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shapez.io/src/js/game/hud/parts/buildings_toolbar.js

40 lines
1.4 KiB
JavaScript

import { MetaBeltBaseBuilding } from "../../buildings/belt_base";
import { MetaCutterBuilding } from "../../buildings/cutter";
import { MetaEnergyGenerator } from "../../buildings/energy_generator";
import { MetaMinerBuilding } from "../../buildings/miner";
import { MetaMixerBuilding } from "../../buildings/mixer";
import { MetaPainterBuilding } from "../../buildings/painter";
import { MetaRotaterBuilding } from "../../buildings/rotater";
import { MetaSplitterBuilding } from "../../buildings/splitter";
import { MetaStackerBuilding } from "../../buildings/stacker";
import { MetaTrashBuilding } from "../../buildings/trash";
import { MetaUndergroundBeltBuilding } from "../../buildings/underground_belt";
import { enumLayer } from "../../root";
import { HUDBaseToolbar } from "./base_toolbar";
const supportedBuildings = [
MetaBeltBaseBuilding,
MetaSplitterBuilding,
MetaUndergroundBeltBuilding,
MetaMinerBuilding,
MetaCutterBuilding,
MetaRotaterBuilding,
MetaStackerBuilding,
MetaMixerBuilding,
MetaPainterBuilding,
MetaTrashBuilding,
MetaEnergyGenerator,
];
export class HUDBuildingsToolbar extends HUDBaseToolbar {
constructor(root) {
super(root, {
supportedBuildings,
visibilityCondition: () =>
!this.root.camera.getIsMapOverlayActive() && this.root.currentLayer === enumLayer.regular,
htmlElementId: "ingame_HUD_buildings_toolbar",
});
}
}