Fix not being able to replace balts
This commit is contained in:
parent
5f3ffd42fd
commit
d2864e7385
|
@ -104,7 +104,7 @@ export class GameLogic {
|
||||||
const staticComp = original.components.StaticMapEntity;
|
const staticComp = original.components.StaticMapEntity;
|
||||||
assert(staticComp, "Building is not static");
|
assert(staticComp, "Building is not static");
|
||||||
const beltComp = original.components.Belt;
|
const beltComp = original.components.Belt;
|
||||||
if (beltComp) {
|
if (beltComp && building instanceof MetaBeltBaseBuilding) {
|
||||||
// Its a belt, check if it differs in either rotation or rotation variant
|
// Its a belt, check if it differs in either rotation or rotation variant
|
||||||
if (staticComp.rotation !== rotation) {
|
if (staticComp.rotation !== rotation) {
|
||||||
return true;
|
return true;
|
||||||
|
@ -114,7 +114,7 @@ export class GameLogic {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Reference in New Issue