tobspr
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47443058e0
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Add potato mode
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2020-09-19 10:34:46 +02:00 |
tobspr
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bba29b8a8b
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Improve (rendering-) performance in DEV mode
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2020-09-18 19:51:15 +02:00 |
tobspr
|
9b8745535b
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Refactor item processor to use charges and thus be more correct, even at low tick rates
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2020-08-30 15:31:53 +02:00 |
tobspr
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b2880700e8
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
Bjorn Stromberg
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6a447e3583
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
tobspr
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7b40292be3
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Start to optimize rendering
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2020-08-15 19:43:03 +02:00 |
tobspr
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93975df4d5
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Get rid of item ejector / acceptor layers and new wires buildings for now
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2020-08-10 21:24:58 +02:00 |
tobspr
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89294c7072
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Remove instant eject flag
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2020-08-10 20:32:45 +02:00 |
tobspr
|
b3b8da04a1
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Refactor belt underlay feature into seperate component
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2020-08-10 20:26:47 +02:00 |
tobspr
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722c8ef836
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Start to rework the graphics for the wires layer, make wires cooler than belts
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2020-06-30 12:38:20 +02:00 |
tobspr
|
0967d5114c
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Initial take on wires
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2020-06-28 19:34:10 +02:00 |
tobspr
|
a057d68a8e
|
Micro optimization for item acceptor
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2020-06-27 11:03:34 +02:00 |
tobspr
|
2e266f5f21
|
Get rid of 'builtins' file since its useless and causes performance issues
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2020-06-27 10:51:52 +02:00 |
tobspr
|
419401b9be
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Improve performance by getting rid of instanceof
|
2020-06-27 10:38:11 +02:00 |
tobspr
|
d8bf4f9cd8
|
fix belt animation seeming to go 'backwards' on high belt speeds
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2020-06-27 09:59:48 +02:00 |
tobspr
|
77ddef0170
|
Add more FPS to belt animation
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2020-06-25 12:18:48 +02:00 |
tobspr
|
2c48cb72aa
|
Major performance improvements
|
2020-05-18 17:40:20 +02:00 |
tobspr
|
ca0e17f3dd
|
Support dynamic tick rates
|
2020-05-18 12:53:01 +02:00 |
tobspr
|
65529cce1a
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Fix hub not accepting all itmes
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2020-05-18 11:47:17 +02:00 |
tobspr
|
d58d15ef8c
|
Add building speed infos to all buildings
|
2020-05-17 15:32:19 +02:00 |
tobspr
|
13c6fc7598
|
Multiple improvements
|
2020-05-17 10:07:20 +02:00 |