Remove source maps and adjust targets

This commit is contained in:
tobspr 2020-05-15 09:09:37 +02:00
parent b64bbc8132
commit c3e0cb5a46
5 changed files with 38 additions and 15 deletions

3
gulp/.babelrc Normal file
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@ -0,0 +1,3 @@
{
"presets": ["es2015"]
}

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@ -10,7 +10,6 @@ module.exports = function (api) {
loose: true,
spec: false,
modules: "auto",
// debug: true
},
],
];

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@ -4,18 +4,24 @@ module.exports = function (api) {
[
"@babel/preset-env",
{
targets: "android >= 4.4.4",
targets: "cover 99.5%",
useBuiltIns: "usage",
corejs: 3,
loose: true,
spec: false,
modules: "auto",
// debug: true
},
],
];
const plugins = [
"closure-elimination",
// var is faster than let and const!
[
"@babel/plugin-transform-block-scoping",
{
throwIfClosureRequired: false,
},
],
[
"@babel/plugin-transform-classes",
{

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@ -61,7 +61,8 @@ module.exports = ({
// Display bailout reasons
optimizationBailout: true,
},
devtool: "source-map",
// devtool: "source-map",
devtool: false,
resolve: {
alias: {
"global-compression": path.resolve(__dirname, "..", "src", "js", "core", "lzstring.js"),
@ -85,7 +86,7 @@ module.exports = ({
minimizer: [
new TerserPlugin({
parallel: true,
sourceMap: true,
sourceMap: false,
cache: false,
terserOptions: {
ecma: es6 ? 6 : 5,
@ -178,6 +179,10 @@ module.exports = ({
patterns: ["../src/js/**/*.js"],
}),
// new webpack.SourceMapDevToolPlugin({
// filename: "[name].map",
// publicPath: "/v/" + utils.getRevision() + "/",
// }),
// new ReplaceCompressBlocks()
// new webpack.optimize.ModuleConcatenationPlugin()
// new WebpackDeepScopeAnalysisPlugin()
@ -242,13 +247,23 @@ module.exports = ({
},
{
test: /\.worker\.js$/,
use: {
loader: "worker-loader",
options: {
fallback: false,
inline: true,
use: [
{
loader: "worker-loader",
options: {
fallback: false,
inline: true,
},
},
},
{
loader: "babel-loader?cacheDirectory",
options: {
configFile: require.resolve(
es6 ? "./babel-es6.config.js" : "./babel.config.js"
),
},
},
],
},
{
test: /\.md$/,

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@ -1,12 +1,12 @@
// We clamp high deltas so 30 fps is fairly ok
const bgFps = 30;
const desiredMsDelay = 1000 / bgFps;
var bgFps = 30;
var desiredMsDelay = 1000 / bgFps;
let lastTick = 0;
function tick() {
const now = performance.now();
const delta = now - lastTick;
var now = performance.now();
var delta = now - lastTick;
lastTick = now;
// @ts-ignore