|
@ -112,3 +112,6 @@ tmp_standalone_files
|
|||
|
||||
# Github Actions files
|
||||
.github/workflows
|
||||
|
||||
# Local config
|
||||
config.local.js
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:7697c34997a719bed9ddf9c16c19c672a0fdf9641edf0a9761aea9c2c7e17c6b
|
||||
size 632609
|
||||
oid sha256:6463b33b2cae50d1ecb11f0a845f06633aff331a5c2c0998d9eb93e40ad576b1
|
||||
size 636254
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:87ff03f1c77d8c245e4e2fe716b6243aecca174425ae24cfd19ffb5bd1df52f6
|
||||
size 1191627
|
||||
oid sha256:95a342ce958586280b9ebc69a41d5cc950915b787de83ddaf101dbb852bdaf86
|
||||
size 1179560
|
||||
|
|
After Width: | Height: | Size: 1.8 MiB |
Before Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 13 KiB |
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:e9341c471a5807f58c0277b1ae220499d85871ff62c653866074bce12ef1f0d7
|
||||
size 201007
|
||||
oid sha256:47b6aca7fe07f4628b041f32ce813a840793cfdce8ffa27c7ff4562858ac05f9
|
||||
size 194245
|
||||
|
|
|
@ -107,9 +107,14 @@ gulp.task("utils.cleanup", $.sequence("utils.cleanBuildFolder", "utils.cleanBuil
|
|||
|
||||
// Requires no uncomitted files
|
||||
gulp.task("utils.requireCleanWorkingTree", cb => {
|
||||
const output = $.trim(execSync("git status -su").toString("ascii"));
|
||||
let output = $.trim(execSync("git status -su").toString("ascii")).replace(/\r/gi, "").split("\n");
|
||||
|
||||
// Filter files which are OK to be untracked
|
||||
output = output.filter(x => x.indexOf(".local.js") < 0);
|
||||
if (output.length > 0) {
|
||||
console.error("\n\nYou have unstaged changes, please commit everything first!");
|
||||
console.error("Unstaged files:");
|
||||
console.error(output.join("\n"));
|
||||
process.exit(1);
|
||||
}
|
||||
cb();
|
||||
|
|
|
@ -40,6 +40,8 @@ module.exports = ({
|
|||
G_ALL_UI_IMAGES: JSON.stringify(utils.getAllResourceImages()),
|
||||
};
|
||||
|
||||
const minifyNames = environment === "prod";
|
||||
|
||||
return {
|
||||
mode: "production",
|
||||
entry: {
|
||||
|
@ -91,15 +93,15 @@ module.exports = ({
|
|||
parse: {},
|
||||
module: true,
|
||||
toplevel: true,
|
||||
keep_classnames: false,
|
||||
keep_fnames: false,
|
||||
keep_fargs: false,
|
||||
keep_classnames: !minifyNames,
|
||||
keep_fnames: !minifyNames,
|
||||
keep_fargs: !minifyNames,
|
||||
safari10: true,
|
||||
compress: {
|
||||
arguments: false, // breaks
|
||||
drop_console: false,
|
||||
global_defs: globalDefs,
|
||||
keep_fargs: false,
|
||||
keep_fargs: !minifyNames,
|
||||
keep_infinity: true,
|
||||
passes: 2,
|
||||
module: true,
|
||||
|
@ -141,8 +143,8 @@ module.exports = ({
|
|||
},
|
||||
mangle: {
|
||||
eval: true,
|
||||
keep_classnames: false,
|
||||
keep_fnames: false,
|
||||
keep_classnames: !minifyNames,
|
||||
keep_fnames: !minifyNames,
|
||||
module: true,
|
||||
toplevel: true,
|
||||
safari10: true,
|
||||
|
@ -154,7 +156,7 @@ module.exports = ({
|
|||
braces: false,
|
||||
ecma: es6 ? 6 : 5,
|
||||
preamble:
|
||||
"/* Shapez.io Codebase - Copyright 2020 Tobias Springer - " +
|
||||
"/* shapez.io Codebase - Copyright 2020 Tobias Springer - " +
|
||||
utils.getVersion() +
|
||||
" @ " +
|
||||
utils.getRevision() +
|
||||
|
|
|
@ -17,7 +17,8 @@
|
|||
"publishOnSteam": "cd gulp/steampipe && ./upload.bat",
|
||||
"publishStandalone": "yarn publishOnItch && yarn publishOnSteam",
|
||||
"publishWeb": "cd gulp && yarn main.deploy.prod",
|
||||
"publish": "yarn publishStandalone && yarn publishWeb"
|
||||
"publish": "yarn publishStandalone && yarn publishWeb",
|
||||
"syncTranslations": "node sync-translations.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"@babel/core": "^7.5.4",
|
||||
|
@ -45,6 +46,7 @@
|
|||
"logrocket": "^1.0.7",
|
||||
"lz-string": "^1.4.4",
|
||||
"markdown-loader": "^4.0.0",
|
||||
"match-all": "^1.2.5",
|
||||
"obfuscator-loader": "^1.1.2",
|
||||
"phonegap-plugin-mobile-accessibility": "^1.0.5",
|
||||
"promise-polyfill": "^8.1.0",
|
||||
|
@ -65,7 +67,9 @@
|
|||
"webpack-plugin-replace": "^1.1.1",
|
||||
"webpack-strip-block": "^0.2.0",
|
||||
"whatwg-fetch": "^3.0.0",
|
||||
"worker-loader": "^2.0.0"
|
||||
"worker-loader": "^2.0.0",
|
||||
"yaml": "^1.10.0",
|
||||
"yawn-yaml": "^1.5.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@typescript-eslint/eslint-plugin": "3.0.1",
|
||||
|
|
After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 2.2 KiB |
|
@ -0,0 +1,99 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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||||
viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
|
||||
<path style="fill:#F5F5F5;" d="M400,0H112C50.144,0,0,50.144,0,112v288c0,61.856,50.144,112,112,112h288
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c61.856,0,112-50.144,112-112V112C512,50.144,461.856,0,400,0z"/>
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||||
<path style="fill:#FF4B55;" d="M305.008,182.532c-40.562-27.042-95.35-15.985-122.374,24.507
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<path style="fill:#464655;" d="M408.967,163.531l16.046,24.099c1.349,2.026,0.803,4.762-1.221,6.115l-4.075,2.725
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|
||||
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<g>
|
||||
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||||
<g>
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||||
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||||
<g>
|
||||
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||||
<g>
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||||
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<g>
|
||||
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<g>
|
||||
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<g>
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|
||||
<g>
|
||||
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|
||||
<g>
|
||||
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|
||||
<g>
|
||||
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|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
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</svg>
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After Width: | Height: | Size: 6.0 KiB |
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|
||||
}
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 50 KiB |
|
@ -607,6 +607,6 @@
|
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|
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|
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|
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|
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|
|
Before Width: | Height: | Size: 752 KiB After Width: | Height: | Size: 743 KiB |
|
@ -607,6 +607,6 @@
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}
|
||||
}
|
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|
|
Before Width: | Height: | Size: 163 KiB After Width: | Height: | Size: 160 KiB |
|
@ -607,6 +607,6 @@
|
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"format": "RGBA8888",
|
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|
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"scale": "0.5",
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}
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|
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@ -607,6 +607,6 @@
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"scale": "0.75",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||
}
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 746 KiB After Width: | Height: | Size: 735 KiB |
|
@ -4,7 +4,7 @@
|
|||
<key>fileFormatVersion</key>
|
||||
<int>4</int>
|
||||
<key>texturePackerVersion</key>
|
||||
<string>5.3.0</string>
|
||||
<string>5.4.0</string>
|
||||
<key>autoSDSettings</key>
|
||||
<array>
|
||||
<struct type="AutoSDSettings">
|
||||
|
@ -445,6 +445,7 @@
|
|||
<key type="filename">sprites/map_overview/belt_forward.png</key>
|
||||
<key type="filename">sprites/map_overview/belt_left.png</key>
|
||||
<key type="filename">sprites/map_overview/belt_right.png</key>
|
||||
<key type="filename">sprites/misc/waypoint.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
|
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 38 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 16 KiB |
|
@ -1,5 +1,5 @@
|
|||
# Requirements: numpy, scipy, Pillow,
|
||||
|
||||
from __future__ import print_function
|
||||
import sys
|
||||
import numpy as np
|
||||
from scipy import ndimage
|
||||
|
@ -59,7 +59,7 @@ def save_image(data, outfilename, src_image):
|
|||
|
||||
|
||||
def roberts_cross(infilename, outfilename):
|
||||
print "Processing", infilename
|
||||
print("Processing", infilename)
|
||||
img = Image.open(infilename)
|
||||
img.load()
|
||||
img = img.filter(ImageFilter.GaussianBlur(0.5))
|
||||
|
@ -72,7 +72,7 @@ def roberts_cross(infilename, outfilename):
|
|||
|
||||
|
||||
def generateUiPreview(srcPath, buildingId):
|
||||
print srcPath, buildingId
|
||||
print(srcPath, buildingId)
|
||||
img = Image.open(srcPath)
|
||||
img.load()
|
||||
img.thumbnail((110, 110), Image.ANTIALIAS)
|
||||
|
|
|
@ -23,7 +23,7 @@ $icons: notification_saved, notification_success, notification_upgrade;
|
|||
}
|
||||
|
||||
$languages: en, de, cs, da, et, es-419, fr, it, pt-BR, sv, tr, el, ru, uk, zh-TW, nb, mt-MT, ar, nl, vi, th,
|
||||
hu, pl, ja;
|
||||
hu, pl, ja, kor;
|
||||
|
||||
@each $language in $languages {
|
||||
[data-languageicon="#{$language}"] {
|
||||
|
|
|
@ -118,6 +118,10 @@
|
|||
pointer-events: all;
|
||||
@include S(width, 350px);
|
||||
|
||||
@include DarkThemeOverride {
|
||||
color: #aaa;
|
||||
}
|
||||
|
||||
strong {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
|
|
@ -58,11 +58,20 @@
|
|||
}
|
||||
}
|
||||
|
||||
&:not(.placementActive) .binding.placementOnly {
|
||||
&:not(.placementActive) .binding.placementOnly,
|
||||
&.mapOverviewActive .binding.placementOnly {
|
||||
display: none;
|
||||
}
|
||||
|
||||
&.placementActive .noPlacementOnly {
|
||||
&.placementActive:not(.mapOverviewActive) .noPlacementOnly {
|
||||
display: none;
|
||||
}
|
||||
|
||||
&:not(.mapOverviewActive) .binding.overviewOnly {
|
||||
display: none;
|
||||
}
|
||||
|
||||
&.mapOverviewActive .noOverviewOnly {
|
||||
display: none;
|
||||
}
|
||||
|
||||
|
|
|
@ -74,25 +74,44 @@
|
|||
|
||||
&.goal,
|
||||
&.blueprint {
|
||||
.amountLabel {
|
||||
&::after {
|
||||
content: " ";
|
||||
position: absolute;
|
||||
display: inline-block;
|
||||
@include S(width, 8px);
|
||||
@include S(height, 8px);
|
||||
@include S(top, 4px);
|
||||
@include S(left, -7px);
|
||||
background: uiResource("icons/current_goal_marker.png") center center / contain no-repeat;
|
||||
.amountLabel::after {
|
||||
content: " ";
|
||||
position: absolute;
|
||||
display: inline-block;
|
||||
@include S(width, 8px);
|
||||
@include S(height, 8px);
|
||||
@include S(top, 4px);
|
||||
@include S(left, -7px);
|
||||
background: center center / contain no-repeat;
|
||||
}
|
||||
|
||||
@include DarkThemeInvert;
|
||||
&.goal .amountLabel {
|
||||
&::after {
|
||||
background-image: uiResource("icons/current_goal_marker.png");
|
||||
background-size: 90%;
|
||||
}
|
||||
@include DarkThemeOverride {
|
||||
&::after {
|
||||
background-image: uiResource("icons/current_goal_marker_inverted.png") !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.blueprint .amountLabel::after {
|
||||
background-image: uiResource("icons/blueprint_marker.png");
|
||||
background-size: 90%;
|
||||
&.blueprint .amountLabel {
|
||||
&::after {
|
||||
background-image: uiResource("icons/blueprint_marker.png");
|
||||
background-size: 90%;
|
||||
}
|
||||
@include DarkThemeOverride {
|
||||
&::after {
|
||||
background-image: uiResource("icons/blueprint_marker_inverted.png") !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.completed {
|
||||
opacity: 0.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
color: #fff;
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
@include S(width, 50px);
|
||||
@include S(min-width, 50px);
|
||||
@include S(padding, 0px, 5px);
|
||||
|
||||
&[data-tier="0"] {
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
display: flex;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
max-height: 90vh;
|
||||
max-height: 100vh;
|
||||
|
||||
color: #fff;
|
||||
text-align: center;
|
||||
|
@ -55,7 +55,7 @@
|
|||
.subTitle {
|
||||
@include PlainText;
|
||||
display: inline-block;
|
||||
@include S(margin, 0px, 0, 20px);
|
||||
@include S(margin, 5px, 0, 20px);
|
||||
color: $colorGreenBright;
|
||||
|
||||
@include S(border-radius, $globalBorderRadius);
|
||||
|
|
|
@ -79,7 +79,11 @@
|
|||
|
||||
@include S(grid-column-gap, 10px);
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
grid-template-columns: 1fr;
|
||||
|
||||
&.demo {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
|
||||
.standaloneBanner {
|
||||
background: rgb(255, 234, 245);
|
||||
|
|
|
@ -39,6 +39,10 @@
|
|||
a {
|
||||
color: $colorBlueBright;
|
||||
}
|
||||
li {
|
||||
@include SuperSmallText;
|
||||
@include S(margin-bottom, 10px);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -14,13 +14,10 @@ import { Vector } from "./core/vector";
|
|||
import { AdProviderInterface } from "./platform/ad_provider";
|
||||
import { NoAdProvider } from "./platform/ad_providers/no_ad_provider";
|
||||
import { AnalyticsInterface } from "./platform/analytics";
|
||||
import { ShapezGameAnalytics } from "./platform/browser/game_analytics";
|
||||
import { GoogleAnalyticsImpl } from "./platform/browser/google_analytics";
|
||||
import { NoGameAnalytics } from "./platform/browser/no_game_analytics";
|
||||
import { SoundImplBrowser } from "./platform/browser/sound";
|
||||
import { StorageImplBrowser } from "./platform/browser/storage";
|
||||
import { StorageImplBrowserIndexedDB } from "./platform/browser/storage_indexed_db";
|
||||
import { PlatformWrapperImplBrowser } from "./platform/browser/wrapper";
|
||||
import { StorageImplElectron } from "./platform/electron/storage";
|
||||
import { PlatformWrapperImplElectron } from "./platform/electron/wrapper";
|
||||
import { GameAnalyticsInterface } from "./platform/game_analytics";
|
||||
import { SoundInterface } from "./platform/sound";
|
||||
|
@ -36,7 +33,6 @@ import { MainMenuState } from "./states/main_menu";
|
|||
import { MobileWarningState } from "./states/mobile_warning";
|
||||
import { PreloadState } from "./states/preload";
|
||||
import { SettingsState } from "./states/settings";
|
||||
import { NoGameAnalytics } from "./platform/browser/no_game_analytics";
|
||||
|
||||
const logger = createLogger("application");
|
||||
|
||||
|
|
|
@ -1,9 +1,41 @@
|
|||
export const CHANGELOG = [
|
||||
{
|
||||
version: "1.1.11",
|
||||
date: "13.06.2020",
|
||||
entries: [
|
||||
"Pinned shapes are now smart, they dynamically update their goal and also unpin when no longer required. Completed objectives are now rendered transparent.",
|
||||
"You can now cut areas, and also paste the last blueprint again! (by hexy)",
|
||||
"You can now export your whole base as an image by pressing F3!",
|
||||
"Improve upgrade number rounding, so there are no goals like '37.4k', instead it will now be '35k'",
|
||||
"You can now configure the camera movement speed when using WASD (by mini-bomba)",
|
||||
"Selecting an area now is relative to the world and thus does not move when moving the screen (by Dimava)",
|
||||
"Allow higher tick-rates up to 500hz (This will burn your PC!)",
|
||||
"Fix bug regarding number rounding",
|
||||
"Fix dialog text being hardly readable in dark theme",
|
||||
"Fix app not starting when the savegames were corrupted - there is now a better error message as well.",
|
||||
"Further translation updates - Big thanks to all contributors!",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.10",
|
||||
date: "12.06.2020",
|
||||
entries: [
|
||||
"There are now linux builds on steam! Please report any issues in the discord!",
|
||||
"Steam cloud saves are now available!",
|
||||
"Added and update more translations (Big thank you to all translators!)",
|
||||
"Prevent invalid connection if existing underground tunnel entrance exists (by jaysc)",
|
||||
],
|
||||
},
|
||||
{
|
||||
version: "1.1.9",
|
||||
date: "unreleased",
|
||||
date: "11.06.2020",
|
||||
entries: [
|
||||
"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
|
||||
"Update stacker artwork to clarify how it works",
|
||||
"Update keybinding hints on the top left to be more accurate",
|
||||
"Make it more clear when blueprints are unlocked when trying to use them",
|
||||
"Fix pinned shape icons not being visible in dark mode",
|
||||
"Fix being able to select buildings via hotkeys in map overview mode",
|
||||
"Make shapes unpinnable in the upgrades tab (By hexy)",
|
||||
],
|
||||
},
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
import { queryParamOptions } from "./query_parameters";
|
||||
|
||||
export const IS_DEBUG =
|
||||
G_IS_DEV &&
|
||||
typeof window !== "undefined" &&
|
||||
|
@ -5,9 +7,10 @@ export const IS_DEBUG =
|
|||
(window.location.host.indexOf("localhost:") >= 0 || window.location.host.indexOf("192.168.0.") >= 0) &&
|
||||
window.location.search.indexOf("nodebug") < 0;
|
||||
|
||||
export const IS_DEMO =
|
||||
(G_IS_PROD && !G_IS_STANDALONE) ||
|
||||
(typeof window !== "undefined" && window.location.search.indexOf("demo") >= 0);
|
||||
export const IS_DEMO = queryParamOptions.fullVersion
|
||||
? false
|
||||
: (G_IS_PROD && !G_IS_STANDALONE) ||
|
||||
(typeof window !== "undefined" && window.location.search.indexOf("demo") >= 0);
|
||||
|
||||
const smoothCanvas = true;
|
||||
|
||||
|
@ -79,40 +82,7 @@ export const globalConfig = {
|
|||
},
|
||||
|
||||
rendering: {},
|
||||
|
||||
debug: {
|
||||
/* dev:start */
|
||||
// fastGameEnter: true,
|
||||
// noArtificialDelays: true,
|
||||
// disableSavegameWrite: true,
|
||||
// showEntityBounds: true,
|
||||
// showAcceptorEjectors: true,
|
||||
// disableMusic: true,
|
||||
// doNotRenderStatics: true,
|
||||
// disableZoomLimits: true,
|
||||
// showChunkBorders: true,
|
||||
// rewardsInstant: true,
|
||||
allBuildingsUnlocked: true,
|
||||
blueprintsNoCost: true,
|
||||
upgradesNoCost: true,
|
||||
// disableUnlockDialog: true,
|
||||
// disableLogicTicks: true,
|
||||
// testClipping: true,
|
||||
// framePausesBetweenTicks: 40,
|
||||
// testTranslations: true,
|
||||
// enableEntityInspector: true,
|
||||
// testAds: true,
|
||||
// disableMapOverview: true,
|
||||
// disableTutorialHints: true,
|
||||
disableUpgradeNotification: true,
|
||||
// instantBelts: true,
|
||||
// instantProcessors: true,
|
||||
// instantMiners: true,
|
||||
// resumeGameOnFastEnter: false,
|
||||
|
||||
// renderForTrailer: true,
|
||||
/* dev:end */
|
||||
},
|
||||
debug: require("./config.local").default,
|
||||
|
||||
// Secret vars
|
||||
info: {
|
||||
|
@ -130,14 +100,15 @@ export const globalConfig = {
|
|||
export const IS_MOBILE = /iPhone|iPad|iPod|Android/i.test(navigator.userAgent);
|
||||
|
||||
// Automatic calculations
|
||||
|
||||
globalConfig.minerSpeedItemsPerSecond = globalConfig.beltSpeedItemsPerSecond / 5;
|
||||
|
||||
// Dynamic calculations
|
||||
if (globalConfig.debug.disableMapOverview) {
|
||||
globalConfig.mapChunkOverviewMinZoom = 0;
|
||||
globalConfig.mapChunkPrerenderMinZoom = 0;
|
||||
}
|
||||
|
||||
// Stuff for making the trailer
|
||||
if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
|
||||
globalConfig.debug.framePausesBetweenTicks = 32;
|
||||
// globalConfig.mapChunkOverviewMinZoom = 0.0;
|
||||
|
@ -148,3 +119,7 @@ if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
|
|||
globalConfig.debug.disableSavegameWrite = true;
|
||||
// globalConfig.beltSpeedItemsPerSecond *= 2;
|
||||
}
|
||||
|
||||
if (globalConfig.debug.fastGameEnter) {
|
||||
globalConfig.debug.noArtificalDelays = true;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,87 @@
|
|||
export default {
|
||||
// You can set any debug options here!
|
||||
/* dev:start */
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Quickly enters the game and skips the main menu - good for fast iterating
|
||||
// fastGameEnter: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Skips any delays like transitions between states and such
|
||||
// noArtificialDelays: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Disables writing of savegames, useful for testing the same savegame over and over
|
||||
// disableSavegameWrite: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Shows bounds of all entities
|
||||
// showEntityBounds: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Shows arrows for every ejector / acceptor
|
||||
// showAcceptorEjectors: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Disables the music (Overrides any setting, can cause weird behaviour)
|
||||
// disableMusic: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Do not render static map entities (=most buildings)
|
||||
// doNotRenderStatics: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Allow to zoom freely without limits
|
||||
// disableZoomLimits: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Shows a border arround every chunk
|
||||
// showChunkBorders: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// All rewards can be unlocked by passing just 1 of any shape
|
||||
// rewardsInstant: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Unlocks all buildings
|
||||
// allBuildingsUnlocked: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Disables cost of bluepirnts
|
||||
// blueprintsNoCost: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Disables cost of upgrades
|
||||
// upgradesNoCost: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Disables the dialog when completing a level
|
||||
// disableUnlockDialog: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Disables the simulation - This effectively pauses the game.
