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shapez.io/src/js/game/upgrades.js

175 lines
5.2 KiB
JavaScript

import { findNiceIntegerValue } from "../core/utils";
import { ShapeDefinition } from "./shape_definition";
export const finalGameShape = "RuCw--Cw:----Ru--";
export const UPGRADES = {
belt: {
tiers: [
{
required: [{ shape: "CuCuCuCu", amount: 150 }],
improvement: 1,
},
{
required: [{ shape: "--CuCu--", amount: 1500 }],
improvement: 2,
},
{
required: [{ shape: "CpCpCpCp", amount: 15000 }],
improvement: 2,
},
{
required: [{ shape: "SrSrSrSr:CyCyCyCy", amount: 40000 }],
improvement: 2,
},
{
required: [{ shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", amount: 40000 }],
improvement: 2,
},
{
required: [{ shape: finalGameShape, amount: 150000 }],
improvement: 5,
excludePrevious: true,
},
],
},
miner: {
tiers: [
{
required: [{ shape: "RuRuRuRu", amount: 400 }],
improvement: 1,
},
{
required: [{ shape: "Cu------", amount: 5500 }],
improvement: 2,
},
{
required: [{ shape: "ScScScSc", amount: 20000 }],
improvement: 2,
},
{
required: [{ shape: "CwCwCwCw:WbWbWbWb", amount: 40000 }],
improvement: 2,
},
{
required: [{ shape: "CbRbRbCb:CwCwCwCw:WbWbWbWb", amount: 40000 }],
improvement: 2,
},
{
required: [{ shape: finalGameShape, amount: 150000 }],
improvement: 5,
excludePrevious: true,
},
],
},
processors: {
tiers: [
{
required: [{ shape: "SuSuSuSu", amount: 1000 }],
improvement: 1,
},
{
required: [{ shape: "RuRu----", amount: 2000 }],
improvement: 2,
},
{
required: [{ shape: "CgScScCg", amount: 25000 }],
improvement: 2,
},
{
required: [{ shape: "CwCrCwCr:SgSgSgSg", amount: 40000 }],
improvement: 2,
},
{
required: [{ shape: "WrRgWrRg:CwCrCwCr:SgSgSgSg", amount: 40000 }],
improvement: 2,
},
{
required: [{ shape: finalGameShape, amount: 150000 }],
improvement: 5,
excludePrevious: true,
},
],
},
painting: {
tiers: [
{
required: [{ shape: "WrWrWrWr", amount: 500 }],
improvement: 1,
},
{
required: [{ shape: "RbRb----", amount: 4000 }],
improvement: 2,
},
{
required: [{ shape: "RpRpRpRp:CwCwCwCw", amount: 30000 }],
improvement: 2,
},
{
required: [{ shape: "WpWpWpWp:CwCwCwCw:WpWpWpWp", amount: 40000 }],
improvement: 2,
},
{
required: [{ shape: "WpWpWpWp:CwCwCwCw:WpWpWpWp:CwCwCwCw", amount: 40000 }],
improvement: 2,
},
{
required: [{ shape: finalGameShape, amount: 150000 }],
improvement: 5,
excludePrevious: true,
},
],
},
};
// Tiers need % of the previous tier as requirement too
const tierGrowth = 2.5;
// Automatically generate tier levels
for (const upgradeId in UPGRADES) {
const upgrade = UPGRADES[upgradeId];
let currentTierRequirements = [];
for (let i = 0; i < upgrade.tiers.length; ++i) {
const tierHandle = upgrade.tiers[i];
const originalRequired = tierHandle.required.slice();
for (let k = currentTierRequirements.length - 1; k >= 0; --k) {
const oldTierRequirement = currentTierRequirements[k];
if (!tierHandle.excludePrevious) {
tierHandle.required.unshift({
shape: oldTierRequirement.shape,
amount: oldTierRequirement.amount,
});
}
}
currentTierRequirements.push(
...originalRequired.map(req => ({
amount: req.amount,
shape: req.shape,
}))
);
currentTierRequirements.forEach(tier => {
tier.amount = findNiceIntegerValue(tier.amount * tierGrowth);
});
}
}
if (G_IS_DEV) {
for (const upgradeId in UPGRADES) {
const upgrade = UPGRADES[upgradeId];
upgrade.tiers.forEach(tier => {
tier.required.forEach(({ shape }) => {
try {
ShapeDefinition.fromShortKey(shape);
} catch (ex) {
throw new Error("Invalid upgrade goal: '" + ex + "' for shape" + shape);
}
});
});
}
}