commit
83042eb232
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@ -4,15 +4,22 @@ The base translation is `base-en.yaml`. It will always contain the latest phrase
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## Languages
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## Languages
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- [English (Base Language)](base-en.yaml)
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- [English (Base Language, Source of Truth)](base-en.yaml)
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- [German](base-de.yaml)
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- [German](base-de.yaml)
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- [French](base-fr.yaml)
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- [French](base-fr.yaml)
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- [Korean](base-kor.yaml)
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- [Korean](base-kor.yaml)
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- [Dutch](base-nl.yaml)
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- [Dutch](base-nl.yaml)
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- [Polish](base-pl.yaml)
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- [Polish](base-pl.yaml)
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- [Portuguese (Brazil)](base-pt-BR.yaml)
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- [Portuguese (Brazil)](base-pt-BR.yaml)
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- [Portuguese (Portugal)](base-pt-PT.yaml)
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- [Russian](base-ru.yaml)
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- [Russian](base-ru.yaml)
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- [Greek](base-el.yaml)
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- [Greek](base-el.yaml)
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- [Italian](base-it.yaml)
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- [Romanian](base-ro.yaml)
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- [Swedish](base-sv.yaml)
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- [Chinese (Simplified)](base-zh-CN.yaml)
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- [Chinese (Traditional)](base-zh-TW.yaml)
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- [Spanish](base-es.yaml)
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(If you want to translate into a new language, see below!)
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(If you want to translate into a new language, see below!)
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@ -42,30 +42,30 @@ steamPage:
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[b]Standalone Advantages[/b]
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[b]Standalone Advantages[/b]
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[list]
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[list]
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[*] Waypoints
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[*] Wegpunkte
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[*] Unlimited Savegames
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[*] Unbegrenzte Anzahl von Spielständen
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[*] Dark Mode
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[*] Dunkler Modus
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[*] More settings
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[*] Mehr Einstellungen
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[*] Allow me to further develop shapez.io ❤️
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[*] Erlaube es mir weiter an shapez.io zu entwickeln ❤️
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[*] More features in the future!
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[*] Mehr Funktionen in der Zukunft!
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[/list]
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[/list]
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[b]Planned features & Community suggestions[/b]
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[b]Geplante Funktionen & Community vorschläge[/b]
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This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
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Diese Spiel ist open source - Jeder kann dazu beitragen! Abgesehen davon höre ich [b]sehr viel[/b] auf die Community! Ich versuche alle vorschläge zu lesen und soviel feedback einzubeziehen wie nur möglich.
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[list]
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[list]
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[*] Story mode where buildings cost shapes
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[*] Story-Modus, in dem Gebäude Formen kosten
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[*] More levels & buildings (standalone exclusive)
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[*] Mehr Gebäude und Levels (nur in der einzelstehenden Version)
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[*] Different maps, and maybe map obstacles
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[*] Mehr Karten und villeicht auch Hindernisse auf diesen
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[*] Configurable map creation (Edit number and size of patches, seed, and more)
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[*] Einstellbare Kartenerstellung (Ändere die Grösse und Anzahl von Resourcenflicken, Seed, und mehr)
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[*] More types of shapes
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[*] Mehr Typen von Formen
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[*] More performance improvements (Although the game already runs pretty good!)
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[*] Mehr Performanceverbesserungen (Auch wenn das Spiel bereits ganz gut läuft)
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[*] Color blind mode
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[*] Farbenblinder-Modus
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[*] And much more!
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[*] Und viel mehr!
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[/list]
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[/list]
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Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
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Schau dir auch das Trello-board for alle Planungen an! https://trello.com/b/ISQncpJP/shapezio
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global:
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global:
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loading: Laden
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loading: Laden
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@ -133,24 +133,24 @@ mainMenu:
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contests:
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contests:
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contest_01_03062020:
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contest_01_03062020:
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title: "Contest #01"
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title: "Contest #01"
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desc: Win <strong>$25</strong> for the coolest base!
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desc: Gewinne <strong>$25</strong> für dir beste Basis!
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longDesc: >-
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longDesc: >-
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To give something back to you, I thought it would be cool to make weekly contests!
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Um euch etwas zurückzugeben dachte ich, dass es eine coole Idee ist, wöchentliche Wettbewerbe durchzuführen!
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<br><br>
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<br><br>
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<strong>This weeks topic:</strong> Build the coolest base!
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<strong>Thema dieser Woche:</strong> Baue die coolste Basis!
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<br><br>
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<br><br>
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Here's the deal:<br>
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Hier ist ein Deal:<br>
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<ul class="bucketList">
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<ul class="bucketList">
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<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
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<li>Sende einen Screenshot deiner Basis an <strong>contest@shapez.io</strong></li>
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<li>Bonus points if you share it on social media!</li>
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<li>Bonuspunkte wenn du die Basis auf sozialen Medien teilst!</li>
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<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
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<li>Ich wähle 5 Screenshots und schlage dieser der Community auf <strong>Discord</strong> vor, um abzustimmen.</li>
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<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
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<li>Der Gewinner bekommt <strong>$25</strong> (Paypal, Amazon Gift Card, was du willst)</li>
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<li>Deadline: 07.06.2020 12:00 AM CEST</li>
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<li>Einsendeschluss: 07.06.2020 12:00 AM CEST</li>
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</ul>
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</ul>
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<br>
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<br>
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I'm looking forward to seeing your awesome creations!
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Ich freue mich deine tollen Kreationen zu sehen!
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showInfo: View
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showInfo: Anschauen
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contestOver: Dieser Wettbewerb ist vorbei! Tritt dem discord server bei, um über neue Wettbewerbe informiert zu werden!
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contestOver: Dieser Wettbewerb ist vorbei! Tritt dem discord server bei, um über neue Wettbewerbe informiert zu werden!
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dialogs:
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dialogs:
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@ -173,14 +173,14 @@ dialogs:
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Fehler beim Importieren deines Speicherstands:
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Fehler beim Importieren deines Speicherstands:
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importSavegameSuccess:
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importSavegameSuccess:
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title: Savegame Imported
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title: Spielstand importieren
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text: >-
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text: >-
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Your savegame has been successfully imported.
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Dein Spielstand wurde erfolgreich importiert
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gameLoadFailure:
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gameLoadFailure:
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title: Game is broken
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title: Der Spielstand ist kaputt
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text: >-
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text: >-
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Failed to load your savegame:
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Der Spielstand konnte nicht geladen werden.
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confirmSavegameDelete:
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confirmSavegameDelete:
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title: Confirm deletion
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title: Confirm deletion
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@ -0,0 +1,731 @@
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#
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# GAME TRANSLATIONS
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#
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# Contributing:
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#
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# If you want to contribute, please make a pull request on this respository
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# and I will have a look.
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#
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# Placeholders:
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#
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# Do *not* replace placeholders! Placeholders have a special syntax like
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# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
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# translation for this one in German for example would be: `Taste: <key>` (notice
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# how the placeholder stayed '<key>' and was not replaced!)
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#
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# Adding a new language:
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#
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# If you want to add a new language, ask me in the discord and I will setup
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# the basic structure so the game also detects it.
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#
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steamPage:
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# This is the short text appearing on the steam page
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shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
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# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
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# NOTICE:
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# - Do not translate the first line (This is the gif image at the start of the store)
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# - Please keep the markup (Stuff like [b], [list] etc) in the same format
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longText: >-
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[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
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Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
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Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
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|
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This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
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|
|
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|
|
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|
[b]Standalone Advantages[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Waypoints
|
||||||
|
[*] Unlimited Savegames
|
||||||
|
[*] Dark Mode
|
||||||
|
[*] More settings
|
||||||
|
[*] Allow me to further develop shapez.io ❤️
|
||||||
|
[*] More features in the future!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Planned features & Community suggestions[/b]
|
||||||
|
|
||||||
|
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Story mode where buildings cost shapes
|
||||||
|
[*] More levels & buildings (standalone exclusive)
|
||||||
|
[*] Different maps, and maybe map obstacles
|
||||||
|
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||||
|
[*] More types of shapes
|
||||||
|
[*] More performance improvements (Although the game already runs pretty good!)
|
||||||
|
[*] Color blind mode
|
||||||
|
[*] And much more!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
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|
global:
|
||||||
|
loading: Loading
|
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|
error: Error
|
||||||
|
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|
# How big numbers are rendered, e.g. "10,000"
|
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|
thousandsDivider: ","
|
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|
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||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: k
|
||||||
|
millions: M
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||||||
|
billions: B
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
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|
infinite: inf
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||||||
|
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||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: one second ago
|
||||||
|
xSecondsAgo: <x> seconds ago
|
||||||
|
oneMinuteAgo: one minute ago
|
||||||
|
xMinutesAgo: <x> minutes ago
|
||||||
|
oneHourAgo: one hour ago
|
||||||
|
xHoursAgo: <x> hours ago
|
||||||
|
oneDayAgo: one day ago
|
||||||
|
xDaysAgo: <x> days ago
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||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>s
|
||||||
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
|
hoursAndMinutesShort: <hours>h <minutes>s
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||||||
|
|
||||||
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
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||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo Version
|
||||||
|
intro: >-
|
||||||
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Play
|
||||||
|
changelog: Changelog
|
||||||
|
importSavegame: Import
|
||||||
|
openSourceHint: This game is open source!
|
||||||
|
discordLink: Official Discord Server
|
||||||
|
helpTranslate: Help translate!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||||
|
|
||||||
|
savegameLevel: Level <x>
|
||||||
|
savegameLevelUnknown: Unknown Level
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Contest #01"
|
||||||
|
desc: Win <strong>$25</strong> for the coolest base!
|
||||||
|
longDesc: >-
|
||||||
|
To give something back to you, I thought it would be cool to make weekly contests!
|
||||||
|
<br><br>
|
||||||
|
<strong>This weeks topic:</strong> Build the coolest base!
|
||||||
|
<br><br>
|
||||||
|
Here's the deal:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonus points if you share it on social media!</li>
|
||||||
|
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||||
|
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||||
|
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
I'm looking forward to seeing your awesome creations!
|
||||||
|
|
||||||
|
showInfo: View
|
||||||
|
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Delete
|
||||||
|
cancel: Cancel
|
||||||
|
later: Later
|
||||||
|
restart: Restart
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Get Standalone
|
||||||
|
deleteGame: I know what I do
|
||||||
|
viewUpdate: View Update
|
||||||
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Import Error
|
||||||
|
text: >-
|
||||||
|
Failed to import your savegame:
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Savegame Imported
|
||||||
|
text: >-
|
||||||
|
Your savegame has been successfully imported.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Game is broken
|
||||||
|
text: >-
|
||||||
|
Failed to load your savegame:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Confirm deletion
|
||||||
|
text: >-
|
||||||
|
Are you sure you want to delete the game?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Failed to delete
|
||||||
|
text: >-
|
||||||
|
Failed to delete the savegame:
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Restart required
|
||||||
|
text: >-
|
||||||
|
You need to restart the game to apply the settings.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Change Keybinding
|
||||||
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset keybindings
|
||||||
|
desc: This will reset all keybindings to their default values. Please confirm.
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Keybindings reset
|
||||||
|
desc: The keybindings have been reset to their respective defaults!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo Version
|
||||||
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo version
|
||||||
|
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||||
|
|
||||||
|
newUpdate:
|
||||||
|
title: Update available
|
||||||
|
desc: There is an update for this game available, be sure to download it!
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Limited savegames
|
||||||
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: New update!
|
||||||
|
desc: >-
|
||||||
|
Here are the changes since you last played:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Tutorial
|
||||||
|
desc: >-
|
||||||
|
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Unlock Upgrades
|
||||||
|
desc: >-
|
||||||
|
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||||
|
The upgrades tab can be found on the top right corner of the screen.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Confirm delete
|
||||||
|
desc: >-
|
||||||
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Not unlocked yet
|
||||||
|
desc: >-
|
||||||
|
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: New Marker
|
||||||
|
desc: Give it a meaningful name
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Move
|
||||||
|
selectBuildings: Select area
|
||||||
|
stopPlacement: Stop placement
|
||||||
|
rotateBuilding: Rotate building
|
||||||
|
placeMultiple: Place multiple
|
||||||
|
reverseOrientation: Reverse orientation
|
||||||
|
disableAutoOrientation: Disable auto orientation
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
placeBuilding: Place building
|
||||||
|
createMarker: Create Marker
|
||||||
|
delete: Destroy
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Press <key> to cycle variants.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Hotkey: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Speed
|
||||||
|
range: Range
|
||||||
|
storage: Storage
|
||||||
|
oneItemPerSecond: 1 item / second
|
||||||
|
itemsPerSecond: <x> items / s
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> tiles
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Level <level>
|
||||||
|
completed: Completed
|
||||||
|
unlockText: Unlocked <reward>!
|
||||||
|
buttonNextLevel: Next Level
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: A new upgrade is available!
|
||||||
|
gameSaved: Your game has been saved.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Upgrades
|
||||||
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Tier <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistics
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Stored
|
||||||
|
description: Displaying amount of stored shapes in your central building.
|
||||||
|
produced:
|
||||||
|
title: Produced
|
||||||
|
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||||
|
delivered:
|
||||||
|
title: Delivered
|
||||||
|
description: Displaying shapes which are delivered to your central building.
|
||||||
|
noShapesProduced: No shapes have been produced so far.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Playtime
|
||||||
|
|
||||||
|
buildingsPlaced: Buildings
|
||||||
|
beltsPlaced: Belts
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Continue
|
||||||
|
settings: Settings
|
||||||
|
menu: Return to menu
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Need help?
|
||||||
|
showHint: Show hint
|
||||||
|
hideHint: Close
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cost
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Markers
|
||||||
|
hub: HUB
|
||||||
|
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||||
|
creationSuccessNotification: Marker has been created.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutorial
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Belts, Distributor & Tunnels
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extraction
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Cutting, Rotating & Stacking
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Mixing & Painting
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Conveyor Belt
|
||||||
|
description: Transports items, hold and drag to place multiple.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extractor
|
||||||
|
description: Place over a shape or color to extract it.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extractor (Chain)
|
||||||
|
description: Place over a shape or color to extract it. Can be chained.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunnel
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunnel Tier II
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Cutter
|
||||||
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
quad:
|
||||||
|
name: Cutter (Quad)
|
||||||
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotate
|
||||||
|
description: Rotates shapes clockwise by 90 degrees.
|
||||||
|
ccw:
|
||||||
|
name: Rotate (CCW)
|
||||||
|
description: Rotates shapes counter clockwise by 90 degrees.
