steamPage: shortText: shapez.io je igra o izradi tvornica za automatizaciju stvaranja i spajanja sve složenijih oblika unutar beskonačno velike mape. discordLinkShort: Official Discord intro: >- Shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map. And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors! Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later! title_advantages: Standalone Advantages advantages: - 12 New Level for a total of 26 levels - 18 New Buildings for a fully automated factory! - Unlimited Upgrade Tiers for many hours of fun! - Wires Update for an entirely new dimension! - Dark Mode! - Unlimited Savegames - Unlimited Markers - Support me! ❤️ title_future: Planned Content planned: - Blueprint Library (Standalone Exclusive) - Steam Achievements - Puzzle Mode - Minimap - Mods - Sandbox mode - ... and a lot more! title_open_source: This game is open source! title_links: Links links: discord: Official Discord roadmap: Roadmap subreddit: Subreddit source_code: Source code (GitHub) translate: Help translate text_open_source: >- Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible. Be sure to check out my trello board for the full roadmap! global: loading: Učitavanje error: Greška thousandsDivider: " " decimalSeparator: . suffix: thousands: k millions: M billions: B trillions: T infinite: inf time: oneSecondAgo: prije jedne sekunde xSecondsAgo: prije s oneMinuteAgo: prije jedne minute xMinutesAgo: prije min oneHourAgo: prije sat vremena xHoursAgo: prije h oneDayAgo: prije jedan dan xDaysAgo: prije dana secondsShort: s minutesAndSecondsShort: min s hoursAndMinutesShort: h min xMinutes: min keys: tab: TAB control: CTRL alt: ALT escape: ESC shift: SHIFT space: SPACE demoBanners: title: Demo Verzija intro: Nabavi samostalnu igru kako bi otključao sve značajke! mainMenu: play: Igraj continue: Nastavi newGame: Nova Igra changelog: Promjene subreddit: Reddit importSavegame: Uvezi openSourceHint: Ovo je igra otvorenog koda! discordLink: Službeni Discord Server helpTranslate: Pomogni s prevođenjem! madeBy: Izradio browserWarning: Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience. savegameLevel: Nivo savegameLevelUnknown: Nepoznati Nivo savegameUnnamed: Unnamed dialogs: buttons: ok: OK delete: Izbriši cancel: Poništi later: Kasnije restart: Ponovno pokreni reset: Resetiraj getStandalone: Nabavi samostalnu igru deleteGame: Znam što radim viewUpdate: Pogledaj ažuriranje showUpgrades: Pokaži Nadogradnje showKeybindings: Pokaži tipke importSavegameError: title: Greška prilikom uvoza text: "Neuspješan uvoz spremljene igre:" importSavegameSuccess: title: Uvoz spremljene igre text: Tvoja spremljena igra je uspješno uvezena. gameLoadFailure: title: Igra je pukla text: "Neuspješno učitavanje spremljene igre:" confirmSavegameDelete: title: Potvrdi brisanje text: Are you sure you want to delete the following game?

