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shapez.io/src/js/game/systems/static_map_entity.js

72 lines
2.8 KiB
JavaScript

import { GameSystem } from "../game_system";
import { DrawParameters } from "../../core/draw_parameters";
import { globalConfig } from "../../core/config";
import { MapChunkView } from "../map_chunk_view";
import { Loader } from "../../core/loader";
import { enumDirection } from "../../core/vector";
export class StaticMapEntitySystem extends GameSystem {
constructor(root) {
super(root);
this.beltOverviewSprites = {
[enumDirection.top]: Loader.getSprite("sprites/map_overview/belt_forward.png"),
[enumDirection.right]: Loader.getSprite("sprites/map_overview/belt_right.png"),
[enumDirection.left]: Loader.getSprite("sprites/map_overview/belt_left.png"),
};
}
/**
* Draws the static entities
* @param {DrawParameters} parameters
* @param {MapChunkView} chunk
*/
drawChunk(parameters, chunk) {
if (G_IS_DEV && globalConfig.debug.doNotRenderStatics) {
return;
}
const drawOutlinesOnly = parameters.zoomLevel < globalConfig.mapChunkOverviewMinZoom;
const drawnUids = new Set();
const contents = chunk.contents;
for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
const entity = contents[x][y];
if (entity) {
if (drawnUids.has(entity.uid)) {
continue;
}
drawnUids.add(entity.uid);
const staticComp = entity.components.StaticMapEntity;
if (drawOutlinesOnly) {
const rect = staticComp.getTileSpaceBounds();
parameters.context.fillStyle = staticComp.silhouetteColor || "#aaa";
const beltComp = entity.components.Belt;
if (beltComp) {
const sprite = this.beltOverviewSprites[beltComp.direction];
staticComp.drawSpriteOnFullEntityBounds(parameters, sprite, 0, false);
} else {
parameters.context.fillRect(
rect.x * globalConfig.tileSize,
rect.y * globalConfig.tileSize,
rect.w * globalConfig.tileSize,
rect.h * globalConfig.tileSize
);
}
} else {
const spriteKey = staticComp.spriteKey;
if (spriteKey) {
const sprite = Loader.getSprite(spriteKey);
staticComp.drawSpriteOnFullEntityBounds(parameters, sprite, 2, false);
}
}
}
}
}
}
}