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Stacker
|
||||||
|
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Color Mixer
|
||||||
|
description: Mixes two colors using additive blending.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Painter
|
||||||
|
description: Colors the whole shape on the left input with the color from the right input.
|
||||||
|
double:
|
||||||
|
name: Painter (Double)
|
||||||
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
|
quad:
|
||||||
|
name: Painter (Quad)
|
||||||
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Trash
|
||||||
|
description: Accepts inputs from all sides and destroys them. Forever.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Storage
|
||||||
|
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Cutting Shapes
|
||||||
|
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Rotating
|
||||||
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Painting
|
||||||
|
desc: >-
|
||||||
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Color Mixing
|
||||||
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Combiner
|
||||||
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Splitter/Merger
|
||||||
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunnel
|
||||||
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: CCW Rotating
|
||||||
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Chaining Extractor
|
||||||
|
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunnel Tier II
|
||||||
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Compact Balancer
|
||||||
|
desc: >-
|
||||||
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Quad Cutting
|
||||||
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Double Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Storage Buffer
|
||||||
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Freeplay
|
||||||
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Blueprints
|
||||||
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Settings
|
||||||
|
categories:
|
||||||
|
game: Game
|
||||||
|
app: Application
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Development
|
||||||
|
staging: Staging
|
||||||
|
prod: Production
|
||||||
|
buildDate: Built <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Interface scale
|
||||||
|
description: >-
|
||||||
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
|
scales:
|
||||||
|
super_small: Super small
|
||||||
|
small: Small
|
||||||
|
regular: Regular
|
||||||
|
large: Large
|
||||||
|
huge: Huge
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Zoom sensitivity
|
||||||
|
description: >-
|
||||||
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super fast
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Language
|
||||||
|
description: >-
|
||||||
|
Change the language. All translations are user contributed and might be incomplete!
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Fullscreen
|
||||||
|
description: >-
|
||||||
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Mute Sounds
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Mute Music
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all music.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Game theme
|
||||||
|
description: >-
|
||||||
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Simulation Target
|
||||||
|
description: >-
|
||||||
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Multiplace
|
||||||
|
description: >-
|
||||||
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Hints & Tutorials
|
||||||
|
description: >-
|
||||||
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Keybindings
|
||||||
|
hint: >-
|
||||||
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
|
resetKeybindings: Reset Keyinbindings
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Application
|
||||||
|
ingame: Game
|
||||||
|
navigation: Navigating
|
||||||
|
placement: Placement
|
||||||
|
massSelect: Mass Select
|
||||||
|
buildings: Building Shortcuts
|
||||||
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Confirm
|
||||||
|
back: Back
|
||||||
|
mapMoveUp: Move Up
|
||||||
|
mapMoveRight: Move Right
|
||||||
|
mapMoveDown: Move Down
|
||||||
|
mapMoveLeft: Move Left
|
||||||
|
centerMap: Center Map
|
||||||
|
|
||||||
|
mapZoomIn: Zoom in
|
||||||
|
mapZoomOut: Zoom out
|
||||||
|
createMarker: Create Marker
|
||||||
|
|
||||||
|
menuOpenShop: Upgrades
|
||||||
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Abort Placement
|
||||||
|
rotateWhilePlacing: Rotate
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifier: Rotate CCW instead
|
||||||
|
cycleBuildingVariants: Cycle Variants
|
||||||
|
confirmMassDelete: Confirm Mass Delete
|
||||||
|
cycleBuildings: Cycle Buildings
|
||||||
|
|
||||||
|
massSelectStart: Hold and drag to start
|
||||||
|
massSelectSelectMultiple: Select multiple areas
|
||||||
|
massSelectCopy: Copy area
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
|
placeMultiple: Stay in placement mode
|
||||||
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: About this Game
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Changelog
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Restoring savegames
|
||||||
|
importingGames: Importing savegames
|
||||||
|
oneGameLimit: Limited to one savegame
|
||||||
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
|
settingNotAvailable: Not available in the demo.
|
|
@ -21,7 +21,7 @@
|
||||||
|
|
||||||
steamPage:
|
steamPage:
|
||||||
# This is the short text appearing on the steam page
|
# This is the short text appearing on the steam page
|
||||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
shortText: shapez.io est un jeu qui consiste à construire des usines pour automatiser la création et la combinaison de formes de plus en plus complexes dans une carte infinie.
|
||||||
|
|
||||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
# NOTICE:
|
# NOTICE:
|
||||||
|
@ -30,42 +30,41 @@ steamPage:
|
||||||
longText: >-
|
longText: >-
|
||||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
shapez.io est un jeu qui consiste à construire des usines pour automatiser la création et la combinaison de formes. Livrez les formes demandées, de plus en plus complexes, pour progresser dans le jeu et débloquez des améliorations pour accélérer votre usine.
|
||||||
|
|
||||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
Comme la demande augmente, vous devrez agrandir votre usine pour répondre aux besoins - Mais, n'oubliez pas les ressources, vous devrez vous agrandir dans la carte [b]infinie[/b] !
|
||||||
|
|
||||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
Comme les formes peuvent vite devenir ennuyeuses, vous devrez mélanger les couleurs et peindre vos formes avec - Combinez les ressources de couleur rouge, verte et bleue pour produire différentes couleurs et peignez les formes avec pour satisfaire la demande.
|
||||||
|
|
||||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
Ce jeu comporte 18 niveaux (ce qui devrait vous occuper pendant des heures déjà !) mais j'ajoute constamment du nouveau contenu - Il y en a beaucoup de prévu !
|
||||||
|
|
||||||
|
[b]Avantages de la version complête[/b]
|
||||||
[b]Standalone Advantages[/b]
|
|
||||||
|
|
||||||
[list]
|
[list]
|
||||||
[*] Waypoints
|
[*] Points de positions
|
||||||
[*] Unlimited Savegames
|
[*] Sauvegardes illimitées
|
||||||
[*] Dark Mode
|
[*] Mode sombre
|
||||||
[*] More settings
|
[*] Plus d'options
|
||||||
[*] Allow me to further develop shapez.io ❤️
|
[*] Me permet de développer davantage shapez.io ❤️
|
||||||
[*] More features in the future!
|
[*] Plus de fonctionnalités dans le future!
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
[b]Planned features & Community suggestions[/b]
|
[b]Fonctionnalités planifiées & Suggestions de la communauté[/b]
|
||||||
|
|
||||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
Ce jeu est open source - N'importe qui peut contribuer! En plus de cela, j'écoute beaucoup la communauté ! J'essaie de lire toutes les suggestions et de prendre en compte autant de réactions que possible.
|
||||||
|
|
||||||
[list]
|
[list]
|
||||||
[*] Story mode where buildings cost shapes
|
[*] Mode histoire où les bâtiments coûtent des formes.
|
||||||
[*] More levels & buildings (standalone exclusive)
|
[*] Plus de niveaux et de bâtiments (Exclusif de la version complête)
|
||||||
[*] Different maps, and maybe map obstacles
|
[*] Différente carte et peut-être des obstacles sur la carte
|
||||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
[*] Création de carte configurable (Modifier le nombre et la taille des gisement, graines et bien plus)
|
||||||
[*] More types of shapes
|
[*] Plus de types de formes
|
||||||
[*] More performance improvements (Although the game already runs pretty good!)
|
[*] Plus de performances (Même si le jeu roûle déjà très bien!)
|
||||||
[*] Color blind mode
|
[*] Mode daltonien
|
||||||
[*] And much more!
|
[*] Et bien plus!
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
Allez voir mon tableau trello pour la feuille de route complête! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
global:
|
global:
|
||||||
loading: Chargement
|
loading: Chargement
|
||||||
|
@ -125,7 +124,7 @@ mainMenu:
|
||||||
|
|
||||||
# This is shown when using firefox and other browsers which are not supported.
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
browserWarning: >-
|
browserWarning: >-
|
||||||
Désolé, mais ce jeu est connu pour tourner lentement sur votre browser! Procurez-vous la version autonome ou téléchargez Chrome pour une meilleure expérience.
|
Désolé, mais ce jeu est connu pour tourner lentement sur votre navigateur web! Procurez-vous la version autonome ou téléchargez Chrome pour une meilleure expérience.
|
||||||
|
|
||||||
savegameLevel: Niveau <x>
|
savegameLevel: Niveau <x>
|
||||||
savegameLevelUnknown: Niveau inconnu
|
savegameLevelUnknown: Niveau inconnu
|
||||||
|
@ -331,7 +330,7 @@ ingame:
|
||||||
buttonUnlock: Améliorer
|
buttonUnlock: Améliorer
|
||||||
|
|
||||||
# Gets replaced to e.g. "Tier IX"
|
# Gets replaced to e.g. "Tier IX"
|
||||||
tier: Echelon <x>
|
tier: Échelon <x>
|
||||||
|
|
||||||
# The roman number for each tier
|
# The roman number for each tier
|
||||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
@ -416,7 +415,7 @@ buildings:
|
||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: &belt Convoyeur
|
name: &belt Convoyeur
|
||||||
description: Transporte les objects, maintenez et fites glisser pour en placer plusieurs.
|
description: Transporte les objects, maintenez et faites glisser pour en placer plusieurs.
|
||||||
|
|
||||||
miner: # Internal name for the Extractor
|
miner: # Internal name for the Extractor
|
||||||
default:
|
default:
|
||||||
|
@ -430,11 +429,11 @@ buildings:
|
||||||
underground_belt: # Internal name for the Tunnel
|
underground_belt: # Internal name for the Tunnel
|
||||||
default:
|
default:
|
||||||
name: &underground_belt Tunnel
|
name: &underground_belt Tunnel
|
||||||
description: Permet de faire passer des ressources en dessous de bâtiment et convoyeurs.
|
description: Permet de faire passer des ressources en dessous de bâtiment et de convoyeurs.
|
||||||
|
|
||||||
tier2:
|
tier2:
|
||||||
name: Tunnel Echelon II
|
name: Tunnel Echelon II
|
||||||
description: Permet de faire passer des ressources en dessous de bâtiment et convoyeurs.
|
description: Permet de faire passer des ressources en dessous de bâtiment et de convoyeurs.
|
||||||
|
|
||||||
splitter: # Internal name for the Balancer
|
splitter: # Internal name for the Balancer
|
||||||
default:
|
default:
|
||||||
|
@ -452,10 +451,10 @@ buildings:
|
||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: &cutter Découpeur
|
name: &cutter Découpeur
|
||||||
description: Coupe une forme de haut en bas et sort les deux parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruite l'autre ou cela coincera!</strong>
|
description: Coupe une forme de haut en bas et sort les deux parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruire l'autre ou cela coincera!</strong>
|
||||||
quad:
|
quad:
|
||||||
name: Découpeur (Quatre)
|
name: Découpeur (Quatre)
|
||||||
description: Coupe une forme en 4 parts. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruite les autres ou cela coincera!</strong>
|
description: Coupe une forme en 4 parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruire les autres ou cela coincera!</strong>
|
||||||
|
|
||||||
rotater:
|
rotater:
|
||||||
default:
|
default:
|
||||||
|
@ -472,8 +471,8 @@ buildings:
|
||||||
|
|
||||||
mixer:
|
mixer:
|
||||||
default:
|
default:
|
||||||
name: &mixer Mixeur de couleur
|
name: &mixer Mélangeur de couleur
|
||||||
description: Mixe deux couleurs en utilisant le mélange additif.
|
description: Mélange deux couleurs en utilisant le mélange additif.
|
||||||
|
|
||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
|
@ -489,7 +488,7 @@ buildings:
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: &trash Poubelle
|
name: &trash Poubelle
|
||||||
description: Accepte des formes de n'importe quel côté et le détruit... pour toujours.
|
description: Accepte des formes de n'importe quel côté et les détruit... pour toujours.
|
||||||
|
|
||||||
storage:
|
storage:
|
||||||
name: Stockage
|
name: Stockage
|
||||||
|
@ -511,16 +510,16 @@ storyRewards:
|
||||||
Le <strong>peintre</strong> a été débloqué - Extrayez des pigments de couleur (comme vous le faites avec les formes) et combinez les avec une forme dans un peintre pour les colorier!<br><br>PS: Si vous êtes daltonien, je travaille déjà sur une solution!
|
Le <strong>peintre</strong> a été débloqué - Extrayez des pigments de couleur (comme vous le faites avec les formes) et combinez les avec une forme dans un peintre pour les colorier!<br><br>PS: Si vous êtes daltonien, je travaille déjà sur une solution!
|
||||||
|
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
title: Mixeur de couleurs
|
title: Le mélangeur de couleurs
|
||||||
desc: Le <strong>mixeur</strong> a été débloqué - Combinez deux couleurs en utilisant <strong>le mélange additif</strong> avec ce bâtiment!
|
desc: Le <strong>mélangeur</strong> a été débloqué - Combinez deux couleurs en utilisant <strong>le mélange additif</strong> avec ce bâtiment!
|
||||||
|
|
||||||
reward_stacker:
|
reward_stacker:
|
||||||
title: Combineur
|
title: Combineur
|
||||||
desc: Vous pouvez maintenant combiner deux formes avec le <strong>combineur</strong>! Les deux entrées sont combinée et si elles peuvent êtres mises l'une à cpôté de l'autre, elles sont <strong>fusionnées</strong>. Sinon, la forme de droite est <strong>placée au dessus</strong> de la forme de gauche.
|
desc: Vous pouvez maintenant combiner deux formes avec le <strong>combineur</strong>! Les deux entrées sont combinée et si elles peuvent êtres mises l'une à côté de l'autre, elles sont <strong>fusionnées</strong>. Sinon, la forme de droite est <strong>placée au dessus</strong> de la forme de gauche.
|
||||||
|
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Découpeur/Fusionneur
|
title: Distributeur/Rassembleur
|
||||||
desc: Le <strong>balancier</strong> multifonctionnel a été débloqué - Il peut être utilisé pour construire de plus grandes usines en <strong>découpant et fusionnant les formes</strong> sur plusieurs convoyeurs!<br><br>
|
desc: Le <strong>balancier</strong> multifonctionnel a été débloqué - Il peut être utilisé pour construire de plus grandes usines en <strong>distribuant et en rassemblant les formes</strong> sur plusieurs convoyeurs!<br><br>
|
||||||
|
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunnel
|
title: Tunnel
|
||||||
|
@ -528,15 +527,15 @@ storyRewards:
|
||||||
|
|
||||||
reward_rotater_ccw:
|
reward_rotater_ccw:
|
||||||
title: Pivoteur inversé
|
title: Pivoteur inversé
|
||||||
desc: Vous avez débloqué une variante du <strong>pivoteur</strong> - Elle permet de faire pivoter vers la gauche! Pour le construite, sélectionnez le pivoteur et <strong>appuyez sur 'T' pour changer sa variante</strong>!
