Commit Graph

21 Commits

Author SHA1 Message Date
tobspr 94266173d8 Introduce game modes and get rid of global level definitions etc 2020-10-07 08:36:02 +02:00
tobspr b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
Bjorn Stromberg 6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr 9085f32ec3 Add multiple performance settings 2020-08-14 09:38:48 +02:00
tobspr 0bba6a9d79 Fix entity rendering bug when zooming out, add "Wires update" label to main menu 2020-07-06 18:36:10 +02:00
tobspr d09bd0bcd7 Huge refactoring of the whole placement logic 2020-07-05 17:56:54 +02:00
tobspr 0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr 77440a68bc Add sandbox controller 2020-06-28 12:38:48 +02:00
tobspr 17123fd7b9 Further work on the energy generator 2020-06-28 11:44:30 +02:00
tobspr 6677ff0a44 Initial take on wires 2020-06-24 22:23:10 +02:00
tobspr 2dec257dd9 Cleanup click detector code 2020-06-21 18:11:41 +02:00
tobspr b8c3668d88 Placing underground belts now removes belts and other (unneeded) tunnels inbetween 2020-06-16 13:19:53 +02:00
tobspr dfe1e64b27 Further blueprint improvements 2020-05-27 15:03:36 +02:00
tobspr 8760026893 Refactoring of the key action mapper, allow deselecting buildings, make sure stars always spawn in the start region (closes #7) (closes #9) 2020-05-21 10:40:21 +02:00
tobspr 1577ebe48c Add storage building 2020-05-20 15:51:06 +02:00
tobspr ca0e17f3dd Support dynamic tick rates 2020-05-18 12:53:01 +02:00
tobspr b64bbc8132 Fix hub being removable after restoring a game, fix tslint errors 2020-05-14 22:46:31 +02:00
tobspr b01d38e55d Initial support for saving games 2020-05-14 21:54:11 +02:00
tobspr cf5d776270 Add type hints to signals 2020-05-14 08:44:07 +02:00
tobspr 9898916807 Statistics tab 2020-05-13 18:04:51 +02:00
Tobias Springer 93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00