'' at level

This can not be undone! savegameDeletionError: title: Greška prilikom brisanja text: "Neuspješno brisanje spremljene igre:" restartRequired: title: Potrebno ponovno pokretanje text: Kako bi primijenio postavke, moraš ponovno pokrenuti igru. editKeybinding: title: Promijeni tipku desc: Pritisni tipku ili gumb na mišu kojeg želiš dodijeliti, ili Escape za otkazivanje. resetKeybindingsConfirmation: title: Resetiraj tipke desc: Ovo će resetirati sve tipke na njihove zadane vrijednosti. Potrebna potvrda. keybindingsResetOk: title: Tipke resetirane desc: Tipke su resetirane na svoje zadane vrijednosti! featureRestriction: title: Demo Verzija desc: Pokušao si pristupiti značajki () koja nije dostupna u demu. Za puno iskustvo, nabavi samostalnu igru! oneSavegameLimit: title: Ograničen broj spremljenih igara desc: Možeš imati samo jednu spremljenu igru u demo verziji. Ukloni postojeću ili nabavi samostalnu igru. updateSummary: title: Novi update! desc: "Evo sve promjene od zadnjeg igranja:" upgradesIntroduction: title: Otključaj Nadogradnje desc: Svi oblici koji se prozivedu mogu se iskoristiti za otključavanje nadogradnji - Ne preporuča se uništavanje starih tvornica! Kartica za nadogradnje se može pronaći u gornjem desnom kutu ekrana. massDeleteConfirm: title: Potvrdi brisanje desc: građevina će biti obrisano. Jesi li siguran/na da to želiš? massCutConfirm: title: Potvrdi rezanje desc: građevina će biti izrezano! Jesi li siguran/na da to želiš? blueprintsNotUnlocked: title: Nije otključano desc: Dovrši 12 nivo kako bi otključao Nacrte. keybindingsIntroduction: title: Korisne tipke desc: "Igra ima mnogo korisnih tipki, koje olakšavaju izgradnju velikih tvornica. Evo ih nekoliko, ali svakako se preporuča pogledati sve tipke!

CTRL + Miš: Odaberi područje.
SHIFT: Držati za postavljanje više istih zgrada odjednom.
ALT: Obrni smjer postavljenih pokretnih traka.
" createMarker: title: Novi Putokaz desc: Give it a meaningful name, you can also include a short key of a shape (Which you can generate here) titleEdit: Edit Marker markerDemoLimit: desc: U demo verziji se mogu stvoriti samo dva putokaza istovremeno. Nabavi samostalnu igru za beskonačno mnogo putokaza! exportScreenshotWarning: title: Izvezi sliku zaslona desc: Zatražen je izvoz cijele baze u obliku slike zaslone. Ovo može biti jako sporo za velike tvornice, a može i srušiti igru! massCutInsufficientConfirm: title: Confirm cut desc: You can not afford to paste this area! Are you sure you want to cut it? editSignal: title: Set Signal descItems: "Choose a pre-defined item:" descShortKey: ... or enter the short key of a shape (Which you can generate here) renameSavegame: title: Rename Savegame desc: You can rename your savegame here. tutorialVideoAvailable: title: Tutorial Available desc: There is a tutorial video available for this level! Would you like to watch it? tutorialVideoAvailableForeignLanguage: title: Tutorial Available desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it? ingame: keybindingsOverlay: moveMap: Kretanje selectBuildings: Odaberi područje stopPlacement: Prekini postavljenje rotateBuilding: Okreći građevinu placeMultiple: Postavi više odjednom reverseOrientation: Obrni orijentaciju disableAutoOrientation: Onemogući automatsku orijentaciju toggleHud: Uključi/Isključi HUD placeBuilding: Smjesti građevinu createMarker: Stvori Putokaz delete: Uništi pasteLastBlueprint: Zalijepi zadnji nacrt lockBeltDirection: Onemogući planiranje traka plannerSwitchSide: Okreni stranu planera cutSelection: Izreži copySelection: Kopiraj clearSelection: Očisti odabir pipette: Pipeta switchLayers: Promijeni sloj colors: red: Crvena green: Zelena blue: Plava yellow: Žuta purple: Ljubičasta cyan: Cijan white: Bijela black: Crna uncolored: Bez boje buildingPlacement: cycleBuildingVariants: Pritisni za različite varijante. hotkeyLabel: "Tipka: " infoTexts: speed: Brzina range: Domet storage: Skladište oneItemPerSecond: 1 predmet / sekundi itemsPerSecond: predmeta / s itemsPerSecondDouble: (x2) tiles: polja levelCompleteNotification: levelTitle: Nivo completed: Dovršeno unlockText: Otključano je ! buttonNextLevel: Idući nivo notifications: newUpgrade: Nova nadogradnja je dostupna! gameSaved: Igra je spremljena. freeplayLevelComplete: Level has been completed! shop: title: Nadogradnje buttonUnlock: Nadogradi tier: Razina maximumLevel: MAKSIMALNI LEVEL (Brzina x) statistics: title: Statistika dataSources: stored: title: Pohranjeno description: Količine pohranjenih oblika u središnjoj građevini. produced: title: Proizvedeno description: Svi oblici koje proizvodi cijela tvornica, uključujući i međuproizvode. delivered: title: Dostavljeno description: Oblici koji se dostavljaju u središnju građevinu. noShapesProduced: Za sada nema proizvedenih oblika. shapesDisplayUnits: second: / s minute: / m hour: / h settingsMenu: playtime: Vrijeme igranja buildingsPlaced: Građevine beltsPlaced: Trake tutorialHints: title: Trebaš pomoć? showHint: Savjet za gradnju hideHint: Zatvori blueprintPlacer: cost: Cijena waypoints: waypoints: Putokazi hub: Središte description: Klikni lijevim klikom na marker kako bi skočio na njegovu lokaciju, a izbriši ga desnim klikom.