|
desc: Vous avez débloqué une variante du <strong>pivoteur</strong> - Elle permet de faire pivoter vers la gauche! Pour le construire, sélectionnez le pivoteur et <strong>appuyez sur 'T' pour changer sa variante</strong>!
|
||||||
|
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Extracteur en série
|
title: Extracteur en série
|
||||||
desc: Vous avez débloqué <strong>l'extracteur en série</strong>! Il permet <strong>de transférer ses resources</strong> à d'autres extracteurs pour les extraire plus efficacement!
|
desc: Vous avez débloqué <strong>l'extracteur en série</strong>! Il permet <strong>de transférer ses ressources</strong> à d'autres extracteurs pour les extraire plus efficacement!
|
||||||
|
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tunnel échelon II
|
title: Tunnel échelon II
|
||||||
desc: Vous avez débloqué une nouvelle variante du <strong>tunnel</strong> - Elle a <strong>une portée plus grande</strong>, et vous pouvez également mixer ces tunnels maintenant!
|
desc: Vous avez débloqué une nouvelle variante du <strong>tunnel</strong> - Elle a <strong>une portée plus grande</strong>, et vous pouvez également entrecroiser ces tunnels maintenant!
|
||||||
|
|
||||||
reward_splitter_compact:
|
reward_splitter_compact:
|
||||||
title: Balancier compact
|
title: Balancier compact
|
||||||
|
@ -545,7 +544,7 @@ storyRewards:
|
||||||
|
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: Quadruple découpeur
|
title: Quadruple découpeur
|
||||||
desc: Vous avez débloqué une variante du <strong>découpeur</strong> - Elle permet de de découper les formes en <strong>quatres parties</strong> à la place de simplement deux!
|
desc: Vous avez débloqué une variante du <strong>découpeur</strong> - Elle permet de découper les formes en <strong>quatres parties</strong> à la place de simplement deux!
|
||||||
|
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: Double peintre
|
title: Double peintre
|
||||||
|
@ -605,7 +604,7 @@ settings:
|
||||||
scrollWheelSensitivity:
|
scrollWheelSensitivity:
|
||||||
title: Sensibilité du zoom
|
title: Sensibilité du zoom
|
||||||
description: >-
|
description: >-
|
||||||
Change la sensibilité du zoom (aussi bien de la roulette de la souris que du trackpad).
|
Change la sensibilité du zoom (aussi bien de la roulette de la souris que du pavé tactile).
|
||||||
sensitivity:
|
sensitivity:
|
||||||
super_slow: Super lent
|
super_slow: Super lent
|
||||||
slow: Lent
|
slow: Lent
|
||||||
|
|
|
@ -0,0 +1,731 @@
|
||||||
|
#
|
||||||
|
# GAME TRANSLATIONS
|
||||||
|
#
|
||||||
|
# Contributing:
|
||||||
|
#
|
||||||
|
# If you want to contribute, please make a pull request on this respository
|
||||||
|
# and I will have a look.
|
||||||
|
#
|
||||||
|
# Placeholders:
|
||||||
|
#
|
||||||
|
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||||
|
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||||
|
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||||
|
# how the placeholder stayed '<key>' and was not replaced!)
|
||||||
|
#
|
||||||
|
# Adding a new language:
|
||||||
|
#
|
||||||
|
# If you want to add a new language, ask me in the discord and I will setup
|
||||||
|
# the basic structure so the game also detects it.
|
||||||
|
#
|
||||||
|
|
||||||
|
steamPage:
|
||||||
|
# This is the short text appearing on the steam page
|
||||||
|
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||||
|
|
||||||
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
|
# NOTICE:
|
||||||
|
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||||
|
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||||
|
longText: >-
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
|
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||||
|
|
||||||
|
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||||
|
|
||||||
|
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||||
|
|
||||||
|
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||||
|
|
||||||
|
|
||||||
|
[b]Standalone Advantages[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Waypoints
|
||||||
|
[*] Unlimited Savegames
|
||||||
|
[*] Dark Mode
|
||||||
|
[*] More settings
|
||||||
|
[*] Allow me to further develop shapez.io ❤️
|
||||||
|
[*] More features in the future!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Planned features & Community suggestions[/b]
|
||||||
|
|
||||||
|
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Story mode where buildings cost shapes
|
||||||
|
[*] More levels & buildings (standalone exclusive)
|
||||||
|
[*] Different maps, and maybe map obstacles
|
||||||
|
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||||
|
[*] More types of shapes
|
||||||
|
[*] More performance improvements (Although the game already runs pretty good!)
|
||||||
|
[*] Color blind mode
|
||||||
|
[*] And much more!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
|
global:
|
||||||
|
loading: Loading
|
||||||
|
error: Error
|
||||||
|
|
||||||
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
|
thousandsDivider: ","
|
||||||
|
|
||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: k
|
||||||
|
millions: M
|
||||||
|
billions: B
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
|
||||||
|
infinite: inf
|
||||||
|
|
||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: one second ago
|
||||||
|
xSecondsAgo: <x> seconds ago
|
||||||
|
oneMinuteAgo: one minute ago
|
||||||
|
xMinutesAgo: <x> minutes ago
|
||||||
|
oneHourAgo: one hour ago
|
||||||
|
xHoursAgo: <x> hours ago
|
||||||
|
oneDayAgo: one day ago
|
||||||
|
xDaysAgo: <x> days ago
|
||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>s
|
||||||
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
|
hoursAndMinutesShort: <hours>h <minutes>s
|
||||||
|
|
||||||
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
|
||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo Version
|
||||||
|
intro: >-
|
||||||
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Play
|
||||||
|
changelog: Changelog
|
||||||
|
importSavegame: Import
|
||||||
|
openSourceHint: This game is open source!
|
||||||
|
discordLink: Official Discord Server
|
||||||
|
helpTranslate: Help translate!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||||
|
|
||||||
|
savegameLevel: Level <x>
|
||||||
|
savegameLevelUnknown: Unknown Level
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Contest #01"
|
||||||
|
desc: Win <strong>$25</strong> for the coolest base!
|
||||||
|
longDesc: >-
|
||||||
|
To give something back to you, I thought it would be cool to make weekly contests!
|
||||||
|
<br><br>
|
||||||
|
<strong>This weeks topic:</strong> Build the coolest base!
|
||||||
|
<br><br>
|
||||||
|
Here's the deal:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonus points if you share it on social media!</li>
|
||||||
|
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||||
|
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||||
|
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
I'm looking forward to seeing your awesome creations!
|
||||||
|
|
||||||
|
showInfo: View
|
||||||
|
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Delete
|
||||||
|
cancel: Cancel
|
||||||
|
later: Later
|
||||||
|
restart: Restart
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Get Standalone
|
||||||
|
deleteGame: I know what I do
|
||||||
|
viewUpdate: View Update
|
||||||
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Import Error
|
||||||
|
text: >-
|
||||||
|
Failed to import your savegame:
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Savegame Imported
|
||||||
|
text: >-
|
||||||
|
Your savegame has been successfully imported.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Game is broken
|
||||||
|
text: >-
|
||||||
|
Failed to load your savegame:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Confirm deletion
|
||||||
|
text: >-
|
||||||
|
Are you sure you want to delete the game?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Failed to delete
|
||||||
|
text: >-
|
||||||
|
Failed to delete the savegame:
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Restart required
|
||||||
|
text: >-
|
||||||
|
You need to restart the game to apply the settings.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Change Keybinding
|
||||||
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset keybindings
|
||||||
|
desc: This will reset all keybindings to their default values. Please confirm.
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Keybindings reset
|
||||||
|
desc: The keybindings have been reset to their respective defaults!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo Version
|
||||||
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo version
|
||||||
|
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||||
|
|
||||||
|
newUpdate:
|
||||||
|
title: Update available
|
||||||
|
desc: There is an update for this game available, be sure to download it!
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Limited savegames
|
||||||
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: New update!
|
||||||
|
desc: >-
|
||||||
|
Here are the changes since you last played:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Tutorial
|
||||||
|
desc: >-
|
||||||
|
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Unlock Upgrades
|
||||||
|
desc: >-
|
||||||
|
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||||
|
The upgrades tab can be found on the top right corner of the screen.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Confirm delete
|
||||||
|
desc: >-
|
||||||
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Not unlocked yet
|
||||||
|
desc: >-
|
||||||
|
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: New Marker
|
||||||
|
desc: Give it a meaningful name
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Move
|
||||||
|
selectBuildings: Select area
|
||||||
|
stopPlacement: Stop placement
|
||||||
|
rotateBuilding: Rotate building
|
||||||
|
placeMultiple: Place multiple
|
||||||
|
reverseOrientation: Reverse orientation
|
||||||
|
disableAutoOrientation: Disable auto orientation
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
placeBuilding: Place building
|
||||||
|
createMarker: Create Marker
|
||||||
|
delete: Destroy
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Press <key> to cycle variants.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Hotkey: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Speed
|
||||||
|
range: Range
|
||||||
|
storage: Storage
|
||||||
|
oneItemPerSecond: 1 item / second
|
||||||
|
itemsPerSecond: <x> items / s
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> tiles
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Level <level>
|
||||||
|
completed: Completed
|
||||||
|
unlockText: Unlocked <reward>!
|
||||||
|
buttonNextLevel: Next Level
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: A new upgrade is available!
|
||||||
|
gameSaved: Your game has been saved.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Upgrades
|
||||||
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Tier <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistics
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Stored
|
||||||
|
description: Displaying amount of stored shapes in your central building.
|
||||||
|
produced:
|
||||||
|
title: Produced
|
||||||
|
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||||
|
delivered:
|
||||||
|
title: Delivered
|
||||||
|
description: Displaying shapes which are delivered to your central building.
|
||||||
|
noShapesProduced: No shapes have been produced so far.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Playtime
|
||||||
|
|
||||||
|
buildingsPlaced: Buildings
|
||||||
|
beltsPlaced: Belts
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Continue
|
||||||
|
settings: Settings
|
||||||
|
menu: Return to menu
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Need help?
|
||||||
|
showHint: Show hint
|
||||||
|
hideHint: Close
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cost
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Markers
|
||||||
|
hub: HUB
|
||||||
|
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||||
|
creationSuccessNotification: Marker has been created.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutorial
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Belts, Distributor & Tunnels
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extraction
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Cutting, Rotating & Stacking
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Mixing & Painting
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Conveyor Belt
|
||||||
|
description: Transports items, hold and drag to place multiple.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extractor
|
||||||
|
description: Place over a shape or color to extract it.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extractor (Chain)
|
||||||
|
description: Place over a shape or color to extract it. Can be chained.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunnel
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunnel Tier II
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Cutter
|
||||||
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
quad:
|
||||||
|
name: Cutter (Quad)
|
||||||
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotate
|
||||||
|
description: Rotates shapes clockwise by 90 degrees.
|
||||||
|
ccw:
|
||||||
|
name: Rotate (CCW)
|
||||||
|
description: Rotates shapes counter clockwise by 90 degrees.
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Stacker
|
||||||
|
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Color Mixer
|
||||||
|
description: Mixes two colors using additive blending.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Painter
|
||||||
|
description: Colors the whole shape on the left input with the color from the right input.
|
||||||
|
double:
|
||||||
|
name: Painter (Double)
|
||||||
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
|
quad:
|
||||||
|
name: Painter (Quad)
|
||||||
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Trash
|
||||||
|
description: Accepts inputs from all sides and destroys them. Forever.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Storage
|
||||||
|
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Cutting Shapes
|
||||||
|
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Rotating
|
||||||
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Painting
|
||||||
|
desc: >-
|
||||||
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Color Mixing
|
||||||
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Combiner
|
||||||
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Splitter/Merger
|
||||||
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunnel
|
||||||
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: CCW Rotating
|
||||||
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Chaining Extractor
|
||||||
|
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunnel Tier II
|
||||||
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Compact Balancer
|
||||||
|
desc: >-
|
||||||
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Quad Cutting
|
||||||
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Double Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Storage Buffer
|
||||||
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Freeplay
|
||||||
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Blueprints
|
||||||
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Settings
|
||||||
|
categories:
|
||||||
|
game: Game
|
||||||
|
app: Application
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Development
|
||||||
|
staging: Staging
|
||||||
|
prod: Production
|
||||||
|
buildDate: Built <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Interface scale
|
||||||
|
description: >-
|
||||||
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
|
scales:
|
||||||
|
super_small: Super small
|
||||||
|
small: Small
|
||||||
|
regular: Regular
|
||||||
|
large: Large
|
||||||
|
huge: Huge
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Zoom sensitivity
|
||||||
|
description: >-
|
||||||
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super fast
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Language
|
||||||
|
description: >-
|
||||||
|
Change the language. All translations are user contributed and might be incomplete!