|
||||
// disableLogicTicks: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Test the rendering if everything is clipped out properly
|
||||
// testClipping: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Allows to render slower, useful for recording at half speed to avoid stuttering
|
||||
// framePausesBetweenTicks: 1,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Replace all translations with emojis to see which texts are translateable
|
||||
// testTranslations: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Enables an inspector which shows information about the entity below the curosr
|
||||
// enableEntityInspector: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Enables ads in the local build (normally they are deactivated there)
|
||||
// testAds: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Disables the automatic switch to an overview when zooming out
|
||||
// disableMapOverview: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Disables the notification when there are new entries in the changelog since last played
|
||||
// disableUpgradeNotification: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Makes belts almost infinitely fast
|
||||
// instantBelts: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Makes item processors almost infinitely fast
|
||||
// instantProcessors: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Makes miners almost infinitely fast
|
||||
// instantMiners: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// When using fastGameEnter, controls whether a new game is started or the last one is resumed
|
||||
// resumeGameOnFastEnter: false,
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Special option used to render the trailer
|
||||
// renderForTrailer: true,
|
||||
// -----------------------------------------------------------------------------------
|
||||
/* dev:end */
|
||||
};
|
|
@ -3,8 +3,14 @@ const options = queryString.parse(location.search);
|
|||
|
||||
export let queryParamOptions = {
|
||||
embedProvider: null,
|
||||
fullVersion: false,
|
||||
};
|
||||
|
||||
if (options.embed) {
|
||||
queryParamOptions.embedProvider = options.embed;
|
||||
}
|
||||
|
||||
// Allow testing full version outside of standalone
|
||||
if (options.fullVersion && !G_IS_RELEASE) {
|
||||
queryParamOptions.fullVersion = true;
|
||||
}
|
||||
|
|
|
@ -377,7 +377,23 @@ export function findNiceValue(num) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
const roundAmount = 0.5 * Math_pow(10, Math_floor(Math_log10(num) - 1));
|
||||
let roundAmount = 1;
|
||||
if (num > 50000) {
|
||||
roundAmount = 10000;
|
||||
} else if (num > 20000) {
|
||||
roundAmount = 5000;
|
||||
} else if (num > 5000) {
|
||||
roundAmount = 1000;
|
||||
} else if (num > 2000) {
|
||||
roundAmount = 500;
|
||||
} else if (num > 1000) {
|
||||
roundAmount = 100;
|
||||
} else if (num > 100) {
|
||||
roundAmount = 20;
|
||||
} else if (num > 20) {
|
||||
roundAmount = 5;
|
||||
}
|
||||
|
||||
const niceValue = Math_floor(num / roundAmount) * roundAmount;
|
||||
if (num >= 10) {
|
||||
return Math_round(niceValue);
|
||||
|
@ -389,6 +405,8 @@ export function findNiceValue(num) {
|
|||
return Math_round(niceValue * 100) / 100;
|
||||
}
|
||||
|
||||
window.fn = findNiceValue;
|
||||
|
||||
/**
|
||||
* Finds a nice integer value
|
||||
* @see findNiceValue
|
||||
|
|
|
@ -10,6 +10,7 @@ import {
|
|||
Math_atan2,
|
||||
Math_sin,
|
||||
Math_cos,
|
||||
Math_ceil,
|
||||
} from "./builtins";
|
||||
|
||||
const tileSize = globalConfig.tileSize;
|
||||
|
@ -303,13 +304,21 @@ export class Vector {
|
|||
}
|
||||
|
||||
/**
|
||||
* Computes componentwise floor and return a new vector
|
||||
* Computes componentwise floor and returns a new vector
|
||||
* @returns {Vector}
|
||||
*/
|
||||
floor() {
|
||||
return new Vector(Math_floor(this.x), Math_floor(this.y));
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes componentwise ceil and returns a new vector
|
||||
* @returns {Vector}
|
||||
*/
|
||||
ceil() {
|
||||
return new Vector(Math_ceil(this.x), Math_ceil(this.y));
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes componentwise round and return a new vector
|
||||
* @returns {Vector}
|
||||
|
|
|
@ -175,6 +175,8 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
|
|||
rotationVariant: 0,
|
||||
connectedEntities: [contents],
|
||||
};
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -901,8 +901,8 @@ export class Camera extends BasicSerializableObject {
|
|||
forceX += 1;
|
||||
}
|
||||
|
||||
this.center.x += moveAmount * forceX;
|
||||
this.center.y += moveAmount * forceY;
|
||||
this.center.x += moveAmount * forceX * this.root.app.settings.getMovementSpeed();
|
||||
this.center.y += moveAmount * forceY * this.root.app.settings.getMovementSpeed();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -409,7 +409,7 @@ export class GameCore {
|
|||
}
|
||||
|
||||
if (G_IS_DEV) {
|
||||
root.map.drawStaticEntities(params);
|
||||
root.map.drawStaticEntityDebugOverlays(params);
|
||||
}
|
||||
|
||||
// END OF GAME CONTENT
|
||||
|
|
|
@ -136,7 +136,7 @@ export class Entity extends BasicSerializableObject {
|
|||
* Draws the entity, to override use @see Entity.drawImpl
|
||||
* @param {DrawParameters} parameters
|
||||
*/
|
||||
draw(parameters) {
|
||||
drawDebugOverlays(parameters) {
|
||||
const context = parameters.context;
|
||||
const staticComp = this.components.StaticMapEntity;
|
||||
|
||||
|
|
|
@ -2,6 +2,10 @@
|
|||
import { GameRoot } from "../root";
|
||||
/* typehints:end */
|
||||
|
||||
/* dev:start */
|
||||
import { TrailerMaker } from "./trailer_maker";
|
||||
/* dev:end */
|
||||
|
||||
import { Signal } from "../../core/signal";
|
||||
import { DrawParameters } from "../../core/draw_parameters";
|
||||
import { HUDProcessingOverlay } from "./parts/processing_overlay";
|
||||
|
@ -29,10 +33,7 @@ import { HUDModalDialogs } from "./parts/modal_dialogs";
|
|||
import { HUDPartTutorialHints } from "./parts/tutorial_hints";
|
||||
import { HUDWaypoints } from "./parts/waypoints";
|
||||
import { HUDInteractiveTutorial } from "./parts/interactive_tutorial";
|
||||
|
||||
/* dev:start */
|
||||
import { TrailerMaker } from "./trailer_maker";
|
||||
/* dev:end */
|
||||
import { HUDScreenshotExporter } from "./parts/screenshot_exporter";
|
||||
|
||||
export class GameHUD {
|
||||
/**
|
||||
|
@ -66,14 +67,16 @@ export class GameHUD {
|
|||
// betaOverlay: new HUDBetaOverlay(this.root),
|
||||
debugInfo: new HUDDebugInfo(this.root),
|
||||
dialogs: new HUDModalDialogs(this.root),
|
||||
screenshotExporter: new HUDScreenshotExporter(this.root),
|
||||
};
|
||||
|
||||
this.signals = {
|
||||
selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
|
||||
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition, number]>} */ (new Signal()),
|
||||
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
|
||||
shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
|
||||
notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
|
||||
buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
|
||||
pasteBlueprintRequested: new Signal(),
|
||||
};
|
||||
|
||||
if (!IS_MOBILE) {
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//www.youtube.com/watch?v=KyorY1uIqiQimport { DrawParameters } from "../../../core/draw_parameters";
|
||||
import { DrawParameters } from "../../../core/draw_parameters";
|
||||
import { STOP_PROPAGATION } from "../../../core/signal";
|
||||
import { TrackedState } from "../../../core/tracked_state";
|
||||
import { Vector } from "../../../core/vector";
|
||||
|
@ -29,6 +29,8 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
|
|||
|
||||
/** @type {TypedTrackedState<Blueprint?>} */
|
||||
this.currentBlueprint = new TrackedState(this.onBlueprintChanged, this);
|
||||
/** @type {Blueprint?} */
|
||||
this.lastBlueprintUsed = null;
|
||||
|
||||
const keyActionMapper = this.root.keyMapper;
|
||||
keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.abortPlacement, this);
|
||||
|
@ -36,9 +38,7 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
|
|||
.getBinding(KEYMAPPINGS.placement.abortBuildingPlacement)
|
||||
.add(this.abortPlacement, this);
|
||||
keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.rotateBlueprint, this);
|
||||
keyActionMapper
|
||||
.getBinding(KEYMAPPINGS.placement.abortBuildingPlacement)
|
||||
.add(this.abortPlacement, this);
|
||||
keyActionMapper.getBinding(KEYMAPPINGS.massSelect.pasteLastBlueprint).add(this.pasteBlueprint, this);
|
||||
|
||||
this.root.camera.downPreHandler.add(this.onMouseDown, this);
|
||||
this.root.camera.movePreHandler.add(this.onMouseMove, this);
|
||||
|
@ -73,6 +73,7 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
|
|||
*/
|
||||
onBlueprintChanged(blueprint) {
|
||||
if (blueprint) {
|
||||
this.lastBlueprintUsed = blueprint;
|
||||
this.costDisplayText.innerText = "" + blueprint.getCost();
|
||||
}
|
||||
}
|
||||
|
@ -144,6 +145,15 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
|
|||
}
|
||||
}
|
||||
|
||||
pasteBlueprint() {
|
||||
if (this.lastBlueprintUsed !== null) {
|
||||
this.root.hud.signals.pasteBlueprintRequested.dispatch();
|
||||
this.currentBlueprint.set(this.lastBlueprintUsed);
|
||||
} else {
|
||||
this.root.soundProxy.playUiError();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {DrawParameters} parameters
|
||||
|
|
|
@ -40,6 +40,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
|
|||
keyActionMapper.getBinding(KEYMAPPINGS.placement.cycleBuildingVariants).add(this.cycleVariants, this);
|
||||
|
||||
this.root.hud.signals.buildingsSelectedForCopy.add(this.abortPlacement, this);
|
||||
this.root.hud.signals.pasteBlueprintRequested.add(this.abortPlacement, this);
|
||||
|
||||
this.domAttach = new DynamicDomAttach(this.root, this.element, {});
|
||||
|
||||
|
|
|
@ -151,6 +151,11 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
|
|||
return;
|
||||
}
|
||||
|
||||
if (this.root.camera.getIsMapOverlayActive()) {
|
||||
this.root.soundProxy.playUiError();
|
||||
return;
|
||||
}
|
||||
|
||||
// Allow clicking an item again to deselect it
|
||||
for (const buildingId in this.buildingHandles) {
|
||||
const handle = this.buildingHandles[buildingId];
|
||||
|
|
|
@ -39,7 +39,7 @@ export class HUDInteractiveTutorial extends BaseHUDPart {
|
|||
"ingame_HUD_InteractiveTutorial",
|
||||
["animEven"],
|
||||
`
|
||||
<strong class="title">Tutorial</strong>
|
||||
<strong class="title">${T.ingame.interactiveTutorial.title}</strong>
|
||||
`
|
||||
);
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@ import { makeDiv } from "../../../core/utils";
|
|||
import { T } from "../../../translations";
|
||||
import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { TrackedState } from "../../../core/tracked_state";
|
||||
|
||||
export class HUDKeybindingOverlay extends BaseHUDPart {
|
||||
initialize() {
|
||||
|
@ -9,6 +10,8 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
|||
this.onSelectedBuildingForPlacementChanged,
|
||||
this
|
||||
);
|
||||
|
||||
this.trackedMapOverviewActive = new TrackedState(this.applyCssClasses, this);
|
||||
}
|
||||
|
||||
createElements(parent) {
|
||||
|
@ -31,15 +34,21 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
|||
<code class="keybinding">${getKeycode(KEYMAPPINGS.navigation.mapMoveDown)}</code>
|
||||
<code class="keybinding">${getKeycode(KEYMAPPINGS.navigation.mapMoveRight)}</code>
|
||||
<label>${T.ingame.keybindingsOverlay.moveMap}</label>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<div class="binding noPlacementOnly">
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<div class="binding noPlacementOnly noOverviewOnly">
|
||||
<code class="keybinding rightMouse"></code>
|
||||
<label>${T.ingame.keybindingsOverlay.delete}</label>
|
||||
</div>
|
||||
|
||||
<div class="binding noPlacementOnly overviewOnly">
|
||||
<code class="keybinding rightMouse"></code>
|
||||
<label>${T.ingame.keybindingsOverlay.createMarker}</label>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="binding noPlacementOnly">
|
||||
<code class="keybinding builtinKey">${getKeycode(
|
||||
KEYMAPPINGS.massSelect.massSelectStart
|
||||
|
@ -47,13 +56,12 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
|||
<code class="keybinding leftMouse"></code>
|
||||
<label>${T.ingame.keybindingsOverlay.selectBuildings}</label>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<div class="binding placementOnly">
|
||||
<code class="keybinding leftMouse"></code>
|
||||
<label>${T.ingame.keybindingsOverlay.placeBuilding}</label>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="binding placementOnly">
|
||||
<code class="keybinding rightMouse"></code><i></i>
|
||||
<code class="keybinding">${getKeycode(KEYMAPPINGS.placement.abortBuildingPlacement)}</code>
|
||||
|
@ -65,12 +73,17 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
|||
<label>${T.ingame.keybindingsOverlay.rotateBuilding}</label>
|
||||
</div>
|
||||
|
||||
` +
|
||||
(this.root.app.settings.getAllSettings().alwaysMultiplace
|
||||
? ""
|
||||
: `
|
||||
<div class="binding placementOnly">
|
||||
<code class="keybinding builtinKey shift">${getKeycode(
|
||||
KEYMAPPINGS.placementModifiers.placeMultiple
|
||||
)}</code>
|
||||
<label>${T.ingame.keybindingsOverlay.placeMultiple}</label>
|
||||
</div>
|
||||
</div>`) +
|
||||
`
|
||||
`
|
||||
);
|
||||
}
|
||||
|
@ -79,5 +92,11 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
|||
this.element.classList.toggle("placementActive", !!selectedMetaBuilding);
|
||||
}
|
||||
|
||||
update() {}
|
||||
applyCssClasses() {
|
||||
this.element.classList.toggle("mapOverviewActive", this.root.camera.getIsMapOverlayActive());
|
||||
}
|
||||
|
||||
update() {
|
||||
this.trackedMapOverviewActive.set(this.root.camera.getIsMapOverlayActive());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,6 +22,9 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||
.getBinding(KEYMAPPINGS.massSelect.confirmMassDelete)
|
||||
.getKeyCodeString();
|
||||
const abortKeybinding = this.root.keyMapper.getBinding(KEYMAPPINGS.general.back).getKeyCodeString();
|
||||
const cutKeybinding = this.root.keyMapper
|
||||
.getBinding(KEYMAPPINGS.massSelect.massSelectCut)
|
||||
.getKeyCodeString();
|
||||
const copyKeybinding = this.root.keyMapper
|
||||
.getBinding(KEYMAPPINGS.massSelect.massSelectCopy)
|
||||
.getKeyCodeString();
|
||||
|
@ -32,6 +35,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||
[],
|
||||
T.ingame.massSelect.infoText
|
||||
.replace("<keyDelete>", `<code class='keybinding'>${removalKeybinding}</code>`)
|
||||
.replace("<keyCut>", `<code class='keybinding'>${cutKeybinding}</code>`)
|
||||
.replace("<keyCopy>", `<code class='keybinding'>${copyKeybinding}</code>`)
|
||||
.replace("<keyCancel>", `<code class='keybinding'>${abortKeybinding}</code>`)
|
||||
);
|
||||
|
@ -40,7 +44,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||
initialize() {
|
||||
this.deletionMarker = Loader.getSprite("sprites/misc/deletion_marker.png");
|
||||
|
||||
this.currentSelectionStart = null;
|
||||
this.currentSelectionStartWorld = null;
|
||||
this.currentSelectionEnd = null;
|
||||
this.selectedUids = new Set();
|
||||
|
||||
|
@ -54,6 +58,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||
this.root.keyMapper
|
||||
.getBinding(KEYMAPPINGS.massSelect.confirmMassDelete)
|
||||
.add(this.confirmDelete, this);
|
||||
this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectCut).add(this.confirmCut, this);
|
||||
this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectCopy).add(this.startCopy, this);
|
||||
|
||||
this.domAttach = new DynamicDomAttach(this.root, this.element);
|
||||
|
@ -123,6 +128,49 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||
}
|
||||
}
|
||||
|
||||
confirmCut() {
|
||||
if (!this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
|
||||
this.root.hud.parts.dialogs.showInfo(
|
||||
T.dialogs.blueprintsNotUnlocked.title,
|
||||
T.dialogs.blueprintsNotUnlocked.desc
|
||||
);
|
||||
} else if (this.selectedUids.size > 100) {
|
||||
const { ok } = this.root.hud.parts.dialogs.showWarning(
|
||||
T.dialogs.massCutConfirm.title,
|
||||
T.dialogs.massCutConfirm.desc.replace(
|
||||
"<count>",
|
||||
"" + formatBigNumberFull(this.selectedUids.size)
|
||||
),
|
||||
["cancel:good", "ok:bad"]
|
||||
);
|
||||
ok.add(() => this.doCut());
|
||||
} else {
|
||||
this.doCut();
|
||||
}
|
||||
}
|
||||
|
||||
doCut() {
|
||||
if (this.selectedUids.size > 0) {
|
||||
const entityUids = Array.from(this.selectedUids);
|
||||
|
||||
// copy code relies on entities still existing, so must copy before deleting.
|
||||
this.root.hud.signals.buildingsSelectedForCopy.dispatch(entityUids);
|
||||
|
||||
for (let i = 0; i < entityUids.length; ++i) {
|
||||
const uid = entityUids[i];
|
||||
const entity = this.root.entityMgr.findByUid(uid);
|
||||
if (!this.root.logic.tryDeleteBuilding(entity)) {
|
||||
logger.error("Error in mass cut, could not remove building");
|
||||
this.selectedUids.delete(uid);
|
||||
}
|
||||
}
|
||||
|
||||
this.root.soundProxy.playUiClick();
|
||||
} else {
|
||||
this.root.soundProxy.playUiError();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* mouse down pre handler
|
||||
* @param {Vector} pos
|
||||
|
@ -146,7 +194,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||
this.selectedUids = new Set();
|
||||
}
|
||||
|
||||
this.currentSelectionStart = pos.copy();
|
||||
this.currentSelectionStartWorld = this.root.camera.screenToWorld(pos.copy());
|
||||
this.currentSelectionEnd = pos.copy();
|
||||
return STOP_PROPAGATION;
|
||||
}
|
||||
|
@ -156,14 +204,14 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||
* @param {Vector} pos
|
||||
*/
|
||||
onMouseMove(pos) {
|
||||
if (this.currentSelectionStart) {
|
||||
if (this.currentSelectionStartWorld) {
|
||||
this.currentSelectionEnd = pos.copy();
|
||||
}
|
||||
}
|
||||
|
||||
onMouseUp() {
|
||||
if (this.currentSelectionStart) {
|
||||
const worldStart = this.root.camera.screenToWorld(this.currentSelectionStart);
|
||||
if (this.currentSelectionStartWorld) {
|
||||
const worldStart = this.currentSelectionStartWorld;
|
||||
const worldEnd = this.root.camera.screenToWorld(this.currentSelectionEnd);
|
||||
|
||||
const tileStart = worldStart.toTileSpace();
|
||||
|
@ -181,7 +229,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||
}
|
||||
}
|
||||
|
||||
this.currentSelectionStart = null;
|
||||
this.currentSelectionStartWorld = null;
|
||||
this.currentSelectionEnd = null;
|
||||
}
|
||||
}
|
||||
|
@ -197,8 +245,8 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||
draw(parameters) {
|
||||
const boundsBorder = 2;
|
||||
|
||||
if (this.currentSelectionStart) {
|
||||
const worldStart = this.root.camera.screenToWorld(this.currentSelectionStart);
|
||||
if (this.currentSelectionStartWorld) {
|
||||
const worldStart = this.currentSelectionStartWorld;
|
||||
const worldEnd = this.root.camera.screenToWorld(this.currentSelectionEnd);
|
||||
|
||||
const realWorldStart = worldStart.min(worldEnd);
|
||||
|
|
|
@ -1,22 +1,54 @@
|
|||
import { Math_max } from "../../../core/builtins";
|
||||
import { ClickDetector } from "../../../core/click_detector";
|
||||
import { formatBigNumber, makeDiv } from "../../../core/utils";
|
||||
import { formatBigNumber, makeDiv, arrayDelete, arrayDeleteValue } from "../../../core/utils";
|
||||
import { ShapeDefinition } from "../../shape_definition";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { blueprintShape } from "../../upgrades";
|
||||
import { blueprintShape, UPGRADES } from "../../upgrades";
|
||||
import { enumHubGoalRewards } from "../../tutorial_goals";
|
||||
|
||||
/**
|
||||
* Manages the pinned shapes on the left side of the screen
|
||||
*/
|
||||
export class HUDPinnedShapes extends BaseHUDPart {
|
||||
constructor(root) {
|
||||
super(root);
|
||||
/**
|
||||
* Store a list of pinned shapes
|
||||
* @type {Array<string>}
|
||||
*/
|
||||
this.pinnedShapes = [];
|
||||
|
||||
/**
|
||||
* Store handles to the currently rendered elements, so we can update them more
|
||||
* convenient. Also allows for cleaning up handles.
|
||||
* @type {Array<{
|
||||
* key: string,
|
||||
* amountLabel: HTMLElement,
|
||||
* lastRenderedValue: string,
|
||||
* element: HTMLElement,
|
||||
* detector?: ClickDetector
|
||||
* }>}
|
||||
*/
|
||||
this.handles = [];
|
||||
}
|
||||
|
||||
createElements(parent) {
|
||||
this.element = makeDiv(parent, "ingame_HUD_PinnedShapes", []);
|
||||
}
|
||||
|
||||
/**
|
||||
* Serializes the pinned shapes
|
||||
*/
|
||||
serialize() {
|
||||
return {
|
||||
shapes: this.pinnedShapes,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the pinned shapes
|
||||
* @param {{ shapes: Array<string>}} data
|
||||
*/
|
||||
deserialize(data) {
|
||||
if (!data || !data.shapes || !Array.isArray(data.shapes)) {
|
||||
return "Invalid pinned shapes data";
|
||||
|
@ -24,48 +56,99 @@ export class HUDPinnedShapes extends BaseHUDPart {
|
|||
this.pinnedShapes = data.shapes;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the hud component
|
||||
*/
|
||||
initialize() {
|
||||
/** @type {Array<{ key: string, goal: number }>} */
|
||||
this.pinnedShapes = [];
|
||||
|
||||
/** @type {Array<{key: string, amountLabel: HTMLElement, lastRenderedValue: number, element: HTMLElement, detector?: ClickDetector}>} */
|
||||
this.handles = [];
|
||||
this.rerenderFull();
|
||||
|
||||
// Connect to any relevant signals
|
||||
this.root.signals.storyGoalCompleted.add(this.rerenderFull, this);
|
||||
this.root.signals.upgradePurchased.add(this.updateShapesAfterUpgrade, this);
|
||||
this.root.signals.postLoadHook.add(this.rerenderFull, this);
|
||||
this.root.hud.signals.shapePinRequested.add(this.pinNewShape, this);
|
||||
this.root.hud.signals.shapeUnpinRequested.add(this.unpinShape, this);
|
||||
|
||||
// Perform initial render
|
||||
this.updateShapesAfterUpgrade();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether a given shape is pinned
|
||||
* Updates all shapes after an upgrade has been purchased and removes the unused ones
|
||||
*/
|
||||
updateShapesAfterUpgrade() {
|
||||
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
||||
const key = this.pinnedShapes[i];
|
||||
if (key === blueprintShape) {
|
||||
// Ignore blueprint shapes
|
||||
continue;
|
||||
}
|
||||
let goal = this.findGoalValueForShape(key);
|
||||
if (!goal) {
|
||||
// Seems no longer relevant
|
||||
this.pinnedShapes.splice(i, 1);
|
||||
i -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
this.rerenderFull();
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the current goal for the given key. If the key is the story goal, returns
|
||||
* the story goal. If its the blueprint shape, no goal is returned. Otherwise
|
||||
* it's searched for upgrades.
|
||||
* @param {string} key
|
||||
*/
|
||||
findGoalValueForShape(key) {
|
||||
if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
|
||||
return this.root.hubGoals.currentGoal.required;
|
||||
}
|
||||
if (key === blueprintShape) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Check if this shape is required for any upgrade
|
||||
for (const upgradeId in UPGRADES) {
|
||||
const { tiers } = UPGRADES[upgradeId];
|
||||
const currentTier = this.root.hubGoals.getUpgradeLevel(upgradeId);
|
||||
const tierHandle = tiers[currentTier];
|
||||
|
||||
if (!tierHandle) {
|
||||
// Max level
|
||||
continue;
|
||||
}
|
||||
|
||||
for (let i = 0; i < tierHandle.required.length; ++i) {
|
||||
const { shape, amount } = tierHandle.required[i];
|
||||
if (shape === key) {
|
||||
return amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether a given shape is currently pinned
|
||||
* @param {string} key
|
||||
*/
|
||||
isShapePinned(key) {
|
||||
if (!this.pinnedShapes) {
|
||||
return false;
|
||||
}
|
||||
if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
|
||||
return true;
|
||||
}
|
||||
if (key === blueprintShape) {
|
||||
if (key === this.root.hubGoals.currentGoal.definition.getHash() || key === blueprintShape) {
|
||||
// This is a "special" shape which is always pinned
|
||||
return true;
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
||||
if (this.pinnedShapes[i].key === key) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return this.pinnedShapes.indexOf(key) >= 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rerenders the whole component
|
||||
*/
|
||||
rerenderFull() {
|
||||
const currentGoal = this.root.hubGoals.currentGoal;
|
||||
const currentKey = currentGoal.definition.getHash();
|
||||
|
||||
// First, remove old ones
|
||||
// First, remove all old shapes
|
||||
for (let i = 0; i < this.handles.length; ++i) {
|
||||
this.handles[i].element.remove();
|
||||
const detector = this.handles[i].detector;
|
||||
|
@ -75,28 +158,30 @@ export class HUDPinnedShapes extends BaseHUDPart {
|
|||
}
|
||||
this.handles = [];
|
||||
|
||||
this.internalPinShape(currentKey, currentGoal.required, false, "goal");
|
||||
// Pin story goal
|
||||
this.internalPinShape(currentKey, false, "goal");
|
||||
|
||||
// Pin blueprint shape as well
|
||||
if (this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
|
||||
this.internalPinShape(blueprintShape, null, false, "blueprint");
|
||||
this.internalPinShape(blueprintShape, false, "blueprint");
|
||||
}
|
||||
|
||||
// Pin manually pinned shapes
|
||||
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
||||
const key = this.pinnedShapes[i].key;
|
||||
const key = this.pinnedShapes[i];
|
||||
if (key !== currentKey) {
|
||||
this.internalPinShape(key, this.pinnedShapes[i].goal);
|
||||
this.internalPinShape(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pins a shape
|
||||
* Pins a new shape
|
||||
* @param {string} key
|
||||
* @param {number} goal
|
||||
* @param {boolean} canUnpin
|
||||
* @param {string=} className
|
||||
*/
|
||||
internalPinShape(key, goal, canUnpin = true, className = null) {
|
||||
internalPinShape(key, canUnpin = true, className = null) {
|
||||
const definition = this.root.shapeDefinitionMgr.getShapeFromShortKey(key);
|
||||
|
||||
const element = makeDiv(this.element, null, ["shape"]);
|
||||
|
@ -121,6 +206,7 @@ export class HUDPinnedShapes extends BaseHUDPart {
|
|||
|
||||
const amountLabel = makeDiv(element, null, ["amountLabel"], "");
|
||||
|
||||
const goal = this.findGoalValueForShape(key);
|
||||
if (goal) {
|
||||
makeDiv(element, null, ["goalLabel"], "/" + formatBigNumber(goal));
|
||||
}
|
||||
|
@ -129,18 +215,24 @@ export class HUDPinnedShapes extends BaseHUDPart {
|
|||
key,
|
||||
element,
|
||||
amountLabel,
|
||||
lastRenderedValue: -1,
|
||||
lastRenderedValue: "",
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates all amount labels
|
||||
*/
|
||||
update() {
|
||||
for (let i = 0; i < this.handles.length; ++i) {
|
||||
const handle = this.handles[i];
|
||||
|
||||
const currentValue = this.root.hubGoals.getShapesStoredByKey(handle.key);
|
||||
if (currentValue !== handle.lastRenderedValue) {
|
||||
handle.lastRenderedValue = currentValue;
|
||||
handle.amountLabel.innerText = formatBigNumber(currentValue);
|
||||
const currentValueFormatted = formatBigNumber(currentValue);
|
||||
if (currentValueFormatted !== handle.lastRenderedValue) {
|
||||
handle.lastRenderedValue = currentValueFormatted;
|
||||
handle.amountLabel.innerText = currentValueFormatted;
|
||||
const goal = this.findGoalValueForShape(handle.key);
|
||||
handle.element.classList.toggle("completed", goal && currentValue > goal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -150,20 +242,15 @@ export class HUDPinnedShapes extends BaseHUDPart {
|
|||
* @param {string} key
|
||||
*/
|
||||
unpinShape(key) {
|
||||
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
||||
if (this.pinnedShapes[i].key === key) {
|
||||
this.pinnedShapes.splice(i, 1);
|
||||
this.rerenderFull();
|
||||
return;
|
||||
}
|
||||
}
|
||||
arrayDeleteValue(this.pinnedShapes, key);
|
||||
this.rerenderFull();
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests to pin a new shape
|
||||
* @param {ShapeDefinition} definition
|
||||
* @param {number} goal
|
||||
*/
|
||||
pinNewShape(definition, goal) {
|
||||
pinNewShape(definition) {
|
||||
const key = definition.getHash();
|
||||
if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
|
||||
// Can not pin current goal
|
||||
|
@ -171,18 +258,16 @@ export class HUDPinnedShapes extends BaseHUDPart {
|
|||
}
|
||||
|
||||
if (key === blueprintShape) {
|
||||
// Can not pin the blueprint shape
|
||||
return;
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
||||
if (this.pinnedShapes[i].key === key) {
|
||||
// Already pinned
|
||||
this.pinnedShapes[i].goal = Math_max(this.pinnedShapes[i].goal, goal);
|
||||
return;
|
||||
}
|
||||
// Check if its already pinned
|
||||
if (this.pinnedShapes.indexOf(key) >= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.pinnedShapes.push({ key, goal });
|
||||
this.pinnedShapes.push(key);
|
||||
this.rerenderFull();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,105 @@
|
|||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { KEYMAPPINGS } from "../../key_action_mapper";
|
||||
import { IS_DEMO, globalConfig } from "../../../core/config";
|
||||
import { T } from "../../../translations";
|
||||
import { createLogger } from "../../../core/logging";
|
||||
import { StaticMapEntityComponent } from "../../components/static_map_entity";
|
||||
import { Vector } from "../../../core/vector";
|
||||
import { Math_max, Math_min } from "../../../core/builtins";
|
||||
import { makeOffscreenBuffer } from "../../../core/buffer_utils";
|
||||
import { DrawParameters } from "../../../core/draw_parameters";
|
||||
import { Rectangle } from "../../../core/rectangle";
|
||||
|
||||
const logger = createLogger("screenshot_exporter");
|
||||
|
||||
export class HUDScreenshotExporter extends BaseHUDPart {
|
||||
createElements() {}
|
||||
|
||||
initialize() {
|
||||
this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.exportScreenshot).add(this.startExport, this);
|
||||
}
|
||||
|
||||
startExport() {
|
||||
if (IS_DEMO) {
|
||||
this.root.hud.parts.dialogs.showFeatureRestrictionInfo(T.demo.features.exportingBase);
|
||||
return;
|
||||
}
|
||||
|
||||
const { ok } = this.root.hud.parts.dialogs.showInfo(
|
||||
T.dialogs.exportScreenshotWarning.title,
|
||||
T.dialogs.exportScreenshotWarning.desc,
|
||||
["cancel:good", "ok:bad"]
|
||||
);
|
||||
ok.add(this.doExport, this);
|
||||
}
|
||||
|
||||
doExport() {
|
||||
logger.log("Starting export ...");
|
||||
|
||||
// Find extends
|
||||
const staticEntities = this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent);
|
||||
|
||||
const minTile = new Vector(0, 0);
|
||||
const maxTile = new Vector(0, 0);
|
||||
for (let i = 0; i < staticEntities.length; ++i) {
|
||||
const bounds = staticEntities[i].components.StaticMapEntity.getTileSpaceBounds();
|
||||
minTile.x = Math_min(minTile.x, bounds.x);
|
||||
minTile.y = Math_min(minTile.y, bounds.y);
|
||||
|
||||
maxTile.x = Math_max(maxTile.x, bounds.x + bounds.w);
|
||||
maxTile.y = Math_max(maxTile.y, bounds.y + bounds.h);
|
||||
}
|
||||
|
||||
const minChunk = minTile.divideScalar(globalConfig.mapChunkSize).floor();
|
||||
const maxChunk = maxTile.divideScalar(globalConfig.mapChunkSize).ceil();
|
||||
|
||||
const dimensions = maxChunk.sub(minChunk);
|
||||
logger.log("Dimensions:", dimensions);
|
||||
|
||||
const chunkSizePixels = 128;
|
||||
const chunkScale = chunkSizePixels / (globalConfig.mapChunkSize * globalConfig.tileSize);
|
||||
logger.log("Scale:", chunkScale);
|
||||
|
||||
logger.log("Allocating buffer, if the factory grew too big it will crash here");
|
||||
const [canvas, context] = makeOffscreenBuffer(
|
||||
dimensions.x * chunkSizePixels,
|
||||
dimensions.y * chunkSizePixels,
|
||||
{
|
||||
smooth: true,
|
||||
reusable: false,
|
||||
label: "export-buffer",
|
||||
}
|
||||
);
|
||||
logger.log("Got buffer, rendering now ...");
|
||||
|
||||
const visibleRect = new Rectangle(
|
||||
minChunk.x * globalConfig.mapChunkSize * globalConfig.tileSize,
|
||||
minChunk.y * globalConfig.mapChunkSize * globalConfig.tileSize,
|
||||
dimensions.x * globalConfig.mapChunkSize * globalConfig.tileSize,
|
||||
dimensions.y * globalConfig.mapChunkSize * globalConfig.tileSize
|
||||
);
|
||||
const parameters = new DrawParameters({
|
||||
context,
|
||||
visibleRect,
|
||||
desiredAtlasScale: "1",
|
||||
root: this.root,
|
||||
zoomLevel: chunkScale,
|
||||
});
|
||||
|
||||
context.scale(chunkScale, chunkScale);
|
||||
context.translate(-visibleRect.x, -visibleRect.y);
|
||||
|
||||
// Render all relevant chunks
|
||||
this.root.map.drawBackground(parameters);
|
||||
this.root.map.drawForeground(parameters);
|
||||
|
||||
// Offer export
|
||||
logger.log("Rendered buffer, exporting ...");
|
||||
const image = canvas.toDataURL("image/png");
|
||||
const link = document.createElement("a");
|
||||
link.download = "base.png";
|
||||
link.href = image;
|
||||
link.click();
|
||||
logger.log("Done!");
|
||||
}
|
||||
}
|
|
@ -98,7 +98,9 @@ export class HUDShop extends BaseHUDPart {
|
|||
// Set description
|
||||
handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description
|
||||
.replace("<currentMult>", currentTierMultiplier.toString())
|
||||
.replace("<newMult>", (currentTierMultiplier + tierHandle.improvement).toString());
|
||||
.replace("<newMult>", (currentTierMultiplier + tierHandle.improvement).toString())
|
||||
// Backwards compatibility
|
||||
.replace("<gain>", (tierHandle.improvement * 100.0).toString());
|
||||
|
||||
tierHandle.required.forEach(({ shape, amount }) => {
|
||||
const container = makeDiv(handle.elemRequirements, null, ["requirement"]);
|
||||
|
@ -137,7 +139,7 @@ export class HUDShop extends BaseHUDPart {
|
|||
pinButton.classList.add("unpinned");
|
||||
pinButton.classList.remove("pinned", "alreadyPinned");
|
||||
} else {
|
||||
this.root.hud.signals.shapePinRequested.dispatch(shapeDef, amount);
|
||||
this.root.hud.signals.shapePinRequested.dispatch(shapeDef);
|
||||
pinButton.classList.add("pinned");
|
||||
pinButton.classList.remove("unpinned");
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ export class HUDUnlockNotification extends BaseHUDPart {
|
|||
|
||||
this.btnClose = document.createElement("button");
|
||||
this.btnClose.classList.add("close", "styledButton");
|
||||
this.btnClose.innerText = "Next level";
|
||||
this.btnClose.innerText = T.ingame.levelCompleteNotification.buttonNextLevel;
|
||||
dialog.appendChild(this.btnClose);
|
||||
|
||||
this.trackClicks(this.btnClose, this.requestClose);
|
||||
|
|
|
@ -2,6 +2,7 @@ import { BaseHUDPart } from "../base_hud_part";
|
|||
import { DrawParameters } from "../../../core/draw_parameters";
|
||||
import { makeDiv } from "../../../core/utils";
|
||||
import { THIRDPARTY_URLS } from "../../../core/config";
|
||||
import { T } from "../../../translations";
|
||||
|
||||
export class HUDWatermark extends BaseHUDPart {
|
||||
createElements(parent) {
|
||||
|
@ -28,15 +29,15 @@ export class HUDWatermark extends BaseHUDPart {
|
|||
parameters.context.fillStyle = "#f77";
|
||||
parameters.context.font = "bold " + this.root.app.getEffectiveUiScale() * 17 + "px GameFont";
|
||||
// parameters.context.textAlign = "center";
|
||||
parameters.context.fillText("DEMO VERSION", x, this.root.app.getEffectiveUiScale() * 27);
|
||||
parameters.context.fillText(
|
||||
T.demoBanners.title.toUpperCase(),
|
||||
x,
|
||||
this.root.app.getEffectiveUiScale() * 27
|
||||
);
|
||||
|
||||
parameters.context.font = "bold " + this.root.app.getEffectiveUiScale() * 12 + "px GameFont";
|
||||
// parameters.context.textAlign = "center";
|
||||
parameters.context.fillText(
|
||||
"Please consider to buy the full version!",
|
||||
x,
|
||||
this.root.app.getEffectiveUiScale() * 45
|
||||
);
|
||||
parameters.context.fillText(T.demoBanners.intro, x, this.root.app.getEffectiveUiScale() * 45);
|
||||
|
||||
// parameters.context.textAlign = "left";
|
||||
}
|
||||
|
|
|
@ -24,7 +24,8 @@ export const KEYMAPPINGS = {
|
|||
menuOpenStats: { keyCode: key("G") },
|
||||
|
||||
toggleHud: { keyCode: 113 }, // F2
|
||||
toggleFPSInfo: { keyCode: 115 }, // F1
|
||||
exportScreenshot: { keyCode: 114 }, // F3
|
||||
toggleFPSInfo: { keyCode: 115 }, // F4
|
||||
},
|
||||
|
||||
navigation: {
|
||||
|
@ -65,7 +66,9 @@ export const KEYMAPPINGS = {
|
|||
massSelectStart: { keyCode: 17 }, // CTRL
|
||||
massSelectSelectMultiple: { keyCode: 16 }, // SHIFT
|
||||
massSelectCopy: { keyCode: key("C") },
|
||||
massSelectCut: { keyCode: key("X") },
|
||||
confirmMassDelete: { keyCode: 46 }, // DEL
|
||||
pasteLastBlueprint: { keyCode: key("V") },
|
||||
},
|
||||
|
||||
placementModifiers: {
|
||||
|
|
|
@ -64,7 +64,7 @@ export class MapView extends BaseMap {
|
|||
* Draws all static entities like buildings etc.