Za stvaranje markera pritisni , ili desnim klikom stvori marker na odabranoj lokaciji. creationSuccessNotification: Putokaz stvoren. shapeViewer: title: Slojevi empty: Prazno copyKey: Kopiraj interactiveTutorial: title: Tutorijal hints: 1_1_extractor: Stavi Rudara na oblik kruga kako bi se izvukao iz tla! 1_2_conveyor: "Spoji rudara na središnju građevinu (HUB) koristeći pokretnu traku.

Savjet: Pritisni i povlači traku mišem!" 1_3_expand: "Ovo NIJE igra čekanja! Više rudara i pokretnih traka će ubrzati napredak do cilja.

Savjet: Drži SHIFT za postavljanje više rudara istovremeno, a pritisni R za rotaciju." 2_1_place_cutter: "Now place a Cutter to cut the circles in two halves!

PS: The cutter always cuts from top to bottom regardless of its orientation." 2_2_place_trash: The cutter can clog and stall!

Use a trash to get rid of the currently (!) not needed waste. 2_3_more_cutters: "Good job! Now place 2 more cutters to speed up this slow process!

PS: Use the 0-9 hotkeys to access buildings faster!" 3_1_rectangles: "Now let's extract some rectangles! Build 4 extractors and connect them to the hub.

PS: Hold SHIFT while dragging a belt to activate the belt planner!" 21_1_place_quad_painter: Place the quad painter and get some circles, white and red color! 21_2_switch_to_wires: Switch to the wires layer by pressing E!

Then connect all four inputs of the painter with cables! 21_3_place_button: Awesome! Now place a Switch and connect it with wires! 21_4_press_button: "Press the switch to make it emit a truthy signal and thus activate the painter.

