# # GAME TRANSLATIONS # # Contributing: # # If you want to contribute, please make a pull request on this respository # and I will have a look. # # Placeholders: # # Do *not* replace placeholders! Placeholders have a special syntax like # `Hotkey: `. They are encapsulated within angle brackets. The correct # translation for this one in German for example would be: `Taste: ` (notice # how the placeholder stayed '' and was not replaced!) # # Adding a new language: # # If you want to add a new language, ask me in the discord and I will setup # the basic structure so the game also detects it. # steamPage: # This is the short text appearing on the steam page shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map. # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page. # NOTICE: # - Do not translate the first line (This is the gif image at the start of the store) # - Please keep the markup (Stuff like [b], [list] etc) in the same format longText: >- [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img] shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory. Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]! Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand. This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned! [b]Standalone Advantages[/b] [list] [*] Waypoints [*] Unlimited Savegames [*] Dark Mode [*] More settings [*] Allow me to further develop shapez.io ❤️ [*] More features in the future! [/list] [b]Planned features & Community suggestions[/b] This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible. [list] [*] Story mode where buildings cost shapes [*] More levels & buildings (standalone exclusive) [*] Different maps, and maybe map obstacles [*] Configurable map creation (Edit number and size of patches, seed, and more) [*] More types of shapes [*] More performance improvements (Although the game already runs pretty good!) [*] Color blind mode [*] And much more! [/list] Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio global: loading: Loading error: Error # How big numbers are rendered, e.g. "10,000" thousandsDivider: "," # The suffix for large numbers, e.g. 1.3k, 400.2M, etc. suffix: thousands: k millions: M billions: B trillions: T # Shown for infinitely big numbers infinite: inf time: # Used for formatting past time dates oneSecondAgo: one second ago xSecondsAgo: seconds ago oneMinuteAgo: one minute ago xMinutesAgo: minutes ago oneHourAgo: one hour ago xHoursAgo: hours ago oneDayAgo: one day ago xDaysAgo: days ago # Short formats for times, e.g. '5h 23m' secondsShort: s minutesAndSecondsShort: m s hoursAndMinutesShort: h s xMinutes: minutes keys: tab: TAB control: CTRL alt: ALT escape: ESC shift: SHIFT space: SPACE demoBanners: # This is the "advertisement" shown in the main menu and other various places title: Demo Version intro: >- Get the standalone to unlock all features! mainMenu: play: Play changelog: Changelog importSavegame: Import openSourceHint: This game is open source! discordLink: Official Discord Server helpTranslate: Help translate! # This is shown when using firefox and other browsers which are not supported. browserWarning: >- Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience. savegameLevel: Level savegameLevelUnknown: Unknown Level contests: contest_01_03062020: title: "Contest #01" desc: Win $25 for the coolest base! longDesc: >- To give something back to you, I thought it would be cool to make weekly contests!

This weeks topic: Build the coolest base!

Here's the deal:
  • Submit a screenshot of your base to contest@shapez.io
  • Bonus points if you share it on social media!
  • I will choose 5 screenshots and propose it to the discord community to vote.
  • The winner gets $25 (Paypal, Amazon Gift Card, whatever you prefer)
  • Deadline: 07.06.2020 12:00 AM CEST

I'm looking forward to seeing your awesome creations! showInfo: View contestOver: This contest has ended - Join the discord to get noticed about new contests! continue: Continue newGame: New Game madeBy: Made by dialogs: buttons: ok: OK delete: Delete cancel: Cancel later: Later restart: Restart reset: Reset getStandalone: Get Standalone deleteGame: I know what I do viewUpdate: View Update showUpgrades: Show Upgrades showKeybindings: Show Keybindings importSavegameError: title: Import Error text: >- Failed to import your savegame: importSavegameSuccess: title: Savegame Imported text: >- Your savegame has been successfully imported. gameLoadFailure: title: Game is broken text: >- Failed to load your savegame: confirmSavegameDelete: title: Confirm deletion text: >- Are you sure you want to delete the game? savegameDeletionError: title: Failed to delete text: >- Failed to delete the savegame: restartRequired: title: Restart required text: >- You need to restart the game to apply the settings. editKeybinding: title: Change Keybinding desc: Press the key or mouse button you want to assign, or escape to cancel. resetKeybindingsConfirmation: title: Reset keybindings desc: This will reset all keybindings to their default values. Please confirm. keybindingsResetOk: title: Keybindings reset desc: The keybindings have been reset to their respective defaults! featureRestriction: title: Demo Version desc: You tried to access a feature () which is not available in the demo. Consider to get the standalone for the full experience! oneSavegameLimit: title: Limited savegames desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone! updateSummary: title: New update! desc: >- Here are the changes since you last played: upgradesIntroduction: title: Unlock Upgrades desc: >- All shapes you produce can be used to unlock upgrades - Don't destroy your old factories! The upgrades tab can be found on the top right corner of the screen. massDeleteConfirm: title: Confirm delete desc: >- You are deleting a lot of buildings ( to be exact)! Are you sure you want to do this? blueprintsNotUnlocked: title: Not unlocked yet desc: >- Blueprints have not been unlocked yet! Complete more levels to unlock them. keybindingsIntroduction: title: Useful keybindings desc: >- This game has a lot of keybindings which make it easier to build big factories. Here are a few, but be sure to check out the keybindings!