|
||||
* @param {DrawParameters} drawParameters
|
||||
*/
|
||||
drawStaticEntities(drawParameters) {
|
||||
drawStaticEntityDebugOverlays(drawParameters) {
|
||||
const cullRange = drawParameters.visibleRect.toTileCullRectangle();
|
||||
const top = cullRange.top();
|
||||
const right = cullRange.right();
|
||||
|
@ -90,7 +90,7 @@ export class MapView extends BaseMap {
|
|||
if (content) {
|
||||
let isBorder = x <= left - 1 || x >= right + 1 || y <= top - 1 || y >= bottom + 1;
|
||||
if (!isBorder) {
|
||||
content.draw(drawParameters);
|
||||
content.drawDebugOverlays(drawParameters);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -74,9 +74,7 @@ export class HubSystem extends GameSystemWithFilter {
|
|||
context.fillText("" + formatBigNumber(delivered), pos.x + textOffsetX, pos.y + textOffsetY);
|
||||
|
||||
// Required
|
||||
|
||||
context.font = "13px GameFont";
|
||||
|
||||
context.fillStyle = "#a4a6b0";
|
||||
context.fillText(
|
||||
"/ " + formatBigNumber(goals.required),
|
||||
|
@ -85,16 +83,40 @@ export class HubSystem extends GameSystemWithFilter {
|
|||
);
|
||||
|
||||
// Reward
|
||||
context.font = "bold 11px GameFont";
|
||||
const rewardText = T.storyRewards[goals.reward].title.toUpperCase();
|
||||
if (rewardText.length > 12) {
|
||||
context.font = "bold 9px GameFont";
|
||||
} else {
|
||||
context.font = "bold 11px GameFont";
|
||||
}
|
||||
context.fillStyle = "#fd0752";
|
||||
context.textAlign = "center";
|
||||
context.fillText(T.storyRewards[goals.reward].title.toUpperCase(), pos.x, pos.y + 46);
|
||||
|
||||
context.fillText(rewardText, pos.x, pos.y + 46);
|
||||
|
||||
// Level
|
||||
context.font = "bold 11px GameFont";
|
||||
context.fillStyle = "#fff";
|
||||
context.fillText("" + this.root.hubGoals.level, pos.x - 42, pos.y - 36);
|
||||
|
||||
// Texts
|
||||
context.textAlign = "center";
|
||||
context.fillStyle = "#fff";
|
||||
context.font = "bold 7px GameFont";
|
||||
context.fillText(T.buildings.hub.levelShortcut, pos.x - 42, pos.y - 47);
|
||||
|
||||
context.fillStyle = "#64666e";
|
||||
context.font = "bold 11px GameFont";
|
||||
context.fillText(T.buildings.hub.deliver.toUpperCase(), pos.x, pos.y - 40);
|
||||
|
||||
const unlockText = T.buildings.hub.toUnlock.toUpperCase();
|
||||
if (unlockText.length > 15) {
|
||||
context.font = "bold 8px GameFont";
|
||||
} else {
|
||||
context.font = "bold 11px GameFont";
|
||||
}
|
||||
context.fillText(T.buildings.hub.toUnlock.toUpperCase(), pos.x, pos.y + 30);
|
||||
|
||||
context.textAlign = "left";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,4 +26,40 @@ export const LANGUAGES = {
|
|||
code: "pt",
|
||||
region: "BR",
|
||||
},
|
||||
"cs": {
|
||||
name: "Čeština",
|
||||
data: require("./built-temp/base-cz.json"),
|
||||
code: "cs",
|
||||
region: "",
|
||||
},
|
||||
"es-419": {
|
||||
name: "Español (Latinoamérica)",
|
||||
data: require("./built-temp/base-es.json"),
|
||||
code: "es",
|
||||
region: "419",
|
||||
},
|
||||
"pl": {
|
||||
name: "Polski",
|
||||
data: require("./built-temp/base-pl.json"),
|
||||
code: "pl",
|
||||
region: "",
|
||||
},
|
||||
"ru": {
|
||||
name: "Русский",
|
||||
data: require("./built-temp/base-ru.json"),
|
||||
code: "ru",
|
||||
region: "",
|
||||
},
|
||||
"kor": {
|
||||
name: "한국어",
|
||||
data: require("./built-temp/base-kor.json"),
|
||||
code: "kor",
|
||||
region: "",
|
||||
},
|
||||
"nl": {
|
||||
name: "Nederlands",
|
||||
data: require("./built-temp/base-nl.json"),
|
||||
code: "nl",
|
||||
region: "",
|
||||
},
|
||||
};
|
||||
|
|
|
@ -62,6 +62,33 @@ export const scrollWheelSensitivities = [
|
|||
},
|
||||
];
|
||||
|
||||
export const movementSpeeds = [
|
||||
{
|
||||
id: "super_slow",
|
||||
multiplier: 0.25,
|
||||
},
|
||||
{
|
||||
id: "slow",
|
||||
multiplier: 0.5,
|
||||
},
|
||||
{
|
||||
id: "regular",
|
||||
multiplier: 1,
|
||||
},
|
||||
{
|
||||
id: "fast",
|
||||
multiplier: 2,
|
||||
},
|
||||
{
|
||||
id: "super_fast",
|
||||
multiplier: 4,
|
||||
},
|
||||
{
|
||||
id: "extremely_fast",
|
||||
multiplier: 8,
|
||||
},
|
||||
];
|
||||
|
||||
/** @type {Array<BaseSetting>} */
|
||||
export const allApplicationSettings = [
|
||||
new EnumSetting("language", {
|
||||
|
@ -117,24 +144,13 @@ export const allApplicationSettings = [
|
|||
*/
|
||||
(app, value) => app.sound.setMusicMuted(value)
|
||||
),
|
||||
new EnumSetting("scrollWheelSensitivity", {
|
||||
options: scrollWheelSensitivities.sort((a, b) => a.scale - b.scale),
|
||||
valueGetter: scale => scale.id,
|
||||
textGetter: scale => T.settings.labels.scrollWheelSensitivity.sensitivity[scale.id],
|
||||
category: categoryApp,
|
||||
restartRequired: false,
|
||||
changeCb:
|
||||
/**
|
||||
* @param {Application} app
|
||||
*/
|
||||
(app, id) => app.updateAfterUiScaleChanged(),
|
||||
}),
|
||||
|
||||
// GAME
|
||||
|
||||
new EnumSetting("theme", {
|
||||
options: Object.keys(THEMES),
|
||||
valueGetter: theme => theme,
|
||||
textGetter: theme => theme.substr(0, 1).toUpperCase() + theme.substr(1),
|
||||
textGetter: theme => T.settings.labels.theme.themes[theme],
|
||||
category: categoryGame,
|
||||
restartRequired: false,
|
||||
changeCb:
|
||||
|
@ -149,7 +165,7 @@ export const allApplicationSettings = [
|
|||
}),
|
||||
|
||||
new EnumSetting("refreshRate", {
|
||||
options: ["60", "100", "144", "165"],
|
||||
options: ["60", "100", "144", "165", "250", "500"],
|
||||
valueGetter: rate => rate,
|
||||
textGetter: rate => rate + " Hz",
|
||||
category: categoryGame,
|
||||
|
@ -158,6 +174,28 @@ export const allApplicationSettings = [
|
|||
enabled: !IS_DEMO,
|
||||
}),
|
||||
|
||||
new EnumSetting("scrollWheelSensitivity", {
|
||||
options: scrollWheelSensitivities.sort((a, b) => a.scale - b.scale),
|
||||
valueGetter: scale => scale.id,
|
||||
textGetter: scale => T.settings.labels.scrollWheelSensitivity.sensitivity[scale.id],
|
||||
category: categoryGame,
|
||||
restartRequired: false,
|
||||
changeCb:
|
||||
/**
|
||||
* @param {Application} app
|
||||
*/
|
||||
(app, id) => app.updateAfterUiScaleChanged(),
|
||||
}),
|
||||
|
||||
new EnumSetting("movementSpeed", {
|
||||
options: movementSpeeds.sort((a, b) => a.multiplier - b.multiplier),
|
||||
valueGetter: multiplier => multiplier.id,
|
||||
textGetter: multiplier => T.settings.labels.movementSpeed.speeds[multiplier.id],
|
||||
category: categoryGame,
|
||||
restartRequired: false,
|
||||
changeCb: (app, id) => {},
|
||||
}),
|
||||
|
||||
new BoolSetting("alwaysMultiplace", categoryGame, (app, value) => {}),
|
||||
new BoolSetting("offerHints", categoryGame, (app, value) => {}),
|
||||
];
|
||||
|
@ -176,6 +214,7 @@ class SettingsStorage {
|
|||
this.theme = "light";
|
||||
this.refreshRate = "60";
|
||||
this.scrollWheelSensitivity = "regular";
|
||||
this.movementSpeed = "regular";
|
||||
this.language = "auto-detect";
|
||||
|
||||
this.alwaysMultiplace = false;
|
||||
|
@ -263,6 +302,17 @@ export class ApplicationSettings extends ReadWriteProxy {
|
|||
return 1;
|
||||
}
|
||||
|
||||
getMovementSpeed() {
|
||||
const id = this.getAllSettings().movementSpeed;
|
||||
for (let i = 0; i < movementSpeeds.length; ++i) {
|
||||
if (movementSpeeds[i].id === id) {
|
||||
return movementSpeeds[i].multiplier;
|
||||
}
|
||||
}
|
||||
logger.error("Unknown movement speed id:", id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
getIsFullScreen() {
|
||||
return this.getAllSettings().fullscreen;
|
||||
}
|
||||
|
@ -358,7 +408,7 @@ export class ApplicationSettings extends ReadWriteProxy {
|
|||
}
|
||||
|
||||
getCurrentVersion() {
|
||||
return 9;
|
||||
return 10;
|
||||
}
|
||||
|
||||
/** @param {{settings: SettingsStorage, version: number}} data */
|
||||
|
@ -390,6 +440,11 @@ export class ApplicationSettings extends ReadWriteProxy {
|
|||
data.version = 9;
|
||||
}
|
||||
|
||||
if (data.version < 10) {
|
||||
data.settings.movementSpeed = "regular";
|
||||
data.version = 10;
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,10 +9,10 @@ import { SavegameSerializer } from "./savegame_serializer";
|
|||
import { BaseSavegameInterface } from "./savegame_interface";
|
||||
import { createLogger } from "../core/logging";
|
||||
import { globalConfig } from "../core/config";
|
||||
import { SavegameInterface_V1000 } from "./schemas/1000";
|
||||
import { getSavegameInterface, savegameInterfaces } from "./savegame_interface_registry";
|
||||
import { SavegameInterface_V1001 } from "./schemas/1001";
|
||||
import { SavegameInterface_V1002 } from "./schemas/1002";
|
||||
import { SavegameInterface_V1003 } from "./schemas/1003";
|
||||
|
||||
const logger = createLogger("savegame");
|
||||
|
||||
|
@ -44,7 +44,7 @@ export class Savegame extends ReadWriteProxy {
|
|||
* @returns {number}
|
||||
*/
|
||||
static getCurrentVersion() {
|
||||
return 1002;
|
||||
return 1003;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -93,6 +93,11 @@ export class Savegame extends ReadWriteProxy {
|
|||
data.version = 1002;
|
||||
}
|
||||
|
||||
if (data.version === 1002) {
|
||||
SavegameInterface_V1003.migrate1002to1003(data);
|
||||
data.version = 1003;
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
|
||||
|
|
|
@ -3,12 +3,14 @@ import { SavegameInterface_V1000 } from "./schemas/1000";
|
|||
import { createLogger } from "../core/logging";
|
||||
import { SavegameInterface_V1001 } from "./schemas/1001";
|
||||
import { SavegameInterface_V1002 } from "./schemas/1002";
|
||||
import { SavegameInterface_V1003 } from "./schemas/1003";
|
||||
|
||||
/** @type {Object.<number, typeof BaseSavegameInterface>} */
|
||||
export const savegameInterfaces = {
|
||||
1000: SavegameInterface_V1000,
|
||||
1001: SavegameInterface_V1001,
|
||||
1002: SavegameInterface_V1002,
|
||||
1003: SavegameInterface_V1003,
|
||||
};
|
||||
|
||||
const logger = createLogger("savegame_interface_registry");
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
import { createLogger } from "../../core/logging.js";
|
||||
import { SavegameInterface_V1002 } from "./1002.js";
|
||||
|
||||
const schema = require("./1003.json");
|
||||
const logger = createLogger("savegame_interface/1003");
|
||||
|
||||
export class SavegameInterface_V1003 extends SavegameInterface_V1002 {
|
||||
getVersion() {
|
||||
return 1003;
|
||||
}
|
||||
|
||||
getSchemaUncached() {
|
||||
return schema;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import("../savegame_typedefs.js").SavegameData} data
|
||||
*/
|
||||
static migrate1002to1003(data) {
|
||||
logger.log("Migrating 1002 to 1003");
|
||||
const dump = data.dump;
|
||||
if (!dump) {
|
||||
return true;
|
||||
}
|
||||
|
||||
dump.pinnedShapes = { shapes: [] };
|
||||
}
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"type": "object",
|
||||
"required": [],
|
||||
"additionalProperties": true
|
||||
}
|
|
@ -15,17 +15,9 @@ export class AboutState extends TextualGameState {
|
|||
}
|
||||
|
||||
getMainContentHTML() {
|
||||
return `
|
||||
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).
|
||||
<br><br>
|
||||
If you want to contribute, check out <a href="${THIRDPARTY_URLS.github}" target="_blank">shapez.io on github</a>.
|
||||
<br><br>
|
||||
This game wouldn't have been possible without the great discord community arround my games - You should really join the <a href="${THIRDPARTY_URLS.discord}" target="_blank">discord server</a>!
|
||||
<br><br>
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.
|
||||
<br><br>
|
||||
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
|
||||
`;
|
||||
return T.about.body
|
||||
.replace("<githublink>", THIRDPARTY_URLS.github)
|
||||
.replace("<discordlink>", THIRDPARTY_URLS.discord);
|
||||
}
|
||||
|
||||
onEnter() {
|
||||
|
|
|
@ -29,8 +29,7 @@ export class MainMenuState extends GameState {
|
|||
<a href="#" class="steamLink" target="_blank">Get the shapez.io standalone!</a>
|
||||
`;
|
||||
|
||||
return (
|
||||
`
|
||||
return `
|
||||
|
||||
<div class="topButtons">
|
||||
<button class="languageChoose" data-languageicon="${this.app.settings.getLanguage()}"></button>
|
||||
|
@ -63,20 +62,6 @@ export class MainMenuState extends GameState {
|
|||
|
||||
<div class="sideContainer">
|
||||
${IS_DEMO ? `<div class="standaloneBanner">${bannerHtml}</div>` : ""}
|
||||
|
||||
<div class="contest">
|
||||
<h3>${T.mainMenu.contests.contest_01_03062020.title}</h3>
|
||||
` +
|
||||
/*<p>${T.mainMenu.contests.contest_01_03062020.desc}</p>
|
||||
<button class="styledButton participateContest">${
|
||||
T.mainMenu.contests.showInfo
|
||||
}</button>*/
|
||||
|
||||
`
|
||||
<p>${T.mainMenu.contests.contestOver}</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="mainContainer">
|
||||
|
@ -111,8 +96,7 @@ export class MainMenuState extends GameState {
|
|||
<div class="author">Made by <a class="producerLink" target="_blank">Tobias Springer</a></div>
|
||||
|
||||
</div>
|
||||
`
|
||||
);
|
||||
`;
|
||||
}
|
||||
|
||||
requestImportSavegame() {
|
||||
|
@ -382,11 +366,19 @@ export class MainMenuState extends GameState {
|
|||
this.app.adProvider.showVideoAd().then(() => {
|
||||
this.app.analytics.trackUiClick("resume_game_adcomplete");
|
||||
const savegame = this.app.savegameMgr.getSavegameById(game.internalId);
|
||||
savegame.readAsync().then(() => {
|
||||
this.moveToState("InGameState", {
|
||||
savegame,
|
||||
savegame
|
||||
.readAsync()
|
||||
.then(() => {
|
||||
this.moveToState("InGameState", {
|
||||
savegame,
|
||||
});
|
||||
})
|
||||
.catch(err => {
|
||||
this.dialogs.showWarning(
|
||||
T.dialogs.gameLoadFailure.title,
|
||||
T.dialogs.gameLoadFailure.text + "<br><br>" + err
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -68,38 +68,6 @@ export class PreloadState extends GameState {
|
|||
startLoading() {
|
||||
this.setStatus("Booting")
|
||||
|
||||
.then(() => this.setStatus("Checking for updates"))
|
||||
.then(() => {
|
||||
if (G_IS_STANDALONE) {
|
||||
return Promise.race([
|
||||
new Promise(resolve => setTimeout(resolve, 10000)),
|
||||
fetch(
|
||||
"https://itch.io/api/1/x/wharf/latest?target=tobspr/shapezio&channel_name=windows",
|
||||
{
|
||||
cache: "no-cache",
|
||||
}
|
||||
)
|
||||
.then(res => res.json())
|
||||
.then(({ latest }) => {
|
||||
if (latest !== G_BUILD_VERSION) {
|
||||
const { ok } = this.dialogs.showInfo(
|
||||
T.dialogs.newUpdate.title,
|
||||
T.dialogs.newUpdate.desc,
|
||||
["ok:good"]
|
||||
);
|
||||
|
||||
return new Promise(resolve => {
|
||||
ok.add(resolve);
|
||||
});
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
logger.log("Failed to fetch version:", err);
|
||||
}),
|
||||
]);
|
||||
}
|
||||
})
|
||||
|
||||
.then(() => this.setStatus("Creating platform wrapper"))
|
||||
.then(() => this.app.platformWrapper.initialize())
|
||||
|
||||
|
@ -170,15 +138,10 @@ export class PreloadState extends GameState {
|
|||
.then(() => {
|
||||
return this.app.savegameMgr.initialize().catch(err => {
|
||||
logger.error("Failed to initialize savegames:", err);
|
||||
return new Promise(resolve => {
|
||||
// const { ok } = this.dialogs.showWarning(
|
||||
// T.preload.savegame_corrupt_dialog.title,
|
||||
// T.preload.savegame_corrupt_dialog.content,
|
||||
// ["ok:good"]
|
||||
// );
|
||||
// ok.add(resolve);
|
||||
alert("Your savegames failed to load. They might not show up. Sorry!");
|
||||
});
|
||||
alert(
|
||||
"Your savegames failed to load, it seems your data files got corrupted. I'm so sorry!\n\n(This can happen if your pc crashed while a game was saved).\n\nYou can try re-importing your savegames."
|
||||
);
|
||||
return this.app.savegameMgr.writeAsync();
|
||||
});
|
||||
})
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ export class SettingsState extends TextualGameState {
|
|||
${
|
||||
this.app.platformWrapper.getSupportsKeyboard()
|
||||
? `
|
||||
<button class="styledButton editKeybindings">Keybindings</button>
|
||||
<button class="styledButton editKeybindings">${T.keybindings.title}</button>
|
||||
`
|
||||
: ""
|
||||
}
|
||||
|
|
|
@ -84,7 +84,6 @@ export function autoDetectLanguageId() {
|
|||
} else {
|
||||
logger.warn("Navigator has no languages prop");
|
||||
}
|
||||
languages = ["de-De"];
|
||||
|
||||
for (let i = 0; i < languages.length; ++i) {
|
||||
logger.log("Trying to find language target for", languages[i]);
|
||||
|
@ -93,7 +92,9 @@ export function autoDetectLanguageId() {
|
|||
return trans;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
// Fallback
|
||||
return "en";
|
||||
}
|
||||
|
||||
function matchDataRecursive(dest, src) {
|
||||
|
|
|
@ -0,0 +1,82 @@
|
|||
// Synchronizes all translations
|
||||
|
||||
const fs = require("fs");
|
||||
const matchAll = require("match-all");
|
||||
const path = require("path");
|
||||
const YAWN = require("yawn-yaml/cjs");
|
||||
const YAML = require("yaml");
|
||||
|
||||
const files = fs
|
||||
.readdirSync(path.join(__dirname, "translations"))
|
||||
.filter(x => x.endsWith(".yaml"))
|
||||
.filter(x => x.indexOf("base-en") < 0);
|
||||
|
||||
const originalContents = fs
|
||||
.readFileSync(path.join(__dirname, "translations", "base-en.yaml"))
|
||||
.toString("utf-8");
|
||||
|
||||
const original = YAML.parse(originalContents);
|
||||
|
||||
const placeholderRegexp = /<([a-zA-Z_0-9]+)>/gi;
|
||||
|
||||
function match(originalObj, translatedObj, path = "/") {
|
||||
for (const key in originalObj) {
|
||||
if (!translatedObj[key]) {
|
||||
console.warn(" | Missing key", path + key);
|
||||
translatedObj[key] = originalObj[key];
|
||||
continue;
|
||||
}
|
||||
const valueOriginal = originalObj[key];
|
||||
const valueMatching = translatedObj[key];
|
||||
if (typeof valueOriginal !== typeof valueMatching) {
|
||||
console.warn(" | MISMATCHING type (obj|non-obj) in", path + key);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (typeof valueOriginal === "object") {
|
||||
match(valueOriginal, valueMatching, path + key + "/");
|
||||
} else if (typeof valueOriginal === "string") {
|
||||
// todo
|
||||
const originalPlaceholders = matchAll(valueOriginal, placeholderRegexp).toArray();
|
||||
const translatedPlaceholders = matchAll(valueMatching, placeholderRegexp).toArray();
|
||||
|
||||
if (originalPlaceholders.length !== translatedPlaceholders.length) {
|
||||
console.warn(
|
||||
" | Mismatching placeholders in",
|
||||
path + key,
|
||||
"->",
|
||||
originalPlaceholders,
|
||||
"vs",
|
||||
translatedPlaceholders
|
||||
);
|
||||
translatedObj[key] = originalObj[key];
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
console.warn(" | Unknown type: ", typeof valueOriginal);
|
||||
}
|
||||
|
||||
// const matching = translatedObj[key];
|
||||
}
|
||||
|
||||
for (const key in translatedObj) {
|
||||
if (!originalObj[key]) {
|
||||
console.warn(" | Obsolete key", path + key);
|
||||
delete translatedObj[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i < files.length; ++i) {
|
||||
const filePath = path.join(__dirname, "translations", files[i]);
|
||||
console.log("Processing", files[i]);
|
||||
const translatedContents = fs.readFileSync(filePath).toString("utf-8");
|
||||
const translated = YAML.parse(translatedContents);
|
||||
const handle = new YAWN(translatedContents);
|
||||
|
||||
const json = handle.json;
|
||||
match(original, json, "/");
|
||||
handle.json = json;
|
||||
|
||||
fs.writeFileSync(filePath, handle.yaml, "utf-8");
|
||||
}
|
|
@ -20,6 +20,11 @@ The base translation is `base-en.yaml`. It will always contain the latest phrase
|
|||
- [Chinese (Simplified)](base-zh-CN.yaml)
|
||||
- [Chinese (Traditional)](base-zh-TW.yaml)
|
||||
- [Spanish](base-es.yaml)
|
||||
- [Hungarian](base-hu.yaml)
|
||||
- [Turkish](base-tr.yaml)
|
||||
- [Japanese](base-ja.yaml)
|
||||
- [Lithuanian](base-lt.yaml)
|
||||
- [Arabic](base-ar.yaml)
|
||||
|
||||
(If you want to translate into a new language, see below!)
|
||||
|
||||
|
@ -40,4 +45,4 @@ PS: I'm super busy, but I'll give my best to do it quickly!
|
|||
|
||||
## Updating a language to the latest version
|
||||
|
||||
Right now there is no possibility to automatically update a translation to the latest version. It is required to manually check the base translation (`base-en.yaml`) and compare it to the other translations to remove unused keys and add new ones.
|
||||
Run `yarn syncTranslations` in the root directory to synchronize all translations to the latest version! This will remove obsolete keys and add newly added keys. (Run `yarn` before to install packes).
|
||||
|
|
|
@ -0,0 +1,766 @@
|
|||
#
|
||||
# GAME TRANSLATIONS
|
||||
#
|
||||
# Contributing:
|
||||
#
|
||||
# If you want to contribute, please make a pull request on this respository
|
||||
# and I will have a look.
|
||||
#
|
||||
# Placeholders:
|
||||
#
|
||||
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||
# how the placeholder stayed '<key>' and was not replaced!)
|
||||
#
|
||||
# Adding a new language:
|
||||
#
|
||||
# If you want to add a new language, ask me in the discord and I will setup
|
||||
# the basic structure so the game also detects it.
|
||||
#
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
||||
[list]
|
||||
[*] Waypoints
|
||||
[*] Unlimited Savegames
|
||||
[*] Dark Mode
|
||||
[*] More settings
|
||||
[*] Allow me to further develop shapez.io ❤️
|
||||
[*] More features in the future!
|
||||
[/list]
|
||||
|
||||
[b]Planned features & Community suggestions[/b]
|
||||
|
||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
|
||||
[list]
|
||||
[*] Story mode where buildings cost shapes
|
||||
[*] More levels & buildings (standalone exclusive)
|
||||
[*] Different maps, and maybe map obstacles
|
||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||
[*] More types of shapes
|
||||
[*] More performance improvements (Although the game already runs pretty good!)
|
||||
[*] Color blind mode
|
||||
[*] And much more!
|
||||
[/list]
|
||||
|
||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Loading
|
||||
error: Error
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: ","
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: one second ago
|
||||
xSecondsAgo: <x> seconds ago
|
||||
oneMinuteAgo: one minute ago
|
||||
xMinutesAgo: <x> minutes ago
|
||||
oneHourAgo: one hour ago
|
||||
xHoursAgo: <x> hours ago
|
||||
oneDayAgo: one day ago
|
||||
xDaysAgo: <x> days ago
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo Version
|
||||
intro: >-
|
||||
Get the standalone to unlock all features!
|
||||
|
||||
mainMenu:
|
||||
play: Play
|
||||
changelog: Changelog
|
||||
importSavegame: Import
|
||||
openSourceHint: This game is open source!
|
||||
discordLink: Official Discord Server
|
||||
helpTranslate: Help translate!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||
|
||||
savegameLevel: Level <x>
|
||||
savegameLevelUnknown: Unknown Level
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Contest #01"
|
||||
desc: Win <strong>$25</strong> for the coolest base!
|
||||
longDesc: >-
|
||||
To give something back to you, I thought it would be cool to make weekly contests!
|
||||
<br><br>
|
||||
<strong>This weeks topic:</strong> Build the coolest base!
|
||||
<br><br>
|
||||
Here's the deal:<br>
|
||||
<ul class="bucketList">
|
||||
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||
<li>Bonus points if you share it on social media!</li>
|
||||
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
I'm looking forward to seeing your awesome creations!
|
||||
|
||||
showInfo: View
|
||||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Delete
|
||||
cancel: Cancel
|
||||
later: Later
|
||||
restart: Restart
|
||||
reset: Reset
|
||||
getStandalone: Get Standalone
|
||||
deleteGame: I know what I do
|
||||
viewUpdate: View Update
|
||||
showUpgrades: Show Upgrades
|
||||
showKeybindings: Show Keybindings
|
||||
|
||||
importSavegameError:
|
||||
title: Import Error
|
||||
text: >-
|
||||
Failed to import your savegame:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Savegame Imported
|
||||
text: >-
|
||||
Your savegame has been successfully imported.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Game is broken
|
||||
text: >-
|
||||
Failed to load your savegame:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
text: >-
|
||||
Are you sure you want to delete the game?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Failed to delete
|
||||
text: >-
|
||||
Failed to delete the savegame:
|
||||
|
||||
restartRequired:
|
||||
title: Restart required
|
||||
text: >-
|
||||
You need to restart the game to apply the settings.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
desc: >-
|
||||
Complete level 12 to unlock Blueprints!