PS: You don't have to connect all inputs! Try wiring only two." connectedMiners: one_miner: 1 Miner n_miners: Miners limited_items: Limited to watermark: title: Demo version desc: Click here to see the Steam version advantages! get_on_steam: Get on steam standaloneAdvantages: title: Get the full version! no_thanks: No, thanks! points: levels: title: 12 New Levels desc: For a total of 26 levels! buildings: title: 18 New Buildings desc: Fully automate your factory! savegames: title: ∞ Savegames desc: As many as your heart desires! upgrades: title: ∞ Upgrade Tiers desc: This demo version has only 5! markers: title: ∞ Markers desc: Never get lost in your factory! wires: title: Wires desc: An entirely new dimension! darkmode: title: Dark Mode desc: Stop hurting your eyes! support: title: Support me desc: I develop it in my spare time! shopUpgrades: belt: name: Trake, Distributer i Tuneli description: Brzina x → x miner: name: Rudarenje description: Brzina x → x processors: name: Rezanje, Okretanje i Slaganje description: Brzina x → x painting: name: Miješanje i Bojanje description: Brzina x → x buildings: hub: deliver: Dostavi toUnlock: kako bi otključao levelShortcut: LVL endOfDemo: End of Demo belt: default: name: Pokretna Traka description: Transports items, hold and drag to place multiple. wire: default: name: Žica description: Dopušta prijenos energije second: name: Wire description: Transfers signals, which can be items, colors or booleans (1 / 0). Different colored wires do not connect. miner: default: name: Rudar description: Place over a shape or color to extract it. chainable: name: Rudar (Lančani) description: Place over a shape or color to extract it. Can be chained. underground_belt: default: name: Tunel description: Allows to tunnel resources under buildings and belts. tier2: name: Tunel razine II description: Allows to tunnel resources under buildings and belts. cutter: default: name: Rezač description: Reže oblike od vrha prema dnu i na izlaze daje obe polovice. Ako se koristi samo jedan dio, drugi se mora uništiti da bi se spriječio zastoj! quad: name: Rezač (Četverostruki) description: Reže oblike u četiri dijela. Ako se koristi samo jedan dio, ostali se moraju uništiti da bi se spriječio zastoj! rotater: default: name: Obrtač (↻) description: Okreće oblike za 90 stupnjeva u smjeru kazaljke na satu. ccw: name: Obrtač (↺) description: Okreće oblike za 90 stupnjeva u smjeru suprotnom od kazaljke na satu. rotate180: name: Rotate (180) description: Rotates shapes by 180 degrees. stacker: default: name: Slagač description: Slaže jedan oblik na drugi. Ako se ne mogu spojiti, desni oblik se postavlja na vrh lijevog. mixer: default: name: Miješalica boja description: Spaja dvije boje koristeći aditivno miješanje. painter: default: name: Bojač description: Boja cijeli oblik na lijevom ulazu bojom s gornjeg ulaza. mirrored: name: Bojač description: Boja cijeli oblik na lijevom ulazu bojom s gornjeg ulaza. double: name: Bojač (Dupli) description: Boja oblike na lijevom ulazu bojom s gornjeg ulaza. quad: name: Bojač (Četverostruki) description: Allows you to color each quadrant of the shape individually. Only slots with a truthy signal on the wires layer will be painted! trash: default: name: Smeće description: Prima stvari sa svih strana i uništava ih. Zauvijek. balancer: default: name: Balancer description: Multifunctional - Evenly distributes all inputs onto all outputs. merger: name: Merger (compact) description: Merges two conveyor belts into one. merger-inverse: name: Merger (compact) description: Merges two conveyor belts into one. splitter: name: Splitter (compact) description: Splits one conveyor belt into two. splitter-inverse: name: Splitter (compact) description: Splits one conveyor belt into two. storage: default: name: Storage description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate. wire_tunnel: default: name: Wire Crossing description: Allows to cross two wires without connecting them. constant_signal: default: name: Constant Signal description: Emits a constant signal, which can be either a shape, color or boolean (1 / 0). lever: default: name: Switch description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, which can then be used to control for example an item filter. logic_gate: default: name: AND Gate description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1") not: name: NOT Gate description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1") xor: name: XOR Gate description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1") or: name: OR Gate description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1") transistor: default: name: Transistor description: Forwards the bottom input if the side input is truthy (a shape, color or "1"). mirrored: name: Transistor description: Forwards the bottom input if the side input is truthy (a shape, color or "1"). filter: default: name: Filter description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too. display: default: name: Display description: Connect a signal to show it on the display - It can be a shape, color or boolean. reader: default: name: Belt Reader description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked). analyzer: default: name: Shape Analyzer description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color. comparator: default: name: Compare description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, items and booleans. virtual_processor: default: name: Virtual Cutter description: Virtually cuts the shape into two halves. rotater: name: Virtual Rotater description: Virtually rotates the shape, both clockwise and counter-clockwise. unstacker: name: Virtual Unstacker description: Virtually extracts the topmost layer to the right output and the remaining ones to the left. stacker: name: Virtual Stacker description: Virtually stacks the right shape onto the left. painter: name: Virtual Painter description: Virtually paints the shape from the bottom input with the shape on the right input. item_producer: default: name: Item Producer description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer. storyRewards: reward_cutter_and_trash: title: Rezanje Oblika desc: You just unlocked the cutter, which cuts shapes in half from top to bottom regardless of its orientation!

