diff --git a/src/css/main.scss b/src/css/main.scss index fa3ed356..5835a84d 100644 --- a/src/css/main.scss +++ b/src/css/main.scss @@ -1,124 +1,124 @@ -// Control here whether to inline all resources or instead load them -@function uiResource($pth) { - @if (str-index($string: $pth, $substring: ".noinline")) { - @return resolve($pth); - } - @return inline($pth); -} - -@import "icons"; -@import "trigonometry"; -@import "material_colors"; -@import "dynamic_ui"; -@import "variables"; - -@import "mixins"; -@import "common"; -@import "animations"; -@import "game_state"; -@import "application_error"; -@import "textual_game_state"; -@import "adinplay"; - -@import "states/preload"; -@import "states/main_menu"; -@import "states/ingame"; -@import "states/keybindings"; -@import "states/settings"; -@import "states/about"; -@import "states/mobile_warning"; -@import "states/changelog"; - -@import "ingame_hud/buildings_toolbar"; -@import "ingame_hud/building_placer"; -@import "ingame_hud/beta_overlay"; -@import "ingame_hud/keybindings_overlay"; -@import "ingame_hud/unlock_notification"; -@import "ingame_hud/shop"; -@import "ingame_hud/game_menu"; -@import "ingame_hud/dialogs"; -@import "ingame_hud/vignette_overlay"; -@import "ingame_hud/statistics"; -@import "ingame_hud/pinned_shapes"; -@import "ingame_hud/notifications"; -@import "ingame_hud/settings_menu"; -@import "ingame_hud/debug_info"; -@import "ingame_hud/entity_debugger"; -@import "ingame_hud/tutorial_hints"; -@import "ingame_hud/watermark"; -@import "ingame_hud/blueprint_placer"; -@import "ingame_hud/waypoints"; -@import "ingame_hud/interactive_tutorial"; -@import "ingame_hud/color_blind_helper"; -@import "ingame_hud/shape_viewer"; -@import "ingame_hud/sandbox_controller"; - -// prettier-ignore -$elements: -// Base -ingame_Canvas, -ingame_VignetteOverlay, - -// Ingame overlays -ingame_HUD_Waypoints, -ingame_HUD_PlacementHints, -ingame_HUD_PlacerVariants, - -// Regular hud -ingame_HUD_PinnedShapes, -ingame_HUD_GameMenu, -ingame_HUD_KeybindingOverlay, -ingame_HUD_Notifications, -ingame_HUD_DebugInfo, -ingame_HUD_EntityDebugger, -ingame_HUD_InteractiveTutorial, -ingame_HUD_TutorialHints, -ingame_HUD_buildings_toolbar, -ingame_HUD_wires_toolbar, -ingame_HUD_BlueprintPlacer, -ingame_HUD_Waypoints_Hint, -ingame_HUD_Watermark, -ingame_HUD_ColorBlindBelowTileHelper, -ingame_HUD_SandboxController, - -// Overlays -ingame_HUD_BetaOverlay, - -// Dialogs -ingame_HUD_Shop, -ingame_HUD_Statistics, -ingame_HUD_ShapeViewer, -ingame_HUD_UnlockNotification, -ingame_HUD_SettingsMenu, -ingame_HUD_ModalDialogs; - -$zindex: 100; - -@each $elem in $elements { - ##{$elem} { - z-index: $zindex; - } - - $zindex: $zindex + 10; -} - -body.uiHidden { - #ingame_HUD_buildings_toolbar, - #ingame_HUD_PlacementHints, - #ingame_HUD_GameMenu, - #ingame_HUD_PinnedShapes, - #ingame_HUD_Notifications, - #ingame_HUD_TutorialHints, - #ingame_HUD_Waypoints, - #ingame_HUD_Waypoints_Hint { - display: none !important; - } -} - -body.modalDialogActive, -body.externalAdOpen, -body.ingameDialogOpen { - > *:not(.ingameDialog):not(.modalDialogParent):not(.loadingDialog):not(.gameLoadingOverlay):not(#ingame_HUD_ModalDialogs):not(.noBlur) { - // filter: blur(5px) !important; - } -} +// Control here whether to inline all resources or instead load them +@function uiResource($pth) { + @if (str-index($string: $pth, $substring: ".noinline")) { + @return resolve($pth); + } + @return inline($pth); +} + +@import "icons"; +@import "trigonometry"; +@import "material_colors"; +@import "dynamic_ui"; +@import "variables"; + +@import "mixins"; +@import "common"; +@import "animations"; +@import "game_state"; +@import "application_error"; +@import "textual_game_state"; +@import "adinplay"; + +@import "states/preload"; +@import "states/main_menu"; +@import "states/ingame"; +@import "states/keybindings"; +@import "states/settings"; +@import "states/about"; +@import "states/mobile_warning"; +@import "states/changelog"; + +@import "ingame_hud/buildings_toolbar"; +@import "ingame_hud/building_placer"; +@import "ingame_hud/beta_overlay"; +@import "ingame_hud/keybindings_overlay"; +@import "ingame_hud/unlock_notification"; +@import "ingame_hud/shop"; +@import "ingame_hud/game_menu"; +@import "ingame_hud/dialogs"; +@import "ingame_hud/vignette_overlay"; +@import "ingame_hud/statistics"; +@import "ingame_hud/pinned_shapes"; +@import "ingame_hud/notifications"; +@import "ingame_hud/settings_menu"; +@import "ingame_hud/debug_info"; +@import "ingame_hud/entity_debugger"; +@import "ingame_hud/tutorial_hints"; +@import "ingame_hud/watermark"; +@import "ingame_hud/blueprint_placer"; +@import "ingame_hud/waypoints"; +@import "ingame_hud/interactive_tutorial"; +@import "ingame_hud/color_blind_helper"; +@import "ingame_hud/shape_viewer"; +@import "ingame_hud/sandbox_controller"; + +// prettier-ignore +$elements: +// Base +ingame_Canvas, +ingame_VignetteOverlay, + +// Ingame overlays +ingame_HUD_Waypoints, +ingame_HUD_PlacementHints, +ingame_HUD_PlacerVariants, + +// Regular hud +ingame_HUD_PinnedShapes, +ingame_HUD_GameMenu, +ingame_HUD_KeybindingOverlay, +ingame_HUD_Notifications, +ingame_HUD_DebugInfo, +ingame_HUD_EntityDebugger, +ingame_HUD_InteractiveTutorial, +ingame_HUD_TutorialHints, +ingame_HUD_buildings_toolbar, +ingame_HUD_wires_toolbar, +ingame_HUD_BlueprintPlacer, +ingame_HUD_Waypoints_Hint, +ingame_HUD_Watermark, +ingame_HUD_ColorBlindBelowTileHelper, +ingame_HUD_SandboxController, + +// Overlays +ingame_HUD_BetaOverlay, + +// Dialogs +ingame_HUD_Shop, +ingame_HUD_Statistics, +ingame_HUD_ShapeViewer, +ingame_HUD_UnlockNotification, +ingame_HUD_SettingsMenu, +ingame_HUD_ModalDialogs; + +$zindex: 100; + +@each $elem in $elements { + ##{$elem} { + z-index: $zindex; + } + + $zindex: $zindex + 10; +} + +body.uiHidden { + .ingame_buildingsToolbar, + #ingame_HUD_PlacementHints, + #ingame_HUD_GameMenu, + #ingame_HUD_PinnedShapes, + #ingame_HUD_Notifications, + #ingame_HUD_TutorialHints, + #ingame_HUD_Waypoints, + #ingame_HUD_Waypoints_Hint { + display: none !important; + } +} + +body.modalDialogActive, +body.externalAdOpen, +body.ingameDialogOpen { + > *:not(.ingameDialog):not(.modalDialogParent):not(.loadingDialog):not(.gameLoadingOverlay):not(#ingame_HUD_ModalDialogs):not(.noBlur) { + // filter: blur(5px) !important; + } +}