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Select area
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Rotate building
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Press <key> to cycle variants.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Speed
|
||||
range: Range
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 item / second
|
||||
itemsPerSecond: <x> items / s
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: A new upgrade is available!
|
||||
gameSaved: Your game has been saved.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Upgrades
|
||||
buttonUnlock: Upgrade
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Playtime
|
||||
|
||||
buildingsPlaced: Buildings
|
||||
beltsPlaced: Belts
|
||||
|
||||
buttons:
|
||||
continue: Continue
|
||||
settings: Settings
|
||||
menu: Return to menu
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Need help?
|
||||
showHint: Show hint
|
||||
hideHint: Close
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the top input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Cutting Shapes
|
||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||
|
||||
reward_rotater:
|
||||
title: Rotating
|
||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||
|
||||
reward_painter:
|
||||
title: Painting
|
||||
desc: >-
|
||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||
|
||||
reward_mixer:
|
||||
title: Color Mixing
|
||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||
|
||||
reward_stacker:
|
||||
title: Combiner
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Chaining Extractor
|
||||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel Tier II
|
||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Compact Balancer
|
||||
desc: >-
|
||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Quad Cutting
|
||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||
|
||||
reward_painter_double:
|
||||
title: Double Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||
|
||||
reward_storage:
|
||||
title: Storage Buffer
|
||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Blueprints
|
||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Settings
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
|
||||
versionBadges:
|
||||
dev: Development
|
||||
staging: Staging
|
||||
prod: Production
|
||||
buildDate: Built <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
scales:
|
||||
super_small: Super small
|
||||
small: Small
|
||||
regular: Regular
|
||||
large: Large
|
||||
huge: Huge
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
sensitivity:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
|
||||
language:
|
||||
title: Language
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
description: >-
|
||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||
|
||||
offerHints:
|
||||
title: Hints & Tutorials
|
||||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keybindings
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
ingame: Game
|
||||
navigation: Navigating
|
||||
placement: Placement
|
||||
massSelect: Mass Select
|
||||
buildings: Building Shortcuts
|
||||
placementModifiers: Placement Modifiers
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
mapMoveLeft: Move Left
|
||||
centerMap: Center Map
|
||||
|
||||
mapZoomIn: Zoom in
|
||||
mapZoomOut: Zoom out
|
||||
createMarker: Create Marker
|
||||
|
||||
menuOpenShop: Upgrades
|
||||
menuOpenStats: Statistics
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Abort Placement
|
||||
rotateWhilePlacing: Rotate
|
||||
rotateInverseModifier: >-
|
||||
Modifier: Rotate CCW instead
|
||||
cycleBuildingVariants: Cycle Variants
|
||||
confirmMassDelete: Confirm Mass Delete
|
||||
cycleBuildings: Cycle Buildings
|
||||
|
||||
massSelectStart: Hold and drag to start
|
||||
massSelectSelectMultiple: Select multiple areas
|
||||
massSelectCopy: Copy area
|
||||
|
||||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Restoring savegames
|
||||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
|
@ -0,0 +1,749 @@
|
|||
# Czech translation
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io je hra o stavbě továren pro automatizaci výroby a kombinování čím dál složitějších tvarů na nekonečné mapě.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io je hra o stavbě továren pro automatizaci výroby a kombinování tvarů. Poskytněte vyžadované, stále složitější tvary, aby jste postoupili ve hře dále, a odemkněte vylepšení pro zrychlení vaší továrny.
|
||||
|
||||
Protože poptávka postupně roste, musíte svou továrnu rozšiřovat tak, aby vyhověla potřebám - Nové zdroje, najdete na [b]nekonečné mapě[/b]!
|
||||
|
||||
Jen tvary by byly nuda, proto máme pigmenty kterými musíte dílky obarvit - zkombinujte červené, zelené a modré barvivo pro vytvoření dalších odstínů a obarvěte s nimi tvary pro uspokojení poptávky.
|
||||
|
||||
Hra obsahuje 18 úrovní (což by vás mělo zaměstnat na spoustu hodin!), ale nový obsah je neustále přidáván - je toho hodně naplánováno!
|
||||
|
||||
|
||||
[b]Výhody plné hry[/b]
|
||||
|
||||
[list]
|
||||
[*] Označování pozic na mapě
|
||||
[*] Neomezený počet uložených her
|
||||
[*] Tmavý motiv
|
||||
[*] Více nastavení
|
||||
[*] Pomůžete mi dále vyvíjet shapez.io ❤️
|
||||
[*] Více funkcí v budoucnu!
|
||||
[/list]
|
||||
|
||||
[b]Plánované funkce a komunitní návrhy[/b]
|
||||
|
||||
Tato hra je open source - kdokoli může přispět! Kromě toho [b]hodně[/b] poslouchám komunitu! Snažím se přečíst si všechny návrhy a vzít v úvahu zpětnou vazbu.
|
||||
|
||||
[list]
|
||||
[*] Mód s příběhem, kde stavba budov stojí tvary
|
||||
[*] Více úrovní a budov (exkluzivní pro plnou verzi)
|
||||
[*] Různé mapy a zábrany na mapě
|
||||
[*] Konfigurace generátoru map (úprava počtu a velikosti nálezišť, seed map, a další)
|
||||
[*] Více tvarů
|
||||
[*] Další zlepšení výkonu (I když hra již běží docela dobře!)
|
||||
[*] Režim pro barvoslepé
|
||||
[*] A mnohem více!
|
||||
[/list]
|
||||
|
||||
Nezapomeňte se podívat na moji Trello nástěnku pro úplný plán! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Načítám
|
||||
error: Chyba
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: " "
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: nekonečno
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: před sekundou
|
||||
xSecondsAgo: před <x> sekundami
|
||||
oneMinuteAgo: před minutou
|
||||
xMinutesAgo: před <x> minutami
|
||||
oneHourAgo: před hodinou
|
||||
xHoursAgo: před <x> hodinami
|
||||
oneDayAgo: včera
|
||||
xDaysAgo: před <x> dny
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minut
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo verze
|
||||
intro: >-
|
||||
Získejte plnou verzi pro odemknutí všech funkcí!
|
||||
|
||||
mainMenu:
|
||||
play: Hrát
|
||||
changelog: Změny
|
||||
importSavegame: Importovat
|
||||
openSourceHint: Tato hra je open source!
|
||||
discordLink: Oficiální Discord Server
|
||||
helpTranslate: Pomozte přeložit hru!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Hrajete v nepodporovaném prohlížeči, je možné že hra poběží pomalu! Pořiďte si samostatnou verzi nebo vyzkoušejte prohlížeč Chrome pro plnohodnotný zážitek.
|
||||
|
||||
savegameLevel: Úroveň <x>
|
||||
savegameLevelUnknown: Neznámá úroveň
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Soutěž #01"
|
||||
desc: Vyhraj <strong>$25</strong> za nejvíc cool základnu!
|
||||
longDesc: >-
|
||||
Abych vám poděkoval, myslel jsem, že by bylo skvělé dělat týdenní soutěže!
|
||||
<br><br>
|
||||
<strong>Téma tohoto týdne:</strong> Postavte nejvíc cool základnu!
|
||||
<br><br>
|
||||
Zde je zadání:<br>
|
||||
<ul class="bucketList">
|
||||
<li>Zašlete screenshot své základny na <strong>contest@shapez.io</strong></li>
|
||||
<li>Bonusové body za sdílení na sociálních médiích!</li>
|
||||
<li>Vyberu 5 screenshotů a <strong>Discord</strong> komunita bude hlasovat o vítězi.</li>
|
||||
<li>Vítěz dostane <strong>$25</strong> (Paypal, Amazon Dárkový Poukaz, co preferujete)</li>
|
||||
<li>Uzávěrka: 07.06.2020 12:00 CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
Těším se na vaše úžasné výtvory!
|
||||
|
||||
showInfo: Zobrazit
|
||||
contestOver: Tato soutěž skončila - Připojte se na Discord a získejte informace o nových soutěžích!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Smazat
|
||||
cancel: Zrušit
|
||||
later: Později
|
||||
restart: Restart
|
||||
reset: Reset
|
||||
getStandalone: Získejte Plnou verzi
|
||||
deleteGame: Vím co dělám
|
||||
viewUpdate: Zobrazit aktualizaci
|
||||
showUpgrades: Zobrazit vylepšení
|
||||
showKeybindings: Zobrazit klávesové zkratky
|
||||
|
||||
importSavegameError:
|
||||
title: Chyba Importu
|
||||
text: >-
|
||||
Nepovedlo se importovat vaši uloženou hru:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Uložená hra importována
|
||||
text: >-
|
||||
Vaše uložená hra byla úspěšně importována.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Uložená hra je poškozená
|
||||
text: >-
|
||||
Nepovedlo se načíst vaši uloženou hru:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Potvrdit smazání
|
||||
text: >-
|
||||
Opravdu chcete smazat hru?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Chyba mazání
|
||||
text: >-
|
||||
Nepovedlo se smazat vaši uloženou hru:
|
||||
|
||||
restartRequired:
|
||||
title: Vyžadován restart
|
||||
text: >-
|
||||
Pro aplikování nastavení musíte restartovat hru.
|
||||
|
||||
editKeybinding:
|
||||
title: Změna klávesové zkratky
|
||||
desc: Zmáčkněte klávesu nebo tlačítko na myši pro přiřazení nebo Escape pro zrušení.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset klávesových zkratek
|
||||
desc: Opravdu chcete vrátit klávesové zkratky zpět do původního nastavení?
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Reset klávesových zkratek
|
||||
desc: Vaše klávesové zkratky byly resetovány do původního nastavení!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo verze
|
||||
desc: Zkoušíte použít funkci (<feature>), která není v demo verzi. Pořiďte si plnou verzi pro lepší zážitek!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Omezené ukládání
|
||||
desc: Ve zkušební verzi můžete mít pouze jednu uloženou hru. Odstraňte stávající uloženou hru nebo si pořiďte plnou verzi!
|
||||
|
||||
updateSummary:
|
||||
title: Nová aktualizace!
|
||||
desc: >-
|
||||
Tady jsou změny od posledně:
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Odemknout vylepšení
|
||||
desc: >-
|
||||
Všechny tvary, které vytvoříte, lze použít k odemčení vylepšení - <strong>Neničte své staré továrny!</strong>
|
||||
Karta vylepšení se nachází v pravém horním rohu obrazovky.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Potvrdit smazání
|
||||
desc: >-
|
||||
Odstraňujete spoustu budov (přesněji <count>)! Opravdu je chcete smazat?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Zatím neodemčeno
|
||||
desc: >-
|
||||
Plány ještě nebyly odemčeny! Chcete-li je odemknout, dokončete úroveň 12.
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Užitečné klávesové zkratky
|
||||
desc: >-
|
||||
Hra má spoustu klávesových zkratek, které usnadňují stavbu velkých továren.
|
||||
Zde jsou některé, ale nezapomeňte se podívat i na <strong>ostatní klávesové zkratky</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Táhnout: Vybrání oblasti.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Podržením můžete umístit více budov za sebout.<br>
|
||||
<code class='keybinding'>ALT</code>: Změnit orientaci umístěných pásů.<br>
|
||||
|
||||
createMarker:
|
||||
title: Nová značka
|
||||
desc: Dejte jí smysluplné jméno
|
||||
|
||||
markerDemoLimit:
|
||||
desc: V ukázce můžete vytvořit pouze dvě značky. Získejte plnou verzi pro neomezený počet značek!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Posun mapy
|
||||
selectBuildings: Vybrat oblast
|
||||
stopPlacement: Ukončit pokládání
|
||||
rotateBuilding: Otočit budovu
|
||||
placeMultiple: Položit více budov
|
||||
reverseOrientation: Změnit orientaci
|
||||
disableAutoOrientation: Vypnout automatickou orientaci
|
||||
toggleHud: Přepnout HUD
|
||||
placeBuilding: Položit budovu
|
||||
createMarker: Vytvořit značku
|
||||
delete: Zničit
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Zmáčkněte <key> pro přepínání mezi variantami.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Klávesová zkratka: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Rychlost
|
||||
range: Dosah
|
||||
storage: Úložný prostor
|
||||
oneItemPerSecond: 1 tvar / sekundu
|
||||
itemsPerSecond: <x> tvarů / s
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> dílků
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Úroveň <level>
|
||||
completed: Dokončeno
|
||||
unlockText: "Odemčeno: <reward>!"
|
||||
buttonNextLevel: Další úroveň
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: Nová aktualizace je k dispozici!
|
||||
gameSaved: Hra byla uložena.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Vylepšení
|
||||
buttonUnlock: Vylepšit
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Úroveň <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMÁLNÍ ÚROVEŇ (Rychlost x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistiky
|
||||
dataSources:
|
||||
stored:
|
||||
title: Uloženo
|
||||
description: Tvary uložené ve vaší centrální budově.
|
||||
produced:
|
||||
title: Vyprodukováno
|
||||
description: Tvary která vaše továrna produkuje, včetně meziproduktů.
|
||||
delivered:
|
||||
title: Dodáno
|
||||
description: Tvary které jsou dodávány do vaší centrální budovy.
|
||||
noShapesProduced: Žádné tvary zatím nebyly vyprodukovány.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Herní čas
|
||||
|
||||
buildingsPlaced: Budovy
|
||||
beltsPlaced: Pásy
|
||||
|
||||
buttons:
|
||||
continue: Pokračovat
|
||||
settings: Nastavení
|
||||
menu: Návrat do menu
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Potřebujete pomoct?
|
||||
showHint: Zobrazit nápovědu
|
||||
hideHint: Zavřít
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cena
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Značky
|
||||
hub: HUB
|
||||
description: Klepnutím levým tlačítkem myši na značku se přesunete na její umístění, klepnutím pravým tlačítkem ji odstraníte.<br><br>Stisknutím klávesy <keybinding> vytvoříte značku na aktuálním místě, nebo <strong>klepnutím pravým tlačítkem</strong> vytvoříte značku na vybraném místě na mapě.
|
||||
creationSuccessNotification: Značka byla vytvořena.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutoriál
|
||||
hints:
|
||||
1_1_extractor: Umístěte <strong>extraktor</strong> na naleziště<strong>kruhového tvaru</strong> a vytěžte jej!
|
||||
1_2_conveyor: >-
|
||||
Připojte extraktor pomocí <strong>dopravníkového pásu</strong> k vašemu HUBu!<br><br>Tip: <strong>Klikněte a táhněte</strong> myší pro položení více pásů!
|
||||
|
||||
1_3_expand: >-
|
||||
Toto <strong>NENÍ</strong> hra o čekání! Sestavte další extraktory a pásy, abyste dosáhli cíle rychleji.<br><br>Tip: Chcete-li umístit více extraktorů, podržte <strong>SHIFT</strong>. Pomocí <strong>R</strong> je můžete otočit.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Pásy, distribuce & tunely
|
||||
description: Rychlost x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extrakce
|
||||
description: Rychlost x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Řezání, otáčení a spojování
|
||||
description: Rychlost x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Míchání a barvení
|
||||
description: Rychlost x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
hub:
|
||||
deliver: Dodejte
|
||||
toUnlock: pro odemčení
|
||||
levelShortcut: LVL
|
||||
|
||||
belt:
|
||||
default:
|
||||
name: &belt Dopravníkový pás
|
||||
description: Přepravuje tvary a barvy, přidržením můžete umístit více pásů za sebe tahem.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extraktor
|
||||
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby.
|
||||
|
||||
chainable:
|
||||
name: Extraktor (Navazující)
|
||||
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby. Lze zapojit po skupinách.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunel
|
||||
description: Umožňuje vézt suroviny pod budovami a pásy.
|
||||
|
||||
tier2:
|
||||
name: Tunel II. úrovně
|
||||
description: Umožňuje vézt suroviny pod budovami a pásy.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunkční - Rozděluje vstupy do výstupů.
|
||||
|
||||
compact:
|
||||
name: Spojka (levá)
|
||||
description: Spojí dva pásy do jednoho.
|
||||
|
||||
compact-inverse:
|
||||
name: Spojka (pravá)
|
||||
description: Spojí dva pásy do jednoho.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Pila
|
||||
description: Rozřízne tvar svisle na dvě části. <strong>Pokud použijete jen jednu půlku, nezapomeňte druhou smazat, jinak se vám produkce zasekne!</strong>
|
||||
quad:
|
||||
name: Rozebírač
|
||||
description: Rozebere tvar na čtyři části. <strong>Pokud použijete jen některé části, nezapomeňte ostatní smazat, jinak se vám produkce zasekne!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotor
|
||||
description: Otáčí tvary o 90 stupňů po směru hodinových ručiček.
|
||||
ccw:
|
||||
name: Rotor (opačný)
|
||||
description: Otáčí tvary o 90 stupňů proti směru hodinových ručiček
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Kombinátor
|
||||
description: Spojí tvary dohromady. Pokud nemohou být spojeny, pravý tvar je položen na levý.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Mixér na barvy
|
||||
description: Smíchá dvě barvy.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Barvič
|
||||
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
||||
double:
|
||||
name: Barvič (dvojnásobný)
|
||||
description: Obarví tvary z levých vstupů barvou z horního vstupu.
|
||||
quad:
|
||||
name: Barvič (čtyřnásobný)
|
||||
description: Umožňuje obarvit každý dílek tvaru samostatně.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Koš
|
||||
description: Příjmá tvary a barvy ze všech stran a smaže je. Navždy.
|
||||
|
||||
storage:
|
||||
name: Sklad
|
||||
description: Skladuje věci navíc až do naplnění kapacity. Může být použit na skladování surovin navíc.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Řezání tvarů
|
||||
desc: Právě jste odemknuli <strong>pilu</strong> - řeže tvary <strong>svisle</strong> bez ohledu na svou orientaci!<br><br>Nezapomeňte se zbavovat odpadu, jinak <strong>se vám zasekne produkce</strong> - pro tento účel jsem vám odemknul koš, který můžete použít na mazání odpadu!
|
||||
|
||||
reward_rotater:
|
||||
title: Otáčení
|
||||
desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových ručiček o 90 stupňů.
|
||||
|
||||
reward_painter:
|
||||
title: Barvení
|
||||
desc: >-
|
||||
<strong>Barvič</strong> byl právě odemčen - vytěžte nějakou barvu (stejně jako těžíte tvary) a skombinujte ji v barviči s tvarem pro obarvení!<br><br>PS: Pokud jste barvoslepí, nebojte, již pracuju na řešení.!
|
||||
|
||||
reward_mixer:
|
||||
title: Míchání barev
|
||||
desc: <strong>Mixér</strong> byl právě odemčen - zkombinuje dvě barvy pomocí <strong>aditivního míchání</strong>!
|
||||
|
||||
reward_stacker:
|
||||
title: Kombinátor
|
||||
desc: Nyní můžete spojovat tvary pomocí <strong>kombinátor</strong>! Pokud to jde, oba tvary se <strong>slepí</strong> k sobě. Pokud ne, tvar vpravo se <strong>nalepí na</strong> tvar vlevo!
|
||||
|
||||
reward_splitter:
|
||||
title: Rozřazování/Spojování pásu
|
||||
desc: Multifuknční <strong>balancer</strong> byl právě odemčen - Může být použít pro stavbu větších továren díky tomu, že <strong>rozřazuje</strong> tvary mezi dva pásy!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunel
|
||||
desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod budovami a pásy.
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: Otáčení II
|
||||
desc: Odemknuli jste variantu <strong>rotoru</strong> - Umožňuje vám otáčet proti směru hodinových ručiček. Vyberte rotor a <strong>zmáčkněte 'T' pro přepnutí mezi variantami</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Napojovací extraktor
|
||||
desc: Odemknuli jste variantu <strong>extraktoru</strong>! Může <strong>přesměrovat vytěžené zdroje</strong> do dalších extraktorů pro efektivnější těžbu!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunel II. úrovně
|
||||
desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší dosah</strong> a také můžete nyní míchat tunely dohromady!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Kompaktní spojka
|
||||
desc: >-
|
||||
Odemknuli jste variantu <strong>balanceru</strong> - Spojuje dva pásy do jednoho!
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Řezání na čtvrtiny
|
||||
desc: Odemknuli jste variantu <strong>pily</strong> - Rozebírač vám umožňuje rozdělit tvary <strong> na čtvrtiny</strong> místo na poloviny!
|
||||
|
||||
reward_painter_double:
|
||||
title: Dvojité barvení
|
||||
desc: Odemknuli jste variantu <strong>barviče</strong> - Funguje stejně jako normální, ale nabarví <strong>dva tvary naráz</strong> pomocí jedné barvy!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: Odemknuli jste variantu <strong>painter</strong> - Umožní vám nabarvit každou čtvrtinu tvaru jinou barvou!
|
||||
|
||||
reward_storage:
|
||||
title: Sklad
|
||||
desc: Odemknuli jste variantu <strong>koše</strong> - Umožňuje vám skladovat věci až do určité kapacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Volná hra
|
||||
desc: Dokázali jste to! Odemknuli jste <strong>volnou hru</strong>! Další tvary jsou již náhodně generované! (pro plnou verzi plánujeme více obsahu!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Plány
|
||||
desc: Nyní můžete <strong>kopírovat a vkládat</strong> části továrny! Vyberte oblast (Držte CTRL a táhněte myší) a zmáčkněte 'C' pro zkopírování.<br><br>Vkládání <strong>není zadarmo</strong>, potřebujete produkovat <strong>tvary pro plány</strong> na výstavbu! (Jsou to ty které jste právě dodali).
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Další úroveň
|
||||
desc: >-
|
||||
Tato úroveň vám nic neodemknula, ale s další to přijde! <br><br> PS: Radši neničte vaše stávající továrny - budete potřebovat <strong>všechny</strong> produkované tvary později na <strong>odemčení vylepšení</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Další úroveň
|
||||
desc: >-
|
||||
Gratuluji! Mimochodem, více obsahu najdete v plné verzi!
|
||||
|
||||
settings:
|
||||
title: Nastavení
|
||||
categories:
|
||||
game: Hra
|
||||
app: Aplikace
|
||||
|
||||
versionBadges:
|
||||
dev: Vývojová verze
|
||||
staging: Testovací verze
|
||||
prod: Produkční verze
|
||||
buildDate: Sestaveno <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Škála UI
|
||||
description: >-
|
||||
Změní velikost uživatelského rozhraní. Rozhraní se bude stále přizpůsobovoat rozlišení vaší obrazovky, toto nastavení pouze mění jeho škálu.
|
||||
scales:
|
||||
super_small: Velmi malé
|
||||
small: Malé
|
||||
regular: Normální
|
||||
large: Velké
|
||||
huge: Obrovské
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Citlivost přibížení
|
||||
description: >-
|
||||
Změní citlivost přiblížení (kolečkem myši nebo trackpadem).
|
||||
sensitivity:
|
||||
super_slow: Hodně pomalé
|
||||
slow: Pomalé
|
||||
regular: Normální
|
||||
fast: Rychlé
|
||||
super_fast: Hodně rychlé
|
||||
|
||||
language:
|
||||
title: Jazyk
|
||||
description: >-
|
||||
Změní jazyk. Všechny překlady jsou vytvářeny komunitou a nemusí být kompletní.
|
||||
|
||||
fullscreen:
|
||||
title: Celá obrazovka
|
||||
description: >-
|
||||
Doporučujeme hrát v režimu celé obrazovky pro nejlepší zážitek. Dostupné pouze v plné verzi.
|
||||
|
||||
soundsMuted:
|
||||
title: Ztlumit zvuky
|
||||
description: >-
|
||||
Ztlumí všechny zvuky.
|
||||
|
||||
musicMuted:
|
||||
title: Ztlumit hudbu
|
||||
description: >-
|
||||
Ztlumí veškerou hudbu.
|
||||
|
||||
theme:
|
||||
title: Motiv
|
||||
description: >-
|
||||
Vybere motiv (světlý / tmavý).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Cíl simulace
|
||||
description: >-
|
||||
Pokud máte 144 Hz monitor, změňte si rychlost obnovování obrazu. Toto nastavení může snížit FPS, pokud máte pomalý počítač.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Několikanásobné pokládání
|
||||
description: >-
|
||||
Pokud bude zapnuté, zůstanou budovy vybrané i po postavení do té doby než je zrušíte. Má to stejný efekt jako držení klávesy SHIFT.
|
||||
|
||||
offerHints:
|
||||
title: Tipy & Nápovědy
|
||||
description: >-
|
||||
Pokud zapnuté, budou se ve hře zobrazovat tipy a nápovědy. Také schová určité elementy na obrazovce pro jednodušší dostání se do hry.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Klávesové zkratky
|
||||
hint: >-
|
||||
Tip: Nezapomeňte používat CTRL, SHIFT a ALT! Díky nim můžete měnit způsob stavění.
|
||||
|
||||
resetKeybindings: Resetovat nastavení klávesových zkratek
|
||||
|
||||
categoryLabels:
|
||||
general: Aplikace
|
||||
ingame: Hra
|
||||
navigation: Posun mapy
|
||||
placement: Stavba
|
||||
massSelect: Hromadný výběr
|
||||
buildings: Zkratky pro stavbu
|
||||
placementModifiers: Modifikátory umístění
|
||||
|
||||
mappings:
|
||||
confirm: Potvrdit
|
||||
back: Zpět
|
||||
mapMoveUp: Posun nahoru
|
||||
mapMoveRight: Posun doprava
|
||||
mapMoveDown: Posun dolů
|
||||
mapMoveLeft: Posun doleva
|
||||
centerMap: Vycentrovat mapu
|
||||
|
||||
mapZoomIn: Přiblížit
|
||||
mapZoomOut: Oddálit
|
||||
createMarker: Vytvořit značku
|
||||
|
||||
menuOpenShop: Vylepšení
|
||||
menuOpenStats: Statistiky
|
||||
|
||||
toggleHud: Přepnout HUD
|
||||
toggleFPSInfo: Přepnout zobrazení FPS a ladících informací
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Zrušit stavbu
|
||||
rotateWhilePlacing: Otočit
|
||||
rotateInverseModifier: >-
|
||||
Modifikátor: Otočit proti směru hodinových ručiček
|
||||
cycleBuildingVariants: Změnit variantu
|
||||
confirmMassDelete: Potvrdit hromadné smazání
|
||||
cycleBuildings: Změnit budovu
|
||||
|
||||
massSelectStart: Držte a táhněte pro vybrání oblasti
|
||||
massSelectSelectMultiple: Vybrat více oblastí
|
||||
massSelectCopy: Zkopírovat oblast
|
||||
|
||||
placementDisableAutoOrientation: Zrušit automatickou orientaci
|
||||
placeMultiple: Zůstat ve stavebním módu
|
||||
placeInverse: Přepnout automatickou orientaci pásů
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: O hře
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Seznam změn
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Nahrávání uložených her
|
||||
importingGames: Importování uložených her
|
||||
oneGameLimit: Omezeno pouze na jednu uloženou hru
|
||||
customizeKeybindings: Změna klávesových zkratek
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Nedostupné v demo verzi.
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
shortText: shapez.io ist ein Spiel über den Bau von Fabriken, um die Erstellung und Kombination immer komplexerer Formen zu automatisieren.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
|
@ -30,42 +30,41 @@ steamPage:
|
|||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
shapez.io ist ein Spiel über den Bau von Fabriken um die Erstellung und Kombination von Formen zu automatisieren. Liefere die gewünschten, stetig komplexer werdenden Formen, um im Spiel voranzukommen und schalte Upgrades frei, die deine Fabrik zu beschleunigen!
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
Da die Nachfrage steigt, wirst du deine Fabrik vergrößern müssen, um den Bedürfnissen gerecht zu werden - vergiss jedoch nicht die Ressourcen, du wirst in der [b]unendlichen Karte[/b] expandieren müssen!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
Da Formen natürlich langweilig werden können, musst du Farben mischen und deine Formen damit bemalen - Kombiniere rote, grüne und blaue Farbressourcen, um verschiedene Farben herzustellen und Formen damit zu bemalen, um die Nachfrage zu befriedigen.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
Dieses Spiel hat 18 verschiedene Level (Was dich schon Stunden beschäftig hält!) aber ich werde konstant neue Inhalte hinzufügen - Es ist echt viel geplant!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
[b]Vorteile der Standalone[/b]
|
||||
|
||||
[list]
|
||||
[*] Wegpunkte
|
||||
[*] Unbegrenzte Anzahl von Spielständen
|
||||
[*] Dunkler Modus
|
||||
[*] Dark-Mode
|
||||
[*] Mehr Einstellungen
|
||||
[*] Erlaube es mir weiter an shapez.io zu entwickeln ❤️
|
||||
[*] Mehr Funktionen in der Zukunft!
|
||||
[/list]
|
||||
|
||||
[b]Geplante Funktionen & Community vorschläge[/b]
|
||||
[b]Geplante Funktionen & Community Vorschläge[/b]
|
||||
|
||||
Diese Spiel ist open source - Jeder kann dazu beitragen! Abgesehen davon höre ich [b]sehr viel[/b] auf die Community! Ich versuche alle vorschläge zu lesen und soviel feedback einzubeziehen wie nur möglich.
|
||||
Diese Spiel ist open source - Jeder kann dazu beitragen! Abgesehen davon höre ich auf die Community! Ich versuche alle Vorschläge zu lesen und so viel Feedback einzubeziehen wie nur möglich.
|
||||
|
||||
[list]
|
||||
[*] Story-Modus, in dem Gebäude Formen kosten
|
||||
[*] Mehr Gebäude und Levels (nur in der einzelstehenden Version)
|
||||
[*] Mehr Karten und villeicht auch Hindernisse auf diesen
|
||||
[*] Einstellbare Kartenerstellung (Ändere die Grösse und Anzahl von Resourcenflicken, Seed, und mehr)
|
||||
[*] Mehr Gebäude und Level (nur in der Standalone-Version)
|
||||
[*] Mehr Karten und vielleicht auch Hindernisse
|
||||
[*] Einstellbare Kartenerstellung (Ändere die Grösse und Anzahl von Ressourcenflecken, Seed, und mehr)
|
||||
[*] Mehr Typen von Formen
|
||||
[*] Mehr Performanceverbesserungen (Auch wenn das Spiel bereits ganz gut läuft)
|
||||
[*] Farbenblinder-Modus
|
||||
[*] Farbenblind-Modus
|
||||
[*] Und viel mehr!
|
||||
[/list]
|
||||
|
||||
Schau dir auch das Trello-board for alle Planungen an! https://trello.com/b/ISQncpJP/shapezio
|
||||
Schau dir auch das Trello-board für die komplette Planung an! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Laden
|
||||
|
@ -76,13 +75,13 @@ global:
|
|||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
thousands: T
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
trillions: tr
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
infinite: unend
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
|
@ -98,23 +97,23 @@ global:
|
|||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> Minuten
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
control: STRG
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
shift: UMSCH
|
||||
space: LEER
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo Version
|
||||
intro: >-
|
||||
Kaufe die Standalone für alle Features!
|
||||
Kauf die Standalone für alle Features!
|
||||
|
||||
mainMenu:
|
||||
play: Spielen
|
||||
|
@ -133,7 +132,7 @@ mainMenu:
|
|||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Contest #01"
|
||||
desc: Gewinne <strong>$25</strong> für dir beste Basis!
|
||||
desc: Gewinne <strong>$25</strong> für die beste Basis!
|
||||
longDesc: >-
|
||||
Um euch etwas zurückzugeben dachte ich, dass es eine coole Idee ist, wöchentliche Wettbewerbe durchzuführen!
|
||||
<br><br>
|
||||
|
@ -151,7 +150,8 @@ mainMenu:
|
|||
Ich freue mich deine tollen Kreationen zu sehen!
|
||||
|
||||
showInfo: Anschauen
|
||||
contestOver: Dieser Wettbewerb ist vorbei! Tritt dem discord server bei, um über neue Wettbewerbe informiert zu werden!
|
||||
contestOver: Dieser Wettbewerb ist vorbei! Tritt dem Discord Server bei, um über neue Wettbewerbe informiert zu werden!
|
||||
helpTranslate: Help translate!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
|
@ -170,7 +170,7 @@ dialogs:
|
|||
importSavegameError:
|
||||
title: Import Fehler
|
||||
text: >-
|
||||
Fehler beim Importieren deines Speicherstands:
|
||||
Fehler beim Importieren deines Spielstands:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Spielstand importieren
|
||||
|
@ -183,147 +183,143 @@ dialogs:
|
|||
Der Spielstand konnte nicht geladen werden.
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
title: Bestätige Löschen
|
||||
text: >-
|
||||
Are you sure you want to delete the game?
|
||||
Bist du sicher, dass du das Spiel löschen willst?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Failed to delete
|
||||
title: Löschen gescheitert
|
||||
text: >-
|
||||
Failed to delete the savegame:
|
||||
Das Löschen des Spiels ist gescheitert:
|
||||
|
||||
restartRequired:
|
||||
title: Restart required
|
||||
title: Neustart benötigt
|
||||
text: >-
|
||||
You need to restart the game to apply the settings.
|
||||
Du muss das Spiel neu starten, um die Einstellungen anzuwenden
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
title: Ändere Tastenbelegung
|
||||
desc: Drücke die Taste oder Maustaste, die du vergeben willst, oder ESC um abzubrechen.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
title: Tastenbelegung zurücksetzen
|
||||
desc: Das wird all deine Tastenbelegungen auf den Standard zurücksetzen. Bitte bestätige.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
title: Tastenbelegung zurückgesetzt
|
||||
desc: Die Tastenbelegung wurde auf den Standard zurückgesetzt!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
desc: Du hast ein Feature probiert (<feature>), welches nicht in der Demo enthalten ist. Erwerbe die Standalone für das volle Erlebnis!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
title: Begrenzte Spielstände
|
||||
desc: Du kannst in der Demo nur einen Spielstand haben. Bitte lösche das Spiel oder hole dir die Standalone!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
title: Neues Update!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
Hier sind die Änderungen, seit dem du das letzte Mal gespielt hast:
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
title: Upgrades Freischalten
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
Viele deiner Formen können noch benutzt werden, um Upgrades freizuschalten - <strong>Zerstöre deine alten Fabriken nicht!</strong>
|
||||
Den Upgrade Tab kannst du oben rechts im Bildschirm finden.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
title: Bestätige Löschen
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
Du löscht sehr viele Gebäude (<count> um genau zu sein)! Bist du dir sicher?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
title: Noch nicht freigeschaltet
|
||||
desc: >-
|
||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||
Blueprints werden erst in Level 12 freigeschalten!
