Commit Graph

12 Commits

Author SHA1 Message Date
tobspr 94266173d8 Introduce game modes and get rid of global level definitions etc 2020-10-07 08:36:02 +02:00
tobspr 4f6d9785c1 Add final shapes and upgrades until tier 20 2020-09-28 10:54:21 +02:00
tobspr c6eb1dad04 Rebalance the whole game, rename splitter -> balancer 2020-09-22 14:47:59 +02:00
tobspr 3e93681ce6 Add virtual stacker and painter, fix css 2020-09-19 15:33:24 +02:00
tobspr 1dfb5f7476 Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only 2020-08-15 23:19:55 +02:00
MrYawnie 68ebf07052
Changed "level" to "tier" for consistency 2020-07-18 17:41:16 +10:00
MrYawnie efffa8940b
Match belt/processor etc. level to upgrade tiers
Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.

However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.

This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
2020-07-17 16:11:22 +10:00
isaisstillalive 7f6584297e Fixed Fill blueprint shapes of SandboxController may not work 2020-07-03 19:53:09 +09:00
tobspr d75fb184a4 Implement color inverter building 2020-07-02 18:16:04 +02:00
tobspr 0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr b0cc9539d7 Fix sandbox controller 2020-06-28 12:48:18 +02:00
tobspr 77440a68bc Add sandbox controller 2020-06-28 12:38:48 +02:00