Increased icon visibility for windows builds

This commit is contained in:
tobspr 2020-06-03 16:16:41 +02:00
parent 8779f1d5a3
commit bf93ded6cf
5 changed files with 16 additions and 19 deletions

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@ -275,11 +275,7 @@ gulp.task(
$.sequence("sounds.fullbuild", "translations.fullBuild", "js.standalone-beta")
);
gulp.task("step.standalone-beta.mainbuild", cb =>
$.multiProcess(
["utils.copyAdditionalBuildFiles", "step.baseResources", "step.standalone-beta.code"],
cb,
false
)
$.multiProcess(["step.baseResources", "step.standalone-beta.code"], cb, false)
);
gulp.task(
"step.standalone-beta.all",
@ -293,11 +289,7 @@ gulp.task(
$.sequence("sounds.fullbuild", "translations.fullBuild", "js.standalone-prod")
);
gulp.task("step.standalone-prod.mainbuild", cb =>
$.multiProcess(
["utils.copyAdditionalBuildFiles", "step.baseResources", "step.standalone-prod.code"],
cb,
false
)
$.multiProcess(["step.baseResources", "step.standalone-prod.code"], cb, false)
);
gulp.task(
"step.standalone-prod.all",

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@ -2,7 +2,11 @@ export const CHANGELOG = [
{
version: "1.1.6",
date: "unreleased",
entries: ["Fixed firefox not loading the game when browsing in private mode"],
entries: [
"Fixed firefox not loading the game when browsing in private mode",
"Fixed level complete dialog being blurred when the shop was opened before",
"Increased icon visibility for windows builds",
],
},
{

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@ -94,14 +94,15 @@ export class HubGoals extends BasicSerializableObject {
this.createNextGoal();
// Allow quickly switching goals in dev mode with key "C"
// Allow quickly switching goals in dev mode
if (G_IS_DEV) {
this.root.gameState.inputReciever.keydown.add(key => {
if (key.keyCode === 66) {
// Key: b
this.onGoalCompleted();
}
});
if (G_IS_DEV) {
window.addEventListener("keydown", ev => {
if (ev.key === "b") {
this.onGoalCompleted();
}
});
}
}
}

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@ -28,7 +28,7 @@ export class HUDUnlockNotification extends BaseHUDPart {
createElements(parent) {
this.inputReciever = new InputReceiver("unlock-notification");
this.element = makeDiv(parent, "ingame_HUD_UnlockNotification", []);
this.element = makeDiv(parent, "ingame_HUD_UnlockNotification", ["noBlur"]);
const dialog = makeDiv(this.element, null, ["dialog"]);