Be sure to get rid of the waste, or otherwise it will clog and stall - For this purpose I have given you the trash, which destroys everything you put into it! reward_rotater: title: Obrtanje desc: Obrtač je otključan! Ovaj stroj okreće oblike za 90 stupnjeva u smjeru kazaljke na satu. reward_painter: title: Painting desc: "Bojač je otključan - Boja se (kao i oblici) može rudariti i spojiti s oblikom u bojaču!

PS: Postoji opcija za daltonizam u postavkama!" reward_mixer: title: Miješalica boja desc: Miješalica boja je otključana - U ovoj se građevini dvije boje mogu spojiti koristeći aditivno miješanje! reward_stacker: title: Slagač desc: Sada se dva oblika mogu spojiti slagačem! Oblici s oba ulaza se spajaju - ako se mogu staviti jedan kraj drugoga, biti će spojeni. Ako ne, desni ulaz se slaže na vrh lijevog! reward_splitter: title: Razdjeljivanje i sjedinjavanje desc: You have unlocked a splitter variant of the balancer - It accepts one input and splits them into two! reward_tunnel: title: Tunel desc: Tunel je otključan - Omogućava slanje stvari ispod traka i ostalih građevina! reward_rotater_ccw: title: Rotacija u smjeru suprotnom od kazaljke na satu desc: Varijanta obrtača je otključana - Omogućuje okretanje u smjeru suprotnom od kazaljke! Odaberi obrtač i pritisni 'T' za mijenjanje njegove varijante! reward_miner_chainable: title: Lančani rudar desc: "You have unlocked the chained extractor! It can forward its resources to other extractors so you can more efficiently extract resources!

PS: The old extractor has been replaced in your toolbar now!" reward_underground_belt_tier_2: title: Tunel Razine II desc: Otključana je nova varijanta tunela - Ima veći domet, a uz se sada mogu kombinirati vrste tunela. reward_cutter_quad: title: Quad Cutting desc: You have unlocked a variant of the cutter - It allows you to cut shapes in four parts instead of just two! reward_painter_double: title: Double Painting desc: You have unlocked a variant of the painter - It works as the regular painter but processes two shapes at once consuming just one color instead of two! reward_storage: title: Storage Buffer desc: You have unlocked the storage building - It allows you to store items up to a given capacity!

It priorities the left output, so you can also use it as an overflow gate! reward_freeplay: title: Freeplay desc: You did it! You unlocked the free-play mode! This means that shapes are now randomly generated!

Since the hub will require a throughput from now on, I highly recommend to build a machine which automatically delivers the requested shape!

The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that. reward_blueprints: title: Blueprints desc: You can now copy and paste parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.

Pasting it is not free, you need to produce blueprint shapes to afford it! (Those you just delivered). no_reward: title: Next level desc: "This level gave you no reward, but the next one will!

PS: Better don't destroy your existing factory - You need all those shapes later again to unlock upgrades!" no_reward_freeplay: title: Next level desc: Congratulations! By the way, more content is planned for the standalone! reward_balancer: title: Balancer desc: The multifunctional balancer has been unlocked - It can be used to build bigger factories by splitting and merging items onto multiple belts! reward_merger: title: Compact Merger desc: You have unlocked a merger variant of the balancer - It accepts two inputs and merges them into one belt! reward_belt_reader: title: Belt reader desc: You have now unlocked the belt reader! It allows you to measure the throughput of a belt.

And wait until you unlock wires - then it gets really useful! reward_rotater_180: title: Rotater (180 degrees) desc: You just unlocked the 180 degrees rotater! - It allows you to rotate a shape by 180 degrees (Surprise! :D) reward_display: title: Display desc: "You have unlocked the Display - Connect a signal on the wires layer to visualize it!

PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!" reward_constant_signal: title: Constant Signal desc: You unlocked the constant signal building on the wires layer! This is useful to connect it to item filters for example.

The constant signal can emit a shape, color or boolean (1 / 0). reward_logic_gates: title: Logic Gates desc: You unlocked logic gates! You don't have to be excited about this, but it's actually super cool!

With those gates you can now compute AND, OR, XOR and NOT operations.

As a bonus on top I also just gave you a transistor! reward_virtual_processing: title: Virtual Processing desc: I just gave a whole bunch of new buildings which allow you to simulate the processing of shapes!

You can now simulate a cutter, rotater, stacker and more on the wires layer! With this you now have three options to continue the game:

- Build an automated machine to create any possible shape requested by the HUB (I recommend to try it!).

- Build something cool with wires.

- Continue to play regulary.

Whatever you choose, remember to have fun! reward_wires_painter_and_levers: title: Wires & Quad Painter desc: "You just unlocked the Wires Layer: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!

For the beginning I unlocked you the Quad Painter - Connect the slots you would like to paint with on the wires layer!

To switch to the wires layer, press E.

PS: Enable hints in the settings to activate the wires tutorial!" reward_filter: title: Item Filter desc: You unlocked the Item Filter! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.

You can also pass in a boolean signal (1 / 0) to entirely activate or disable it. reward_demo_end: title: End of Demo desc: You have reached the end of the demo version! settings: title: Postavke categories: general: General userInterface: User Interface advanced: Advanced performance: Performance versionBadges: dev: Development staging: Staging prod: Production buildDate: Built labels: uiScale: title: Veličina sučelja description: Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. scales: super_small: Jako maleno small: Maleno regular: Normalno large: Veliko huge: Ogromno autosaveInterval: title: Interval Automatskog Spremanja description: Upravlja koliko se često pokreće automatsko spremanje igre. Također se ta funkcionalnost može u potpunosti isključiti. intervals: one_minute: 1 minuta two_minutes: 2 minute five_minutes: 5 minuta ten_minutes: 10 minuta twenty_minutes: 20 minuta disabled: Onemogući scrollWheelSensitivity: title: Osjetljivost zumiranja description: Changes how sensitive the zoom is (Either mouse wheel or trackpad). sensitivity: super_slow: Jako sporo slow: Sporo regular: Normalno fast: Brzo super_fast: Jako brzo movementSpeed: title: Brzina kretanja description: Mijenja brzinu kretanja kamere pri korištenju tipkovnice. speeds: super_slow: Jako Sporo slow: Sporo regular: Umjereno fast: Brzo super_fast: Jako Brzo extremely_fast: Iznimno Brzo language: title: Jezik description: Promijeni jezik igre. Sve prijevode su napravili korisnici volonteri i mogu biti nedovršeni. enableColorBlindHelper: title: Opcija za daltonizam description: Omogućuje razne alate koji pomožu pri igranju igre s nekim oblikom sljepoće na boju. fullscreen: title: Puni zaslon description: Preporuča se, radi najboljeg iskustva, igrati igru na punom zaslonu. Dostupno samo u samostalnoj igri. soundsMuted: title: Utišaj Zvukove description: Ako je odabrano, svi zvukovi su utišani. musicMuted: title: Utišaj Glazbu description: Ako je odabrano, glazba je utišana. theme: title: Tema Igre description: Odaberi temu igre (svijetlo/tamno). themes: dark: Tamno light: Svijetlo refreshRate: title: Simulacija za 144 Hz description: Opcija za monitore visoke frekvencije osvježavanje. Ovo može smanjiti FPS ako je računalo presporo. alwaysMultiplace: title: Višestruko postavljanje description: Ako je omogućeno, sve građevine će ostati odabrane nakon što su postavljene, dok se poništenje ne odradi ručno. offerHints: title: Savjeti i Upute description: Opcija za pokazivanje savjeta i uputa za vrijeme igre. Dodatno sakriva određene elemente sučelja dok nisu otključani za lakše učenje igre. enableTunnelSmartplace: title: Pametni Tuneli description: Ako je omogućeno, postavljanje tunela automatski briše nepotrebne pokretne trake. Također omogućuje povlačenje tunela i brisanje višak