CTRL + Drag: Select area to copy / delete.
SHIFT: Hold to place multiple of one building.
ALT: Invert orientation of placed belts.
createMarker: title: New Marker desc: Give it a meaningful name, you can also include a short key of a shape (Which you can generate here) markerDemoLimit: desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers! massCutConfirm: title: Confirm cut desc: >- You are cutting a lot of buildings ( to be exact)! Are you sure you want to do this? exportScreenshotWarning: title: Export screenshot desc: >- You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game! ingame: # This is shown in the top left corner and displays useful keybindings in # every situation keybindingsOverlay: moveMap: Move selectBuildings: Select area stopPlacement: Stop placement rotateBuilding: Rotate building placeMultiple: Place multiple reverseOrientation: Reverse orientation disableAutoOrientation: Disable auto orientation toggleHud: Toggle HUD placeBuilding: Place building createMarker: Create Marker delete: Destroy pasteLastBlueprint: Paste last blueprint lockBeltDirection: Enable belt planner plannerSwitchSide: Flip planner side cutSelection: Cut copySelection: Copy clearSelection: Clear Selection pipette: Pipette # Everything related to placing buildings (I.e. as soon as you selected a building # from the toolbar) buildingPlacement: # Buildings can have different variants which are unlocked at later levels, # and this is the hint shown when there are multiple variants available. cycleBuildingVariants: Press to cycle variants. # Shows the hotkey in the ui, e.g. "Hotkey: Q" hotkeyLabel: >- Hotkey: infoTexts: speed: Speed range: Range storage: Storage oneItemPerSecond: 1 item / second itemsPerSecond: items / s itemsPerSecondDouble: (x2) tiles: tiles # The notification when completing a level levelCompleteNotification: # is replaced by the actual level, so this gets 'Level 03' for example. levelTitle: Level completed: Completed unlockText: Unlocked ! buttonNextLevel: Next Level # Notifications on the lower right notifications: newUpgrade: A new upgrade is available! gameSaved: Your game has been saved. # The "Upgrades" window shop: title: Upgrades buttonUnlock: Upgrade # Gets replaced to e.g. "Tier IX" tier: Tier # The roman number for each tier tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X] maximumLevel: MAXIMUM LEVEL (Speed x) # The "Statistics" window statistics: title: Statistics dataSources: stored: title: Stored description: Displaying amount of stored shapes in your central building. produced: title: Produced description: Displaying all shapes your whole factory produces, including intermediate products. delivered: title: Delivered description: Displaying shapes which are delivered to your central building. noShapesProduced: No shapes have been produced so far. # Displays the shapes per minute, e.g. '523 / m' shapesPerMinute: / m # Settings menu, when you press "ESC" settingsMenu: playtime: Playtime buildingsPlaced: Buildings beltsPlaced: Belts buttons: continue: Continue settings: Settings menu: Return to menu # Bottom left tutorial hints tutorialHints: title: Need help? showHint: Show hint hideHint: Close # When placing a blueprint blueprintPlacer: cost: Cost # Map markers waypoints: waypoints: Markers hub: HUB description: Left-click a marker to jump to it, right-click to delete it.

Press to create a marker from the current view, or right-click to create a marker at the selected location. creationSuccessNotification: Marker has been created. # Interactive tutorial interactiveTutorial: title: Tutorial hints: 1_1_extractor: Place an extractor on top of a circle shape to extract it! 1_2_conveyor: >- Connect the extractor with a conveyor belt to your hub!

Tip: Click and drag the belt with your mouse! 1_3_expand: >- This is NOT an idle game! Build more extractors and belts to finish the goal quicker.

