Commit Graph

21 Commits

Author SHA1 Message Date
tobspr 47443058e0 Add potato mode 2020-09-19 10:34:46 +02:00
tobspr bba29b8a8b Improve (rendering-) performance in DEV mode 2020-09-18 19:51:15 +02:00
tobspr 9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
tobspr b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
Bjorn Stromberg 6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr 7b40292be3 Start to optimize rendering 2020-08-15 19:43:03 +02:00
tobspr 93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr 89294c7072 Remove instant eject flag 2020-08-10 20:32:45 +02:00
tobspr b3b8da04a1 Refactor belt underlay feature into seperate component 2020-08-10 20:26:47 +02:00
tobspr 722c8ef836 Start to rework the graphics for the wires layer, make wires cooler than belts 2020-06-30 12:38:20 +02:00
tobspr 0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr a057d68a8e Micro optimization for item acceptor 2020-06-27 11:03:34 +02:00
tobspr 2e266f5f21 Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
tobspr 419401b9be Improve performance by getting rid of instanceof 2020-06-27 10:38:11 +02:00
tobspr d8bf4f9cd8 fix belt animation seeming to go 'backwards' on high belt speeds 2020-06-27 09:59:48 +02:00
tobspr 77ddef0170 Add more FPS to belt animation 2020-06-25 12:18:48 +02:00
tobspr 2c48cb72aa Major performance improvements 2020-05-18 17:40:20 +02:00
tobspr ca0e17f3dd Support dynamic tick rates 2020-05-18 12:53:01 +02:00
tobspr 65529cce1a Fix hub not accepting all itmes 2020-05-18 11:47:17 +02:00
tobspr d58d15ef8c Add building speed infos to all buildings 2020-05-17 15:32:19 +02:00
tobspr 13c6fc7598 Multiple improvements 2020-05-17 10:07:20 +02:00