tunela. vignette: title: Vinjeta description: Omogućeva efekt vinjete - zatamnjenje rubova ekrana. rotationByBuilding: title: Rotation by building type description: Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types. compactBuildingInfo: title: Compact Building Infos description: Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown. disableCutDeleteWarnings: title: Disable Cut/Delete Warnings description: Disables the warning dialogs brought up when cutting/deleting more than 100 entities. soundVolume: title: Sound Volume description: Set the volume for sound effects musicVolume: title: Music Volume description: Set the volume for music lowQualityMapResources: title: Low Quality Map Resources description: Simplifies the rendering of resources on the map when zoomed in to improve performance. It even looks cleaner, so be sure to try it out! disableTileGrid: title: Disable Grid description: Disabling the tile grid can help with the performance. This also makes the game look cleaner! clearCursorOnDeleteWhilePlacing: title: Clear Cursor on Right Click description: Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building. lowQualityTextures: title: Low quality textures (Ugly) description: Uses low quality textures to save performance. This will make the game look very ugly! displayChunkBorders: title: Display Chunk Borders description: The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed. pickMinerOnPatch: title: Pick miner on resource patch description: Enabled by default, selects the miner if you use the pipette when hovering a resource patch. simplifiedBelts: title: Simplified Belts (Ugly) description: Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance. enableMousePan: title: Enable Mouse Pan description: Allows to move the map by moving the cursor to the edges of the screen. The speed depends on the Movement Speed setting. zoomToCursor: title: Zoom towards Cursor description: If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen. mapResourcesScale: title: Map Resources Size description: Controls the size of the shapes on the map overview (when zooming out). rangeSliderPercentage: % keybindings: title: Tipka hint: "Savjet: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options." resetKeybindings: Ponovno postavi sve tipke categoryLabels: general: Aplikacija ingame: Igra navigation: Navigacija placement: Smještanje massSelect: Masovno Odabiranje buildings: Kratice Građevina placementModifiers: Modifikatori Smještanja mappings: confirm: Potvrdi back: Nazad mapMoveUp: Idi Gore mapMoveRight: Idi Desno mapMoveDown: Idi dolje mapMoveLeft: Idi lijevo mapMoveFaster: Brže kretanje centerMap: Center Map mapZoomIn: Zumiraj mapZoomOut: Umanji createMarker: Stvori novi Putokaz menuOpenShop: Nadogradnje menuOpenStats: Statistika toggleHud: Upali/Ugasi HUD toggleFPSInfo: Upali/Ugasi informacije o traženju grešaka u kodu switchLayers: Promijeni sloj exportScreenshot: Izvezi cijelu Bazu kao Sliku belt: Pokretna Traka underground_belt: Tunel miner: Rudar cutter: Rezač rotater: Obrtač (↻) stacker: Slagač mixer: Miješalica boja painter: Bojač trash: Smeće wire: Žica pipette: Pipeta rotateWhilePlacing: Rotiraj rotateInverseModifier: "Modifikator: Rotiraj u smjeru suprotnom od kazaljke na satu" cycleBuildingVariants: Mijenjaj Varijante confirmMassDelete: Potvrdi Masovno Brisanje pasteLastBlueprint: Zalijepi posljednji Nacrt cycleBuildings: Mijenjaj građevine lockBeltDirection: Omogući planer pokretnih traka switchDirectionLockSide: "Planer: Obrni stranu" massSelectStart: Pritisni i zadrži za započinjanje massSelectSelectMultiple: Odaberi više područja massSelectCopy: Kopiraj područje massSelectCut: Izreži područje placementDisableAutoOrientation: Onemogući automatsku orijentaciju placeMultiple: Ostani u modusu za smještanje placeInverse: Obrni automatsku orijentaciju pokretnih traka menuClose: Close Menu balancer: Balancer storage: Storage constant_signal: Constant Signal logic_gate: Logic Gate lever: Switch (regular) filter: Filter wire_tunnel: Wire Crossing display: Display reader: Belt Reader virtual_processor: Virtual Cutter transistor: Transistor analyzer: Shape Analyzer comparator: Compare item_producer: Item Producer (Sandbox) copyWireValue: "Wires: Copy value below cursor" about: title: O Igri body: >- This game is open source and developed by Tobias Springer (this is me).

