diff --git a/README.md b/README.md index 16bd97c2..00e57ecc 100644 --- a/README.md +++ b/README.md @@ -117,6 +117,6 @@ This is a quick checklist, if a new building is added this points should be fulf For most assets I use Adobe Photoshop, you can find them here. -You will need a Texture Packer license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done. +All assets will be automatically rebuilt into the atlas once changed (Thanks to dengr1065!) shapez.io Screenshot diff --git a/gulp/image-resources.js b/gulp/image-resources.js index e0ad1bff..35365c79 100644 --- a/gulp/image-resources.js +++ b/gulp/image-resources.js @@ -9,7 +9,7 @@ const execute = command => }); // Globs for atlas resources -const rawImageResourcesGlobs = ["../res_raw/config.json", "../res_raw/**/*.png"]; +const rawImageResourcesGlobs = ["../res_raw/atlas.json", "../res_raw/**/*.png"]; // Globs for non-ui resources const nonImageResourcesGlobs = ["../res/**/*.woff2", "../res/*.ico", "../res/**/*.webm"]; diff --git a/res_raw/atlas.json b/res_raw/atlas.json index ff604f49..9e548568 100644 --- a/res_raw/atlas.json +++ b/res_raw/atlas.json @@ -1,16 +1,22 @@ { - "pot": false, - "paddingX": 1, - "paddingY": 1, - "edgePadding": false, + "pot": true, + "paddingX": 2, + "paddingY": 2, + "edgePadding": true, "rotation": false, "maxWidth": 2048, - "maxHeight": 4096, + "useIndexes": false, + "alphaThreshold": 1, + "maxHeight": 2048, "stripWhitespaceX": true, "stripWhitespaceY": true, + "duplicatePadding": true, "alias": true, + "fast": false, + "limitMemory": false, "combineSubdirectories": true, "flattenPaths": false, - "scale": [ 0.25, 0.5, 0.75 ], - "scaleSuffix": [ "_lq", "_mq", "_hq" ] + "bleedIterations": 4, + "scale": [0.25, 0.5, 0.75], + "scaleSuffix": ["_lq", "_mq", "_hq"] }