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tobspr 2020-05-19 12:09:16 +02:00
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@ -8,7 +8,7 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts
## Playing
You can already play it on https://beta.shapez.io
You can already play it on https://shapez.io
## Building
@ -36,7 +36,6 @@ The code within the engine is relatively clean with some code for the actual gam
This project is based on ES5. Some es6 features are used but most of them are too slow, especially when polyfilled. For example, `.forEach` is only used within non-critical loops since its slower than a plain for loop.
### Assets
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">texture packer</a> license in order to regenerate the atlas. If you don't have one but you want to contribute assets, let me know and I might compile it for you.