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
title: Nützliche Tastenbelegung
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
Dieses Spiel hat viele Tastenbelegungen, die es einfacher machen, Fabriken zu bauen.
|
||||
Hier sind ein paar, aber prüfe am besten die <strong>Tastenkürzel-Einstellungen</strong>!<br><br>
|
||||
<code class='keybinding'>STRG</code> + Ziehen: Wähle Areal aus.<br>
|
||||
<code class='keybinding'>UMSCH</code>: Halten, um mehrere Gebäude zu platzieren.<br>
|
||||
<code class='keybinding'>ALT</code>: Invertiere die Platzierung der Förderbänder.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
title: Neuer Marker
|
||||
desc: Gib ihm einen sinnvollen Namen
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
desc: Du kannst nur 2 benutzerdefinierte Marker in der Demo benutzen. Hol dir die Standalone um unendlich viele Marker zu benutzen!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Select area
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Rotate building
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
moveMap: Bewegen
|
||||
selectBuildings: Wähle Areal
|
||||
stopPlacement: Stoppe Platzierung
|
||||
rotateBuilding: Rotiere Gebäude
|
||||
placeMultiple: Platziere Mehrere
|
||||
reverseOrientation: Umgedrehte Orientierung
|
||||
disableAutoOrientation: Deaktiviere Auto-Orientierung
|
||||
toggleHud: Umschaltung HUD Sichtbarkeit
|
||||
placeBuilding: Platziere Gebäude
|
||||
createMarker: Erstelle Marker
|
||||
delete: Löschen
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Press <key> to cycle variants.
|
||||
cycleBuildingVariants: Drücke <key> um zwischen den Varianten zu wählen.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
Taste: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Speed
|
||||
range: Range
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 item / second
|
||||
itemsPerSecond: <x> items / s
|
||||
speed: Geschwindigkeit
|
||||
range: Reichweite
|
||||
storage: Kapazität
|
||||
oneItemPerSecond: 1 Item / Sekunde
|
||||
itemsPerSecond: <x> Items / s
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
tiles: <x> Felder
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
completed: Abgeschlossen
|
||||
unlockText: <reward> freigeschalten!
|
||||
buttonNextLevel: Nächstes Level
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: A new upgrade is available!
|
||||
gameSaved: Your game has been saved.
|
||||
newUpgrade: Ein neues Upgrade ist verfügbar!
|
||||
gameSaved: Dein Spiel wurde gespeichert.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
|
@ -331,204 +327,213 @@ ingame:
|
|||
buttonUnlock: Upgrade
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
tier: Level <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
maximumLevel: MAXIMALES LEVEL (Geschw. x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
title: Statistiken
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
title: Gelagert
|
||||
description: Zeigt die Menge an Formen, die im zentralen Gebäude gelagert sind.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
title: Produziert
|
||||
description: Zeigt die Menge an Formen, die deine ganze Fabrik produziert (auch Zwischenprodukte).
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
title: Eingeliefert
|
||||
description: Zeigt die Menge an Formen, die ins zentrale Gebäude eingeliefert werden.
|
||||
noShapesProduced: Bisher wurden keine Formen produziert.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Playtime
|
||||
playtime: Spielzeit
|
||||
|
||||
buildingsPlaced: Buildings
|
||||
beltsPlaced: Belts
|
||||
buildingsPlaced: Gebäude
|
||||
beltsPlaced: Förderbänder
|
||||
|
||||
buttons:
|
||||
continue: Continue
|
||||
settings: Settings
|
||||
menu: Return to menu
|
||||
continue: Weiter
|
||||
settings: Einstellungen
|
||||
menu: Zurück zum Menü
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Need help?
|
||||
showHint: Show hint
|
||||
hideHint: Close
|
||||
title: Brauchst du Hilfe?
|
||||
showHint: Hinweis
|
||||
hideHint: Schließen
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
cost: Kosten
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
waypoints: Markierungen
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
description: Linksklick auf einen Marker um dort hinzugelangen, Rechts-Klick um ihn zu löschen.<br><br>Drücke <keybinding> um einen Marker aus deinem Blickwinkel zu erschaffen, oder <strong>Rechts-Klicke</strong> um einen Marker auf deiner ausgewählten Position zu erschaffen.
|
||||
creationSuccessNotification: Marker wurde erstellt.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der <strong>Kreis-Form</strong> um sie zu extrahieren!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
Verbinde den Extrahierer mit einem <strong>Förderband</strong> und schließe ihn am zentralen Gebäude an!<br><br>Tipp: <strong>Drück und Ziehe</strong> das Förderband mit der Maus!
|
||||
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
Dies ist <strong>KEIN</strong> Idle-Game! Baue mehr Extrahierer und Fördebänder, um das Ziel schneller zu erreichen.<br><br>Tipp: Halte <strong>UMSCH</strong>, um mehrere Gebäude zu platzieren und nutze <strong>R</strong> um sie zu rotieren.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Förderbänder, Verteiler & Tunnel
|
||||
description: Geschw. x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Extrahierer
|
||||
description: Geschw. x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Schneiden, Rotieren & Stapeln
|
||||
description: Geschw. x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Mischen & Färben
|
||||
description: Geschw. x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
name: &belt Förderband
|
||||
description: Transportiert Items, halte und ziehe um mehrere zu platzieren.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
name: &miner Extrahierer
|
||||
description: Platziere in über einer Form oder Farbe um sie zu extrahieren.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
name: Extrahierer (Kette)
|
||||
description: Platziere ihn auf einer Form oder Farbe um sie zu extrahieren. Kann verkettet werden.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
name: Tunnel Level II
|
||||
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
name: &splitter Verteiler
|
||||
description: Multifunktional - Verteilt gleichmäßig vom Eingang auf den Ausgang.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
name: Kombinierer (Kompakt)
|
||||
description: Vereint zwei Förderbänder in eins.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
name: Kombinierer (Kompakt)
|
||||
description: Vereint zwei Förderbänder in eins.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
name: &cutter Zerschneider
|
||||
description: Zerschneidet Formen von oben nach unten. <strong>Benutze oder zerstöre beide Hälften, sonst verstopft die Maschine!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
name: Zerschneider (4-fach)
|
||||
description: Zerschneidet Formen in vier Teile. <strong>Benutze oder zerstöre alle Viertel, sonst verstopft die Maschine!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
name: &rotater Rotierer
|
||||
description: Rotiert Formen im Uhrzeigersinn um 90 Grad.
|
||||
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
name: &stacker Stapler
|
||||
description: Stapelt beide Formen. Wenn beide nicht vereint werden können, wird die rechte Form auf die linke Form gestapelt.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
name: &mixer Farbmischer
|
||||
description: Mischt zwei Farben auf Basis der additiven Farbmischung.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
name: &painter Färber
|
||||
description: Färbt die ganze Form aus dem linken Eingang mit der Farbe aus dem oberen Eingang.
|
||||
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
name: Färber (2-Fach)
|
||||
description: Färbt die Formen aus dem linken Eingang mit der Farbe aus dem oberen Eingang.
|
||||
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
name: Färber (4-Fach)
|
||||
description: Erlaubt jedes einzelne Viertel einer Form beliebig einzufärben.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
name: &trash Mülleimer
|
||||
description: Akzeptiert Formen und Farben aus jeder Richtung und zerstört sie. Für immer ...
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
name: Lager
|
||||
description: Lagert den Überschuss, bis zu einer gegebenen Kapazität. Kann als Überlauftor agieren.
|
||||
|
||||
hub:
|
||||
deliver: Liefere
|
||||
toUnlock: >-
|
||||
Für folgende Belohnung:
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Cutting Shapes
|
||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||
title: Formen zerschneiden
|
||||
desc: Du hast den <strong>Zerschneider</strong> freigeschaltet! - Er zerschneidet Formen von <strong>oben nach unten</strong> unabhängig von ihrer Orientierung!<br><br>Stelle sicher, dass du den Abfall loswirst, sonst <strong>verstopft die Maschine</strong>! - Dafür habe ich dir extra einen Mülleimer freigeschalten.
|
||||
|
||||
reward_rotater:
|
||||
title: Rotating
|
||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||
title: Rotieren
|
||||
desc: Der <strong>Rotierer</strong> wurde freigeschaltet! Er rotiert Formen im Uhrzeigersinn um 90 Grad!
|
||||
|
||||
reward_painter:
|
||||
title: Painting
|
||||
title: Färben
|
||||
desc: >-
|
||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||
Der <strong>Färber</strong> wurde freigeschaltet! Extrahiere ein paar Farben (genauso wie die Formen) und lasse sie vom Färber bemalen!<br><br>PS: Falls du farbenblind bist: Ich arbeite bereits an einer Lösung!
|
||||
|
||||
reward_mixer:
|
||||
title: Color Mixing
|
||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||
title: Farben mischen
|
||||
desc: Der <strong>Farbmischer</strong> wurde freigeschaltet! Kombiniere mit diesem Gebäude zwei Farben getreu der <strong>additiven Farbmischung</strong>!
|
||||
|
||||
reward_stacker:
|
||||
title: Combiner
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
title: Stapler
|
||||
desc: Mit dem <strong>Stapler</strong> kannst du nun Formen kombinieren! Passen sie nebeneinander, werden sie <strong>verschmolzen</strong>. Anderenfalls wird die rechte auf die linke Form <strong>gestapelt</strong>!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
title: Verteiler/Kombinierer
|
||||
desc: Der multifunktionale <strong>Verteiler</strong> wurde freigeschaltet! Er ermöglicht die Konstruktion größerer Fabriken, indem er Items auf mehrere Förderbänder <strong>verteilt oder diese zusammenführt</strong>!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
desc: Der <strong>Tunnel</strong> wurde freigeschaltet! Du kannst Items nun unter Gebäuden oder Förderbändern hindurchleiten!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||
title: GdUZ Rotieren
|
||||
desc: Du hast eine zweite Variante des <strong>Rotierers</strong> freigeschaltet! Damit können Items gegen den Uhrzeigensinn gedreht werden. Wähle den Rotierer aus und <strong>drücke 'T', um auf verschiedene Varianten zuzugreifen</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Chaining Extractor
|
||||
|
@ -579,94 +584,113 @@ storyRewards:
|
|||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Settings
|
||||
title: Einstellungen
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
game: Spiel
|
||||
app: Applikation
|
||||
|
||||
versionBadges:
|
||||
dev: Development
|
||||
staging: Staging
|
||||
prod: Production
|
||||
buildDate: Built <at-date>
|
||||
dev: Entwicklung
|
||||
staging: Beta
|
||||
prod: Produktion
|
||||
buildDate: Gebaut <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
title: HUD Größe
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
Ändert die Größe der Benutzeroberfläche, basierend auf der Bildschirmauflösung.
|
||||
scales:
|
||||
super_small: Super small
|
||||
small: Small
|
||||
regular: Regular
|
||||
large: Large
|
||||
huge: Huge
|
||||
super_small: Sehr klein
|
||||
small: Klein
|
||||
regular: Normal
|
||||
large: Groß
|
||||
huge: Riesig
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
title: Zoomempfindlichkeit
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
Ändert die Sensitivität des Zooms (Sowohl Mausrad, als auch Trackpad).
|
||||
sensitivity:
|
||||
super_slow: Sehr langsam
|
||||
slow: Langsam
|
||||
regular: Normal
|
||||
fast: Schnell
|
||||
super_fast: Sehr schnell
|
||||
|
||||
fullscreen:
|
||||
title: Vollbild
|
||||
description: >-
|
||||
Für das beste Erlebnis im Spiel wird der Vollbildmodus empfohlen (Nur in der Standalone-Version verfügbar).
|
||||
|
||||
soundsMuted:
|
||||
title: Geräusche stummschalten
|
||||
description: >-
|
||||
Bei Aktivierung werden alle Geräusche stummgeschaltet.
|
||||
|
||||
musicMuted:
|
||||
title: Musik stummschalten
|
||||
description: >-
|
||||
Bei Aktivierung wird die Musik stummgeschaltet.
|
||||
|
||||
theme:
|
||||
title: Farbmodus
|
||||
description: >-
|
||||
Wähle zwischen dunklem und hellem Farbmodus.
|
||||
|
||||
themes:
|
||||
dark: Dunkel
|
||||
light: Hell
|
||||
refreshRate:
|
||||
title: Zielbildwiederholrate
|
||||
description: >-
|
||||
Für z.B einen 144-Hz-Monitor kann die Bildwiederholrate hier korrekt eingestellt werden. Bei einem zu langsamen Computer kann dies die Leistung beeinträchtigen.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Mehrfachplatzierung
|
||||
description: >-
|
||||
Bei Aktivierung wird das platzierte Gebäude nicht abgewählt. Das hat den gleichen Effekt wie beim Platzieren permanent UMSCH gedrückt zu halten.
|
||||
|
||||
offerHints:
|
||||
title: Hinweise & Tutorials
|
||||
description: >-
|
||||
Schaltet Hinweise und das Tutorial beim Spielen an und aus. Außerdem werden zu den Levels bestimmte Textfelder versteckt, die den Einstieg erleichtern sollen.
|
||||
|
||||
language:
|
||||
title: Sprache
|
||||
description: >-
|
||||
Ändere die Sprache. Alle Übersetzungen werden von Nutzern erstellt und sind möglicherweise unvollständig!
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
description: >-
|
||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||
|
||||
offerHints:
|
||||
title: Hints & Tutorials
|
||||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
title: Tastenkürzel
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene Platzierungsoptionen!
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
resetKeybindings: Tastenkürzel zurücksetzen.
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
ingame: Game
|
||||
navigation: Navigating
|
||||
placement: Placement
|
||||
massSelect: Mass Select
|
||||
buildings: Building Shortcuts
|
||||
placementModifiers: Placement Modifiers
|
||||
general: Applikation
|
||||
ingame: Spiel
|
||||
navigation: Navigation
|
||||
placement: Platzierung
|
||||
massSelect: Bereichsauswahl
|
||||
buildings: Gebäude-Kürzel
|
||||
placementModifiers: Platzierungs-Modifikatoren
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
confirm: Bestätigen
|
||||
back: Zurück
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
|
@ -708,18 +732,39 @@ keybindings:
|
|||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
title: Über dieses Spiel
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
title: Änderungen
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Restoring savegames
|
||||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
restoringGames: Spiele wiederherstellen
|
||||
importingGames: Spiele importieren
|
||||
oneGameLimit: Beschränkt auf einen Spielstand
|
||||
customizeKeybindings: Tastenkürzel anpassen
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
settingNotAvailable: Nicht verfügbar in der Demo.
|
||||
|
|
|
@ -36,7 +36,7 @@ steamPage:
|
|||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
@ -214,17 +214,6 @@ dialogs:
|
|||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
@ -234,11 +223,6 @@ dialogs:
|
|||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
|
@ -270,6 +254,17 @@ dialogs:
|
|||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
|
@ -286,6 +281,7 @@ ingame:
|
|||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
|
@ -324,7 +320,7 @@ ingame:
|
|||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
|
@ -496,6 +492,11 @@ buildings:
|
|||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
|
@ -639,6 +640,10 @@ settings:
|
|||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
|
@ -654,6 +659,17 @@ settings:
|
|||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
|
@ -714,9 +730,29 @@ keybindings:
|
|||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
@ -727,5 +763,6 @@ demo:
|
|||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
|
|
|
@ -36,7 +36,7 @@ steamPage:
|
|||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
@ -98,7 +98,7 @@ global:
|
|||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
|
@ -214,17 +214,6 @@ dialogs:
|
|||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
@ -234,11 +223,6 @@ dialogs:
|
|||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
|
@ -250,17 +234,22 @@ dialogs:
|
|||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
desc: >-
|
||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||
Complete level 12 to unlock Blueprints!
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
|
@ -271,6 +260,10 @@ dialogs:
|
|||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
|
@ -286,6 +279,7 @@ ingame:
|
|||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
|
@ -324,7 +318,7 @@ ingame:
|
|||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
|
@ -414,6 +408,11 @@ shopUpgrades:
|
|||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
|
@ -456,7 +455,7 @@ buildings:
|
|||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
|
@ -479,7 +478,7 @@ buildings:
|
|||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
description: Colors the whole shape on the left input with the color from the top input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
|
@ -525,7 +524,7 @@ storyRewards:
|
|||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
|
@ -614,6 +613,18 @@ settings:
|
|||
fast: Fast
|
||||
super_fast: Super fast
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: >-
|
||||
Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
language:
|
||||
title: Language
|
||||
description: >-
|
||||
|
@ -638,6 +649,9 @@ settings:
|
|||
title: Game theme
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
|
@ -659,7 +673,7 @@ keybindings:
|
|||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
resetKeybindings: Reset Keybindings
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
|
@ -688,6 +702,7 @@ keybindings:
|
|||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
exportScreenshot: Export whole Base as Image
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
|
@ -705,11 +720,13 @@ keybindings:
|
|||
Modifier: Rotate CCW instead
|
||||
cycleBuildingVariants: Cycle Variants
|
||||
confirmMassDelete: Confirm Mass Delete
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
cycleBuildings: Cycle Buildings
|
||||
|
||||
massSelectStart: Hold and drag to start
|
||||
massSelectSelectMultiple: Select multiple areas
|
||||
massSelectCopy: Copy area
|
||||
massSelectCut: Cut area
|
||||
|
||||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
|
@ -717,6 +734,16 @@ keybindings:
|
|||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community around my games - You should really join the <a href="<discordlink>" target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
@ -727,5 +754,6 @@ demo:
|
|||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
|
|
|
@ -30,41 +30,42 @@ steamPage:
|
|||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io est un jeu qui consiste à construire des usines pour automatiser la création et la combinaison de formes. Livrez les formes demandées, de plus en plus complexes, pour progresser dans le jeu et débloquez des améliorations pour accélérer votre usine.
|
||||
shapez.io est un jeu ayant pour objectif d'automatiser la création et la fusion de formes à l'aide d'une usine. Livrez les formes de plus en plus complexes requises pour progresser dans le jeu et débloquez des améliorations qui accéléreront votre chaîne de production.
|
||||
|
||||
Comme la demande augmente, vous devrez agrandir votre usine pour répondre aux besoins - Mais, n'oubliez pas les ressources, vous devrez vous agrandir dans la carte [b]infinie[/b] !
|
||||
La demande allant croissant, vous aurez à adapter l'échelle de votre usine afin de suivre la demande - Ne négligez pas les resources cependant, vous aurez à vous étendre sur une [b]carte infinie[/b] !
|
||||
|
||||
Comme les formes peuvent vite devenir ennuyeuses, vous devrez mélanger les couleurs et peindre vos formes avec - Combinez les ressources de couleur rouge, verte et bleue pour produire différentes couleurs et peignez les formes avec pour satisfaire la demande.
|
||||
Les formes seules pouvant devenir ennuyeuses à la longue vous aurez à mélanger des couleurs et les utiliser pour peindre vos formes - Combinez des pigments rouges, verts ou bleus pour produire différentes couleurs et enduisez-en vos formes afin de satisfaire les demandes.
|
||||
|
||||
Ce jeu comporte 18 niveaux (ce qui devrait vous occuper pendant des heures déjà !) mais j'ajoute constamment du nouveau contenu - Il y en a beaucoup de prévu !
|
||||
Ce jeu propose 18 niveaux (qui devraient d'ores et déjà vous occuper pour de nombreuses heures !) mais j'ajoute régulièrement de nouveaux contenus - Beaucoup de nouveautés sont prévues !
|
||||
|
||||
[b]Avantages de la version complête[/b]
|
||||
|
||||
[b]Avantage de la version complète[/b]
|
||||
|
||||
[list]
|
||||
[*] Points de positions
|
||||
[*] Sauvegardes illimitées
|
||||
[*] Mode sombre
|
||||
[*] Plus d'options
|
||||
[*] Me permet de développer davantage shapez.io ❤️
|
||||
[*] Plus de fonctionnalités dans le future!
|
||||
[*] Balises
|
||||
[*] Nombre illimité de sauvegardes
|
||||
[*] Thème sombre
|
||||
[*] Plus de paramètres de configuration
|
||||
[*] Acheter la version complète m'aide à poursuivre le développement de shapez.io ❤️
|
||||
[*] Encore plus de fonctionnalités à l'avenir !
|
||||
[/list]
|
||||
|
||||
[b]Fonctionnalités planifiées & Suggestions de la communauté[/b]
|
||||
[b]Fonctionnalités planifiées & suggestions de la communauté[/b]
|
||||
|
||||
Ce jeu est open source - N'importe qui peut contribuer! En plus de cela, j'écoute beaucoup la communauté ! J'essaie de lire toutes les suggestions et de prendre en compte autant de réactions que possible.
|
||||
Ce jeu est open source - N'importe qui peut contribuer ! En outre, Je suis [b]très attentif[/b] à ce que dit la communauté ! J'essaie de lire toutes les suggestions et de tenir compte des retours autant que possible.
|
||||
|
||||
[list]
|
||||
[*] Mode histoire où les bâtiments coûtent des formes.
|
||||
[*] Plus de niveaux et de bâtiments (Exclusif de la version complête)
|
||||
[*] Différente carte et peut-être des obstacles sur la carte
|
||||
[*] Création de carte configurable (Modifier le nombre et la taille des gisement, graines et bien plus)
|
||||
[*] Plus de types de formes
|
||||
[*] Plus de performances (Même si le jeu roûle déjà très bien!)
|
||||
[*] Mode daltonien
|
||||
[*] Et bien plus!
|
||||
[*] Mode Histoire où les batiments ont un coût en formes
|
||||
[*] Plus de niveaux et de batiments (en exclusivité dans la version complète)
|
||||
[*] Différentes cartes, contenant éventuellement des obstacles
|
||||
[*] Création configurable de carte (éditer le nombre et la taille des gisements de resources, édition de la graine générant la carte, et plus encore)
|
||||
[*] Davantage de types de formes
|
||||
[*] Performance améliorée (bien que le jeu tourne déjà de manière tout à fait décente !)
|
||||
[*] Adaptation de l'affichage des couleurs à différente forme de daltonisme
|
||||
[*] Et bien plus encore !
|
||||
[/list]
|
||||
|
||||
Allez voir mon tableau trello pour la feuille de route complête! https://trello.com/b/ISQncpJP/shapezio
|
||||
N'hésitez pas à consulter mon tableau trello pour avoir une vue d'ensemble de ce qui est prévu ! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Chargement
|
||||
|
@ -74,11 +75,12 @@ global:
|
|||
thousandsDivider: "."
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc. cf wikipedia système international d'unité
|
||||
# For french: https://fr.wikipedia.org/wiki/Pr%C3%A9fixes_du_Syst%C3%A8me_international_d%27unit%C3%A9s
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: T
|
||||
trillions: E
|
||||
billions: G
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
|
@ -97,7 +99,7 @@ global:
|
|||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
|
@ -124,7 +126,7 @@ mainMenu:
|
|||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Désolé, mais ce jeu est connu pour tourner lentement sur votre navigateur web! Procurez-vous la version autonome ou téléchargez Chrome pour une meilleure expérience.
|
||||
Désolé, mais ce jeu est connu pour tourner lentement sur votre navigateur web ! Procurez-vous la version complète ou téléchargez Chrome pour une meilleure expérience.
|
||||
|
||||
savegameLevel: Niveau <x>
|
||||
savegameLevelUnknown: Niveau inconnu
|
||||
|
@ -150,7 +152,8 @@ mainMenu:
|
|||
J'attends avec impatience de voir vos superbes créations!
|
||||
|
||||
showInfo: Voir
|
||||
contestOver: Ce concours est terminé - Rejoignez le discord pour être notifié de nouveaux concours!
|
||||
contestOver: Ce concours est terminé - Rejoignez le serveur discord pour être tenu au courant des prochains concours !
|
||||
helpTranslate: Help translate!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
|
@ -184,7 +187,7 @@ dialogs:
|
|||
confirmSavegameDelete:
|
||||
title: Confirmez la suppression
|
||||
text: >-
|
||||
Etes-vous certains de vouloir supprimer votre partie?
|
||||
Êtes-vous certains de vouloir supprimer votre partie?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Impossible de supprimer
|
||||
|
@ -212,17 +215,6 @@ dialogs:
|
|||
title: Version démo
|
||||
desc: Vous avez essayé d'accéder à la fonction (<feature>) qui n'est pas disponible dans la démo. Considérez l'achat de la version complète pour une expérience optimale!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Votre partie a été sauvegardée, mais la charger n'est possible que dans la version complète. Considérez son achat pour une expérience optimale!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Version démo
|
||||
desc: Votre partie a été sauvée mais nous ne pourrez pas la charger dans la démo. Charger les parties n'est disponible que dans la version complète. Etes-vous certain?
|
||||
|
||||
newUpdate:
|
||||
title: Mise-à-jour disponible
|
||||
desc: Une mise-à-jour est disponible pour ce jeu!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Sauvegardes limitées
|
||||
desc: Vous ne pouvez avoir qu'une seule sauvegarde en même temps dans la version démo. Merci de soit effacer l'actuelle ou de vous procurer la version complète!
|
||||
|
@ -232,11 +224,6 @@ dialogs:
|
|||
desc: >-
|
||||
Voici les modifications depuis votre dernière session:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Si vous avez besoin d'aide ou êtes coincé, vérifiez le bouton 'Aide' dans le coin inférieur gauche et j'essayerai de vous aider au mieux!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Débloquer les améliorations
|
||||
desc: >-
|
||||
|
@ -246,12 +233,12 @@ dialogs:
|
|||
massDeleteConfirm:
|
||||
title: Confirmation de suppression
|
||||
desc: >-
|
||||
Vous allez supprimer pas mal de bâtiments (<count> pour être exact)! Etes vous certains de vouloir faire ça?
|
||||
Vous allez supprimer pas mal de bâtiments (<count> pour être exact)! Etes vous certains de vouloir faire ça ?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Pas encore débloqué
|
||||
desc: >-
|
||||
Les patrons n'ont pas encore étés débloqués! Terminez encore quelques niveaux pour les débloquer.
|
||||
Les patrons n'ont pas encore étés débloqués ! Terminez encore quelques niveaux pour les débloquer.
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Raccourcis utiles
|
||||
|
@ -267,7 +254,18 @@ dialogs:
|
|||
desc: Donnez-lui un nom approprié
|
||||
|
||||
markerDemoLimit:
|
||||
desc: Vous ne pouvez créer que deux balises dans la démo. Achetez la version complète pour en faire tant que vous voulez!
|
||||
desc: Vous ne pouvez créer que deux balises dans la démo. Achetez la version complète pour en faire tant que vous voulez !
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
|
@ -280,10 +278,11 @@ ingame:
|
|||
placeMultiple: Placement multiple
|
||||
reverseOrientation: Changer l'orientation
|
||||
disableAutoOrientation: Désactiver l'orientation automatique
|
||||
toggleHud: Basculet l'ATH
|
||||
toggleHud: Basculer l'ATH
|
||||
placeBuilding: Placer un bâtiment
|
||||
createMarker: Créer une balise
|
||||
delete: Supprimer
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
|
@ -316,13 +315,13 @@ ingame:
|
|||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: Une nouvelle amélioration est disponible!
|
||||
newUpgrade: Une nouvelle amélioration est disponible !
|
||||
gameSaved: Votre partie a été sauvegardée.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Appuyez sur <keyCopy> pour copier, <keyDelete> pour supprimer et <keyCancel> pour annuler.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
|
@ -330,12 +329,11 @@ ingame:
|
|||
buttonUnlock: Améliorer
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Échelon <x>
|
||||
tier: Niveau <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: Niveau maximum
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
|
@ -349,7 +347,7 @@ ingame:
|
|||
description: Affiche tous les formes que votre usine entière produit, en incluant les formes intermédiaires.
|
||||
delivered:
|
||||
title: Délivré
|
||||
description: Affiche les formes qui ont été livrées dans votre noyau.
|
||||
description: Affiche les formes qui ont été livrées dans votre centre.
|
||||
noShapesProduced: Aucune forme n'a été produite jusqu'à présent.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
|
@ -369,7 +367,7 @@ ingame:
|
|||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Besoin d'aide?
|
||||
title: Besoin d'aide ?
|
||||
showHint: Indice
|
||||
hideHint: Fermer
|
||||
|
||||
|
@ -380,35 +378,38 @@ ingame:
|
|||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Balise
|
||||
hub: Noyau
|
||||
hub: Centre
|
||||
description: Cliquez une balise pour vous y rendre, clic-droit pour l'effacer.<br><br>Appuyez sur <keybinding> pour créer une balise sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer une sur l'endroit pointé.
|
||||
creationSuccessNotification: La bailse a été créée.
|
||||
creationSuccessNotification: La balise a été créée.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutoriel
|
||||
hints:
|
||||
1_1_extractor: Placez un <strong>extracteur</strong> sur une <strong>forme en cercle</strong> pour l'extraire!
|
||||
1_1_extractor: Placez un <strong>extracteur</strong> sur une <strong>forme en cercle</strong> pour l'extraire !
|
||||
1_2_conveyor: >-
|
||||
Connectez l'extracteur avec un <strong>convoyeur</strong> vers votre noyau!<br><br>Astuce: <strong>Cliquez et faites glisser</strong> le convoyeur avec votre souris!
|
||||
Connectez l'extracteur avec un <strong>convoyeur</strong> vers votre centre !<br><br>Astuce: <strong>Cliquez et faites glisser</strong> le convoyeur avec votre souris !
|
||||
|
||||
1_3_expand: >-
|
||||
Ceci n'est <strong>PAS</strong> un jeu incrémental et inactif! Construisez plus d'extracteurs et de convoyeurs pour atteindre plus vite votre votre but.<br><br>Astuce: Gardez <strong>SHIFT</strong> enfoncé pour placer plusieurs extracteurs, et utilisez <strong>R</strong> pour les faire pivoter.
|
||||
Ceci n'est <strong>PAS</strong> un jeu incrémental et inactif ! Construisez plus d'extracteurs et de convoyeurs pour atteindre plus vite votre votre but.<br><br>Astuce: Gardez <strong>SHIFT</strong> enfoncé pour placer plusieurs extracteurs, et utilisez <strong>R</strong> pour les faire pivoter.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Convoyeurs, Distributeurs et Tunnels
|
||||
description: Vitesse +<gain>%
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Vitesse +<gain>%
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
processors:
|
||||
name: Découpage, Rotation et Empilage
|
||||
description: Vitesse +<gain>%
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
painting:
|
||||
name: Mélange et Peinture
|
||||
description: Vitesse +<gain>%
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
|
@ -437,8 +438,8 @@ buildings:
|
|||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancier
|
||||
description: Multifonctionnel - Distribue de manière égale toutes les entrées vers toutes les sorties.
|
||||
name: &splitter Répartiteur
|
||||
description: Multifonctionnel - Distribue de manière équitable toutes les entrées vers toutes les sorties.
|
||||
|
||||
compact:
|
||||
name: Fusionneur (compact)
|
||||
|
@ -451,10 +452,10 @@ buildings:
|
|||
cutter:
|
||||
default:
|
||||
name: &cutter Découpeur
|
||||
description: Coupe une forme de haut en bas et sort les deux parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruire l'autre ou cela coincera!</strong>
|
||||
description: Coupe une forme de haut en bas et sort les deux parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruite l'autre ou sinon, gare au blocage !</strong>
|
||||
quad:
|
||||
name: Découpeur (Quatre)
|
||||
description: Coupe une forme en 4 parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruire les autres ou cela coincera!</strong>
|
||||
description: Coupe une forme en 4 parties. <strong>Si vous n'utilisez pas toutes les parties, assurez-vous de détruite les autres ou sinon, gare au blocage !</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
|
@ -472,12 +473,12 @@ buildings:
|
|||
mixer:
|
||||
default:
|
||||
name: &mixer Mélangeur de couleur
|
||||
description: Mélange deux couleurs en utilisant le mélange additif.
|
||||
description: Mélange deux couleurs en utilisant la synthèse additive des couleurs.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Peintre
|
||||
description: Colorie la forme entière de gauche avec la couleur de droite.
|
||||
description: Colorie entièrement la forme de gauche avec la couleur de droite.
|
||||
double:
|
||||
name: Peintre (Double)
|
||||
description: Colorie les deux formes de gauche avec la couleur de droite.
|
||||
|
@ -493,89 +494,99 @@ buildings:
|
|||
storage:
|
||||
name: Stockage
|
||||
description: Stocke les formes en trop jusqu'à une certaine capacité. Peut être utilisé comme tampon.