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Fullscreen
|
||||||
|
description: >-
|
||||||
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Mute Sounds
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Mute Music
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all music.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Game theme
|
||||||
|
description: >-
|
||||||
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Simulation Target
|
||||||
|
description: >-
|
||||||
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Multiplace
|
||||||
|
description: >-
|
||||||
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Hints & Tutorials
|
||||||
|
description: >-
|
||||||
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Keybindings
|
||||||
|
hint: >-
|
||||||
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
|
resetKeybindings: Reset Keyinbindings
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Application
|
||||||
|
ingame: Game
|
||||||
|
navigation: Navigating
|
||||||
|
placement: Placement
|
||||||
|
massSelect: Mass Select
|
||||||
|
buildings: Building Shortcuts
|
||||||
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Confirm
|
||||||
|
back: Back
|
||||||
|
mapMoveUp: Move Up
|
||||||
|
mapMoveRight: Move Right
|
||||||
|
mapMoveDown: Move Down
|
||||||
|
mapMoveLeft: Move Left
|
||||||
|
centerMap: Center Map
|
||||||
|
|
||||||
|
mapZoomIn: Zoom in
|
||||||
|
mapZoomOut: Zoom out
|
||||||
|
createMarker: Create Marker
|
||||||
|
|
||||||
|
menuOpenShop: Upgrades
|
||||||
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Abort Placement
|
||||||
|
rotateWhilePlacing: Rotate
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifier: Rotate CCW instead
|
||||||
|
cycleBuildingVariants: Cycle Variants
|
||||||
|
confirmMassDelete: Confirm Mass Delete
|
||||||
|
cycleBuildings: Cycle Buildings
|
||||||
|
|
||||||
|
massSelectStart: Hold and drag to start
|
||||||
|
massSelectSelectMultiple: Select multiple areas
|
||||||
|
massSelectCopy: Copy area
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
|
placeMultiple: Stay in placement mode
|
||||||
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: About this Game
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Changelog
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Restoring savegames
|
||||||
|
importingGames: Importing savegames
|
||||||
|
oneGameLimit: Limited to one savegame
|
||||||
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
|
settingNotAvailable: Not available in the demo.
|
|
@ -21,7 +21,7 @@
|
||||||
|
|
||||||
steamPage:
|
steamPage:
|
||||||
# This is the short text appearing on the steam page
|
# This is the short text appearing on the steam page
|
||||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
shortText: shapez.io to gra polegająca na budowaniu automatycznej fabryki różnych, z każdym poziomem bardziej skomplikowanych kształtów, na mapie która nie ma końca.
|
||||||
|
|
||||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
# NOTICE:
|
# NOTICE:
|
||||||
|
@ -30,49 +30,49 @@ steamPage:
|
||||||
longText: >-
|
longText: >-
|
||||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
shapez.io jest grą o budowaniu i automatyzacji fabryki różnych kształtów. Dostarczaj coraz bardziej skomplikowane kształty, żeby odblokować nowe ulepszenia żeby przyspieszyć produkcję w twojej fabryce.
|
||||||
|
|
||||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
Będziesz potrzebował produkować coraz więcej elementów, więc potrzebujesz również sporo miejsca na powiększanie fabryki. [b]Nieskończona mapa[/b] to coś co ułatwi Ci ten proces!
|
||||||
|
|
||||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
Same kształty mogą z czasem być nudne, dlatego gra będzie wymagała od Ciebie malowania kształtów różnymi kolorami - Połącz czerwoną, zieloną i niebieską farbę, a powstanie farba o innym kolorze. Korzystaj z farb by postępować z kolejnymi poziomami.
|
||||||
|
|
||||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
Na tą chwilę gra oferuje 18 poziomów (które powinny zagwarantować rozrywkę na conajmniej kilka godzin!) ale bez przerwy dodaję nowe - Jest naprawdę wiele do dodania!
|
||||||
|
|
||||||
|
|
||||||
[b]Standalone Advantages[/b]
|
[b]Zalety pełnej wersji[/b]
|
||||||
|
|
||||||
[list]
|
[list]
|
||||||
[*] Waypoints
|
[*] Znaczniki
|
||||||
[*] Unlimited Savegames
|
[*] Nielimitowana ilość zapisanych gier
|
||||||
[*] Dark Mode
|
[*] Tryb nocny (kolor)
|
||||||
[*] More settings
|
[*] Więcej ustawień
|
||||||
[*] Allow me to further develop shapez.io ❤️
|
[*] Pomóż mi w dalszym rozwijaniu shapez.io ❤️
|
||||||
[*] More features in the future!
|
[*] Więcej zawartości niedługo!
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
[b]Planned features & Community suggestions[/b]
|
[b]Zaplanowana zawartość & Sugestie społeczności[/b]
|
||||||
|
|
||||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
Ta gra jest open-source - Kaźdy może pomóc w rozwoju! Poza tym, słucham tego co społeczność ma do powiedenia w kwestii gry! Staram się czytać wszystkie sugestie i odbierać jak najwięcej informacji zwrotnych na temat gry.
|
||||||
|
|
||||||
[list]
|
[list]
|
||||||
[*] Story mode where buildings cost shapes
|
[*] Kampania, gdzie do budowy potrzeba kształtów
|
||||||
[*] More levels & buildings (standalone exclusive)
|
[*] Więcej poziomów i budynków (tylko w pełnej wersji)
|
||||||
[*] Different maps, and maybe map obstacles
|
[*] Inne mapy z przeszkodami
|
||||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
[*] Możliwość modyfikowania parametrów generowanjej mapy (Ilość i rozmiar surowców, seed, itd.)
|
||||||
[*] More types of shapes
|
[*] Więcej rodzajów kształtów
|
||||||
[*] More performance improvements (Although the game already runs pretty good!)
|
[*] Optymalizacja (Mimo wszystko gra już działa dośc płynnie!)
|
||||||
[*] Color blind mode
|
[*] Tryb dla daltonistów
|
||||||
[*] And much more!
|
[*] I wiele więcej!
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
Sprawdź tablicę trello i zobacz nad czym teraz pracuję! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
global:
|
global:
|
||||||
loading: Loading
|
loading: Ładowanie
|
||||||
error: Error
|
error: Wystąpił błąd
|
||||||
|
|
||||||
# How big numbers are rendered, e.g. "10,000"
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
thousandsDivider: ","
|
thousandsDivider: "."
|
||||||
|
|
||||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
suffix:
|
suffix:
|
||||||
|
@ -86,21 +86,21 @@ global:
|
||||||
|
|
||||||
time:
|
time:
|
||||||
# Used for formatting past time dates
|
# Used for formatting past time dates
|
||||||
oneSecondAgo: one second ago
|
oneSecondAgo: sekundę temu
|
||||||
xSecondsAgo: <x> seconds ago
|
xSecondsAgo: <x> sekund temu
|
||||||
oneMinuteAgo: one minute ago
|
oneMinuteAgo: minutę temu
|
||||||
xMinutesAgo: <x> minutes ago
|
xMinutesAgo: <x> minut temu
|
||||||
oneHourAgo: one hour ago
|
oneHourAgo: godzinę temu
|
||||||
xHoursAgo: <x> hours ago
|
xHoursAgo: <x> godzin temu
|
||||||
oneDayAgo: one day ago
|
oneDayAgo: dzień temu
|
||||||
xDaysAgo: <x> days ago
|
xDaysAgo: <x> dni temu
|
||||||
|
|
||||||
# Short formats for times, e.g. '5h 23m'
|
# Short formats for times, e.g. '5h 23m'
|
||||||
secondsShort: <seconds>s
|
secondsShort: <seconds>s
|
||||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
hoursAndMinutesShort: <hours>h <minutes>s
|
hoursAndMinutesShort: <hours>h <minutes>s
|
||||||
|
|
||||||
xMinutes: <x> minutes
|
xMinutes: <x> minut
|
||||||
|
|
||||||
keys:
|
keys:
|
||||||
tab: TAB
|
tab: TAB
|
||||||
|
@ -112,94 +112,94 @@ global:
|
||||||
|
|
||||||
demoBanners:
|
demoBanners:
|
||||||
# This is the "advertisement" shown in the main menu and other various places
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
title: Demo Version
|
title: Wersja demo
|
||||||
intro: >-
|
intro: >-
|
||||||
Get the standalone to unlock all features!
|
kup grę by odblokować pozostałą część!
|
||||||
|
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: Play
|
play: Start
|
||||||
changelog: Changelog
|
changelog: Changelog
|
||||||
importSavegame: Import
|
importSavegame: Import
|
||||||
openSourceHint: This game is open source!
|
openSourceHint: This game is open source!
|
||||||
discordLink: Official Discord Server
|
discordLink: Oficjalny serwer Discord!
|
||||||
helpTranslate: Help translate!
|
helpTranslate: Pomóż w tłumaczeniu!
|
||||||
|
|
||||||
# This is shown when using firefox and other browsers which are not supported.
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
browserWarning: >-
|
browserWarning: >-
|
||||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
Przepraszam, ale ta gra możę działać wolno w przeglądarce! Kup pełną wersję gry lub pobierz przeglądarkę chrome.
|
||||||
|
|
||||||
savegameLevel: Level <x>
|
savegameLevel: Poziom <x>
|
||||||
savegameLevelUnknown: Unknown Level
|
savegameLevelUnknown: Nieznany poziom
|
||||||
|
|
||||||
contests:
|
contests:
|
||||||
contest_01_03062020:
|
contest_01_03062020:
|
||||||
title: "Contest #01"
|
title: "Konkurs #01"
|
||||||
desc: Win <strong>$25</strong> for the coolest base!
|
desc: Nagroda <strong>$25</strong> za najciekawszą bazę!
|
||||||
longDesc: >-
|
longDesc: >-
|
||||||
To give something back to you, I thought it would be cool to make weekly contests!
|
Żeby dać wam coś od siebie, pomyślałem, że było by fajnie robić tygodniowe konkursy!
|
||||||
<br><br>
|
<br><br>
|
||||||
<strong>This weeks topic:</strong> Build the coolest base!
|
<strong>Temat tego tygodnia:</strong> Zbuduj najciekawszą fabrykę!
|
||||||
<br><br>
|
<br><br>
|
||||||
Here's the deal:<br>
|
Zasady:<br>
|
||||||
<ul class="bucketList">
|
<ul class="bucketList">
|
||||||
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
<li>Wyślij zrzut ekranu fabryki na adres <strong>contest@shapez.io</strong></li>
|
||||||
<li>Bonus points if you share it on social media!</li>
|
<li>Dodatkowe punkty za udostępnianie na mediach społecznościowych!</li>
|
||||||
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
<li>Wybiorę 5 najlepszych moim zdaniem projektów i pozwolę społeczności <strong>discord</strong> głosować.</li>
|
||||||
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
<li>Wygrany dostaje <strong>$25</strong> (Paypal, Amazon Gift Card, którekolwiek wolisz).</li>
|
||||||
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
<li>Termin: 07.06.2020 12:00 AM CEST</li>
|
||||||
</ul>
|
</ul>
|
||||||
<br>
|
<br>
|
||||||
I'm looking forward to seeing your awesome creations!
|
NIe mogę się doczekać by zobaczyć Wasze fabryki!
|
||||||
|
|
||||||
showInfo: View
|
showInfo: Widok
|
||||||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
contestOver: Ten konkurs już się skończył - Dołącz do kanału Discord by nie przegapić kolejnych!
|
||||||
|
|
||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
ok: OK
|
ok: OK
|
||||||
delete: Delete
|
delete: Usuń
|
||||||
cancel: Cancel
|
cancel: Anuluj
|
||||||
later: Later
|
later: Później
|
||||||
restart: Restart
|
restart: Restart
|
||||||
reset: Reset
|
reset: Reset
|
||||||
getStandalone: Get Standalone
|
getStandalone: Kup grę
|
||||||
deleteGame: I know what I do
|
deleteGame: Wiem co robię
|
||||||
viewUpdate: View Update
|
viewUpdate: Zobacz aktualizację
|
||||||
showUpgrades: Show Upgrades
|
showUpgrades: Pokaż ulepszenia
|
||||||
showKeybindings: Show Keybindings
|
showKeybindings: Pokaż sterowanie
|
||||||
|
|
||||||
importSavegameError:
|
importSavegameError:
|
||||||
title: Import Error
|
title: Błąd importowania
|
||||||
text: >-
|
text: >-
|
||||||
Failed to import your savegame:
|
Nie udało się zimportować twojego zapisu gry:
|
||||||
|
|
||||||
importSavegameSuccess:
|
importSavegameSuccess:
|
||||||
title: Savegame Imported
|
title: Import zapisu
|
||||||
text: >-
|
text: >-
|
||||||
Your savegame has been successfully imported.
|
Twoja gra została zimportowana poprawnie.
|
||||||
|
|
||||||
gameLoadFailure:
|
gameLoadFailure:
|
||||||
title: Game is broken
|
title: Błąd ładowania
|
||||||
text: >-
|
text: >-
|
||||||
Failed to load your savegame:
|
Nie udało się załadować twojego zapisu gry:
|
||||||
|
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Confirm deletion
|
title: Potwierdź usuwanie
|
||||||
text: >-
|
text: >-
|
||||||
Are you sure you want to delete the game?
|
Jesteś pewien, że chcesz usunąć zapis?
|
||||||
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Failed to delete
|
title: Błąd usuwania
|
||||||
text: >-
|
text: >-
|
||||||
Failed to delete the savegame:
|
Nie udało się usunąć zapisu:
|
||||||
|
|
||||||
restartRequired:
|
restartRequired:
|
||||||
title: Restart required
|
title: Wymagany restart
|
||||||
text: >-
|
text: >-
|
||||||
You need to restart the game to apply the settings.
|
Gra wymaga ponownego uruchomienia w celu wdrożenia nowych ustawień.
|
||||||
|
|
||||||
editKeybinding:
|
editKeybinding:
|
||||||
title: Change Keybinding
|
title: Zmień sterowanie
|
||||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
resetKeybindingsConfirmation:
|
resetKeybindingsConfirmation:
|
||||||
|
|
|
@ -0,0 +1,731 @@
|
||||||
|
#
|
||||||
|
# GAME TRANSLATIONS
|
||||||
|
#
|
||||||
|
# Contributing:
|
||||||
|
#
|
||||||
|
# If you want to contribute, please make a pull request on this respository
|
||||||
|
# and I will have a look.
|
||||||
|
#
|
||||||
|
# Placeholders:
|
||||||
|
#
|
||||||
|
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||||
|
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||||
|
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||||
|
# how the placeholder stayed '<key>' and was not replaced!)
|
||||||
|
#
|
||||||
|
# Adding a new language:
|
||||||
|
#
|
||||||
|
# If you want to add a new language, ask me in the discord and I will setup
|
||||||
|
# the basic structure so the game also detects it.
|
||||||
|
#
|
||||||
|
|
||||||
|
steamPage:
|
||||||
|
# This is the short text appearing on the steam page
|
||||||
|
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||||
|
|
||||||
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
|
# NOTICE:
|
||||||
|
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||||
|
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||||
|
longText: >-
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
|
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||||
|
|
||||||
|
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||||
|
|
||||||
|
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||||
|
|
||||||
|
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||||
|
|
||||||
|
|
||||||
|
[b]Standalone Advantages[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Waypoints
|
||||||
|
[*] Unlimited Savegames
|
||||||
|
[*] Dark Mode
|
||||||
|
[*] More settings
|
||||||
|
[*] Allow me to further develop shapez.io ❤️
|
||||||
|
[*] More features in the future!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Planned features & Community suggestions[/b]
|
||||||
|
|
||||||
|
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Story mode where buildings cost shapes
|
||||||
|
[*] More levels & buildings (standalone exclusive)
|
||||||
|
[*] Different maps, and maybe map obstacles
|
||||||
|
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||||
|
[*] More types of shapes
|
||||||
|
[*] More performance improvements (Although the game already runs pretty good!)