If you want to contribute, check out shapez.io on github.

This game wouldn't have been possible without the great Discord community around my games - You should really join the Discord server!

The soundtrack was made by Peppsen - He's awesome.

Finally, huge thanks to my best friend Niklas - Without our factorio sessions this game would never have existed. changelog: title: Ispravci demo: features: restoringGames: Obnavljanje spremljenih igara importingGames: Uvoz spremeljenih igara oneGameLimit: Ograničeno na jednu spremljenu igru customizeKeybindings: Prilagodba Tipki exportingBase: Izvoz cijele Baze u obliku Slike settingNotAvailable: Nije dostupno u demo verziji. tips: - The hub accepts input of any kind, not just the current shape! - Make sure your factories are modular - it will pay out! - Don't build too close to the hub, or it will be a huge chaos! - If stacking does not work, try switching the inputs. - You can toggle the belt planner direction by pressing R. - Holding CTRL allows dragging of belts without auto-orientation. - Ratios stay the same, as long as all upgrades are on the same Tier. - Serial execution is more efficient than parallel. - You will unlock more variants of buildings later in the game! - You can use T to switch between different variants. - Symmetry is key! - You can weave different tiers of tunnels. - Try to build compact factories - it will pay out! - The painter has a mirrored variant which you can select with T - Having the right building ratios will maximize efficiency. - At maximum level, 5 extractors will fill a single belt. - Don't forget about tunnels! - You don't need to divide up items evenly for full efficiency. - Holding SHIFT will activate the belt planner, letting you place long lines of belts easily. - Cutters always cut vertically, regardless of their orientation. - To get white mix all three colors. - The storage buffer priorities the first output. - Invest time to build repeatable designs - it's worth it! - Holding CTRL allows to place multiple buildings. - You can hold ALT to invert the direction of placed belts. - Efficiency is key! - Shape patches that are further away from the hub are more complex. - Machines have a limited speed, divide them up for maximum efficiency. - Use balancers to maximize your efficiency. - Organization is important. Try not to cross conveyors too much. - Plan in advance, or it will be a huge chaos! - Don't remove your old factories! You'll need them to unlock upgrades. - Try beating level 20 on your own before seeking for help! - Don't complicate things, try to stay simple and you'll go far. - You may need to re-use factories later in the game. Plan your factories to be re-usable. - Sometimes, you can find a needed shape in the map without creating it with stackers. - Full windmills / pinwheels can never spawn naturally. - Color your shapes before cutting for maximum efficiency. - With modules, space is merely a perception; a concern for mortal men. - Make a separate blueprint factory. They're important for modules. - Have a closer look on the color mixer, and your questions will be answered. - Use CTRL + Click to select an area. - Building too close to the hub can get in the way of later projects. - The pin icon next to each shape in the upgrade list pins it to the screen. - Mix all primary colors together to make white! - You have an infinite map, don't cramp your factory, expand! - Also try Factorio! It's my favorite game. - The quad cutter cuts clockwise starting from the top right! - You can download your savegames in the main menu! - This game has a lot of useful keybindings! Be sure to check out the settings page. - This game has a lot of settings, be sure to check them out! - The marker to your hub has a small compass to indicate its direction! - To clear belts, cut the area and then paste it at the same location. - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it.