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Découper des formes
|
||||
desc: Vous venez de débloquer le <strong>découpeur</strong> - il coupe des formes en deux <strong>de haut en bas</strong> quel que soit son orientation!<br><br>SOyez certain de vous débarasser des déchets, sinon, <strong>cela coincera</strong> - A cet effet, je vous donne la poubelle, qui détruit tout ce que vous y mettez!
|
||||
desc: Vous venez de débloquer le <strong>découpeur</strong> - il coupe des formes en deux <strong>de haut en bas</strong> quel que soit son orientation!<br><br>Assurez-vous de vous débarasser des déchets, sinon <strong>gare au blocage</strong> - À cet effet, je mets à votre disposition la poubelle, qui détruit tout ce que vous y mettez !
|
||||
|
||||
reward_rotater:
|
||||
title: Rotation
|
||||
desc: Le <strong>pivoteur</strong> a été débloqué! Il pivote les formes de 90 degrés vers la droite.
|
||||
desc: Le <strong>pivoteur</strong> a été débloqué ! Il pivote les formes de 90 degrés vers la droite.
|
||||
|
||||
reward_painter:
|
||||
title: Peintre
|
||||
desc: >-
|
||||
Le <strong>peintre</strong> a été débloqué - Extrayez des pigments de couleur (comme vous le faites avec les formes) et combinez les avec une forme dans un peintre pour les colorier!<br><br>PS: Si vous êtes daltonien, je travaille déjà sur une solution!
|
||||
Le <strong>peintre</strong> a été débloqué - Extrayez des pigments de couleur (comme vous le faites avec les formes) et combinez les avec une forme dans un peintre pour les colorier !<br><br>PS: Si vous êtes daltonien, je travaille déjà à une solution !
|
||||
|
||||
reward_mixer:
|
||||
title: Le mélangeur de couleurs
|
||||
desc: Le <strong>mélangeur</strong> a été débloqué - Combinez deux couleurs en utilisant <strong>le mélange additif</strong> avec ce bâtiment!
|
||||
title: Mélangeur de couleurs
|
||||
desc: Le <strong>mélangeur</strong> a été débloqué - Combinez deux couleurs en utilisant <strong>la synthèse additive des couleurs</strong> avec ce bâtiment !
|
||||
|
||||
reward_stacker:
|
||||
title: Combineur
|
||||
desc: Vous pouvez maintenant combiner deux formes avec le <strong>combineur</strong>! Les deux entrées sont combinée et si elles peuvent êtres mises l'une à côté de l'autre, elles sont <strong>fusionnées</strong>. Sinon, la forme de droite est <strong>placée au dessus</strong> de la forme de gauche.
|
||||
desc: Vous pouvez maintenant combiner deux formes avec le <strong>combineur</strong> ! Les deux entrées sont combinée et si elles ne peuvent êtres mises l'une à côté de l'autre, elles sont <strong>fusionnées</strong>. Sinon, la forme de droite est <strong>placée au dessus</strong> de la forme de gauche après avoir été légèrement réduite.
|
||||
|
||||
# Suggestion from the translator: "après avoir été légèrement réduite" = "after having been slightly scaled down": I think this part of the explanation is missing in the original text, and I struggled a lot at the beginning to understand this important fact of mixing shapes.
|
||||
|
||||
reward_splitter:
|
||||
title: Distributeur/Rassembleur
|
||||
desc: Le <strong>balancier</strong> multifonctionnel a été débloqué - Il peut être utilisé pour construire de plus grandes usines en <strong>distribuant et en rassemblant les formes</strong> sur plusieurs convoyeurs!<br><br>
|
||||
desc: Le <strong>répartiteur</strong> multifonctionnel a été débloqué - Il peut être utilisé pour construire de plus grandes usines en <strong>distribuant équitablement et rassemblant les formes</strong> entre plusieurs convoyeurs!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: Le <strong>tunnel</strong> a été débloqué - Vous pouvez maintenant faire passer des formes sous les convoyeurs et les bâtiments avec ça!
|
||||
desc: Le <strong>tunnel</strong> a été débloqué - À présent il devient possible de faire passer des formes sous les convoyeurs et les bâtiments !
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: Pivoteur inversé
|
||||
desc: Vous avez débloqué une variante du <strong>pivoteur</strong> - Elle permet de faire pivoter vers la gauche! Pour le construire, sélectionnez le pivoteur et <strong>appuyez sur 'T' pour changer sa variante</strong>!
|
||||
desc: Vous avez débloqué une variante du <strong>pivoteur</strong> - Elle permet de faire pivoter vers la gauche ! Pour le construire, sélectionnez le pivoteur et <strong>appuyez sur 'T' pour alterner entre les variantes</strong> !
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Extracteur en série
|
||||
desc: Vous avez débloqué <strong>l'extracteur en série</strong>! Il permet <strong>de transférer ses ressources</strong> à d'autres extracteurs pour les extraire plus efficacement!
|
||||
desc: Vous avez débloqué <strong>l'extracteur en série</strong> ! Il permet de <strong>transférer ses resources</strong> à d'autres extracteurs pour augmenter le débit sortant !
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel échelon II
|
||||
desc: Vous avez débloqué une nouvelle variante du <strong>tunnel</strong> - Elle a <strong>une portée plus grande</strong>, et vous pouvez également entrecroiser ces tunnels maintenant!
|
||||
title: Tunnel niveau II
|
||||
desc: Vous avez débloqué une nouvelle variante du <strong>tunnel</strong> - Elle a une <strong>portée plus grande</strong>, et vous pouvez à présent superposer les deux variantes de tunnels !
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Balancier compact
|
||||
title: Répartiteur compact
|
||||
desc: >-
|
||||
Vous avez débloqué une variante compacte du <strong>balancier</strong> - Elle accepte deux entrées et les rassemble en une sortie!
|
||||
Vous avez débloqué une variante compacte du <strong>répartiteur</strong> - Elle accepte deux entrées et les rassemble en une sortie !
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Quadruple découpeur
|
||||
desc: Vous avez débloqué une variante du <strong>découpeur</strong> - Elle permet de découper les formes en <strong>quatres parties</strong> à la place de simplement deux!
|
||||
desc: Vous avez débloqué une variante du <strong>découpeur</strong> - Elle permet de découper les formes en <strong>quatre parties</strong> à la place de simplement deux !
|
||||
|
||||
reward_painter_double:
|
||||
title: Double peintre
|
||||
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle fonctionne comme le peintre de base, mais elle permet de traiter <strong>deux formes à la fois</strong> en ne consommant qu'une couleur au lieu de deux!
|
||||
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle fonctionne comme le peintre de base, mais elle permet de traiter <strong>deux formes à la fois</strong> en ne consommant qu'une couleur au lieu de deux !
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quadruple peintre
|
||||
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle permet de colorier chaque partie d'une forme individuellement!
|
||||
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle permet de colorier chaque partie d'une forme individuellement !
|
||||
|
||||
reward_storage:
|
||||
title: Tampon de stockage
|
||||
desc: Vous avez débloqué une variante de <strong>la poubelle</strong> - Elle permet de stocker des formes jusqu'à une certaine limite!
|
||||
desc: Vous avez débloqué une variante de <strong>la poubelle</strong> - Elle permet de stocker des formes jusqu'à une certaine limite !
|
||||
|
||||
reward_freeplay:
|
||||
title: Mode libre
|
||||
desc: Vous l'avez fait! Vous avez débloqué le <strong>mode libre</strong>! Cela veut dire que dorénavant, les formes sont générées aléatoirement! (Ne vous en faites pas, plus de contenu est prévu pour la version complète!)
|
||||
desc: Vous y êtes arrivé ! Vous avez débloqué le <strong>mode libre</strong> ! Cela veut dire que dorénavant, les formes sont générées aléatoirement ! (Ne vous en faites pas, plus de contenu est prévu pour la version complète !)
|
||||
|
||||
reward_blueprints:
|
||||
title: Patrons
|
||||
desc: Vous pouvez maintenant <strong>copier et coller</strong> des parties de votre usines! Sélectionnez une zone (Appuyez sur CTRL, et sélectionnez avec votre souris), et appuyez sur 'C' pour la copier.<br><br>Coller n'est <strong>pas gratuit</strong>, vous devez produire <strong>des formes de patrons</strong> pour vous le payer (ce que vous venez de livrer).
|
||||
desc: Vous pouvez maintenant <strong>copier et coller</strong> des parties de votre usines ! Sélectionnez une zone (Appuyez sur CTRL, et sélectionnez avec votre souris), et appuyez sur 'C' pour la copier.<br><br>Coller n'est <strong>pas gratuit</strong>, vous devez produire <strong>des formes de patrons</strong> pour vous le payer (les mêmes que celles que vous venez de livrer).
|
||||
|
||||
# Question from the translator: Should shortcuts be hardcoded in this message ?
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Niveau suivant
|
||||
desc: >-
|
||||
Ce niveau n'a pas de récompense, mais le prochain oui! <br><br> PS: Vous ne devriez pas détruires votre usine actuelle - Vous aurez besoin de <strong>toutes</strong> ces formes plus tard pour <strong>débloquer les améliorations</strong>!
|
||||
Ce niveau n'a pas de récompense mais le prochain, oui ! <br><br>PS: Vous ne devriez pas détruires votre usine actuelle - Vous aurez besoin de <strong>toutes</strong> ces formes plus tard pour <strong>débloquer des améliorations</strong>
|
||||
|
||||
# Question from the translator: Is the "desc: >-" syntaxically correct ?
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Niveau suivant
|
||||
desc: >-
|
||||
Bravo! D'ailleurs, plus de contenu est prévu pour la version complète!
|
||||
Bravo ! À propos, plus de contenu est prévu pour la version complète !
|
||||
|
||||
settings:
|
||||
title: Options
|
||||
|
@ -615,7 +626,7 @@ settings:
|
|||
fullscreen:
|
||||
title: Plein écran
|
||||
description: >-
|
||||
Il est recommandé de jouer au jeu en plein écran pour obtenir la meilleur expérience possible. Seulement disponible dans la version complète.
|
||||
Il est recommandé de jouer au jeu en plein écran pour obtenir la meilleure expérience possible. Seulement disponible dans la version complète.
|
||||
|
||||
soundsMuted:
|
||||
title: Sons désactivés
|
||||
|
@ -632,25 +643,46 @@ settings:
|
|||
description: >-
|
||||
Choisissez votre thème (clair / sombre).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
title: Fréquence de simulation
|
||||
description: >-
|
||||
Si vous avez un moniteur à 144hz, changez le taux de rafraichissement ici pour que le jeu fonctionne correctement à cette haute fréquence. Ceci pourrait diminuer vos IPS si votre ordinateur est trop lent.
|
||||
Si vous avez un moniteur à 144hz, changez le taux de rafraichissement pour que le jeu fonctionne correctement à cette haute fréquence. Ceci pourrait cependant diminuer vos IPS (itérations par seconde) si votre ordinateur est trop lent.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Placement multiple
|
||||
description: >-
|
||||
Si activé, tous les bâtiments resterons sélectionnés tant que vous n'avez pas annulé. Ceci revient à garder la touche SHIFT appuyée en permanence.
|
||||
Si activé, tous les bâtiments resterons sélectionnés tant que vous n'aurez pas annulé. Ceci revient à garder la touche SHIFT appuyée en permanence.
|
||||
|
||||
offerHints:
|
||||
title: Indices
|
||||
description: >-
|
||||
Affiche ou non le bouton 'Afficher un indice' dans le coin inférieur gauche.
|
||||
|
||||
language:
|
||||
title: Language
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be
|
||||
incomplete!
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Contrôles
|
||||
hint: >-
|
||||
Astuce: Soyez sûr d'utiliser CTRL, SHIFT et ALT! Ces touches activent différentes options de placement.
|
||||
Astuce: Soyez sûr d'utiliser CTRL, SHIFT et ALT ! Ces touches activent différentes options de placement.
|
||||
|
||||
resetKeybindings: Réinitialiser les contrôles
|
||||
|
||||
|
@ -659,7 +691,7 @@ keybindings:
|
|||
ingame: Jeu
|
||||
navigation: Navigation
|
||||
placement: Placement
|
||||
massSelect: Suppression de masse
|
||||
massSelect: Suppression de zone
|
||||
buildings: Raccourcis bâtiment
|
||||
placementModifiers: Modificateurs de placement
|
||||
|
||||
|
@ -679,8 +711,8 @@ keybindings:
|
|||
menuOpenShop: Améliorations
|
||||
menuOpenStats: Statistiques
|
||||
|
||||
toggleHud: Basculer l'ATH
|
||||
toggleFPSInfo: Basculer IPS et informations débogage
|
||||
toggleHud: Basculer l'ATH (affichage tête haute)
|
||||
toggleFPSInfo: Basculer IPS (itérations par seconde) et informations de débogage
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
|
@ -697,19 +729,39 @@ keybindings:
|
|||
rotateInverseModifier: >-
|
||||
Variante: Pivote à gauche
|
||||
cycleBuildingVariants: Faire défiler les variantes
|
||||
confirmMassDelete: Confirmer la suppression de masse
|
||||
confirmMassDelete: Confirmer la suppression de zone
|
||||
cycleBuildings: Faire défiler les bâtiments
|
||||
|
||||
massSelectStart: Cliquez et maintenez pour commencer
|
||||
massSelectSelectMultiple: Séléctionner plusieurs zones
|
||||
massSelectCopy: Copie la zone
|
||||
massSelectSelectMultiple: Sélectionner plusieurs zones
|
||||
massSelectCopy: Copier la zone
|
||||
|
||||
placementDisableAutoOrientation: Désactiver l'orientation automatique
|
||||
placeMultiple: Rester en mode placement
|
||||
placeInverse: Inverser le mode d'orientation automatique
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: A propos de ce jeu
|
||||
title: À propos de ce jeu
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Historique
|
||||
|
@ -720,8 +772,11 @@ demo:
|
|||
importingGames: Importer des sauvegardes
|
||||
oneGameLimit: Limité à une sauvegarde
|
||||
customizeKeybindings: Personnalisation des contrôles
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Indisponible dans la démo.
|
||||
#
|
||||
# French translation version v0.5 based on english v1.1.8 by Didier WEERTS 'The Corsaire'
|
||||
#
|
||||
|
||||
# French translation completed (and corrected) by Pascal Grossé.
|
||||
|
|
|
@ -0,0 +1,767 @@
|
|||
#
|
||||
# GAME TRANSLATIONS
|
||||
#
|
||||
# Contributing:
|
||||
#
|
||||
# If you want to contribute, please make a pull request on this respository
|
||||
# and I will have a look.
|
||||
#
|
||||
# Placeholders:
|
||||
#
|
||||
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||
# how the placeholder stayed '<key>' and was not replaced!)
|
||||
#
|
||||
# Adding a new language:
|
||||
#
|
||||
# If you want to add a new language, ask me in the discord and I will setup
|
||||
# the basic structure so the game also detects it.
|
||||
#
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
||||
[list]
|
||||
[*] Waypoints
|
||||
[*] Végtelen mentések
|
||||
[*] Sötét Mód
|
||||
[*] Több beállítás
|
||||
[*] Lehetővé teszed, hogy tovább fejlesszem a shapez.io-t ❤️
|
||||
[*] More features in the future!
|
||||
[/list]
|
||||
|
||||
[b]Planned features & Community suggestions[/b]
|
||||
|
||||
Ez a játék nyílt forráskódú - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
|
||||
[list]
|
||||
[*] Sztori mód, ahol az épületek alakzatokba kerülnek
|
||||
[*] Több szint és épület (standalone exclusive)
|
||||
[*] Különböző térképek, és talán akadályok
|
||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||
[*] Sokkal több alakzat
|
||||
[*] More performance improvements (Bár a játék így is elég jól fut!)
|
||||
[*] Színvak mód
|
||||
[*] And much more!
|
||||
[/list]
|
||||
|
||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Betöltés
|
||||
error: Hiba
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: ","
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: E
|
||||
millions: M
|
||||
billions: Mlrd
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: egy másodperccel ezelőtt
|
||||
xSecondsAgo: <x> másodperccel ezelőtt
|
||||
oneMinuteAgo: egy perccel ezelőtt
|
||||
xMinutesAgo: <x> perccel ezelőtt
|
||||
oneHourAgo: egy órával ezelőtt
|
||||
xHoursAgo: <x> órával ezelőtt
|
||||
oneDayAgo: egy nappal ezelőtt
|
||||
xDaysAgo: <x> nappal ezelőtt
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>mp
|
||||
minutesAndSecondsShort: <minutes>p <seconds>mp
|
||||
hoursAndMinutesShort: <hours>ó <minutes>p
|
||||
|
||||
xMinutes: <x> perc
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demó verzi
|
||||
intro: >-
|
||||
Get the standalone to unlock all features!
|
||||
|
||||
mainMenu:
|
||||
play: Játék
|
||||
changelog: Changelog
|
||||
importSavegame: Importálás
|
||||
openSourceHint: Ez a játék nyílt forráskódú!
|
||||
discordLink: Hivatalos Discord Szerver
|
||||
helpTranslate: Segíts a fordításban!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||
|
||||
savegameLevel: <x>. szint
|
||||
savegameLevelUnknown: Ismeretlen szint
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Contest #01"
|
||||
desc: Win <strong>$25</strong> for the coolest base!
|
||||
longDesc: >-
|
||||
To give something back to you, I thought it would be cool to make weekly contests!
|
||||
<br><br>
|
||||
<strong>This weeks topic:</strong> Build the coolest base!
|
||||
<br><br>
|
||||
Here's the deal:<br>
|
||||
<ul class="bucketList">
|
||||
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||
<li>Bonus points if you share it on social media!</li>
|
||||
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
I'm looking forward to seeing your awesome creations!
|
||||
|
||||
showInfo: View
|
||||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Törlés
|
||||
cancel: Megszakítás
|
||||
later: Később
|
||||
restart: Újrakezdés
|
||||
reset: Visszaállítás
|
||||
getStandalone: Get Standalone
|
||||
deleteGame: Tudom mit csinálok
|
||||
viewUpdate: View Update
|
||||
showUpgrades: Show Upgrades
|
||||
showKeybindings: Show Keybindings
|
||||
|
||||
importSavegameError:
|
||||
title: Importálás Hiba
|
||||
text: >-
|
||||
Failed to import your savegame: Nem sikerült importálni a mentésed.
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Mentés Importálva
|
||||
text: >-
|
||||
A mentésed sikeresen importálva lett.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Game is broken
|
||||
text: >-
|
||||
Failed to load your savegame: Nem sikerült betölteni a mentésed
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
text: >-
|
||||
Biztos, hogy ki akarod törölni?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Sikertelen törlés
|
||||
text: >-
|
||||
Failed to delete the savegame: Nem sikerült törölni a mentésed.
|
||||
|
||||
restartRequired:
|
||||
title: Újraindítás szükséges
|
||||
text: >-
|
||||
Újra kell indítanod a játékot, hogy életbe lépjenek a módosítások.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
||||
updateSummary:
|
||||
title: Új frissítés!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Még nincs feloldva
|
||||
desc: >-
|
||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Adj neki egy értelmes nevet
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Terület kijelölése
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Épület forgatása
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Nyomd meg a <key>-t, hogy válts a variációk között.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Gyorsaság
|
||||
range: Range
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 tárgy / mp
|
||||
itemsPerSecond: <x> tárgy / mp
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: <level>. szint
|
||||
completed: Completed
|
||||
unlockText: Feloldva <reward>!
|
||||
buttonNextLevel: Következő Szint
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: Egy új fejlesztés elérhető!
|
||||
gameSaved: A játékod el lett mentve.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Fejlesztések
|
||||
buttonUnlock: Fejlesztés
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statisztikák
|
||||
dataSources:
|
||||
stored:
|
||||
title: Tárolva
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
produced:
|
||||
title: Gyártva
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / p
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Játékidő
|
||||
|
||||
buildingsPlaced: Épület
|
||||
beltsPlaced: Futószalag
|
||||
|
||||
buttons:
|
||||
continue: Folytatás
|
||||
settings: Beállítások
|
||||
menu: Vissza a menübe
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Segítségre van szükséged?
|
||||
showHint: Segítség mutatása
|
||||
hideHint: Bezárás
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Ár
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Cutting Shapes
|
||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||
|
||||
reward_rotater:
|
||||
title: Rotating
|
||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||
|
||||
reward_painter:
|
||||
title: Painting
|
||||
desc: >-
|
||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||
|
||||
reward_mixer:
|
||||
title: Color Mixing
|
||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||
|
||||
reward_stacker:
|
||||
title: Combiner
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Chaining Extractor
|
||||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel Tier II
|
||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Compact Balancer
|
||||
desc: >-
|
||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Quad Cutting
|
||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||
|
||||
reward_painter_double:
|
||||
title: Double Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||
|
||||
reward_storage:
|
||||
title: Storage Buffer
|
||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Blueprints
|
||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Beállítások
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
|
||||
versionBadges:
|
||||
dev: Development
|
||||
staging: Staging
|
||||
prod: Production
|
||||
buildDate: Built <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interfész nagyság
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
scales:
|
||||
super_small: Szuper kicsi
|
||||
small: Kicsi
|
||||
regular: Közepes
|
||||
large: Nagy
|
||||
huge: Hatalmas
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
sensitivity:
|
||||
super_slow: Szuper lassú
|
||||
slow: Lassú
|
||||
regular: Közepes
|
||||
fast: Gyors
|
||||
super_fast: Szuper gyors
|
||||
|
||||
language:
|
||||
title: Nyelv
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
|
||||
soundsMuted:
|
||||
title: Hangok Némítása
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
|
||||
musicMuted:
|
||||
title: Zene Némítása
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
themes:
|
||||
dark: Sötét
|
||||
light: Világos
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
description: >-
|
||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||
|
||||
offerHints:
|
||||
title: Hints & Tutorials
|
||||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
ingame: Game
|
||||
navigation: Navigating
|
||||
placement: Placement
|
||||
massSelect: Mass Select
|
||||
buildings: Building Shortcuts
|
||||
placementModifiers: Placement Modifiers
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Vissza
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
mapMoveLeft: Move Left
|
||||
centerMap: Center Map
|
||||
|
||||
mapZoomIn: Zoom in
|
||||
mapZoomOut: Zoom out
|
||||
createMarker: Create Marker
|
||||
|
||||
menuOpenShop: Fejlesztések
|
||||
menuOpenStats: Statisztikák
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Abort Placement
|
||||
rotateWhilePlacing: Rotate
|
||||
rotateInverseModifier: >-
|
||||
Modifier: Rotate CCW instead
|
||||
cycleBuildingVariants: Cycle Variants
|
||||
confirmMassDelete: Confirm Mass Delete
|
||||
cycleBuildings: Cycle Buildings
|
||||
|
||||
massSelectStart: Hold and drag to start
|
||||
massSelectSelectMultiple: Select multiple areas
|
||||
massSelectCopy: Copy area
|
||||
|
||||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: A játékról
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Mentések visszaállítása
|
||||
importingGames: Mentések importálása
|
||||
oneGameLimit: Egy mentésre van limitálva
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Nem elérhető a demóban.
|
|
@ -36,7 +36,7 @@ steamPage:
|
|||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
@ -214,17 +214,6 @@ dialogs:
|
|||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
@ -234,11 +223,6 @@ dialogs:
|
|||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
|
@ -270,6 +254,17 @@ dialogs:
|
|||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
|
@ -286,6 +281,7 @@ ingame:
|
|||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
|
@ -324,7 +320,7 @@ ingame:
|
|||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
|
@ -496,6 +492,11 @@ buildings:
|
|||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
|
@ -639,6 +640,10 @@ settings:
|
|||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
|
@ -654,6 +659,17 @@ settings:
|
|||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
|
@ -714,9 +730,29 @@ keybindings:
|
|||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
@ -727,5 +763,6 @@ demo:
|
|||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
|
|
|
@ -0,0 +1,768 @@
|
|||
#
|
||||
# GAME TRANSLATIONS
|
||||
#
|
||||
# Contributing:
|
||||
#
|
||||
# If you want to contribute, please make a pull request on this respository
|
||||
# and I will have a look.
|
||||
#
|
||||
# Placeholders:
|
||||
#
|
||||
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||
# how the placeholder stayed '<key>' and was not replaced!)
|
||||
#
|
||||
# Adding a new language:
|
||||
#
|
||||
# If you want to add a new language, ask me in the discord and I will setup
|
||||
# the basic structure so the game also detects it.
|
||||
#
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
||||
[list]
|
||||
[*] Waypoints
|
||||
[*] Unlimited Savegames
|
||||
[*] Dark Mode
|
||||
[*] More settings
|
||||
[*] Allow me to further develop shapez.io ❤️
|
||||
[*] More features in the future!
|
||||
[/list]
|
||||
|
||||
[b]Planned features & Community suggestions[/b]
|
||||
|
||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
|
||||
[list]
|
||||
[*] Story mode where buildings cost shapes
|
||||
[*] More levels & buildings (standalone exclusive)
|
||||
[*] Different maps, and maybe map obstacles
|
||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||
[*] More types of shapes
|
||||
[*] More performance improvements (Although the game already runs pretty good!)
|
||||
[*] Color blind mode
|
||||
[*] And much more!
|
||||
[/list]
|
||||
|
||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Loading
|
||||
error: Error
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: ","
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: one second ago
|
||||
xSecondsAgo: <x> seconds ago
|
||||
oneMinuteAgo: one minute ago
|
||||
xMinutesAgo: <x> minutes ago
|
||||
oneHourAgo: one hour ago
|
||||
xHoursAgo: <x> hours ago
|
||||
oneDayAgo: one day ago
|
||||
xDaysAgo: <x> days ago
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo Version
|
||||
intro: >-
|
||||
Get the standalone to unlock all features!
|
||||
|
||||
mainMenu:
|
||||
play: Play
|
||||
changelog: Changelog
|
||||
importSavegame: Import
|
||||
openSourceHint: This game is open source!
|
||||
discordLink: Official Discord Server
|
||||
helpTranslate: Help translate!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||
|
||||
savegameLevel: Level <x>
|
||||
savegameLevelUnknown: Unknown Level
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Contest #01"
|
||||
desc: Win <strong>$25</strong> for the coolest base!
|
||||
longDesc: >-
|
||||
To give something back to you, I thought it would be cool to make weekly contests!
|
||||
<br><br>
|
||||
<strong>This weeks topic:</strong> Build the coolest base!
|
||||
<br><br>
|
||||
Here's the deal:<br>
|
||||
<ul class="bucketList">
|
||||
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||
<li>Bonus points if you share it on social media!</li>
|
||||
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
I'm looking forward to seeing your awesome creations!
|
||||
|
||||
showInfo: View
|
||||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Delete
|
||||
cancel: Cancel
|
||||
later: Later
|
||||
restart: Restart
|
||||
reset: Reset
|
||||
getStandalone: Get Standalone
|
||||
deleteGame: I know what I do
|
||||
viewUpdate: View Update
|
||||
showUpgrades: Show Upgrades
|
||||
showKeybindings: Show Keybindings
|
||||
|
||||
importSavegameError:
|
||||
title: Import Error
|
||||
text: >-
|
||||
Failed to import your savegame:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Savegame Imported
|
||||
text: >-
|
||||
Your savegame has been successfully imported.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Game is broken
|
||||
text: >-
|
||||
Failed to load your savegame:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
text: >-
|
||||
Are you sure you want to delete the game?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Failed to delete
|
||||
text: >-
|
||||
Failed to delete the savegame:
|
||||
|
||||
restartRequired:
|
||||
title: Restart required
|
||||
text: >-
|
||||
You need to restart the game to apply the settings.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
desc: >-
|
||||
Complete level 12 to unlock Blueprints!