|
||||||
|
[*] Color blind mode
|
||||||
|
[*] And much more!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
|
global:
|
||||||
|
loading: Loading
|
||||||
|
error: Error
|
||||||
|
|
||||||
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
|
thousandsDivider: ","
|
||||||
|
|
||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: k
|
||||||
|
millions: M
|
||||||
|
billions: B
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
|
||||||
|
infinite: inf
|
||||||
|
|
||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: one second ago
|
||||||
|
xSecondsAgo: <x> seconds ago
|
||||||
|
oneMinuteAgo: one minute ago
|
||||||
|
xMinutesAgo: <x> minutes ago
|
||||||
|
oneHourAgo: one hour ago
|
||||||
|
xHoursAgo: <x> hours ago
|
||||||
|
oneDayAgo: one day ago
|
||||||
|
xDaysAgo: <x> days ago
|
||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>s
|
||||||
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
|
hoursAndMinutesShort: <hours>h <minutes>s
|
||||||
|
|
||||||
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
|
||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo Version
|
||||||
|
intro: >-
|
||||||
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Play
|
||||||
|
changelog: Changelog
|
||||||
|
importSavegame: Import
|
||||||
|
openSourceHint: This game is open source!
|
||||||
|
discordLink: Official Discord Server
|
||||||
|
helpTranslate: Help translate!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||||
|
|
||||||
|
savegameLevel: Level <x>
|
||||||
|
savegameLevelUnknown: Unknown Level
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Contest #01"
|
||||||
|
desc: Win <strong>$25</strong> for the coolest base!
|
||||||
|
longDesc: >-
|
||||||
|
To give something back to you, I thought it would be cool to make weekly contests!
|
||||||
|
<br><br>
|
||||||
|
<strong>This weeks topic:</strong> Build the coolest base!
|
||||||
|
<br><br>
|
||||||
|
Here's the deal:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonus points if you share it on social media!</li>
|
||||||
|
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||||
|
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||||
|
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
I'm looking forward to seeing your awesome creations!
|
||||||
|
|
||||||
|
showInfo: View
|
||||||
|
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Delete
|
||||||
|
cancel: Cancel
|
||||||
|
later: Later
|
||||||
|
restart: Restart
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Get Standalone
|
||||||
|
deleteGame: I know what I do
|
||||||
|
viewUpdate: View Update
|
||||||
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Import Error
|
||||||
|
text: >-
|
||||||
|
Failed to import your savegame:
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Savegame Imported
|
||||||
|
text: >-
|
||||||
|
Your savegame has been successfully imported.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Game is broken
|
||||||
|
text: >-
|
||||||
|
Failed to load your savegame:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Confirm deletion
|
||||||
|
text: >-
|
||||||
|
Are you sure you want to delete the game?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Failed to delete
|
||||||
|
text: >-
|
||||||
|
Failed to delete the savegame:
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Restart required
|
||||||
|
text: >-
|
||||||
|
You need to restart the game to apply the settings.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Change Keybinding
|
||||||
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset keybindings
|
||||||
|
desc: This will reset all keybindings to their default values. Please confirm.
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Keybindings reset
|
||||||
|
desc: The keybindings have been reset to their respective defaults!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo Version
|
||||||
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo version
|
||||||
|
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||||
|
|
||||||
|
newUpdate:
|
||||||
|
title: Update available
|
||||||
|
desc: There is an update for this game available, be sure to download it!
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Limited savegames
|
||||||
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: New update!
|
||||||
|
desc: >-
|
||||||
|
Here are the changes since you last played:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Tutorial
|
||||||
|
desc: >-
|
||||||
|
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Unlock Upgrades
|
||||||
|
desc: >-
|
||||||
|
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||||
|
The upgrades tab can be found on the top right corner of the screen.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Confirm delete
|
||||||
|
desc: >-
|
||||||
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Not unlocked yet
|
||||||
|
desc: >-
|
||||||
|
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: New Marker
|
||||||
|
desc: Give it a meaningful name
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Move
|
||||||
|
selectBuildings: Select area
|
||||||
|
stopPlacement: Stop placement
|
||||||
|
rotateBuilding: Rotate building
|
||||||
|
placeMultiple: Place multiple
|
||||||
|
reverseOrientation: Reverse orientation
|
||||||
|
disableAutoOrientation: Disable auto orientation
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
placeBuilding: Place building
|
||||||
|
createMarker: Create Marker
|
||||||
|
delete: Destroy
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Press <key> to cycle variants.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Hotkey: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Speed
|
||||||
|
range: Range
|
||||||
|
storage: Storage
|
||||||
|
oneItemPerSecond: 1 item / second
|
||||||
|
itemsPerSecond: <x> items / s
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> tiles
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Level <level>
|
||||||
|
completed: Completed
|
||||||
|
unlockText: Unlocked <reward>!
|
||||||
|
buttonNextLevel: Next Level
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: A new upgrade is available!
|
||||||
|
gameSaved: Your game has been saved.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Upgrades
|
||||||
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Tier <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistics
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Stored
|
||||||
|
description: Displaying amount of stored shapes in your central building.
|
||||||
|
produced:
|
||||||
|
title: Produced
|
||||||
|
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||||
|
delivered:
|
||||||
|
title: Delivered
|
||||||
|
description: Displaying shapes which are delivered to your central building.
|
||||||
|
noShapesProduced: No shapes have been produced so far.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Playtime
|
||||||
|
|
||||||
|
buildingsPlaced: Buildings
|
||||||
|
beltsPlaced: Belts
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Continue
|
||||||
|
settings: Settings
|
||||||
|
menu: Return to menu
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Need help?
|
||||||
|
showHint: Show hint
|
||||||
|
hideHint: Close
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cost
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Markers
|
||||||
|
hub: HUB
|
||||||
|
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||||
|
creationSuccessNotification: Marker has been created.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutorial
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Belts, Distributor & Tunnels
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extraction
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Cutting, Rotating & Stacking
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Mixing & Painting
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Conveyor Belt
|
||||||
|
description: Transports items, hold and drag to place multiple.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extractor
|
||||||
|
description: Place over a shape or color to extract it.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extractor (Chain)
|
||||||
|
description: Place over a shape or color to extract it. Can be chained.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunnel
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunnel Tier II
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Cutter
|
||||||
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
quad:
|
||||||
|
name: Cutter (Quad)
|
||||||
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotate
|
||||||
|
description: Rotates shapes clockwise by 90 degrees.
|
||||||
|
ccw:
|
||||||
|
name: Rotate (CCW)
|
||||||
|
description: Rotates shapes counter clockwise by 90 degrees.
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Stacker
|
||||||
|
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Color Mixer
|
||||||
|
description: Mixes two colors using additive blending.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Painter
|
||||||
|
description: Colors the whole shape on the left input with the color from the right input.
|
||||||
|
double:
|
||||||
|
name: Painter (Double)
|
||||||
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
|
quad:
|
||||||
|
name: Painter (Quad)
|
||||||
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Trash
|
||||||
|
description: Accepts inputs from all sides and destroys them. Forever.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Storage
|
||||||
|
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Cutting Shapes
|
||||||
|
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Rotating
|
||||||
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Painting
|
||||||
|
desc: >-
|
||||||
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Color Mixing
|
||||||
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Combiner
|
||||||
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Splitter/Merger
|
||||||
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunnel
|
||||||
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: CCW Rotating
|
||||||
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Chaining Extractor
|
||||||
|
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunnel Tier II
|
||||||
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Compact Balancer
|
||||||
|
desc: >-
|
||||||
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Quad Cutting
|
||||||
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Double Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Storage Buffer
|
||||||
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Freeplay
|
||||||
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Blueprints
|
||||||
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Settings
|
||||||
|
categories:
|
||||||
|
game: Game
|
||||||
|
app: Application
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Development
|
||||||
|
staging: Staging
|
||||||
|
prod: Production
|
||||||
|
buildDate: Built <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Interface scale
|
||||||
|
description: >-
|
||||||
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
|
scales:
|
||||||
|
super_small: Super small
|
||||||
|
small: Small
|
||||||
|
regular: Regular
|
||||||
|
large: Large
|
||||||
|
huge: Huge
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Zoom sensitivity
|
||||||
|
description: >-
|
||||||
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super fast
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Language
|
||||||
|
description: >-
|
||||||
|
Change the language. All translations are user contributed and might be incomplete!
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Fullscreen
|
||||||
|
description: >-
|
||||||
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Mute Sounds
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Mute Music
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all music.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Game theme
|
||||||
|
description: >-
|
||||||
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Simulation Target
|
||||||
|
description: >-
|
||||||
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Multiplace
|
||||||
|
description: >-
|
||||||
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Hints & Tutorials
|
||||||
|
description: >-
|
||||||
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Keybindings
|
||||||
|
hint: >-
|
||||||
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
|
resetKeybindings: Reset Keyinbindings
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Application
|
||||||
|
ingame: Game
|
||||||
|
navigation: Navigating
|
||||||
|
placement: Placement
|
||||||
|
massSelect: Mass Select
|
||||||
|
buildings: Building Shortcuts
|
||||||
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Confirm
|
||||||
|
back: Back
|
||||||
|
mapMoveUp: Move Up
|
||||||
|
mapMoveRight: Move Right
|
||||||
|
mapMoveDown: Move Down
|
||||||
|
mapMoveLeft: Move Left
|
||||||
|
centerMap: Center Map
|
||||||
|
|
||||||
|
mapZoomIn: Zoom in
|
||||||
|
mapZoomOut: Zoom out
|
||||||
|
createMarker: Create Marker
|
||||||
|
|
||||||
|
menuOpenShop: Upgrades
|
||||||
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Abort Placement
|
||||||
|
rotateWhilePlacing: Rotate
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifier: Rotate CCW instead
|
||||||
|
cycleBuildingVariants: Cycle Variants
|
||||||
|
confirmMassDelete: Confirm Mass Delete
|
||||||
|
cycleBuildings: Cycle Buildings
|
||||||
|
|
||||||
|
massSelectStart: Hold and drag to start
|
||||||
|
massSelectSelectMultiple: Select multiple areas
|
||||||
|
massSelectCopy: Copy area
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
|
placeMultiple: Stay in placement mode
|
||||||
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: About this Game
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Changelog
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Restoring savegames
|
||||||
|
importingGames: Importing savegames
|
||||||
|
oneGameLimit: Limited to one savegame
|
||||||
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
|
settingNotAvailable: Not available in the demo.
|
|
@ -0,0 +1,731 @@
|
||||||
|
#
|
||||||
|
# GAME TRANSLATIONS
|
||||||
|
#
|
||||||
|
# Contributing:
|
||||||
|
#
|
||||||
|
# If you want to contribute, please make a pull request on this respository
|
||||||
|
# and I will have a look.
|
||||||
|
#
|
||||||
|
# Placeholders:
|
||||||
|
#
|
||||||
|
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||||
|
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||||
|
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||||
|
# how the placeholder stayed '<key>' and was not replaced!)
|
||||||
|
#
|
||||||
|
# Adding a new language:
|
||||||
|
#
|
||||||
|
# If you want to add a new language, ask me in the discord and I will setup
|
||||||
|
# the basic structure so the game also detects it.
|
||||||
|
#
|
||||||
|
|
||||||
|
steamPage:
|
||||||
|
# This is the short text appearing on the steam page
|
||||||
|
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||||
|
|
||||||
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
|
# NOTICE:
|
||||||
|
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||||
|
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||||
|
longText: >-
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
|
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||||
|
|
||||||
|
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||||
|
|
||||||
|
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||||
|
|
||||||
|
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||||
|
|
||||||
|
|
||||||
|
[b]Standalone Advantages[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Waypoints
|
||||||
|
[*] Unlimited Savegames
|
||||||
|
[*] Dark Mode
|
||||||
|
[*] More settings
|
||||||
|
[*] Allow me to further develop shapez.io ❤️
|
||||||
|
[*] More features in the future!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Planned features & Community suggestions[/b]
|
||||||
|
|
||||||
|
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Story mode where buildings cost shapes
|
||||||
|
[*] More levels & buildings (standalone exclusive)
|
||||||
|
[*] Different maps, and maybe map obstacles
|
||||||
|
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||||
|
[*] More types of shapes
|
||||||
|
[*] More performance improvements (Although the game already runs pretty good!)
|
||||||
|
[*] Color blind mode
|
||||||
|
[*] And much more!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
|
global:
|
||||||
|
loading: Loading
|
||||||
|
error: Error
|
||||||
|
|
||||||
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
|
thousandsDivider: ","
|
||||||
|
|
||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: k
|
||||||
|
millions: M
|
||||||
|
billions: B
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
|
||||||
|
infinite: inf
|
||||||
|
|
||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: one second ago
|
||||||
|
xSecondsAgo: <x> seconds ago
|
||||||
|
oneMinuteAgo: one minute ago
|
||||||
|
xMinutesAgo: <x> minutes ago
|
||||||
|
oneHourAgo: one hour ago
|
||||||
|
xHoursAgo: <x> hours ago
|
||||||
|
oneDayAgo: one day ago
|
||||||
|
xDaysAgo: <x> days ago
|
||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>s
|
||||||
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
|
hoursAndMinutesShort: <hours>h <minutes>s
|
||||||
|
|
||||||
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
|
||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo Version
|
||||||
|
intro: >-
|
||||||
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Play
|
||||||
|
changelog: Changelog
|
||||||
|
importSavegame: Import
|
||||||
|
openSourceHint: This game is open source!
|
||||||
|
discordLink: Official Discord Server
|
||||||
|
helpTranslate: Help translate!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||||
|
|
||||||
|
savegameLevel: Level <x>
|
||||||
|
savegameLevelUnknown: Unknown Level
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Contest #01"
|
||||||
|
desc: Win <strong>$25</strong> for the coolest base!
|
||||||
|
longDesc: >-
|
||||||
|
To give something back to you, I thought it would be cool to make weekly contests!
|
||||||
|
<br><br>
|
||||||
|
<strong>This weeks topic:</strong> Build the coolest base!
|
||||||
|
<br><br>
|
||||||
|
Here's the deal:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonus points if you share it on social media!</li>
|
||||||
|
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||||
|
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||||
|
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
I'm looking forward to seeing your awesome creations!
|
||||||
|
|
||||||
|
showInfo: View
|
||||||
|
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Delete
|
||||||
|
cancel: Cancel
|
||||||
|
later: Later
|
||||||
|
restart: Restart
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Get Standalone
|
||||||
|
deleteGame: I know what I do
|
||||||
|
viewUpdate: View Update
|
||||||
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Import Error
|
||||||
|
text: >-
|
||||||
|
Failed to import your savegame:
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Savegame Imported
|
||||||
|
text: >-
|
||||||
|
Your savegame has been successfully imported.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Game is broken
|
||||||
|
text: >-
|
||||||
|
Failed to load your savegame:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Confirm deletion
|
||||||
|
text: >-
|
||||||
|
Are you sure you want to delete the game?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Failed to delete
|
||||||
|
text: >-
|
||||||
|
Failed to delete the savegame:
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Restart required
|
||||||
|
text: >-
|
||||||
|
You need to restart the game to apply the settings.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Change Keybinding
|
||||||
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset keybindings
|
||||||
|
desc: This will reset all keybindings to their default values. Please confirm.
