From fccb30b5a5bbfa85ca9272f4cf23b19998e5d8bc Mon Sep 17 00:00:00 2001 From: tobspr Date: Tue, 16 Jun 2020 10:36:32 +0200 Subject: [PATCH] Fix dark mode for markers --- src/css/ingame_hud/waypoints.scss | 2 ++ src/js/game/shape_definition.js | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/css/ingame_hud/waypoints.scss b/src/css/ingame_hud/waypoints.scss index e10163fc..ab8fed39 100644 --- a/src/css/ingame_hud/waypoints.scss +++ b/src/css/ingame_hud/waypoints.scss @@ -84,6 +84,8 @@ @include S(width, 15px); @include S(height, 15px); pointer-events: none; + // Double invert, to make sure it has the right color + @include DarkThemeInvert(); } } } diff --git a/src/js/game/shape_definition.js b/src/js/game/shape_definition.js index ee71b506..d785f6ab 100644 --- a/src/js/game/shape_definition.js +++ b/src/js/game/shape_definition.js @@ -223,7 +223,7 @@ export class ShapeDefinition extends BasicSerializableObject { layers.push(quads); } - if (layers.length === 0) { + if (layers.length === 0 || layers.length > 4) { return false; }