Tip: Hold SHIFT to place multiple extractors, and use R to rotate them. # All shop upgrades shopUpgrades: belt: name: Belts, Distributor & Tunnels description: Speed x → x miner: name: Extraction description: Speed x → x processors: name: Cutting, Rotating & Stacking description: Speed x → x painting: name: Mixing & Painting description: Speed x → x # Buildings and their name / description buildings: belt: default: name: &belt Conveyor Belt description: Transports items, hold and drag to place multiple. miner: # Internal name for the Extractor default: name: &miner Extractor description: Place over a shape or color to extract it. chainable: name: Extractor (Chain) description: Place over a shape or color to extract it. Can be chained. underground_belt: # Internal name for the Tunnel default: name: &underground_belt Tunnel description: Allows to tunnel resources under buildings and belts. tier2: name: Tunnel Tier II description: Allows to tunnel resources under buildings and belts. splitter: # Internal name for the Balancer default: name: &splitter Balancer description: Multifunctional - Evenly distributes all inputs onto all outputs. compact: name: Merger (compact) description: Merges two conveyor belts into one. compact-inverse: name: Merger (compact) description: Merges two conveyor belts into one. cutter: default: name: &cutter Cutter description: Cuts shapes from top to bottom and outputs both halfs. If you use only one part, be sure to destroy the other part or it will stall! quad: name: Cutter (Quad) description: Cuts shapes into four parts. If you use only one part, be sure to destroy the other part or it will stall! rotater: default: name: &rotater Rotate description: Rotates shapes clockwise by 90 degrees. ccw: name: Rotate (CCW) description: Rotates shapes counter clockwise by 90 degrees. stacker: default: name: &stacker Stacker description: Stacks both items. If they can not be merged, the right item is placed above the left item. mixer: default: name: &mixer Color Mixer description: Mixes two colors using additive blending. painter: default: name: &painter Painter description: &painter_desc Colors the whole shape on the left input with the color from the right input. double: name: Painter (Double) description: Colors the shapes on the left inputs with the color from the top input. quad: name: Painter (Quad) description: Allows to color each quadrant of the shape with a different color. mirrored: name: *painter description: *painter_desc trash: default: name: &trash Trash description: Accepts inputs from all sides and destroys them. Forever. storage: name: Storage description: Stores excess items, up to a given capacity. Can be used as an overflow gate. hub: deliver: Deliver toUnlock: to unlock levelShortcut: LVL storyRewards: # Those are the rewards gained from completing the store reward_cutter_and_trash: title: Cutting Shapes desc: You just unlocked the cutter - it cuts shapes half from top to bottom regardless of its orientation!

Be sure to get rid of the waste, or otherwise it will stall - For this purpose I gave you a trash, which destroys everything you put into it! reward_rotater: title: Rotating desc: The rotater has been unlocked! It rotates shapes clockwise by 90 degrees. reward_painter: title: Painting desc: >- The painter has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!

PS: If you are colorblind, I'm working on a solution already! reward_mixer: title: Color Mixing desc: The mixer has been unlocked - Combine two colors using additive blending with this building! reward_stacker: title: Combiner desc: You can now combine shapes with the combiner! Both inputs are combined, and if they can be put next to each other, they will be fused. If not, the right input is stacked on top of the left input! reward_splitter: title: Splitter/Merger desc: The multifunctional balancer has been unlocked - It can be used to build bigger factories by splitting and merging items onto multiple belts!

reward_tunnel: title: Tunnel desc: The tunnel has been unlocked - You can now pipe items through belts and buildings with it! reward_rotater_ccw: title: CCW Rotating desc: You have unlocked a variant of the rotater - It allows to rotate counter clockwise! To build it, select the rotater and press 'T' to cycle its variants! reward_miner_chainable: title: Chaining Extractor desc: You have unlocked the chaining extractor! It can forward its resources to other extractors so you can more efficiently extract resources! reward_underground_belt_tier_2: title: Tunnel Tier II desc: You have unlocked a new variant of the tunnel - It has a bigger range, and you can also mix-n-match those tunnels now! reward_splitter_compact: title: Compact Balancer desc: >- You have unlocked a compact variant of the balancer - It accepts two inputs and merges them into one! reward_cutter_quad: title: Quad Cutting desc: You have unlocked a variant of the cutter - It allows you to cut shapes in four parts instead of just two! reward_painter_double: title: Double Painting desc: You have unlocked a variant of the painter - It works as the regular painter but processes two shapes at once consuming just one color instead of two! reward_painter_quad: title: Quad Painting desc: You have unlocked a variant of the painter - It allows to paint each part of the shape individually! reward_storage: title: Storage Buffer desc: You have unlocked a variant of the trash - It allows to store items up to a given capacity! reward_freeplay: title: Freeplay desc: You did it! You unlocked the free-play mode! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!) reward_blueprints: title: Blueprints desc: You can now copy and paste parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.

