000 }],
// improvement: 2,
// },
// {
// required: [{ shape: "WyWyWyWy", amount: 30000 }],
// improvement: 4,
// },
// {
// required: [{ shape: "WyWyWyWy:CwSpRgRc", amount: 100000 }],
// improvement: 8,
// },
// ],
// },
// rotater: {
// label: "Rotate",
// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
// tiers: [
// {
// required: [{ shape: "RuRu----", amount: 750 }],
// improvement: 1,
// },
// {
// required: [{ shape: "ScScScSc", amount: 3000 }],
// improvement: 2,
// },
// {
// required: [{ shape: "ScSpRwRw:Cw----Cw", amount: 15000 }],
// improvement: 4,
// },
// {
// required: [{ shape: "ScSpRwRw:Cw----Cw:CpCpCpCp", amount: 80000 }],
// improvement: 8,
// },
// ],
// },
// underground_belt: {
// label: "Tunnel",
// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
// tiers: [
// {
// required: [{ shape: "--CuCu--", amount: 1000 }],
// improvement: 1,
// },
// {
// required: [{ shape: "RbRb----", amount: 9000 }],
// improvement: 2,
// },
// {
// required: [{ shape: "RbRb----:WpWpWpWp", amount: 25000 }],
// improvement: 4,
// },
// {
// required: [{ shape: "RbRb----:WpWpWpWp:RwRwRpRp", amount: 100000 }],
// improvement: 8,
// },
// ],
// },
// painter: {
// label: "Dye",
// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
// tiers: [
// {
// required: [{ shape: "------Ru", amount: 4000 }],
// improvement: 1,
// },
// {
// required: [{ shape: "CcCcRgRg", amount: 15000 }],
// improvement: 2,
// },
// {
// required: [{ shape: "CcCcRgRg:WgWgWgWg", amount: 35000 }],
// improvement: 4,
// },
// {
// required: [{ shape: "CcCcRgRg:WgWgWgWg:CpRpCpRp", amount: 100000 }],
// improvement: 8,
// },
// ],
// },
// mixer: {
// label: "Mix Colors",
// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
// tiers: [
// {
// required: [{ shape: "RgRgRgRg:CcCcCcCc", amount: 11000 }],
// improvement: 1,
// },
// {
// required: [{ shape: "WyWgWyWg:CbCpCbCp", amount: 15000 }],
// improvement: 2,
// },
// {
// required: [{ shape: "CcCcRgRg:WgWgWgWg:CpRpCpRp", amount: 45000 }],
// improvement: 4,
// },
// {
// required: [{ shape: "CcCcRgRg:WgWgWgWg:CpRpCpRp:CpCpCpCp", amount: 100000 }],
// improvement: 8,
// },
// ],
// },
// stacker: {
// label: "Combine",
// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
// tiers: [
// {
// required: [{ shape: "CgCgRgRg", amount: 20000 }],
// improvement: 1,
// },
// {
// required: [{ shape: "CgCgRgRg:WpRpWpRp", amount: 50000 }],
// improvement: 2,
// },
// {
// required: [{ shape: "CgCgRgRg:WpRpWpRp:SpSwSpSw", amount: 70000 }],
// improvement: 4,
// },
// {
// required: [{ shape: "CgCgRgRg:WpRpWpRp:SpSwSpSw:CwCwCwCw", amount: 100000 }],
// improvement: 8,
// },
// ],
// },
};
// Tiers need % of the previous tier as requirement too
const tierGrowth = 2;
// Automatically generate tier levels
for (const upgradeId in UPGRADES) {
const upgrade = UPGRADES[upgradeId];
let currentTierRequirements = [];
for (let i = 0; i < upgrade.tiers.length; ++i) {
const tierHandle = upgrade.tiers[i];
const originalRequired = tierHandle.required.slice();
for (let k = currentTierRequirements.length - 1; k >= 0; --k) {
const oldTierRequirement = currentTierRequirements[k];
tierHandle.required.unshift({
shape: oldTierRequirement.shape,
amount: oldTierRequirement.amount,
});
}
currentTierRequirements.push(
...originalRequired.map(req => ({
amount: req.amount,
shape: req.shape,
}))
);
currentTierRequirements.forEach(tier => {
tier.amount = findNiceIntegerValue(tier.amount * tierGrowth);
});
}
}
if (G_IS_DEV) {
for (const upgradeId in UPGRADES) {
const upgrade = UPGRADES[upgradeId];
upgrade.tiers.forEach(tier => {
tier.required.forEach(({ shape }) => {
try {
ShapeDefinition.fromShortKey(shape);
} catch (ex) {
throw new Error("Invalid upgrade goal: '" + ex + "' for shape" + shape);
}
});
});
}
}