Re-enable analytics

This commit is contained in:
tobspr 2020-06-24 17:59:43 +02:00
parent 25cf1ea93b
commit b3de1f9207
9 changed files with 85 additions and 57 deletions

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@ -36,7 +36,6 @@ module.exports = ({ watch = false, standalone = false }) => {
lzString.compressToEncodedURIComponent("http://localhost:10005/v1")
),
G_IS_DEV: "true",
G_IS_PROD: "false",
G_IS_RELEASE: "false",
G_IS_MOBILE_APP: "false",
G_IS_BROWSER: "true",

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@ -24,7 +24,6 @@ module.exports = ({
assertAlways: "window.assert",
abstract: "window.assert(false, 'abstract method called');",
G_IS_DEV: "false",
G_IS_PROD: "true",
G_IS_RELEASE: environment === "prod" ? "true" : "false",
G_IS_STANDALONE: standalone ? "true" : "false",
G_IS_BROWSER: isBrowser ? "true" : "false",

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@ -33,6 +33,7 @@ import { MainMenuState } from "./states/main_menu";
import { MobileWarningState } from "./states/mobile_warning";
import { PreloadState } from "./states/preload";
import { SettingsState } from "./states/settings";
import { ShapezGameAnalytics } from "./platform/browser/game_analytics";
const logger = createLogger("application");
@ -130,8 +131,7 @@ export class Application {
this.adProvider = new NoAdProvider(this);
this.sound = new SoundImplBrowser(this);
this.analytics = new GoogleAnalyticsImpl(this);
// this.gameAnalytics = new ShapezGameAnalytics(this);
this.gameAnalytics = new NoGameAnalytics(this);
this.gameAnalytics = new ShapezGameAnalytics(this);
}
/**

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@ -9,7 +9,7 @@ export const IS_DEBUG =
export const IS_DEMO = queryParamOptions.fullVersion
? false
: (G_IS_PROD && !G_IS_STANDALONE) ||
: (!G_IS_DEV && !G_IS_STANDALONE) ||
(typeof window !== "undefined" && window.location.search.indexOf("demo") >= 0);
export const SUPPORT_TOUCH = false;

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@ -769,7 +769,7 @@ export function quantizeFloat(value) {
* @param {number} tickRate Interval of the timer
*/
export function checkTimerExpired(now, lastTick, tickRate) {
if (!G_IS_PROD) {
if (G_IS_DEV) {
if (quantizeFloat(now) !== now) {
console.error("Got non-quantizied time:" + now + " vs " + quantizeFloat(now));
now = quantizeFloat(now);

1
src/js/globals.d.ts vendored
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@ -1,7 +1,6 @@
// Globals defined by webpack
declare const G_IS_DEV: boolean;
declare const G_IS_PROD: boolean;
declare function assert(condition: boolean | object | string, ...errorMessage: string[]): void;
declare function assertAlways(condition: boolean | object | string, ...errorMessage: string[]): void;