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Keybindings reset
|
||||||
|
desc: The keybindings have been reset to their respective defaults!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo Version
|
||||||
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo version
|
||||||
|
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||||
|
|
||||||
|
newUpdate:
|
||||||
|
title: Update available
|
||||||
|
desc: There is an update for this game available, be sure to download it!
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Limited savegames
|
||||||
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: New update!
|
||||||
|
desc: >-
|
||||||
|
Here are the changes since you last played:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Tutorial
|
||||||
|
desc: >-
|
||||||
|
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Unlock Upgrades
|
||||||
|
desc: >-
|
||||||
|
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||||
|
The upgrades tab can be found on the top right corner of the screen.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Confirm delete
|
||||||
|
desc: >-
|
||||||
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Not unlocked yet
|
||||||
|
desc: >-
|
||||||
|
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: New Marker
|
||||||
|
desc: Give it a meaningful name
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Move
|
||||||
|
selectBuildings: Select area
|
||||||
|
stopPlacement: Stop placement
|
||||||
|
rotateBuilding: Rotate building
|
||||||
|
placeMultiple: Place multiple
|
||||||
|
reverseOrientation: Reverse orientation
|
||||||
|
disableAutoOrientation: Disable auto orientation
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
placeBuilding: Place building
|
||||||
|
createMarker: Create Marker
|
||||||
|
delete: Destroy
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Press <key> to cycle variants.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Hotkey: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Speed
|
||||||
|
range: Range
|
||||||
|
storage: Storage
|
||||||
|
oneItemPerSecond: 1 item / second
|
||||||
|
itemsPerSecond: <x> items / s
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> tiles
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Level <level>
|
||||||
|
completed: Completed
|
||||||
|
unlockText: Unlocked <reward>!
|
||||||
|
buttonNextLevel: Next Level
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: A new upgrade is available!
|
||||||
|
gameSaved: Your game has been saved.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Upgrades
|
||||||
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Tier <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistics
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Stored
|
||||||
|
description: Displaying amount of stored shapes in your central building.
|
||||||
|
produced:
|
||||||
|
title: Produced
|
||||||
|
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||||
|
delivered:
|
||||||
|
title: Delivered
|
||||||
|
description: Displaying shapes which are delivered to your central building.
|
||||||
|
noShapesProduced: No shapes have been produced so far.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Playtime
|
||||||
|
|
||||||
|
buildingsPlaced: Buildings
|
||||||
|
beltsPlaced: Belts
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Continue
|
||||||
|
settings: Settings
|
||||||
|
menu: Return to menu
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Need help?
|
||||||
|
showHint: Show hint
|
||||||
|
hideHint: Close
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cost
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Markers
|
||||||
|
hub: HUB
|
||||||
|
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||||
|
creationSuccessNotification: Marker has been created.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutorial
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Belts, Distributor & Tunnels
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extraction
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Cutting, Rotating & Stacking
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Mixing & Painting
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Conveyor Belt
|
||||||
|
description: Transports items, hold and drag to place multiple.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extractor
|
||||||
|
description: Place over a shape or color to extract it.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extractor (Chain)
|
||||||
|
description: Place over a shape or color to extract it. Can be chained.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunnel
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunnel Tier II
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Cutter
|
||||||
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
quad:
|
||||||
|
name: Cutter (Quad)
|
||||||
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotate
|
||||||
|
description: Rotates shapes clockwise by 90 degrees.
|
||||||
|
ccw:
|
||||||
|
name: Rotate (CCW)
|
||||||
|
description: Rotates shapes counter clockwise by 90 degrees.
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Stacker
|
||||||
|
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Color Mixer
|
||||||
|
description: Mixes two colors using additive blending.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Painter
|
||||||
|
description: Colors the whole shape on the left input with the color from the right input.
|
||||||
|
double:
|
||||||
|
name: Painter (Double)
|
||||||
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
|
quad:
|
||||||
|
name: Painter (Quad)
|
||||||
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Trash
|
||||||
|
description: Accepts inputs from all sides and destroys them. Forever.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Storage
|
||||||
|
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Cutting Shapes
|
||||||
|
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Rotating
|
||||||
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Painting
|
||||||
|
desc: >-
|
||||||
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Color Mixing
|
||||||
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Combiner
|
||||||
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Splitter/Merger
|
||||||
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunnel
|
||||||
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: CCW Rotating
|
||||||
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Chaining Extractor
|
||||||
|
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunnel Tier II
|
||||||
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Compact Balancer
|
||||||
|
desc: >-
|
||||||
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Quad Cutting
|
||||||
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Double Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Storage Buffer
|
||||||
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Freeplay
|
||||||
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Blueprints
|
||||||
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Settings
|
||||||
|
categories:
|
||||||
|
game: Game
|
||||||
|
app: Application
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Development
|
||||||
|
staging: Staging
|
||||||
|
prod: Production
|
||||||
|
buildDate: Built <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Interface scale
|
||||||
|
description: >-
|
||||||
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
|
scales:
|
||||||
|
super_small: Super small
|
||||||
|
small: Small
|
||||||
|
regular: Regular
|
||||||
|
large: Large
|
||||||
|
huge: Huge
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Zoom sensitivity
|
||||||
|
description: >-
|
||||||
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super fast
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Language
|
||||||
|
description: >-
|
||||||
|
Change the language. All translations are user contributed and might be incomplete!
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Fullscreen
|
||||||
|
description: >-
|
||||||
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Mute Sounds
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Mute Music
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all music.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Game theme
|
||||||
|
description: >-
|
||||||
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Simulation Target
|
||||||
|
description: >-
|
||||||
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Multiplace
|
||||||
|
description: >-
|
||||||
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Hints & Tutorials
|
||||||
|
description: >-
|
||||||
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Keybindings
|
||||||
|
hint: >-
|
||||||
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
|
resetKeybindings: Reset Keyinbindings
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Application
|
||||||
|
ingame: Game
|
||||||
|
navigation: Navigating
|
||||||
|
placement: Placement
|
||||||
|
massSelect: Mass Select
|
||||||
|
buildings: Building Shortcuts
|
||||||
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Confirm
|
||||||
|
back: Back
|
||||||
|
mapMoveUp: Move Up
|
||||||
|
mapMoveRight: Move Right
|
||||||
|
mapMoveDown: Move Down
|
||||||
|
mapMoveLeft: Move Left
|
||||||
|
centerMap: Center Map
|
||||||
|
|
||||||
|
mapZoomIn: Zoom in
|
||||||
|
mapZoomOut: Zoom out
|
||||||
|
createMarker: Create Marker
|
||||||
|
|
||||||
|
menuOpenShop: Upgrades
|
||||||
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Abort Placement
|
||||||
|
rotateWhilePlacing: Rotate
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifier: Rotate CCW instead
|
||||||
|
cycleBuildingVariants: Cycle Variants
|
||||||
|
confirmMassDelete: Confirm Mass Delete
|
||||||
|
cycleBuildings: Cycle Buildings
|
||||||
|
|
||||||
|
massSelectStart: Hold and drag to start
|
||||||
|
massSelectSelectMultiple: Select multiple areas
|
||||||
|
massSelectCopy: Copy area
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
|
placeMultiple: Stay in placement mode
|
||||||
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: About this Game
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Changelog
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Restoring savegames
|
||||||
|
importingGames: Importing savegames
|
||||||
|
oneGameLimit: Limited to one savegame
|
||||||
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
|
settingNotAvailable: Not available in the demo.
|
|
@ -86,13 +86,13 @@ global:
|
||||||
|
|
||||||
time:
|
time:
|
||||||
# Used for formatting past time dates
|
# Used for formatting past time dates
|
||||||
oneSecondAgo: one second ago
|
oneSecondAgo: одну секунду назад
|
||||||
xSecondsAgo: <x> seconds ago
|
xSecondsAgo: <x> seconds ago
|
||||||
oneMinuteAgo: one minute ago
|
oneMinuteAgo: одну минуту назад
|
||||||
xMinutesAgo: <x> minutes ago
|
xMinutesAgo: <x> minutes ago
|
||||||
oneHourAgo: one hour ago
|
oneHourAgo: один час назад
|
||||||
xHoursAgo: <x> hours ago
|
xHoursAgo: <x> hours ago
|
||||||
oneDayAgo: one day ago
|
oneDayAgo: один день назад
|
||||||
xDaysAgo: <x> days ago
|
xDaysAgo: <x> days ago
|
||||||
|
|
||||||
# Short formats for times, e.g. '5h 23m'
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
@ -117,11 +117,11 @@ demoBanners:
|
||||||
Get the standalone to unlock all features!
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: Play
|
play: Играть
|
||||||
changelog: Changelog
|
changelog: Список изменений
|
||||||
importSavegame: Import
|
importSavegame: Импортировать сохраненную игру
|
||||||
openSourceHint: This game is open source!
|
openSourceHint: This game is open source!
|
||||||
discordLink: Official Discord Server
|
discordLink: Оффициальный Дискорд Сервер
|
||||||
helpTranslate: Help translate!
|
helpTranslate: Help translate!
|
||||||
|
|
||||||
# This is shown when using firefox and other browsers which are not supported.
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
|
|
@ -0,0 +1,731 @@
|
||||||
|
#
|
||||||
|
# GAME TRANSLATIONS
|
||||||
|
#
|
||||||
|
# Contributing:
|
||||||
|
#
|
||||||
|
# If you want to contribute, please make a pull request on this respository
|
||||||
|
# and I will have a look.
|
||||||
|
#
|
||||||
|
# Placeholders:
|
||||||
|
#
|
||||||
|
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||||
|
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||||
|
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||||
|
# how the placeholder stayed '<key>' and was not replaced!)
|
||||||
|
#
|
||||||
|
# Adding a new language:
|
||||||
|
#
|
||||||
|
# If you want to add a new language, ask me in the discord and I will setup
|
||||||
|
# the basic structure so the game also detects it.
|
||||||
|
#
|
||||||
|
|
||||||
|
steamPage:
|
||||||
|
# This is the short text appearing on the steam page
|
||||||
|
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||||
|
|
||||||
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
|
# NOTICE:
|
||||||
|
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||||
|
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||||
|
longText: >-
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
|
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||||
|
|
||||||
|
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||||
|
|
||||||
|
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||||
|
|
||||||
|
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||||
|
|
||||||
|
|
||||||
|
[b]Standalone Advantages[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Waypoints
|
||||||
|
[*] Unlimited Savegames
|
||||||
|
[*] Dark Mode
|
||||||
|
[*] More settings
|
||||||
|
[*] Allow me to further develop shapez.io ❤️
|
||||||
|
[*] More features in the future!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Planned features & Community suggestions[/b]
|
||||||
|
|
||||||
|
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Story mode where buildings cost shapes
|
||||||
|
[*] More levels & buildings (standalone exclusive)
|
||||||
|
[*] Different maps, and maybe map obstacles
|
||||||
|
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||||
|
[*] More types of shapes
|
||||||
|
[*] More performance improvements (Although the game already runs pretty good!)
|
||||||
|
[*] Color blind mode
|
||||||
|
[*] And much more!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
|
global:
|
||||||
|
loading: Loading
|
||||||
|
error: Error
|
||||||
|
|
||||||
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
|
thousandsDivider: ","
|
||||||
|
|
||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: k
|
||||||
|
millions: M
|
||||||
|
billions: B
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
|
||||||
|
infinite: inf
|
||||||
|
|
||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: one second ago
|
||||||
|
xSecondsAgo: <x> seconds ago
|
||||||
|
oneMinuteAgo: one minute ago
|
||||||
|
xMinutesAgo: <x> minutes ago
|
||||||
|
oneHourAgo: one hour ago
|
||||||
|
xHoursAgo: <x> hours ago
|
||||||
|
oneDayAgo: one day ago
|
||||||
|
xDaysAgo: <x> days ago
|
||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>s
|
||||||
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
|
hoursAndMinutesShort: <hours>h <minutes>s
|
||||||
|
|
||||||
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
|
||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo Version
|
||||||
|
intro: >-
|
||||||
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Play
|
||||||
|
changelog: Changelog
|
||||||
|
importSavegame: Import
|
||||||
|
openSourceHint: This game is open source!
|
||||||
|
discordLink: Official Discord Server
|
||||||
|
helpTranslate: Help translate!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||||
|
|
||||||
|
savegameLevel: Level <x>
|
||||||
|
savegameLevelUnknown: Unknown Level
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Contest #01"
|
||||||
|
desc: Win <strong>$25</strong> for the coolest base!
|
||||||
|
longDesc: >-
|
||||||
|
To give something back to you, I thought it would be cool to make weekly contests!
|
||||||
|
<br><br>
|
||||||
|
<strong>This weeks topic:</strong> Build the coolest base!
|
||||||
|
<br><br>
|
||||||
|
Here's the deal:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonus points if you share it on social media!</li>
|
||||||
|
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||||
|
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||||
|
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
I'm looking forward to seeing your awesome creations!
|
||||||
|
|
||||||
|
showInfo: View
|
||||||
|
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Delete
|
||||||
|
cancel: Cancel
|
||||||
|
later: Later
|
||||||
|
restart: Restart
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Get Standalone
|
||||||
|
deleteGame: I know what I do
|
||||||
|
viewUpdate: View Update
|
||||||
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Import Error
|
||||||
|
text: >-
|
||||||
|
Failed to import your savegame:
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Savegame Imported
|
||||||
|
text: >-
|
||||||
|
Your savegame has been successfully imported.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Game is broken
|
||||||
|
text: >-
|
||||||
|
Failed to load your savegame:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Confirm deletion
|
||||||
|
text: >-
|
||||||
|
Are you sure you want to delete the game?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Failed to delete
|
||||||
|
text: >-
|
||||||
|
Failed to delete the savegame:
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Restart required
|
||||||
|
text: >-
|
||||||
|
You need to restart the game to apply the settings.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Change Keybinding
|
||||||
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset keybindings
|
||||||
|
desc: This will reset all keybindings to their default values. Please confirm.