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to delete.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Select area
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Rotate building
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Press <key> to cycle variants.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Speed
|
||||
range: Range
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 item / second
|
||||
itemsPerSecond: <x> items / s
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: A new upgrade is available!
|
||||
gameSaved: Your game has been saved.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Upgrades
|
||||
buttonUnlock: Upgrade
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Playtime
|
||||
|
||||
buildingsPlaced: Buildings
|
||||
beltsPlaced: Belts
|
||||
|
||||
buttons:
|
||||
continue: Continue
|
||||
settings: Settings
|
||||
menu: Return to menu
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Need help?
|
||||
showHint: Show hint
|
||||
hideHint: Close
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Cutting Shapes
|
||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||
|
||||
reward_rotater:
|
||||
title: Rotating
|
||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||
|
||||
reward_painter:
|
||||
title: Painting
|
||||
desc: >-
|
||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||
|
||||
reward_mixer:
|
||||
title: Color Mixing
|
||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||
|
||||
reward_stacker:
|
||||
title: Combiner
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Chaining Extractor
|
||||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel Tier II
|
||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Compact Balancer
|
||||
desc: >-
|
||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Quad Cutting
|
||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||
|
||||
reward_painter_double:
|
||||
title: Double Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||
|
||||
reward_storage:
|
||||
title: Storage Buffer
|
||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Blueprints
|
||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Settings
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
|
||||
versionBadges:
|
||||
dev: Development
|
||||
staging: Staging
|
||||
prod: Production
|
||||
buildDate: Built <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
scales:
|
||||
super_small: Super small
|
||||
small: Small
|
||||
regular: Regular
|
||||
large: Large
|
||||
huge: Huge
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
sensitivity:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
|
||||
language:
|
||||
title: Language
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
description: >-
|
||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||
|
||||
offerHints:
|
||||
title: Hints & Tutorials
|
||||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
ingame: Game
|
||||
navigation: Navigating
|
||||
placement: Placement
|
||||
massSelect: Mass Select
|
||||
buildings: Building Shortcuts
|
||||
placementModifiers: Placement Modifiers
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
mapMoveLeft: Move Left
|
||||
centerMap: Center Map
|
||||
|
||||
mapZoomIn: Zoom in
|
||||
mapZoomOut: Zoom out
|
||||
createMarker: Create Marker
|
||||
|
||||
menuOpenShop: Upgrades
|
||||
menuOpenStats: Statistics
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Abort Placement
|
||||
rotateWhilePlacing: Rotate
|
||||
rotateInverseModifier: >-
|
||||
Modifier: Rotate CCW instead
|
||||
cycleBuildingVariants: Cycle Variants
|
||||
confirmMassDelete: Confirm Mass Delete
|
||||
cycleBuildings: Cycle Buildings
|
||||
|
||||
massSelectStart: Hold and drag to start
|
||||
massSelectSelectMultiple: Select multiple areas
|
||||
massSelectCopy: Copy area
|
||||
|
||||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Restoring savegames
|
||||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
|
@ -0,0 +1,767 @@
|
|||
#
|
||||
# GAME TRANSLATIONS
|
||||
#
|
||||
# Contributing:
|
||||
#
|
||||
# If you want to contribute, please make a pull request on this respository
|
||||
# and I will have a look.
|
||||
#
|
||||
# Placeholders:
|
||||
#
|
||||
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||
# how the placeholder stayed '<key>' and was not replaced!)
|
||||
#
|
||||
# Adding a new language:
|
||||
#
|
||||
# If you want to add a new language, ask me in the discord and I will setup
|
||||
# the basic structure so the game also detects it.
|
||||
#
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
||||
[list]
|
||||
[*] Waypoints
|
||||
[*] Unlimited Savegames
|
||||
[*] Dark Mode
|
||||
[*] More settings
|
||||
[*] Allow me to further develop shapez.io ❤️
|
||||
[*] More features in the future!
|
||||
[/list]
|
||||
|
||||
[b]Planned features & Community suggestions[/b]
|
||||
|
||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
|
||||
[list]
|
||||
[*] Story mode where buildings cost shapes
|
||||
[*] More levels & buildings (standalone exclusive)
|
||||
[*] Different maps, and maybe map obstacles
|
||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||
[*] More types of shapes
|
||||
[*] More performance improvements (Although the game already runs pretty good!)
|
||||
[*] Color blind mode
|
||||
[*] And much more!
|
||||
[/list]
|
||||
|
||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Loading
|
||||
error: Error
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: ","
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: one second ago
|
||||
xSecondsAgo: <x> seconds ago
|
||||
oneMinuteAgo: one minute ago
|
||||
xMinutesAgo: <x> minutes ago
|
||||
oneHourAgo: one hour ago
|
||||
xHoursAgo: <x> hours ago
|
||||
oneDayAgo: one day ago
|
||||
xDaysAgo: <x> days ago
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo Version
|
||||
intro: >-
|
||||
Get the standalone to unlock all features!
|
||||
|
||||
mainMenu:
|
||||
play: Play
|
||||
changelog: Changelog
|
||||
importSavegame: Import
|
||||
openSourceHint: This game is open source!
|
||||
discordLink: Official Discord Server
|
||||
helpTranslate: Help translate!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||
|
||||
savegameLevel: Level <x>
|
||||
savegameLevelUnknown: Unknown Level
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Contest #01"
|
||||
desc: Win <strong>$25</strong> for the coolest base!
|
||||
longDesc: >-
|
||||
To give something back to you, I thought it would be cool to make weekly contests!
|
||||
<br><br>
|
||||
<strong>This weeks topic:</strong> Build the coolest base!
|
||||
<br><br>
|
||||
Here's the deal:<br>
|
||||
<ul class="bucketList">
|
||||
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||
<li>Bonus points if you share it on social media!</li>
|
||||
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
I'm looking forward to seeing your awesome creations!
|
||||
|
||||
showInfo: View
|
||||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Delete
|
||||
cancel: Cancel
|
||||
later: Later
|
||||
restart: Restart
|
||||
reset: Reset
|
||||
getStandalone: Get Standalone
|
||||
deleteGame: I know what I do
|
||||
viewUpdate: View Update
|
||||
showUpgrades: Show Upgrades
|
||||
showKeybindings: Show Keybindings
|
||||
|
||||
importSavegameError:
|
||||
title: Import Error
|
||||
text: >-
|
||||
Failed to import your savegame:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Savegame Imported
|
||||
text: >-
|
||||
Your savegame has been successfully imported.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Game is broken
|
||||
text: >-
|
||||
Failed to load your savegame:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
text: >-
|
||||
Are you sure you want to delete the game?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Failed to delete
|
||||
text: >-
|
||||
Failed to delete the savegame:
|
||||
|
||||
restartRequired:
|
||||
title: Restart required
|
||||
text: >-
|
||||
You need to restart the game to apply the settings.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
desc: >-
|
||||
Complete level 12 to unlock Blueprints!
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Select area
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Rotate building
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Press <key> to cycle variants.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Speed
|
||||
range: Range
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 item / second
|
||||
itemsPerSecond: <x> items / s
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: A new upgrade is available!
|
||||
gameSaved: Your game has been saved.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Upgrades
|
||||
buttonUnlock: Upgrade
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Playtime
|
||||
|
||||
buildingsPlaced: Buildings
|
||||
beltsPlaced: Belts
|
||||
|
||||
buttons:
|
||||
continue: Continue
|
||||
settings: Settings
|
||||
menu: Return to menu
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Need help?
|
||||
showHint: Show hint
|
||||
hideHint: Close
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the top input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Cutting Shapes
|
||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||
|
||||
reward_rotater:
|
||||
title: Rotating
|
||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||
|
||||
reward_painter:
|
||||
title: Painting
|
||||
desc: >-
|
||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||
|
||||
reward_mixer:
|
||||
title: Color Mixing
|
||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||
|
||||
reward_stacker:
|
||||
title: Combiner
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Chaining Extractor
|
||||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel Tier II
|
||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Compact Balancer
|
||||
desc: >-
|
||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Quad Cutting
|
||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||
|
||||
reward_painter_double:
|
||||
title: Double Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||
|
||||
reward_storage:
|
||||
title: Storage Buffer
|
||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Blueprints
|
||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Settings
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
|
||||
versionBadges:
|
||||
dev: Development
|
||||
staging: Staging
|
||||
prod: Production
|
||||
buildDate: Built <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
scales:
|
||||
super_small: Super small
|
||||
small: Small
|
||||
regular: Regular
|
||||
large: Large
|
||||
huge: Huge
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
sensitivity:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
|
||||
language:
|
||||
title: Language
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
description: >-
|
||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||
|
||||
offerHints:
|
||||
title: Hints & Tutorials
|
||||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keybindings
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
ingame: Game
|
||||
navigation: Navigating
|
||||
placement: Placement
|
||||
massSelect: Mass Select
|
||||
buildings: Building Shortcuts
|
||||
placementModifiers: Placement Modifiers
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
mapMoveLeft: Move Left
|
||||
centerMap: Center Map
|
||||
|
||||
mapZoomIn: Zoom in
|
||||
mapZoomOut: Zoom out
|
||||
createMarker: Create Marker
|
||||
|
||||
menuOpenShop: Upgrades
|
||||
menuOpenStats: Statistics
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Abort Placement
|
||||
rotateWhilePlacing: Rotate
|
||||
rotateInverseModifier: >-
|
||||
Modifier: Rotate CCW instead
|
||||
cycleBuildingVariants: Cycle Variants
|
||||
confirmMassDelete: Confirm Mass Delete
|
||||
cycleBuildings: Cycle Buildings
|
||||
|
||||
massSelectStart: Hold and drag to start
|
||||
massSelectSelectMultiple: Select multiple areas
|
||||
massSelectCopy: Copy area
|
||||
|
||||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Restoring savegames
|
||||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
|
@ -36,7 +36,7 @@ steamPage:
|
|||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
@ -98,7 +98,7 @@ global:
|
|||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutos
|
||||
|
||||
|
@ -151,6 +151,8 @@ mainMenu:
|
|||
Estou ansioso para ver suas criações incríveis!
|
||||
|
||||
showInfo: Participate
|
||||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||
helpTranslate: Help translate!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
|
@ -212,17 +214,6 @@ dialogs:
|
|||
title: Versão Demo
|
||||
desc: Você tentou acessar um recurso (<feature>) que não está disponível na demo. Considere obter a versão completa para a proceder!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Seu jogo foi salvo, mas a restauração só é possível na versão completa. Considere obter a versão completa!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Seu jogo foi salvo, mas você não poderá restaurá-lo na demo. Restaurar seus savegames só é possível na versão completa. Você tem certeza?
|
||||
|
||||
newUpdate:
|
||||
title: Atualização disponível
|
||||
desc: Uma atualização para esse jogo esta disponível!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Save limitado
|
||||
desc: Você pode ter apenas um savegame por vez na versão demo. Remova o existente ou obtenha a versão completa!
|
||||
|
@ -232,11 +223,6 @@ dialogs:
|
|||
desc: >-
|
||||
Aqui estão as alterações desde a última vez que você jogou:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Sempre que precisar de ajuda ou estiver parado, confira o botão 'Mostrar dica' no canto inferior esquerdo e darei o meu melhor para ajudá-lo!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Desbloquear updates
|
||||
desc: >-
|
||||
|
@ -265,12 +251,29 @@ dialogs:
|
|||
createMarker:
|
||||
title: Nova Marcação
|
||||
desc: De um nome
|
||||
markerDemoLimit:
|
||||
desc: >-
|
||||
You can only create two custom markers in the demo. Get the standalone for
|
||||
unlimited markers!
|
||||
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Mover
|
||||
removeBuildings: Deletar
|
||||
|
||||
stopPlacement: Parar
|
||||
rotateBuilding: Rotação
|
||||
placeMultiple: Colocar vários
|
||||
|
@ -280,6 +283,8 @@ ingame:
|
|||
placeBuilding: Colocar construção
|
||||
createMarker: Criar marcador
|
||||
delete: Destruir
|
||||
selectBuildings: Select area
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
|
@ -318,7 +323,7 @@ ingame:
|
|||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Aperte <keyCopy> para copiar, <keyDelete> para excluir e <keyCancel> para cancelar.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
|
@ -330,8 +335,7 @@ ingame:
|
|||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: Level Máximo
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
|
@ -395,16 +399,19 @@ ingame:
|
|||
shopUpgrades:
|
||||
belt:
|
||||
name: Esteiras, Distribuidores e Túneis
|
||||
description: Velocidade +<gain>%
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
miner:
|
||||
name: Extração
|
||||
description: Velocidade +<gain>%
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
processors:
|
||||
name: Cortar, Rotacionar e Empilhamento
|
||||
description: Velocidade +<gain>%
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
painting:
|
||||
name: Misturador e pintura
|
||||
description: Velocidade +<gain>%
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
|
@ -489,6 +496,10 @@ buildings:
|
|||
storage:
|
||||
name: Estoque
|
||||
description: Armazena itens em excesso, até uma determinada capacidade. Pode ser usado como uma porta de transbordamento.
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
|
@ -515,7 +526,10 @@ storyRewards:
|
|||
|
||||
reward_splitter:
|
||||
title: Divisor/fusão
|
||||
desc: O balanceador multifuncional <strong> </strong> foi desbloqueado - ele pode ser usado para construir fábricas maiores dividindo e mesclando itens </strong>! <br> <br>
|
||||
desc: >-
|
||||
The multifunctional <strong>balancer</strong> has been unlocked - It can be
|
||||
used to build bigger factories by <strong>splitting and merging items</strong>
|
||||
onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Túnel
|
||||
|
@ -628,6 +642,10 @@ settings:
|
|||
description: >-
|
||||
Escolha o tema entre (Branco / Preto).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Frequencia
|
||||
description: >-
|
||||
|
@ -643,6 +661,23 @@ settings:
|
|||
description: >-
|
||||
Se deve oferecer dicas e tutoriais enquanto estiver jogando.v.
|
||||
|
||||
language:
|
||||
title: Language
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be
|
||||
incomplete!
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Comandos
|
||||
hint: >-
|
||||
|
@ -703,9 +738,29 @@ keybindings:
|
|||
placementDisableAutoOrientation: Desligar orientações automaticas
|
||||
placeMultiple: Permanecer no modo de produção
|
||||
placeInverse: Inverter orientação de esteira
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: Sobre o jogo
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
@ -716,6 +771,6 @@ demo:
|
|||
importingGames: Carregando jogos salvos
|
||||
oneGameLimit: Limitado para um savegamne
|
||||
customizeKeybindings: Modificando Teclas
|
||||
creatingMarkers: Criando marcações
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Não disponível na versão demo.
|
||||
|
|
|
@ -36,7 +36,7 @@ steamPage:
|
|||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
@ -214,17 +214,6 @@ dialogs:
|
|||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
@ -234,11 +223,6 @@ dialogs:
|
|||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
|
@ -270,6 +254,17 @@ dialogs:
|
|||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
|
@ -286,6 +281,7 @@ ingame:
|
|||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
|
@ -324,7 +320,7 @@ ingame:
|
|||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
|
@ -495,6 +491,10 @@ buildings:
|
|||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
|
@ -639,6 +639,10 @@ settings:
|
|||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
|
@ -654,6 +658,17 @@ settings:
|
|||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
|
@ -714,9 +729,29 @@ keybindings:
|
|||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
@ -727,5 +762,6 @@ demo:
|
|||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
shortText: shapez.io это игра о строительстве фабрик для автоматизации создания и объединения все более сложных фигур на бесконечной карте.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
|
@ -30,56 +30,56 @@ steamPage:
|
|||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
shapez.io это игра о строительстве фабрик для автоматизации создания и объединения фигур. Доставляйте запрошенные, все более сложные фигуры, чтобы развиваться в игре и разблокировать улучшения, чтобы ускорить работу вашей фабрики.
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
Поскольку спрос растет, вам придется увеличивать свою фабрику, чтобы соответствовать потребностям. Однако, не забывайте о ресурсах, несмотря на то что вы будете расширятся на [b]бесконечной карте[/b]!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
Поскольку фигуры вскоре могут наскучить, вам потребуется смешивать цвета и рискрашивать свои фигуры ими. Комбинируйте красный, зеленый и синий цветовые ресурсы для получения разных цветов и красте ими фигуры, чтобы удовлетворить спрос.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
Эта игра имеет 18 уровней (но и они займут вас на часы!), но я постоянно добавляю новый контент - там много чего запланировано!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
[b]Преимущества полной версии[/b]
|
||||
|
||||
[list]
|
||||
[*] Waypoints
|
||||
[*] Unlimited Savegames
|
||||
[*] Dark Mode
|
||||
[*] More settings
|
||||
[*] Allow me to further develop shapez.io ❤️
|
||||
[*] More features in the future!
|
||||
[*] Метки
|
||||
[*] Неограниченное количество сохранений
|
||||
[*] Темный режим
|
||||
[*] Больше настроек
|
||||
[*] Позволит мне быстрее разрабатывать shapez.io ❤️
|
||||
[*] Больше возможностей в будущем!
|
||||
[/list]
|
||||
|
||||
[b]Planned features & Community suggestions[/b]
|
||||
[b]Планируемые функции & Предложения сообщества[/b]
|
||||
|
||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
Это игра с открытым исходным кодом - Любой может внести свой вклад! Кроме того, я во [b]многом[/b] прислушиваюсь к сообществу! Я стараюсь прочитать все предложения и учту как можно больше отзывов.
|
||||
|
||||
[list]
|
||||
[*] Story mode where buildings cost shapes
|
||||
[*] More levels & buildings (standalone exclusive)
|
||||
[*] Different maps, and maybe map obstacles
|
||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||
[*] More types of shapes
|
||||
[*] More performance improvements (Although the game already runs pretty good!)
|
||||
[*] Color blind mode
|
||||
[*] And much more!
|
||||
[*] Режим истории, где здания стоят фигур
|
||||
[*] Больше уровней & зданий (эксклюзивно для полной версии)
|
||||
[*] Различные карты и, возможно, карта препятствий
|
||||
[*] Настраиваемое создание карт (редактирование количества и размера участков, семя и т. д.)
|
||||
[*] Больше видов фигур
|
||||
[*] Больше улучшений производительности (хотя игра уже работает довольно хорошо!)
|
||||
[*] Режим дальтоника
|
||||
[*] И многое другое!
|
||||
[/list]
|
||||
|
||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||
Не забудьте проверить мою доску trello со всеми планами! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Loading
|
||||
error: Error
|
||||
loading: Загрузка
|
||||
error: Ошибка
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: ","
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
thousands: тыс.
|
||||
millions: млн
|
||||
billions: млрд
|
||||
trillions: трлн
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
|
@ -87,18 +87,18 @@ global:
|
|||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: одну секунду назад
|
||||
xSecondsAgo: <x> seconds ago
|
||||
xSecondsAgo: <x> секунд(ы) назад
|
||||
oneMinuteAgo: одну минуту назад
|
||||
xMinutesAgo: <x> minutes ago
|
||||
xMinutesAgo: <x> минут(ы) назад
|
||||
oneHourAgo: один час назад
|
||||
xHoursAgo: <x> hours ago
|
||||
xHoursAgo: <x> часов(а) назад
|
||||
oneDayAgo: один день назад
|
||||
xDaysAgo: <x> days ago
|
||||
xDaysAgo: <x> дней(я) назад
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>s
|
||||
secondsShort: <seconds>с
|
||||
minutesAndSecondsShort: <minutes>м <seconds>с
|
||||
hoursAndMinutesShort: <hours>м <minutes>с
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
|
@ -108,28 +108,28 @@ global:
|
|||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
space: ПРОБЕЛ
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo Version
|
||||
title: Демо версия
|
||||
intro: >-
|
||||
Get the standalone to unlock all features!
|
||||
Приобретите полную версию чтобы разблокировать все возможности!
|
||||
|
||||
mainMenu:
|
||||
play: Играть
|
||||
changelog: Список изменений
|
||||
importSavegame: Импортировать сохраненную игру
|
||||
openSourceHint: This game is open source!
|
||||
openSourceHint: Это игра с открытым исходным кодом!
|
||||
discordLink: Оффициальный Дискорд Сервер
|
||||
helpTranslate: Help translate!
|
||||
helpTranslate: Помоги с переводом!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||
Извините, но игра работает медленно в вашем браузере! Приобретите полную версию или загрузите Chrome чтобы ознакомится с игрой в полной мере.
|
||||
|
||||
savegameLevel: Level <x>
|
||||
savegameLevelUnknown: Unknown Level
|
||||
savegameLevel: Уровень <x>
|
||||
savegameLevelUnknown: Неизвестный уровень
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
|
@ -157,344 +157,344 @@ mainMenu:
|
|||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Delete
|
||||
cancel: Cancel
|
||||
later: Later
|
||||
restart: Restart
|
||||
reset: Reset
|
||||
getStandalone: Get Standalone
|
||||
deleteGame: I know what I do
|
||||
viewUpdate: View Update
|
||||
showUpgrades: Show Upgrades
|
||||
showKeybindings: Show Keybindings
|
||||
delete: Удалить
|
||||
cancel: Закрыть
|
||||
later: Позже
|
||||
restart: Перезапустить
|
||||
reset: Сбросить
|
||||
getStandalone: Приобрести полную версию
|
||||
deleteGame: Я знаю, что я делаю
|
||||
viewUpdate: Посмотреть Обновление
|
||||
showUpgrades: Показать Улучшения
|
||||
showKeybindings: Показать Управление
|
||||
|
||||
importSavegameError:
|
||||
title: Import Error
|
||||
title: Ошибка импортирования
|
||||
text: >-
|
||||
Failed to import your savegame:
|
||||
Не удалось импортировать ваше сохранение игры:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Savegame Imported
|
||||
title: Сохраненная игра импортированна
|
||||
text: >-
|
||||
Your savegame has been successfully imported.
|
||||
Ваша сохраненная игра успешно импортированна.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Game is broken
|
||||
title: Ошибка загрузки
|
||||
text: >-
|
||||
Failed to load your savegame:
|
||||
Не удалось загрузить ваше сохранение игры:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
title: Подтвердите удаление.
|
||||
text: >-
|
||||
Are you sure you want to delete the game?
|
||||
Вы действительно хотите удалить игру?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Failed to delete
|
||||
title: Ошибка удаления
|
||||
text: >-
|
||||
Failed to delete the savegame:
|
||||
Не удалось удалить сохранение игры:
|
||||
|
||||
restartRequired:
|
||||
title: Restart required
|
||||
title: Необходим перезапуск
|
||||
text: >-
|
||||
You need to restart the game to apply the settings.
|
||||
Вам необходимо перезапустить игру, чтобы применить настройки.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
title: Изменение управления
|
||||
desc: Нажмите клавишу или кнопку мыши, которую хотите назначить, или нажмите «Esc» для отмены.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
title: Сброс управления
|
||||
desc: Это сбросит все настройки управления к их значениям по умолчанию. Пожалуйста подтвердите.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
title: Сброс управления
|
||||
desc: Настройки управления сброшены до соответствующих значений по умолчанию!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
title: Демо версия
|
||||
desc: Вы попытались получить доступ к функции (<feature>), которая недоступна в демоверсии. Вы можете приобрести полную версию чтобы пользоваться всеми функциями!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
title: Лимит сохранений
|
||||
desc: Вы можете иметь только одно сохранение игры в демо-версии. Пожалуйста, удалите существующее или приобретите полную версию!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
title: Новое обновление!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
Здесь изменения с тех пор, когда вы в последний раз играли:
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
title: Открыть улучшения
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy
|
||||
your old factories!</strong> The upgrades tab can be found on the top right
|
||||
corner of the screen.
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
title: Подтвердить удаление
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
Вы удаляете много построек (<count>)! Вы действительно хотите сделать это?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
title: Еще не открыто
|
||||
desc: >-
|
||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||
Чертежи еще не открыты! Завершите больше уровней, что-бы открыть их.
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
title: Полезные горячие клавиши
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
В этой игре много горячих клавиш, которые облегчают строительство больших фабрик.
|
||||
Вот несколько, но обязательно <strong>проверьте настройки управления</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Потащить: Выбор области для копирования / удаления.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Удерживайте, чтобы разместить несколько зданий.<br>
|
||||
<code class='keybinding'>ALT</code>: Инвертировать направление размещаемых конвейерных лент.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
title: Новый маркер
|
||||
desc: Напишите содержательное имя.
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
desc: Вы можете создать только 2 своих маркера в демо версии. Приобретите полную версию для безлимитных маркеров.
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Select area
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Rotate building
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
moveMap: Передвижение
|
||||
selectBuildings: Выбрать область
|
||||
stopPlacement: Прекратить размещение
|
||||
rotateBuilding: Повернуть постройку
|
||||
placeMultiple: Поставить несколько
|
||||
reverseOrientation: Реверсировать направление
|
||||
disableAutoOrientation: Отключить авто-определение направления
|
||||
toggleHud: Переключить HUD
|
||||
placeBuilding: Разместить постройку
|
||||
createMarker: Создать маркер
|
||||
delete: Уничтожить
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Press <key> to cycle variants.
|
||||
cycleBuildingVariants: Нажмите <key> для переключения вариантов.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
Клавиша: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Speed
|
||||
range: Range
|
||||
speed: Скорость
|
||||
range: Расстояние
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 item / second
|
||||
itemsPerSecond: <x> items / s
|
||||
oneItemPerSecond: 1 предмет / сек
|
||||
itemsPerSecond: <x> предметов / сек
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
tiles: <x> клеток
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
levelTitle: Уровень <level>
|
||||
completed: Завершено
|
||||
unlockText: Открыто <reward>!
|
||||
buttonNextLevel: Следующий уровень
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: A new upgrade is available!
|
||||
gameSaved: Your game has been saved.
|
||||
newUpgrade: Новое улучшение доступно!
|
||||
gameSaved: Ваша игра была сохранена.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Upgrades
|
||||
buttonUnlock: Upgrade
|
||||
title: Улучшения
|
||||
buttonUnlock: Улучшить
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
tier: Уровень <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
maximumLevel: МАКСИМАЛЬНЫЙ УРОВЕНЬ (Скорость x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
title: Статистика
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
title: Хранится
|
||||
description: Показывает количество хранящихся фигур в вашем центральном здании.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
title: Производится
|
||||
description: Показывает производящиеся фигуры, включая промежуточное производство.
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
title: Доставлено
|
||||
description: Показывает фигуры, которые доставляются в ваше центральное здание.
|
||||
noShapesProduced: Фигуры еще не произведены.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
shapesPerMinute: <shapes> / мин
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Playtime
|
||||
playtime: Игровое время
|
||||
|
||||
buildingsPlaced: Buildings
|
||||
beltsPlaced: Belts
|
||||
buildingsPlaced: Постройки
|
||||
beltsPlaced: Конвейеры
|
||||
|
||||
buttons:
|
||||
continue: Continue
|
||||
settings: Settings
|
||||
menu: Return to menu
|
||||
continue: Продолжить
|
||||
settings: Настройки
|
||||
menu: Вернутся в меню
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Need help?
|
||||
showHint: Show hint
|
||||
hideHint: Close
|
||||
title: Нужна помощь?
|
||||
showHint: Показать подсказку
|
||||
hideHint: Закрыть
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
cost: Стоимость
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
waypoints: Маркеры
|
||||
hub: ХАБ
|
||||
description: ЛКМ по маркеру, чтобы переместится к нему, ПКМ что-бы удалить. <br><br>Нажмите <keybinding> чтобы создать маркер в текущей позиции или <strong>ПКМ</strong> чтобы выбрать другое место для сождания маркера.
|
||||
creationSuccessNotification: Маркер был создан.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
title: Обучение
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_1_extractor: Поместите <strong>экстрактор</strong> на <strong>фигуру в форме круга</strong> чтобы добыть ее!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
Соедините экстрактор <strong>конвейерной лентой</strong> с вашим хабом!<br><br>Подсказка: Необходимо выбрать конвейерную ленту и <strong>нажать и перетащить</strong> мышку!
|
||||
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
Это <strong>НЕ</strong> idle-игра! Постройте больше экстракторов и конвейерных лент, чтобы достичь цели быстрее.<br><br>Подсказка: Удерживайте <strong>SHIFT</strong> чтобы разместить несколько экстракторов, а <strong>R</strong> чтобы вращать их.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Конвейерные ленты, Распределители & Туннели
|
||||
description: Скорость x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Добыча
|
||||
description: Скорость x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Нарезка, Вращение & Склейка
|
||||
description: Скорость x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
name: Смешивание & Покраска
|
||||
description: Скорость x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
name: &belt Конвейер
|
||||
description: Транспортриует передметы, держите и тащите, чтобы разместить несколько.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
name: &miner Экстрактор
|
||||
description: Поместите над фигурным или цветовым ресурсом, чтобы добыть его.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
name: Экстрактор (Цепной)
|
||||
description: Поместите над фигурным или цветовым ресурсом, чтобы добыть его. Может последовательно соединяться.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
name: &underground_belt Туннель
|
||||
description: Позволяет перевозить ресурсы под зданиями и конвейерными лентами.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
name: Туннель II
|
||||
description: Позволяет перевозить ресурсы под зданиями и конвейерными лентами.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
name: &splitter Разделитель
|
||||
description: Многофункциональный - равномерно распределяет все входы на все выходы.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
name: Соединитель (компактный)
|
||||
description: Объединяет две конвейерные ленты в одну.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
name: Соединитель (компактный)
|
||||
description: Объединяет две конвейерные ленты в одну.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
name: &cutter Резчик
|
||||
description: Разрезает фигуры сверху вниз и выводит обе половины. <strong>Если вы используете только одну часть, обязательно уничтожьте другую, иначе производство остановится!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
name: Резчик (Четырехпоточный)
|
||||
description: Разрезает фигуры на четыре части. <strong>Если вы используете только одну часть, обязательно уничтожьте другие, иначе производство остановится!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
name: &rotater Вращатель
|
||||
description: Поворачивает фигуры по часовой стрелке на 90 градусов.
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
name: Вращатель (обратный)
|
||||
description: Поворачивает фигуры против часовой стрелки на 90 градусов.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
name: &stacker Склеиватель
|
||||
description: Склеивает оба предмета. Если они не могут быть объединены, правый элемент помещается над левым элементом.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
name: &mixer Смешиватель цветов
|
||||
description: Смешивает два цвета с помощью аддитивного смешивания.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
name: &painter Покрасчик
|
||||
description: Красит всю фигуру из левого входа краской из верхнего.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
name: Покрасчик (Двойной)
|
||||
description: Красит фигуру из левых входов краской из верхнего.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
name: Покрасчик (Четырехпоточный)
|
||||
description: Позволяет раскрасить каждую четверть фигуры разными цветами.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
name: &trash Мусорка
|
||||
description: Имеет входы со всех сторон. Уничтожает все что принимает, навсегда.
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
name: Хранилище
|
||||
description: Хранит лишние предметы, до заданной вместимости. Может использоваться в качестве ворот для пропускания излишков.