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@ -1,11 +1,12 @@
import { GameAnalyticsInterface } from "../game_analytics";
import { createLogger } from "../../core/logging";
import { ShapeDefinition } from "../../game/shape_definition";
import { Savegame } from "../../savegame/savegame";
import { FILE_NOT_FOUND } from "../storage";
import { globalConfig } from "../../core/config";
import { InGameState } from "../../states/ingame";
import { createLogger } from "../../core/logging";
import { GameRoot } from "../../game/root";
import { InGameState } from "../../states/ingame";
import { GameAnalyticsInterface } from "../game_analytics";
import { FILE_NOT_FOUND } from "../storage";
import { blueprintShape, UPGRADES } from "../../game/upgrades";
import { tutorialGoals } from "../../game/tutorial_goals";
import { BeltComponent } from "../../game/components/belt";
import { StaticMapEntityComponent } from "../../game/components/static_map_entity";
const logger = createLogger("game_analytics");
@ -14,16 +15,32 @@ const analyticsUrl = G_IS_DEV ? "http://localhost:8001" : "https://analytics.sha
// Be sure to increment the ID whenever it changes to make sure all
// users are tracked
const analyticsLocalFile = "analytics_token.3.bin";
const analyticsLocalFile = "shapez_token_123.bin";
export class ShapezGameAnalytics extends GameAnalyticsInterface {
get environment() {
if (G_IS_DEV) {
return "dev";
}
if (G_IS_STANDALONE) {
return "steam";
}
if (G_IS_RELEASE) {
return "prod";
}
return "beta";
}
/**
* @returns {Promise<void>}
*/
initialize() {
this.syncKey = null;
setInterval(() => this.sendTimePoints(), 120 * 1000);
setInterval(() => this.sendTimePoints(), 60 * 1000);
// Retrieve sync key from player
return this.app.storage.readFileAsync(analyticsLocalFile).then(
@ -38,7 +55,7 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
// Perform call to get a new key from the API
this.sendToApi("/v1/register", {
environment: G_APP_ENVIRONMENT,
environment: this.environment,
})
.then(res => {
// Try to read and parse the key from the api
@ -135,10 +152,12 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
playerKey: this.syncKey,
gameKey: savegameId,
ingameTime: root.time.now(),
environment: this.environment,
category,
value,
version: G_BUILD_VERSION,
gameDump: this.generateGameDump(root, category === "sync"),
level: root.hubGoals.level,
gameDump: this.generateGameDump(root),
});
}
@ -151,52 +170,58 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
}
/**
* Generates a game dump
* @param {GameRoot} root
* @param {boolean=} metaOnly
* Returns true if the shape is interesting
* @param {string} key
*/
generateGameDump(root, metaOnly = false) {
let staticEntities = [];
isInterestingShape(key) {
if (key === blueprintShape) {
return true;
}
const entities = root.entityMgr.getAllWithComponent(StaticMapEntityComponent);
// Limit the entities
if (!metaOnly && entities.length < 500) {
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];
const staticComp = entity.components.StaticMapEntity;
const payload = {};
payload.origin = staticComp.origin;
payload.tileSize = staticComp.tileSize;
payload.rotation = staticComp.rotation;
if (entity.components.Belt) {
payload.type = "belt";
} else if (entity.components.UndergroundBelt) {
payload.type = "tunnel";
} else if (entity.components.ItemProcessor) {
payload.type = entity.components.ItemProcessor.type;
} else if (entity.components.Miner) {
payload.type = "extractor";
} else {
logger.warn("Unkown entity type", entity);
}
staticEntities.push(payload);
// Check if its a story goal
for (let i = 0; i < tutorialGoals.length; ++i) {
if (key === tutorialGoals[i].shape) {
return true;
}
}
return {
storedShapes: root.hubGoals.storedShapes,
gainedRewards: root.hubGoals.gainedRewards,
upgradeLevels: root.hubGoals.upgradeLevels,
staticEntities,
};
// Check if its required to unlock an upgrade
for (const upgradeKey in UPGRADES) {
const handle = UPGRADES[upgradeKey];
const tiers = handle.tiers;
for (let i = 0; i < tiers.length; ++i) {
const tier = tiers[i];
const required = tier.required;
for (let k = 0; k < required.length; ++k) {
if (required[k].shape === key) {
return true;
}
}
}
}
return false;
}
/**
* @param {ShapeDefinition} definition
* Generates a game dump
* @param {GameRoot} root
*/
handleShapeDelivered(definition) {}
generateGameDump(root) {
const shapeIds = Object.keys(root.hubGoals.storedShapes).filter(this.isInterestingShape.bind(this));
let shapes = {};
for (let i = 0; i < shapeIds.length; ++i) {
shapes[shapeIds[i]] = root.hubGoals.storedShapes[shapeIds[i]];
}
return {
shapes,
upgrades: root.hubGoals.upgradeLevels,
belts: root.entityMgr.getAllWithComponent(BeltComponent).length,
buildings:
root.entityMgr.getAllWithComponent(StaticMapEntityComponent).length -
root.entityMgr.getAllWithComponent(BeltComponent).length,
};
}
/**
*/
@ -204,6 +229,12 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
this.sendGameEvent("game_start", "");
}
/**
*/
handleGameResumed() {
this.sendTimePoints();
}
/**
* Handles the given level completed
* @param {number} level

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@ -25,9 +25,9 @@ export class GameAnalyticsInterface {
handleGameStarted() {}
/**
* @param {ShapeDefinition} definition
* Handles a resumed game
*/
handleShapeDelivered(definition) {}
handleGameResumed() {}
/**
* Handles the given level completed

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@ -217,7 +217,6 @@ export class InGameState extends GameState {
this.core.initializeRoot(this, this.savegame);
if (this.savegame.hasGameDump()) {
this.app.gameAnalytics.handleGameStarted();
this.stage4bResumeGame();
} else {
this.app.gameAnalytics.handleGameStarted();
@ -245,6 +244,7 @@ export class InGameState extends GameState {
this.onInitializationFailure("Savegame is corrupt and can not be restored.");
return;
}
this.app.gameAnalytics.handleGameResumed();
this.stage5FirstUpdate();
}
}