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shapez.io/src/js/game/entity.js

220 lines
7.7 KiB
JavaScript

/* typehints:start */
import { GameRoot } from "./root";
import { DrawParameters } from "../core/draw_parameters";
import { Component } from "./component";
/* typehints:end */
import { globalConfig } from "../core/config";
import { enumDirectionToVector, enumDirectionToAngle } from "../core/vector";
import { BasicSerializableObject, types } from "../savegame/serialization";
import { EntityComponentStorage } from "./entity_components";
import { Loader } from "../core/loader";
import { drawRotatedSprite } from "../core/draw_utils";
import { Math_radians } from "../core/builtins";
import { gComponentRegistry } from "../core/global_registries";
export class Entity extends BasicSerializableObject {
/**
* @param {GameRoot} root
*/
constructor(root) {
super();
/**
* Handle to the global game root
*/
this.root = root;
/**
* The components of the entity
*/
this.components = new EntityComponentStorage();
/**
* Whether this entity was registered on the @see EntityManager so far
*/
this.registered = false;
/**
* Internal entity unique id, set by the @see EntityManager
*/
this.uid = 0;
/* typehints:start */
/**
* Stores if this entity is destroyed, set by the @see EntityManager
* @type {boolean} */
this.destroyed;
/**
* Stores if this entity is queued to get destroyed in the next tick
* of the @see EntityManager
* @type {boolean} */
this.queuedForDestroy;
/**
* Stores the reason why this entity was destroyed
* @type {string} */
this.destroyReason;
/* typehints:end */
}
static getId() {
return "Entity";
}
/**
* @see BasicSerializableObject.getSchema
* @returns {import("../savegame/serialization").Schema}
*/
static getSchema() {
return {
uid: types.uint,
components: types.keyValueMap(types.objData(gComponentRegistry)),
};
}
/**
* Returns whether the entity is still alive
* @returns {boolean}
*/
isAlive() {
return !this.destroyed && !this.queuedForDestroy;
}
/**
* Internal destroy callback
*/
internalDestroyCallback() {
assert(!this.destroyed, "Can not destroy entity twice");
this.destroyed = true;
}
/**
* Adds a new component, only possible until the entity is registered on the entity manager,
* after that use @see EntityManager.addDynamicComponent
* @param {Component} componentInstance
* @param {boolean} force Used by the entity manager. Internal parameter, do not change
*/
addComponent(componentInstance, force = false) {
if (!force && this.registered) {
this.root.entityMgr.attachDynamicComponent(this, componentInstance);
return;
}
assert(force || !this.registered, "Entity already registered, use EntityManager.addDynamicComponent");
const id = /** @type {typeof Component} */ (componentInstance.constructor).getId();
assert(!this.components[id], "Component already present");
this.components[id] = componentInstance;
}
/**
* Removes a given component, only possible until the entity is registered on the entity manager,
* after that use @see EntityManager.removeDynamicComponent
* @param {typeof Component} componentClass
* @param {boolean} force
*/
removeComponent(componentClass, force = false) {
if (!force && this.registered) {
this.root.entityMgr.removeDynamicComponent(this, componentClass);
return;
}
assert(
force || !this.registered,
"Entity already registered, use EntityManager.removeDynamicComponent"
);
const id = componentClass.getId();
assert(this.components[id], "Component does not exist on entity");
delete this.components[id];
}
/**
* Draws the entity, to override use @see Entity.drawImpl
* @param {DrawParameters} parameters
*/
draw(parameters) {
const context = parameters.context;
const staticComp = this.components.StaticMapEntity;
if (G_IS_DEV && staticComp && globalConfig.debug.showEntityBounds) {
if (staticComp) {
const transformed = staticComp.getTileSpaceBounds();
context.strokeStyle = "rgba(255, 0, 0, 0.5)";
context.lineWidth = 2;
// const boundsSize = 20;
context.beginPath();
context.rect(
transformed.x * globalConfig.tileSize,
transformed.y * globalConfig.tileSize,
transformed.w * globalConfig.tileSize,
transformed.h * globalConfig.tileSize
);
context.stroke();
}
}
if (G_IS_DEV && staticComp && globalConfig.debug.showAcceptorEjectors) {
const ejectorComp = this.components.ItemEjector;
if (ejectorComp) {
const ejectorSprite = Loader.getSprite("sprites/debug/ejector_slot.png");
for (let i = 0; i < ejectorComp.slots.length; ++i) {
const slot = ejectorComp.slots[i];
const slotTile = staticComp.localTileToWorld(slot.pos);
const direction = staticComp.localDirectionToWorld(slot.direction);
const directionVector = enumDirectionToVector[direction];
const angle = Math_radians(enumDirectionToAngle[direction]);
context.globalAlpha = slot.item ? 1 : 0.2;
drawRotatedSprite({
parameters,
sprite: ejectorSprite,
x: (slotTile.x + 0.5 + directionVector.x * 0.37) * globalConfig.tileSize,
y: (slotTile.y + 0.5 + directionVector.y * 0.37) * globalConfig.tileSize,
angle,
size: globalConfig.tileSize * 0.25,
});
}
}
const acceptorComp = this.components.ItemAcceptor;
if (acceptorComp) {
const acceptorSprite = Loader.getSprite("sprites/debug/acceptor_slot.png");
for (let i = 0; i < acceptorComp.slots.length; ++i) {
const slot = acceptorComp.slots[i];
const slotTile = staticComp.localTileToWorld(slot.pos);
for (let k = 0; k < slot.directions.length; ++k) {
const direction = staticComp.localDirectionToWorld(slot.directions[k]);
const directionVector = enumDirectionToVector[direction];
const angle = Math_radians(enumDirectionToAngle[direction] + 180);
context.globalAlpha = 0.4;
drawRotatedSprite({
parameters,
sprite: acceptorSprite,
x: (slotTile.x + 0.5 + directionVector.x * 0.37) * globalConfig.tileSize,
y: (slotTile.y + 0.5 + directionVector.y * 0.37) * globalConfig.tileSize,
angle,
size: globalConfig.tileSize * 0.25,
});
}
}
}
context.globalAlpha = 1;
}
// this.drawImpl(parameters);
}
///// Helper interfaces
///// Interface to override by subclasses
/**
* override, should draw the entity
* @param {DrawParameters} parameters
*/
drawImpl(parameters) {
abstract;
}
}