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
|
@ -520,12 +520,12 @@ storyRewards:
|
|||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
title: Разделитель/соеденитель
|
||||
desc: Был открыт многофункциональный <strong>balancer</strong>.It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
title: Туннель
|
||||
desc: Был открыт <strong>Туннель</strong>. You can now pipe items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
|
@ -561,7 +561,7 @@ storyRewards:
|
|||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
title: Свободная игра
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
|
@ -570,17 +570,17 @@ storyRewards:
|
|||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
title: Следующий уровень
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
title: Следующий уровень
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Settings
|
||||
title: Настройки
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
|
@ -593,51 +593,55 @@ settings:
|
|||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
title: Размер интерфейса
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
Выберите размер пользовательского интерфейса. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
scales:
|
||||
super_small: Super small
|
||||
small: Small
|
||||
regular: Regular
|
||||
large: Large
|
||||
huge: Huge
|
||||
super_small: Очень маленький
|
||||
small: Маленький
|
||||
regular: Средний
|
||||
large: Большой
|
||||
huge: Огромный
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
sensitivity:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
super_slow: Очень медленно
|
||||
slow: Медленно
|
||||
regular: Средне
|
||||
fast: Быстро
|
||||
super_fast: Очень быстро
|
||||
|
||||
language:
|
||||
title: Language
|
||||
title: Язык
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
Выберите язык. Все переводы сделаны пользователями и могут быть незакончены!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
title: Полный экран
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
Для лучшей игры рекомендуется играть в полноэкранном режиме. Доступно только в полной версии.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
title: Выключить звуки
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
Если включено, выключает все звуковые эффекты
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
title: Выключить музыку
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
Если включено, выключает музыку
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
title: Тема игры
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
Выберите тему игры (светлая / темная).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
|
@ -654,12 +658,23 @@ settings:
|
|||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
title: Настройки управления
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
resetKeybindings: Настройки по умолчанию
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
|
@ -671,8 +686,8 @@ keybindings:
|
|||
placementModifiers: Placement Modifiers
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
confirm: Подтвердить
|
||||
back: Назад
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
|
@ -687,7 +702,7 @@ keybindings:
|
|||
menuOpenStats: Statistics
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
toggleFPSInfo: Включить/выключить FPS и информацию отладки
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
|
@ -714,12 +729,32 @@ keybindings:
|
|||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
title: О игре
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
title: Список измений
|
||||
|
||||
demo:
|
||||
features:
|
||||
|
@ -727,5 +762,6 @@ demo:
|
|||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
settingNotAvailable: Не доступно в демо-версии.
|
||||
|
|
|
@ -36,7 +36,7 @@ steamPage:
|
|||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
@ -214,17 +214,6 @@ dialogs:
|
|||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
@ -234,11 +223,6 @@ dialogs:
|
|||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
|
@ -270,6 +254,17 @@ dialogs:
|
|||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
|
@ -286,6 +281,7 @@ ingame:
|
|||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
|
@ -324,7 +320,7 @@ ingame:
|
|||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
|
@ -495,6 +491,10 @@ buildings:
|
|||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
|
@ -639,6 +639,10 @@ settings:
|
|||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
|
@ -654,6 +658,17 @@ settings:
|
|||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
|
@ -714,9 +729,29 @@ keybindings:
|
|||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
@ -727,5 +762,6 @@ demo:
|
|||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
|
|
|
@ -0,0 +1,768 @@
|
|||
#
|
||||
# GAME TRANSLATIONS
|
||||
#
|
||||
# Contributing:
|
||||
#
|
||||
# If you want to contribute, please make a pull request on this respository
|
||||
# and I will have a look.
|
||||
#
|
||||
# Placeholders:
|
||||
#
|
||||
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||
# how the placeholder stayed '<key>' and was not replaced!)
|
||||
#
|
||||
# Adding a new language:
|
||||
#
|
||||
# If you want to add a new language, ask me in the discord and I will setup
|
||||
# the basic structure so the game also detects it.
|
||||
#
|
||||
|
||||
steamPage:
|
||||
# This is the short text appearing on the steam page
|
||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||
|
||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||
# NOTICE:
|
||||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||
longText: >-
|
||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||
|
||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||
|
||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
||||
[list]
|
||||
[*] Waypoints
|
||||
[*] Unlimited Savegames
|
||||
[*] Dark Mode
|
||||
[*] More settings
|
||||
[*] Allow me to further develop shapez.io ❤️
|
||||
[*] More features in the future!
|
||||
[/list]
|
||||
|
||||
[b]Planned features & Community suggestions[/b]
|
||||
|
||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||
|
||||
[list]
|
||||
[*] Story mode where buildings cost shapes
|
||||
[*] More levels & buildings (standalone exclusive)
|
||||
[*] Different maps, and maybe map obstacles
|
||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||
[*] More types of shapes
|
||||
[*] More performance improvements (Although the game already runs pretty good!)
|
||||
[*] Color blind mode
|
||||
[*] And much more!
|
||||
[/list]
|
||||
|
||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||
|
||||
global:
|
||||
loading: Loading
|
||||
error: Error
|
||||
|
||||
# How big numbers are rendered, e.g. "10,000"
|
||||
thousandsDivider: ","
|
||||
|
||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||
suffix:
|
||||
thousands: k
|
||||
millions: M
|
||||
billions: B
|
||||
trillions: T
|
||||
|
||||
# Shown for infinitely big numbers
|
||||
infinite: inf
|
||||
|
||||
time:
|
||||
# Used for formatting past time dates
|
||||
oneSecondAgo: one second ago
|
||||
xSecondsAgo: <x> seconds ago
|
||||
oneMinuteAgo: one minute ago
|
||||
xMinutesAgo: <x> minutes ago
|
||||
oneHourAgo: one hour ago
|
||||
xHoursAgo: <x> hours ago
|
||||
oneDayAgo: one day ago
|
||||
xDaysAgo: <x> days ago
|
||||
|
||||
# Short formats for times, e.g. '5h 23m'
|
||||
secondsShort: <seconds>s
|
||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||
hoursAndMinutesShort: <hours>h <minutes>m
|
||||
|
||||
xMinutes: <x> minutes
|
||||
|
||||
keys:
|
||||
tab: TAB
|
||||
control: CTRL
|
||||
alt: ALT
|
||||
escape: ESC
|
||||
shift: SHIFT
|
||||
space: SPACE
|
||||
|
||||
demoBanners:
|
||||
# This is the "advertisement" shown in the main menu and other various places
|
||||
title: Demo Version
|
||||
intro: >-
|
||||
Get the standalone to unlock all features!
|
||||
|
||||
mainMenu:
|
||||
play: Play
|
||||
changelog: Changelog
|
||||
importSavegame: Import
|
||||
openSourceHint: This game is open source!
|
||||
discordLink: Official Discord Server
|
||||
helpTranslate: Help translate!
|
||||
|
||||
# This is shown when using firefox and other browsers which are not supported.
|
||||
browserWarning: >-
|
||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||
|
||||
savegameLevel: Level <x>
|
||||
savegameLevelUnknown: Unknown Level
|
||||
|
||||
contests:
|
||||
contest_01_03062020:
|
||||
title: "Contest #01"
|
||||
desc: Win <strong>$25</strong> for the coolest base!
|
||||
longDesc: >-
|
||||
To give something back to you, I thought it would be cool to make weekly contests!
|
||||
<br><br>
|
||||
<strong>This weeks topic:</strong> Build the coolest base!
|
||||
<br><br>
|
||||
Here's the deal:<br>
|
||||
<ul class="bucketList">
|
||||
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||
<li>Bonus points if you share it on social media!</li>
|
||||
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||
</ul>
|
||||
<br>
|
||||
I'm looking forward to seeing your awesome creations!
|
||||
|
||||
showInfo: View
|
||||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||
|
||||
dialogs:
|
||||
buttons:
|
||||
ok: OK
|
||||
delete: Delete
|
||||
cancel: Cancel
|
||||
later: Later
|
||||
restart: Restart
|
||||
reset: Reset
|
||||
getStandalone: Get Standalone
|
||||
deleteGame: I know what I do
|
||||
viewUpdate: View Update
|
||||
showUpgrades: Show Upgrades
|
||||
showKeybindings: Show Keybindings
|
||||
|
||||
importSavegameError:
|
||||
title: Import Error
|
||||
text: >-
|
||||
Failed to import your savegame:
|
||||
|
||||
importSavegameSuccess:
|
||||
title: Savegame Imported
|
||||
text: >-
|
||||
Your savegame has been successfully imported.
|
||||
|
||||
gameLoadFailure:
|
||||
title: Game is broken
|
||||
text: >-
|
||||
Failed to load your savegame:
|
||||
|
||||
confirmSavegameDelete:
|
||||
title: Confirm deletion
|
||||
text: >-
|
||||
Are you sure you want to delete the game?
|
||||
|
||||
savegameDeletionError:
|
||||
title: Failed to delete
|
||||
text: >-
|
||||
Failed to delete the savegame:
|
||||
|
||||
restartRequired:
|
||||
title: Restart required
|
||||
text: >-
|
||||
You need to restart the game to apply the settings.
|
||||
|
||||
editKeybinding:
|
||||
title: Change Keybinding
|
||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||
|
||||
resetKeybindingsConfirmation:
|
||||
title: Reset keybindings
|
||||
desc: This will reset all keybindings to their default values. Please confirm.
|
||||
|
||||
keybindingsResetOk:
|
||||
title: Keybindings reset
|
||||
desc: The keybindings have been reset to their respective defaults!
|
||||
|
||||
featureRestriction:
|
||||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
||||
updateSummary:
|
||||
title: New update!
|
||||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||
The upgrades tab can be found on the top right corner of the screen.
|
||||
|
||||
massDeleteConfirm:
|
||||
title: Confirm delete
|
||||
desc: >-
|
||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||
|
||||
blueprintsNotUnlocked:
|
||||
title: Not unlocked yet
|
||||
desc: >-
|
||||
Complete level 12 to unlock Blueprints!
|
||||
|
||||
keybindingsIntroduction:
|
||||
title: Useful keybindings
|
||||
desc: >-
|
||||
This game has a lot of keybindings which make it easier to build big factories.
|
||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||
<code class='keybinding'>CTRL</code> + Drag: Select area to delete.<br>
|
||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||
|
||||
createMarker:
|
||||
title: New Marker
|
||||
desc: Give it a meaningful name
|
||||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
# every situation
|
||||
keybindingsOverlay:
|
||||
moveMap: Move
|
||||
selectBuildings: Select area
|
||||
stopPlacement: Stop placement
|
||||
rotateBuilding: Rotate building
|
||||
placeMultiple: Place multiple
|
||||
reverseOrientation: Reverse orientation
|
||||
disableAutoOrientation: Disable auto orientation
|
||||
toggleHud: Toggle HUD
|
||||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
buildingPlacement:
|
||||
# Buildings can have different variants which are unlocked at later levels,
|
||||
# and this is the hint shown when there are multiple variants available.
|
||||
cycleBuildingVariants: Press <key> to cycle variants.
|
||||
|
||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||
hotkeyLabel: >-
|
||||
Hotkey: <key>
|
||||
|
||||
infoTexts:
|
||||
speed: Speed
|
||||
range: Range
|
||||
storage: Storage
|
||||
oneItemPerSecond: 1 item / second
|
||||
itemsPerSecond: <x> items / s
|
||||
itemsPerSecondDouble: (x2)
|
||||
|
||||
tiles: <x> tiles
|
||||
|
||||
# The notification when completing a level
|
||||
levelCompleteNotification:
|
||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||
levelTitle: Level <level>
|
||||
completed: Completed
|
||||
unlockText: Unlocked <reward>!
|
||||
buttonNextLevel: Next Level
|
||||
|
||||
# Notifications on the lower right
|
||||
notifications:
|
||||
newUpgrade: A new upgrade is available!
|
||||
gameSaved: Your game has been saved.
|
||||
|
||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
title: Upgrades
|
||||
buttonUnlock: Upgrade
|
||||
|
||||
# Gets replaced to e.g. "Tier IX"
|
||||
tier: Tier <x>
|
||||
|
||||
# The roman number for each tier
|
||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||
|
||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||
|
||||
# The "Statistics" window
|
||||
statistics:
|
||||
title: Statistics
|
||||
dataSources:
|
||||
stored:
|
||||
title: Stored
|
||||
description: Displaying amount of stored shapes in your central building.
|
||||
produced:
|
||||
title: Produced
|
||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||
delivered:
|
||||
title: Delivered
|
||||
description: Displaying shapes which are delivered to your central building.
|
||||
noShapesProduced: No shapes have been produced so far.
|
||||
|
||||
# Displays the shapes per minute, e.g. '523 / m'
|
||||
shapesPerMinute: <shapes> / m
|
||||
|
||||
# Settings menu, when you press "ESC"
|
||||
settingsMenu:
|
||||
playtime: Playtime
|
||||
|
||||
buildingsPlaced: Buildings
|
||||
beltsPlaced: Belts
|
||||
|
||||
buttons:
|
||||
continue: Continue
|
||||
settings: Settings
|
||||
menu: Return to menu
|
||||
|
||||
# Bottom left tutorial hints
|
||||
tutorialHints:
|
||||
title: Need help?
|
||||
showHint: Show hint
|
||||
hideHint: Close
|
||||
|
||||
# When placing a blueprint
|
||||
blueprintPlacer:
|
||||
cost: Cost
|
||||
|
||||
# Map markers
|
||||
waypoints:
|
||||
waypoints: Markers
|
||||
hub: HUB
|
||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||
creationSuccessNotification: Marker has been created.
|
||||
|
||||
# Interactive tutorial
|
||||
interactiveTutorial:
|
||||
title: Tutorial
|
||||
hints:
|
||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||
1_2_conveyor: >-
|
||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
name: Belts, Distributor & Tunnels
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
miner:
|
||||
name: Extraction
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
processors:
|
||||
name: Cutting, Rotating & Stacking
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
painting:
|
||||
name: Mixing & Painting
|
||||
description: Speed x<currentMult> → x<newMult>
|
||||
|
||||
# Buildings and their name / description
|
||||
buildings:
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
belt:
|
||||
default:
|
||||
name: &belt Conveyor Belt
|
||||
description: Transports items, hold and drag to place multiple.
|
||||
|
||||
miner: # Internal name for the Extractor
|
||||
default:
|
||||
name: &miner Extractor
|
||||
description: Place over a shape or color to extract it.
|
||||
|
||||
chainable:
|
||||
name: Extractor (Chain)
|
||||
description: Place over a shape or color to extract it. Can be chained.
|
||||
|
||||
underground_belt: # Internal name for the Tunnel
|
||||
default:
|
||||
name: &underground_belt Tunnel
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
tier2:
|
||||
name: Tunnel Tier II
|
||||
description: Allows to tunnel resources under buildings and belts.
|
||||
|
||||
splitter: # Internal name for the Balancer
|
||||
default:
|
||||
name: &splitter Balancer
|
||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||
|
||||
compact:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
compact-inverse:
|
||||
name: Merger (compact)
|
||||
description: Merges two conveyor belts into one.
|
||||
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter Cutter
|
||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
quad:
|
||||
name: Cutter (Quad)
|
||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||
|
||||
rotater:
|
||||
default:
|
||||
name: &rotater Rotate
|
||||
description: Rotates shapes clockwise by 90 degrees.
|
||||
ccw:
|
||||
name: Rotate (CCW)
|
||||
description: Rotates shapes counter clockwise by 90 degrees.
|
||||
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker Stacker
|
||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer Color Mixer
|
||||
description: Mixes two colors using additive blending.
|
||||
|
||||
painter:
|
||||
default:
|
||||
name: &painter Painter
|
||||
description: Colors the whole shape on the left input with the color from the right input.
|
||||
double:
|
||||
name: Painter (Double)
|
||||
description: Colors the shapes on the left inputs with the color from the top input.
|
||||
quad:
|
||||
name: Painter (Quad)
|
||||
description: Allows to color each quadrant of the shape with a different color.
|
||||
|
||||
trash:
|
||||
default:
|
||||
name: &trash Trash
|
||||
description: Accepts inputs from all sides and destroys them. Forever.
|
||||
|
||||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
reward_cutter_and_trash:
|
||||
title: Cutting Shapes
|
||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||
|
||||
reward_rotater:
|
||||
title: Rotating
|
||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||
|
||||
reward_painter:
|
||||
title: Painting
|
||||
desc: >-
|
||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||
|
||||
reward_mixer:
|
||||
title: Color Mixing
|
||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||
|
||||
reward_stacker:
|
||||
title: Combiner
|
||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||
|
||||
reward_splitter:
|
||||
title: Splitter/Merger
|
||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||
|
||||
reward_miner_chainable:
|
||||
title: Chaining Extractor
|
||||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||
|
||||
reward_underground_belt_tier_2:
|
||||
title: Tunnel Tier II
|
||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||
|
||||
reward_splitter_compact:
|
||||
title: Compact Balancer
|
||||
desc: >-
|
||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||
|
||||
reward_cutter_quad:
|
||||
title: Quad Cutting
|
||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||
|
||||
reward_painter_double:
|
||||
title: Double Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||
|
||||
reward_painter_quad:
|
||||
title: Quad Painting
|
||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||
|
||||
reward_storage:
|
||||
title: Storage Buffer
|
||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||
|
||||
reward_freeplay:
|
||||
title: Freeplay
|
||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||
|
||||
reward_blueprints:
|
||||
title: Blueprints
|
||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
desc: >-
|
||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||
|
||||
no_reward_freeplay:
|
||||
title: Next level
|
||||
desc: >-
|
||||
Congratulations! By the way, more content is planned for the standalone!
|
||||
|
||||
settings:
|
||||
title: Settings
|
||||
categories:
|
||||
game: Game
|
||||
app: Application
|
||||
|
||||
versionBadges:
|
||||
dev: Development
|
||||
staging: Staging
|
||||
prod: Production
|
||||
buildDate: Built <at-date>
|
||||
|
||||
labels:
|
||||
uiScale:
|
||||
title: Interface scale
|
||||
description: >-
|
||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||
scales:
|
||||
super_small: Super small
|
||||
small: Small
|
||||
regular: Regular
|
||||
large: Large
|
||||
huge: Huge
|
||||
|
||||
scrollWheelSensitivity:
|
||||
title: Zoom sensitivity
|
||||
description: >-
|
||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||
sensitivity:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super fast
|
||||
|
||||
language:
|
||||
title: Language
|
||||
description: >-
|
||||
Change the language. All translations are user contributed and might be incomplete!
|
||||
|
||||
fullscreen:
|
||||
title: Fullscreen
|
||||
description: >-
|
||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||
|
||||
soundsMuted:
|
||||
title: Mute Sounds
|
||||
description: >-
|
||||
If enabled, mutes all sound effects.
|
||||
|
||||
musicMuted:
|
||||
title: Mute Music
|
||||
description: >-
|
||||
If enabled, mutes all music.
|
||||
|
||||
theme:
|
||||
title: Game theme
|
||||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||
|
||||
alwaysMultiplace:
|
||||
title: Multiplace
|
||||
description: >-
|
||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||
|
||||
offerHints:
|
||||
title: Hints & Tutorials
|
||||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||
|
||||
resetKeybindings: Reset Keyinbindings
|
||||
|
||||
categoryLabels:
|
||||
general: Application
|
||||
ingame: Game
|
||||
navigation: Navigating
|
||||
placement: Placement
|
||||
massSelect: Mass Select
|
||||
buildings: Building Shortcuts
|
||||
placementModifiers: Placement Modifiers
|
||||
|
||||
mappings:
|
||||
confirm: Confirm
|
||||
back: Back
|
||||
mapMoveUp: Move Up
|
||||
mapMoveRight: Move Right
|
||||
mapMoveDown: Move Down
|
||||
mapMoveLeft: Move Left
|
||||
centerMap: Center Map
|
||||
|
||||
mapZoomIn: Zoom in
|
||||
mapZoomOut: Zoom out
|
||||
createMarker: Create Marker
|
||||
|
||||
menuOpenShop: Upgrades
|
||||
menuOpenStats: Statistics
|
||||
|
||||
toggleHud: Toggle HUD
|
||||
toggleFPSInfo: Toggle FPS and Debug Info
|
||||
belt: *belt
|
||||
splitter: *splitter
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
|
||||
abortBuildingPlacement: Abort Placement
|
||||
rotateWhilePlacing: Rotate
|
||||
rotateInverseModifier: >-
|
||||
Modifier: Rotate CCW instead
|
||||
cycleBuildingVariants: Cycle Variants
|
||||
confirmMassDelete: Confirm Mass Delete
|
||||
cycleBuildings: Cycle Buildings
|
||||
|
||||
massSelectStart: Hold and drag to start
|
||||
massSelectSelectMultiple: Select multiple areas
|
||||
massSelectCopy: Copy area
|
||||
|
||||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
||||
demo:
|
||||
features:
|
||||
restoringGames: Restoring savegames
|
||||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
|
@ -36,7 +36,7 @@ steamPage:
|
|||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
@ -214,17 +214,6 @@ dialogs:
|
|||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
@ -234,11 +223,6 @@ dialogs:
|
|||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
|
@ -270,6 +254,17 @@ dialogs:
|
|||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
|
@ -286,6 +281,7 @@ ingame:
|
|||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
|
@ -324,7 +320,7 @@ ingame:
|
|||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
|
@ -495,6 +491,10 @@ buildings:
|
|||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
|
@ -639,6 +639,10 @@ settings:
|
|||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
|
@ -654,6 +658,17 @@ settings:
|
|||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
|
@ -714,9 +729,29 @@ keybindings:
|
|||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
@ -727,5 +762,6 @@ demo:
|
|||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
|
|
|
@ -36,7 +36,7 @@ steamPage:
|
|||
|
||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||
|
||||
|
||||
[b]Standalone Advantages[/b]
|
||||
|
@ -214,17 +214,6 @@ dialogs:
|
|||
title: Demo Version
|
||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||
|
||||
saveNotPossibleInDemo:
|
||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||
|
||||
leaveNotPossibleInDemo:
|
||||
title: Demo version
|
||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||
|
||||
newUpdate:
|
||||
title: Update available
|
||||
desc: There is an update for this game available, be sure to download it!
|
||||
|
||||
oneSavegameLimit:
|
||||
title: Limited savegames
|
||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||
|
@ -234,11 +223,6 @@ dialogs:
|
|||
desc: >-
|
||||
Here are the changes since you last played:
|
||||
|
||||
hintDescription:
|
||||
title: Tutorial
|
||||
desc: >-
|
||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||
|
||||
upgradesIntroduction:
|
||||
title: Unlock Upgrades
|
||||
desc: >-
|
||||
|
@ -270,6 +254,17 @@ dialogs:
|
|||
|
||||
markerDemoLimit:
|
||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||
massCutConfirm:
|
||||
title: Confirm cut
|
||||
desc: >-
|
||||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
|
||||
want to do this?
|
||||
|
||||
exportScreenshotWarning:
|
||||
title: Export screenshot
|
||||
desc: >-
|
||||
You requested to export your base as a screenshot. Please note that this can
|
||||
be quite slow for a big base and even crash your game!
|
||||
|
||||
ingame:
|
||||
# This is shown in the top left corner and displays useful keybindings in
|
||||
|
@ -286,6 +281,7 @@ ingame:
|
|||
placeBuilding: Place building
|
||||
createMarker: Create Marker
|
||||
delete: Destroy
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
|
||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||
# from the toolbar)
|
||||
|
@ -324,7 +320,7 @@ ingame:
|
|||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||
# to select multiple buildings
|
||||
massSelect:
|
||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||
|
||||
# The "Upgrades" window
|
||||
shop:
|
||||
|
@ -495,6 +491,10 @@ buildings:
|
|||
storage:
|
||||
name: Storage
|
||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||
hub:
|
||||
deliver: Deliver
|
||||
toUnlock: to unlock
|
||||
levelShortcut: LVL
|
||||
|
||||
storyRewards:
|
||||
# Those are the rewards gained from completing the store
|
||||
|
@ -639,6 +639,10 @@ settings:
|
|||
description: >-
|
||||
Choose the game theme (light / dark).
|
||||
|
||||
themes:
|
||||
dark: Dark
|
||||
light: Light
|
||||
|
||||
refreshRate:
|
||||
title: Simulation Target
|
||||
description: >-
|
||||
|
@ -654,6 +658,17 @@ settings:
|
|||
description: >-
|
||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||
|
||||
movementSpeed:
|
||||
title: Movement speed
|
||||
description: Changes how fast the view moves when using the keyboard.
|
||||
speeds:
|
||||
super_slow: Super slow
|
||||
slow: Slow
|
||||
regular: Regular
|
||||
fast: Fast
|
||||
super_fast: Super Fast
|
||||
extremely_fast: Extremely Fast
|
||||
|
||||
keybindings:
|
||||
title: Keybindings
|
||||
hint: >-
|
||||
|
@ -714,9 +729,29 @@ keybindings:
|
|||
placementDisableAutoOrientation: Disable automatic orientation
|
||||
placeMultiple: Stay in placement mode
|
||||
placeInverse: Invert automatic belt orientation
|
||||
pasteLastBlueprint: Paste last blueprint
|
||||
massSelectCut: Cut area
|
||||
exportScreenshot: Export whole Base as Image
|
||||
|
||||
about:
|
||||
title: About this Game
|
||||
body: >-
|
||||
This game is open source and developed by <a href="https://github.com/tobspr"
|
||||
target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||||
|
||||
If you want to contribute, check out <a href="<githublink>"
|
||||
target="_blank">shapez.io on github</a>.<br><br>
|
||||
|
||||
This game wouldn't have been possible without the great discord community
|
||||
around my games - You should really join the <a href="<discordlink>"
|
||||
target="_blank">discord server</a>!<br><br>
|
||||
|
||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
|
||||
target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||||
|
||||
Finally, huge thanks to my best friend <a
|
||||
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
|
||||
factorio sessions this game would never have existed.
|
||||
|
||||
changelog:
|
||||
title: Changelog
|
||||
|
@ -727,5 +762,6 @@ demo:
|
|||
importingGames: Importing savegames
|
||||
oneGameLimit: Limited to one savegame
|
||||
customizeKeybindings: Customizing Keybindings
|
||||
exportingBase: Exporting whole Base as Image
|
||||
|
||||
settingNotAvailable: Not available in the demo.
|
||||
|
|
34
yarn.lock
|
@ -5316,6 +5316,14 @@ js-yaml@^3.13.1:
|
|||
argparse "^1.0.7"
|
||||
esprima "^4.0.0"
|
||||
|
||||
js-yaml@^3.4.2:
|
||||
version "3.14.0"
|
||||
resolved "https://registry.yarnpkg.com/js-yaml/-/js-yaml-3.14.0.tgz#a7a34170f26a21bb162424d8adacb4113a69e482"
|
||||
integrity sha512-/4IbIeHcD9VMHFqDR/gQ7EdZdLimOvW2DdcxFjdyyZ9NsbS+ccrXqVWDtab/lRl5AlUqmpBx8EhPaWR+OtY17A==
|
||||
dependencies:
|
||||
argparse "^1.0.7"
|
||||
esprima "^4.0.0"
|
||||
|
||||
jsesc@^2.5.1:
|
||||
version "2.5.2"
|
||||
resolved "https://registry.yarnpkg.com/jsesc/-/jsesc-2.5.2.tgz#80564d2e483dacf6e8ef209650a67df3f0c283a4"
|
||||
|
@ -5591,7 +5599,7 @@ lodash.uniq@^4.5.0:
|
|||
resolved "https://registry.yarnpkg.com/lodash.uniq/-/lodash.uniq-4.5.0.tgz#d0225373aeb652adc1bc82e4945339a842754773"
|
||||
integrity sha1-0CJTc662Uq3BvILklFM5qEJ1R3M=
|
||||
|
||||
lodash@^4.14.0, lodash@^4.15.0, lodash@^4.17.10, lodash@^4.17.13, lodash@^4.17.14, lodash@^4.17.15, lodash@^4.3.0:
|
||||
lodash@^4.14.0, lodash@^4.15.0, lodash@^4.17.10, lodash@^4.17.11, lodash@^4.17.13, lodash@^4.17.14, lodash@^4.17.15, lodash@^4.3.0:
|
||||
version "4.17.15"
|
||||
resolved "https://registry.yarnpkg.com/lodash/-/lodash-4.17.15.tgz#b447f6670a0455bbfeedd11392eff330ea097548"
|
||||
integrity sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A==
|
||||
|
@ -5726,6 +5734,11 @@ marked@^0.5.0:
|
|||
resolved "https://registry.yarnpkg.com/marked/-/marked-0.5.2.tgz#3efdb27b1fd0ecec4f5aba362bddcd18120e5ba9"
|
||||
integrity sha512-fdZvBa7/vSQIZCi4uuwo2N3q+7jJURpMVCcbaX0S1Mg65WZ5ilXvC67MviJAsdjqqgD+CEq4RKo5AYGgINkVAA==
|
||||
|
||||
match-all@^1.2.5:
|
||||
version "1.2.5"
|
||||
resolved "https://registry.yarnpkg.com/match-all/-/match-all-1.2.5.tgz#f709af311a7cb9ae464d9107a4f0fe08d3326eff"
|
||||
integrity sha512-KW4trRDMYbVkAKZ1J655vh0931mk3XM1lIJ480TXUL3KBrOsZ6WpryYJELonvtXC1O4erLYB069uHidLkswbjQ==
|
||||
|
||||
md5.js@^1.3.4:
|
||||
version "1.3.5"
|
||||
resolved "https://registry.yarnpkg.com/md5.js/-/md5.js-1.3.5.tgz#b5d07b8e3216e3e27cd728d72f70d1e6a342005f"
|
||||
|
@ -9753,6 +9766,16 @@ yallist@^3.0.2:
|
|||
resolved "https://registry.yarnpkg.com/yallist/-/yallist-3.1.1.tgz#dbb7daf9bfd8bac9ab45ebf602b8cbad0d5d08fd"
|
||||
integrity sha512-a4UGQaWPH59mOXUYnAG2ewncQS4i4F43Tv3JoAM+s2VDAmS9NsK8GpDMLrCHPksFT7h3K6TOoUNn2pb7RoXx4g==
|
||||
|
||||
yaml-js@^0.1.3:
|
||||
version "0.1.5"
|
||||
resolved "https://registry.yarnpkg.com/yaml-js/-/yaml-js-0.1.5.tgz#a01369010b3558d8aaed2394615dfd0780fd8fac"
|
||||
integrity sha1-oBNpAQs1WNiq7SOUYV39B4D9j6w=
|
||||
|
||||
yaml@^1.10.0:
|
||||
version "1.10.0"
|
||||
resolved "https://registry.yarnpkg.com/yaml/-/yaml-1.10.0.tgz#3b593add944876077d4d683fee01081bd9fff31e"
|
||||
integrity sha512-yr2icI4glYaNG+KWONODapy2/jDdMSDnrONSjblABjD9B4Z5LgiircSt8m8sRZFNi08kG9Sm0uSHtEmP3zaEGg==
|
||||
|
||||
yargs-parser@^13.1.0:
|
||||
version "13.1.2"
|
||||
resolved "https://registry.yarnpkg.com/yargs-parser/-/yargs-parser-13.1.2.tgz#130f09702ebaeef2650d54ce6e3e5706f7a4fb38"
|
||||
|
@ -9857,6 +9880,15 @@ yauzl@^2.4.2:
|
|||
buffer-crc32 "~0.2.3"
|
||||
fd-slicer "~1.1.0"
|
||||
|
||||
yawn-yaml@^1.5.0:
|
||||
version "1.5.0"
|
||||
resolved "https://registry.yarnpkg.com/yawn-yaml/-/yawn-yaml-1.5.0.tgz#95fba7544d5375fce3dc84514f12218ed0d2ebcb"
|
||||
integrity sha512-sH2zX9K1QiWhWh9U19pye660qlzrEAd5c4ebw/6lqz17LZw7xYi7nqXlBoVLVtc2FZFXDKiJIsvVcKGYbLVyFQ==
|
||||
dependencies:
|
||||
js-yaml "^3.4.2"
|
||||
lodash "^4.17.11"
|
||||
yaml-js "^0.1.3"
|
||||
|
||||
yeast@0.1.2:
|
||||
version "0.1.2"
|
||||
resolved "https://registry.yarnpkg.com/yeast/-/yeast-0.1.2.tgz#008e06d8094320c372dbc2f8ed76a0ca6c8ac419"
|
||||
|
|