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Keybindings reset
|
||||||
|
desc: The keybindings have been reset to their respective defaults!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo Version
|
||||||
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo version
|
||||||
|
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||||
|
|
||||||
|
newUpdate:
|
||||||
|
title: Update available
|
||||||
|
desc: There is an update for this game available, be sure to download it!
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Limited savegames
|
||||||
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: New update!
|
||||||
|
desc: >-
|
||||||
|
Here are the changes since you last played:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Tutorial
|
||||||
|
desc: >-
|
||||||
|
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Unlock Upgrades
|
||||||
|
desc: >-
|
||||||
|
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||||
|
The upgrades tab can be found on the top right corner of the screen.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Confirm delete
|
||||||
|
desc: >-
|
||||||
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Not unlocked yet
|
||||||
|
desc: >-
|
||||||
|
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: New Marker
|
||||||
|
desc: Give it a meaningful name
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Move
|
||||||
|
selectBuildings: Select area
|
||||||
|
stopPlacement: Stop placement
|
||||||
|
rotateBuilding: Rotate building
|
||||||
|
placeMultiple: Place multiple
|
||||||
|
reverseOrientation: Reverse orientation
|
||||||
|
disableAutoOrientation: Disable auto orientation
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
placeBuilding: Place building
|
||||||
|
createMarker: Create Marker
|
||||||
|
delete: Destroy
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Press <key> to cycle variants.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Hotkey: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Speed
|
||||||
|
range: Range
|
||||||
|
storage: Storage
|
||||||
|
oneItemPerSecond: 1 item / second
|
||||||
|
itemsPerSecond: <x> items / s
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> tiles
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Level <level>
|
||||||
|
completed: Completed
|
||||||
|
unlockText: Unlocked <reward>!
|
||||||
|
buttonNextLevel: Next Level
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: A new upgrade is available!
|
||||||
|
gameSaved: Your game has been saved.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Upgrades
|
||||||
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Tier <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistics
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Stored
|
||||||
|
description: Displaying amount of stored shapes in your central building.
|
||||||
|
produced:
|
||||||
|
title: Produced
|
||||||
|
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||||
|
delivered:
|
||||||
|
title: Delivered
|
||||||
|
description: Displaying shapes which are delivered to your central building.
|
||||||
|
noShapesProduced: No shapes have been produced so far.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Playtime
|
||||||
|
|
||||||
|
buildingsPlaced: Buildings
|
||||||
|
beltsPlaced: Belts
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Continue
|
||||||
|
settings: Settings
|
||||||
|
menu: Return to menu
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Need help?
|
||||||
|
showHint: Show hint
|
||||||
|
hideHint: Close
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cost
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Markers
|
||||||
|
hub: HUB
|
||||||
|
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||||
|
creationSuccessNotification: Marker has been created.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutorial
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Belts, Distributor & Tunnels
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extraction
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Cutting, Rotating & Stacking
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Mixing & Painting
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Conveyor Belt
|
||||||
|
description: Transports items, hold and drag to place multiple.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extractor
|
||||||
|
description: Place over a shape or color to extract it.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extractor (Chain)
|
||||||
|
description: Place over a shape or color to extract it. Can be chained.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunnel
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunnel Tier II
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Cutter
|
||||||
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
quad:
|
||||||
|
name: Cutter (Quad)
|
||||||
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotate
|
||||||
|
description: Rotates shapes clockwise by 90 degrees.
|
||||||
|
ccw:
|
||||||
|
name: Rotate (CCW)
|
||||||
|
description: Rotates shapes counter clockwise by 90 degrees.
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Stacker
|
||||||
|
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Color Mixer
|
||||||
|
description: Mixes two colors using additive blending.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Painter
|
||||||
|
description: Colors the whole shape on the left input with the color from the right input.
|
||||||
|
double:
|
||||||
|
name: Painter (Double)
|
||||||
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
|
quad:
|
||||||
|
name: Painter (Quad)
|
||||||
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Trash
|
||||||
|
description: Accepts inputs from all sides and destroys them. Forever.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Storage
|
||||||
|
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Cutting Shapes
|
||||||
|
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Rotating
|
||||||
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Painting
|
||||||
|
desc: >-
|
||||||
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Color Mixing
|
||||||
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Combiner
|
||||||
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Splitter/Merger
|
||||||
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunnel
|
||||||
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: CCW Rotating
|
||||||
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Chaining Extractor
|
||||||
|
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunnel Tier II
|
||||||
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Compact Balancer
|
||||||
|
desc: >-
|
||||||
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Quad Cutting
|
||||||
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Double Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Storage Buffer
|
||||||
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Freeplay
|
||||||
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Blueprints
|
||||||
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Settings
|
||||||
|
categories:
|
||||||
|
game: Game
|
||||||
|
app: Application
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Development
|
||||||
|
staging: Staging
|
||||||
|
prod: Production
|
||||||
|
buildDate: Built <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Interface scale
|
||||||
|
description: >-
|
||||||
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
|
scales:
|
||||||
|
super_small: Super small
|
||||||
|
small: Small
|
||||||
|
regular: Regular
|
||||||
|
large: Large
|
||||||
|
huge: Huge
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Zoom sensitivity
|
||||||
|
description: >-
|
||||||
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super fast
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Language
|
||||||
|
description: >-
|
||||||
|
Change the language. All translations are user contributed and might be incomplete!
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Fullscreen
|
||||||
|
description: >-
|
||||||
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Mute Sounds
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Mute Music
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all music.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Game theme
|
||||||
|
description: >-
|
||||||
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Simulation Target
|
||||||
|
description: >-
|
||||||
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Multiplace
|
||||||
|
description: >-
|
||||||
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Hints & Tutorials
|
||||||
|
description: >-
|
||||||
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Keybindings
|
||||||
|
hint: >-
|
||||||
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
|
resetKeybindings: Reset Keyinbindings
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Application
|
||||||
|
ingame: Game
|
||||||
|
navigation: Navigating
|
||||||
|
placement: Placement
|
||||||
|
massSelect: Mass Select
|
||||||
|
buildings: Building Shortcuts
|
||||||
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Confirm
|
||||||
|
back: Back
|
||||||
|
mapMoveUp: Move Up
|
||||||
|
mapMoveRight: Move Right
|
||||||
|
mapMoveDown: Move Down
|
||||||
|
mapMoveLeft: Move Left
|
||||||
|
centerMap: Center Map
|
||||||
|
|
||||||
|
mapZoomIn: Zoom in
|
||||||
|
mapZoomOut: Zoom out
|
||||||
|
createMarker: Create Marker
|
||||||
|
|
||||||
|
menuOpenShop: Upgrades
|
||||||
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Abort Placement
|
||||||
|
rotateWhilePlacing: Rotate
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifier: Rotate CCW instead
|
||||||
|
cycleBuildingVariants: Cycle Variants
|
||||||
|
confirmMassDelete: Confirm Mass Delete
|
||||||
|
cycleBuildings: Cycle Buildings
|
||||||
|
|
||||||
|
massSelectStart: Hold and drag to start
|
||||||
|
massSelectSelectMultiple: Select multiple areas
|
||||||
|
massSelectCopy: Copy area
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
|
placeMultiple: Stay in placement mode
|
||||||
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: About this Game
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Changelog
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Restoring savegames
|
||||||
|
importingGames: Importing savegames
|
||||||
|
oneGameLimit: Limited to one savegame
|
||||||
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
|
settingNotAvailable: Not available in the demo.
|
|
@ -0,0 +1,731 @@
|
||||||
|
#
|
||||||
|
# GAME TRANSLATIONS
|
||||||
|
#
|
||||||
|
# Contributing:
|
||||||
|
#
|
||||||
|
# If you want to contribute, please make a pull request on this respository
|
||||||
|
# and I will have a look.
|
||||||
|
#
|
||||||
|
# Placeholders:
|
||||||
|
#
|
||||||
|
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||||
|
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||||
|
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||||
|
# how the placeholder stayed '<key>' and was not replaced!)
|
||||||
|
#
|
||||||
|
# Adding a new language:
|
||||||
|
#
|
||||||
|
# If you want to add a new language, ask me in the discord and I will setup
|
||||||
|
# the basic structure so the game also detects it.
|
||||||
|
#
|
||||||
|
|
||||||
|
steamPage:
|
||||||
|
# This is the short text appearing on the steam page
|
||||||
|
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||||
|
|
||||||
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
|
# NOTICE:
|
||||||
|
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||||
|
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||||
|
longText: >-
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
|
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||||
|
|
||||||
|
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||||
|
|
||||||
|
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||||
|
|
||||||
|
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||||
|
|
||||||
|
|
||||||
|
[b]Standalone Advantages[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Waypoints
|
||||||
|
[*] Unlimited Savegames
|
||||||
|
[*] Dark Mode
|
||||||
|
[*] More settings
|
||||||
|
[*] Allow me to further develop shapez.io ❤️
|
||||||
|
[*] More features in the future!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Planned features & Community suggestions[/b]
|
||||||
|
|
||||||
|
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Story mode where buildings cost shapes
|
||||||
|
[*] More levels & buildings (standalone exclusive)
|
||||||
|
[*] Different maps, and maybe map obstacles
|
||||||
|
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||||
|
[*] More types of shapes
|
||||||
|
[*] More performance improvements (Although the game already runs pretty good!)
|
||||||
|
[*] Color blind mode
|
||||||
|
[*] And much more!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
|
global:
|
||||||
|
loading: Loading
|
||||||
|
error: Error
|
||||||
|
|
||||||
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
|
thousandsDivider: ","
|
||||||
|
|
||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: k
|
||||||
|
millions: M
|
||||||
|
billions: B
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
|
||||||
|
infinite: inf
|
||||||
|
|
||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: one second ago
|
||||||
|
xSecondsAgo: <x> seconds ago
|
||||||
|
oneMinuteAgo: one minute ago
|
||||||
|
xMinutesAgo: <x> minutes ago
|
||||||
|
oneHourAgo: one hour ago
|
||||||
|
xHoursAgo: <x> hours ago
|
||||||
|
oneDayAgo: one day ago
|
||||||
|
xDaysAgo: <x> days ago
|
||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>s
|
||||||
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
|
hoursAndMinutesShort: <hours>h <minutes>s
|
||||||
|
|
||||||
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
|
||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo Version
|
||||||
|
intro: >-
|
||||||
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Play
|
||||||
|
changelog: Changelog
|
||||||
|
importSavegame: Import
|
||||||
|
openSourceHint: This game is open source!
|
||||||
|
discordLink: Official Discord Server
|
||||||
|
helpTranslate: Help translate!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||||
|
|
||||||
|
savegameLevel: Level <x>
|
||||||
|
savegameLevelUnknown: Unknown Level
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Contest #01"
|
||||||
|
desc: Win <strong>$25</strong> for the coolest base!
|
||||||
|
longDesc: >-
|
||||||
|
To give something back to you, I thought it would be cool to make weekly contests!
|
||||||
|
<br><br>
|
||||||
|
<strong>This weeks topic:</strong> Build the coolest base!
|
||||||
|
<br><br>
|
||||||
|
Here's the deal:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonus points if you share it on social media!</li>
|
||||||
|
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||||
|
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||||
|
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
I'm looking forward to seeing your awesome creations!
|
||||||
|
|
||||||
|
showInfo: View
|
||||||
|
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Delete
|
||||||
|
cancel: Cancel
|
||||||
|
later: Later
|
||||||
|
restart: Restart
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Get Standalone
|
||||||
|
deleteGame: I know what I do
|
||||||
|
viewUpdate: View Update
|
||||||
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Import Error
|
||||||
|
text: >-
|
||||||
|
Failed to import your savegame:
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Savegame Imported
|
||||||
|
text: >-
|
||||||
|
Your savegame has been successfully imported.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Game is broken
|
||||||
|
text: >-
|
||||||
|
Failed to load your savegame:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Confirm deletion
|
||||||
|
text: >-
|
||||||
|
Are you sure you want to delete the game?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Failed to delete
|
||||||
|
text: >-
|
||||||
|
Failed to delete the savegame:
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Restart required
|
||||||
|
text: >-
|
||||||
|
You need to restart the game to apply the settings.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Change Keybinding
|
||||||
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset keybindings
|
||||||
|
desc: This will reset all keybindings to their default values. Please confirm.
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Keybindings reset
|
||||||
|
desc: The keybindings have been reset to their respective defaults!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo Version
|
||||||
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo version
|
||||||
|
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||||
|
|
||||||
|
newUpdate:
|
||||||
|
title: Update available
|
||||||
|
desc: There is an update for this game available, be sure to download it!
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Limited savegames
|
||||||
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: New update!
|
||||||
|
desc: >-
|
||||||
|
Here are the changes since you last played:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Tutorial
|
||||||
|
desc: >-
|
||||||
|
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Unlock Upgrades
|
||||||
|
desc: >-
|
||||||
|
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||||
|
The upgrades tab can be found on the top right corner of the screen.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Confirm delete
|
||||||
|
desc: >-
|
||||||
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Not unlocked yet
|
||||||
|
desc: >-
|
||||||
|
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: New Marker
|
||||||
|
desc: Give it a meaningful name
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Move
|
||||||
|
selectBuildings: Select area
|
||||||
|
stopPlacement: Stop placement
|
||||||
|
rotateBuilding: Rotate building
|
||||||
|
placeMultiple: Place multiple
|
||||||
|
reverseOrientation: Reverse orientation
|
||||||
|
disableAutoOrientation: Disable auto orientation
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
placeBuilding: Place building
|
||||||
|
createMarker: Create Marker
|
||||||
|
delete: Destroy
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Press <key> to cycle variants.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Hotkey: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Speed
|
||||||
|
range: Range
|
||||||
|
storage: Storage
|
||||||
|
oneItemPerSecond: 1 item / second
|
||||||
|
itemsPerSecond: <x> items / s
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> tiles
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Level <level>
|
||||||
|
completed: Completed
|
||||||
|
unlockText: Unlocked <reward>!
|
||||||
|
buttonNextLevel: Next Level
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: A new upgrade is available!
|
||||||
|
gameSaved: Your game has been saved.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Upgrades
|
||||||
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Tier <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistics
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Stored
|
||||||
|
description: Displaying amount of stored shapes in your central building.
|
||||||
|
produced:
|
||||||
|
title: Produced
|
||||||
|
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||||
|
delivered:
|
||||||
|
title: Delivered
|
||||||
|
description: Displaying shapes which are delivered to your central building.
|
||||||
|
noShapesProduced: No shapes have been produced so far.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Playtime
|
||||||
|
|
||||||
|
buildingsPlaced: Buildings
|
||||||
|
beltsPlaced: Belts
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Continue
|
||||||
|
settings: Settings
|
||||||
|
menu: Return to menu
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Need help?
|
||||||
|
showHint: Show hint
|
||||||
|
hideHint: Close
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cost
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Markers
|
||||||
|
hub: HUB
|
||||||
|
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||||
|
creationSuccessNotification: Marker has been created.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutorial
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Belts, Distributor & Tunnels
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extraction
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Cutting, Rotating & Stacking
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Mixing & Painting
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Conveyor Belt
|
||||||
|
description: Transports items, hold and drag to place multiple.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extractor
|
||||||
|
description: Place over a shape or color to extract it.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extractor (Chain)
|
||||||
|
description: Place over a shape or color to extract it. Can be chained.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunnel
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunnel Tier II
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Cutter
|
||||||
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
quad:
|
||||||
|
name: Cutter (Quad)
|
||||||
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotate
|
||||||
|
description: Rotates shapes clockwise by 90 degrees.
|
||||||
|
ccw:
|
||||||
|
name: Rotate (CCW)
|
||||||
|
description: Rotates shapes counter clockwise by 90 degrees.