Pasting it is not free, you need to produce blueprint shapes to afford it! (Those you just delivered). # Special reward, which is shown when there is no reward actually no_reward: title: Next level desc: >- This level gave you no reward, but the next one will!

PS: Better don't destroy your existing factory - You need all those shapes later again to unlock upgrades! no_reward_freeplay: title: Next level desc: >- Congratulations! By the way, more content is planned for the standalone! settings: title: Settings categories: game: Game app: Application versionBadges: dev: Development staging: Staging prod: Production buildDate: Built labels: uiScale: title: Interface scale description: >- Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. scales: super_small: Super small small: Small regular: Regular large: Large huge: Huge scrollWheelSensitivity: title: Zoom sensitivity description: >- Changes how sensitive the zoom is (Either mouse wheel or trackpad). sensitivity: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super fast language: title: Language description: >- Change the language. All translations are user contributed and might be incomplete! fullscreen: title: Fullscreen description: >- It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. soundsMuted: title: Mute Sounds description: >- If enabled, mutes all sound effects. musicMuted: title: Mute Music description: >- If enabled, mutes all music. theme: title: Game theme description: >- Choose the game theme (light / dark). themes: dark: Dark light: Light refreshRate: title: Simulation Target description: >- If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow. alwaysMultiplace: title: Multiplace description: >- If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently. offerHints: title: Hints & Tutorials description: >- Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. movementSpeed: title: Movement speed description: Changes how fast the view moves when using the keyboard. speeds: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super Fast extremely_fast: Extremely Fast enableTunnelSmartplace: title: Smart Tunnels description: >- When enabled, placing tunnels will automatically remove unnecessary belts. This also enables to drag tunnels and excess tunnels will get removed. vignette: title: Vignette description: >- Enables the vignette which darkens the screen corners and makes text easier to read. autosaveInterval: title: Autosave Interval description: >- Controls how often the game saves automatically. You can also disable it entirely here. intervals: one_minute: 1 Minute two_minutes: 2 Minutes five_minutes: 5 Minutes ten_minutes: 10 Minutes twenty_minutes: 20 Minutes disabled: Disabled compactBuildingInfo: title: Compact Building Infos description: >- Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown. disableCutDeleteWarnings: title: Disable Cut/Delete Warnings description: >- Disable the warning dialogs brought up when cutting/deleting more than 100 entities. keybindings: title: Keybindings hint: >- Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options. resetKeybindings: Reset Keyinbindings categoryLabels: general: Application ingame: Game navigation: Navigating placement: Placement massSelect: Mass Select buildings: Building Shortcuts placementModifiers: Placement Modifiers mappings: confirm: Confirm back: Back mapMoveUp: Move Up mapMoveRight: Move Right mapMoveDown: Move Down mapMoveLeft: Move Left centerMap: Center Map mapZoomIn: Zoom in mapZoomOut: Zoom out createMarker: Create Marker menuOpenShop: Upgrades menuOpenStats: Statistics toggleHud: Toggle HUD toggleFPSInfo: Toggle FPS and Debug Info belt: *belt splitter: *splitter underground_belt: *underground_belt miner: *miner cutter: *cutter rotater: *rotater stacker: *stacker mixer: *mixer painter: *painter trash: *trash rotateWhilePlacing: Rotate rotateInverseModifier: >- Modifier: Rotate CCW instead cycleBuildingVariants: Cycle Variants confirmMassDelete: Confirm Mass Delete cycleBuildings: Cycle Buildings massSelectStart: Hold and drag to start massSelectSelectMultiple: Select multiple areas massSelectCopy: Copy area placementDisableAutoOrientation: Disable automatic orientation placeMultiple: Stay in placement mode placeInverse: Invert automatic belt orientation pasteLastBlueprint: Paste last blueprint massSelectCut: Cut area exportScreenshot: Export whole Base as Image mapMoveFaster: Move Faster lockBeltDirection: Enable belt planner switchDirectionLockSide: "Planner: Switch side" pipette: Pipette about: title: About this Game body: >- This game is open source and developed by Tobias Springer (this is me).

If you want to contribute, check out shapez.io on github.

This game wouldn't have been possible without the great discord community around my games - You should really join the discord server!

The soundtrack was made by Peppsen - He's awesome.

Finally, huge thanks to my best friend Niklas - Without our factorio sessions this game would never have existed. changelog: title: Changelog demo: features: restoringGames: Restoring savegames importingGames: Importing savegames oneGameLimit: Limited to one savegame customizeKeybindings: Customizing Keybindings exportingBase: Exporting whole Base as Image settingNotAvailable: Not available in the demo.