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Stacker
|
||||||
|
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Color Mixer
|
||||||
|
description: Mixes two colors using additive blending.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Painter
|
||||||
|
description: Colors the whole shape on the left input with the color from the right input.
|
||||||
|
double:
|
||||||
|
name: Painter (Double)
|
||||||
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
|
quad:
|
||||||
|
name: Painter (Quad)
|
||||||
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Trash
|
||||||
|
description: Accepts inputs from all sides and destroys them. Forever.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Storage
|
||||||
|
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Cutting Shapes
|
||||||
|
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Rotating
|
||||||
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Painting
|
||||||
|
desc: >-
|
||||||
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Color Mixing
|
||||||
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Combiner
|
||||||
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Splitter/Merger
|
||||||
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunnel
|
||||||
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: CCW Rotating
|
||||||
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Chaining Extractor
|
||||||
|
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunnel Tier II
|
||||||
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Compact Balancer
|
||||||
|
desc: >-
|
||||||
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Quad Cutting
|
||||||
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Double Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Storage Buffer
|
||||||
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Freeplay
|
||||||
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Blueprints
|
||||||
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Settings
|
||||||
|
categories:
|
||||||
|
game: Game
|
||||||
|
app: Application
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Development
|
||||||
|
staging: Staging
|
||||||
|
prod: Production
|
||||||
|
buildDate: Built <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Interface scale
|
||||||
|
description: >-
|
||||||
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
|
scales:
|
||||||
|
super_small: Super small
|
||||||
|
small: Small
|
||||||
|
regular: Regular
|
||||||
|
large: Large
|
||||||
|
huge: Huge
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Zoom sensitivity
|
||||||
|
description: >-
|
||||||
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super fast
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Language
|
||||||
|
description: >-
|
||||||
|
Change the language. All translations are user contributed and might be incomplete!
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Fullscreen
|
||||||
|
description: >-
|
||||||
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Mute Sounds
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Mute Music
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all music.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Game theme
|
||||||
|
description: >-
|
||||||
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Simulation Target
|
||||||
|
description: >-
|
||||||
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Multiplace
|
||||||
|
description: >-
|
||||||
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Hints & Tutorials
|
||||||
|
description: >-
|
||||||
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Keybindings
|
||||||
|
hint: >-
|
||||||
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
|
resetKeybindings: Reset Keyinbindings
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Application
|
||||||
|
ingame: Game
|
||||||
|
navigation: Navigating
|
||||||
|
placement: Placement
|
||||||
|
massSelect: Mass Select
|
||||||
|
buildings: Building Shortcuts
|
||||||
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Confirm
|
||||||
|
back: Back
|
||||||
|
mapMoveUp: Move Up
|
||||||
|
mapMoveRight: Move Right
|
||||||
|
mapMoveDown: Move Down
|
||||||
|
mapMoveLeft: Move Left
|
||||||
|
centerMap: Center Map
|
||||||
|
|
||||||
|
mapZoomIn: Zoom in
|
||||||
|
mapZoomOut: Zoom out
|
||||||
|
createMarker: Create Marker
|
||||||
|
|
||||||
|
menuOpenShop: Upgrades
|
||||||
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Abort Placement
|
||||||
|
rotateWhilePlacing: Rotate
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifier: Rotate CCW instead
|
||||||
|
cycleBuildingVariants: Cycle Variants
|
||||||
|
confirmMassDelete: Confirm Mass Delete
|
||||||
|
cycleBuildings: Cycle Buildings
|
||||||
|
|
||||||
|
massSelectStart: Hold and drag to start
|
||||||
|
massSelectSelectMultiple: Select multiple areas
|
||||||
|
massSelectCopy: Copy area
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
|
placeMultiple: Stay in placement mode
|
||||||
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: About this Game
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Changelog
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Restoring savegames
|
||||||
|
importingGames: Importing savegames
|
||||||
|
oneGameLimit: Limited to one savegame
|
||||||
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
|
settingNotAvailable: Not available in the demo.
|
|
@ -0,0 +1,731 @@
|
||||||
|
#
|
||||||
|
# GAME TRANSLATIONS
|
||||||
|
#
|
||||||
|
# Contributing:
|
||||||
|
#
|
||||||
|
# If you want to contribute, please make a pull request on this respository
|
||||||
|
# and I will have a look.
|
||||||
|
#
|
||||||
|
# Placeholders:
|
||||||
|
#
|
||||||
|
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||||
|
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||||
|
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||||
|
# how the placeholder stayed '<key>' and was not replaced!)
|
||||||
|
#
|
||||||
|
# Adding a new language:
|
||||||
|
#
|
||||||
|
# If you want to add a new language, ask me in the discord and I will setup
|
||||||
|
# the basic structure so the game also detects it.
|
||||||
|
#
|
||||||
|
|
||||||
|
steamPage:
|
||||||
|
# This is the short text appearing on the steam page
|
||||||
|
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||||
|
|
||||||
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
|
# NOTICE:
|
||||||
|
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||||
|
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||||
|
longText: >-
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
|
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||||
|
|
||||||
|
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||||
|
|
||||||
|
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||||
|
|
||||||
|
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||||
|
|
||||||
|
|
||||||
|
[b]Standalone Advantages[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Waypoints
|
||||||
|
[*] Unlimited Savegames
|
||||||
|
[*] Dark Mode
|
||||||
|
[*] More settings
|
||||||
|
[*] Allow me to further develop shapez.io ❤️
|
||||||
|
[*] More features in the future!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Planned features & Community suggestions[/b]
|
||||||
|
|
||||||
|
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Story mode where buildings cost shapes
|
||||||
|
[*] More levels & buildings (standalone exclusive)
|
||||||
|
[*] Different maps, and maybe map obstacles
|
||||||
|
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||||
|
[*] More types of shapes
|
||||||
|
[*] More performance improvements (Although the game already runs pretty good!)
|
||||||
|
[*] Color blind mode
|
||||||
|
[*] And much more!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
|
global:
|
||||||
|
loading: Loading
|
||||||
|
error: Error
|
||||||
|
|
||||||
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
|
thousandsDivider: ","
|
||||||
|
|
||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: k
|
||||||
|
millions: M
|
||||||
|
billions: B
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
|
||||||
|
infinite: inf
|
||||||
|
|
||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: one second ago
|
||||||
|
xSecondsAgo: <x> seconds ago
|
||||||
|
oneMinuteAgo: one minute ago
|
||||||
|
xMinutesAgo: <x> minutes ago
|
||||||
|
oneHourAgo: one hour ago
|
||||||
|
xHoursAgo: <x> hours ago
|
||||||
|
oneDayAgo: one day ago
|
||||||
|
xDaysAgo: <x> days ago
|
||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>s
|
||||||
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
|
hoursAndMinutesShort: <hours>h <minutes>s
|
||||||
|
|
||||||
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
|
||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo Version
|
||||||
|
intro: >-
|
||||||
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Play
|
||||||
|
changelog: Changelog
|
||||||
|
importSavegame: Import
|
||||||
|
openSourceHint: This game is open source!
|
||||||
|
discordLink: Official Discord Server
|
||||||
|
helpTranslate: Help translate!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||||
|
|
||||||
|
savegameLevel: Level <x>
|
||||||
|
savegameLevelUnknown: Unknown Level
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Contest #01"
|
||||||
|
desc: Win <strong>$25</strong> for the coolest base!
|
||||||
|
longDesc: >-
|
||||||
|
To give something back to you, I thought it would be cool to make weekly contests!
|
||||||
|
<br><br>
|
||||||
|
<strong>This weeks topic:</strong> Build the coolest base!
|
||||||
|
<br><br>
|
||||||
|
Here's the deal:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonus points if you share it on social media!</li>
|
||||||
|
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||||
|
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||||
|
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
I'm looking forward to seeing your awesome creations!
|
||||||
|
|
||||||
|
showInfo: View
|
||||||
|
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Delete
|
||||||
|
cancel: Cancel
|
||||||
|
later: Later
|
||||||
|
restart: Restart
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Get Standalone
|
||||||
|
deleteGame: I know what I do
|
||||||
|
viewUpdate: View Update
|
||||||
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Import Error
|
||||||
|
text: >-
|
||||||
|
Failed to import your savegame:
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Savegame Imported
|
||||||
|
text: >-
|
||||||
|
Your savegame has been successfully imported.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Game is broken
|
||||||
|
text: >-
|
||||||
|
Failed to load your savegame:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Confirm deletion
|
||||||
|
text: >-
|
||||||
|
Are you sure you want to delete the game?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Failed to delete
|
||||||
|
text: >-
|
||||||
|
Failed to delete the savegame:
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Restart required
|
||||||
|
text: >-
|
||||||
|
You need to restart the game to apply the settings.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Change Keybinding
|
||||||
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset keybindings
|
||||||
|
desc: This will reset all keybindings to their default values. Please confirm.
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Keybindings reset
|
||||||
|
desc: The keybindings have been reset to their respective defaults!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo Version
|
||||||
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo version
|
||||||
|
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||||
|
|
||||||
|
newUpdate:
|
||||||
|
title: Update available
|
||||||
|
desc: There is an update for this game available, be sure to download it!
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Limited savegames
|
||||||
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: New update!
|
||||||
|
desc: >-
|
||||||
|
Here are the changes since you last played:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Tutorial
|
||||||
|
desc: >-
|
||||||
|
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Unlock Upgrades
|
||||||
|
desc: >-
|
||||||
|
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||||
|
The upgrades tab can be found on the top right corner of the screen.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Confirm delete
|
||||||
|
desc: >-
|
||||||
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Not unlocked yet
|
||||||
|
desc: >-
|
||||||
|
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: New Marker
|
||||||
|
desc: Give it a meaningful name
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Move
|
||||||
|
selectBuildings: Select area
|
||||||
|
stopPlacement: Stop placement
|
||||||
|
rotateBuilding: Rotate building
|
||||||
|
placeMultiple: Place multiple
|
||||||
|
reverseOrientation: Reverse orientation
|
||||||
|
disableAutoOrientation: Disable auto orientation
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
placeBuilding: Place building
|
||||||
|
createMarker: Create Marker
|
||||||
|
delete: Destroy
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Press <key> to cycle variants.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Hotkey: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Speed
|
||||||
|
range: Range
|
||||||
|
storage: Storage
|
||||||
|
oneItemPerSecond: 1 item / second
|
||||||
|
itemsPerSecond: <x> items / s
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> tiles
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Level <level>
|
||||||
|
completed: Completed
|
||||||
|
unlockText: Unlocked <reward>!
|
||||||
|
buttonNextLevel: Next Level
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: A new upgrade is available!
|
||||||
|
gameSaved: Your game has been saved.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Upgrades
|
||||||
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Tier <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistics
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Stored
|
||||||
|
description: Displaying amount of stored shapes in your central building.
|
||||||
|
produced:
|
||||||
|
title: Produced
|
||||||
|
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||||
|
delivered:
|
||||||
|
title: Delivered
|
||||||
|
description: Displaying shapes which are delivered to your central building.
|
||||||
|
noShapesProduced: No shapes have been produced so far.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Playtime
|
||||||
|
|
||||||
|
buildingsPlaced: Buildings
|
||||||
|
beltsPlaced: Belts
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Continue
|
||||||
|
settings: Settings
|
||||||
|
menu: Return to menu
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Need help?
|
||||||
|
showHint: Show hint
|
||||||
|
hideHint: Close
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cost
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Markers
|
||||||
|
hub: HUB
|
||||||
|
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||||
|
creationSuccessNotification: Marker has been created.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutorial
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Belts, Distributor & Tunnels
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extraction
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Cutting, Rotating & Stacking
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Mixing & Painting
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Conveyor Belt
|
||||||
|
description: Transports items, hold and drag to place multiple.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extractor
|
||||||
|
description: Place over a shape or color to extract it.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extractor (Chain)
|
||||||
|
description: Place over a shape or color to extract it. Can be chained.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunnel
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunnel Tier II
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Cutter
|
||||||
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
quad:
|
||||||
|
name: Cutter (Quad)
|
||||||
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotate
|
||||||
|
description: Rotates shapes clockwise by 90 degrees.
|
||||||
|
ccw:
|
||||||
|
name: Rotate (CCW)
|
||||||
|
description: Rotates shapes counter clockwise by 90 degrees.
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Stacker
|
||||||
|
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Color Mixer
|
||||||
|
description: Mixes two colors using additive blending.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Painter
|
||||||
|
description: Colors the whole shape on the left input with the color from the right input.
|
||||||
|
double:
|
||||||
|
name: Painter (Double)
|
||||||
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
|
quad:
|
||||||
|
name: Painter (Quad)
|
||||||
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Trash
|
||||||
|
description: Accepts inputs from all sides and destroys them. Forever.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Storage
|
||||||
|
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Cutting Shapes
|
||||||
|
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Rotating
|
||||||
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Painting
|
||||||
|
desc: >-
|
||||||
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Color Mixing
|
||||||
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Combiner
|
||||||
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Splitter/Merger
|
||||||
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunnel
|
||||||
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: CCW Rotating
|
||||||
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Chaining Extractor
|
||||||
|
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunnel Tier II
|
||||||
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Compact Balancer
|
||||||
|
desc: >-
|
||||||
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Quad Cutting
|
||||||
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Double Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Storage Buffer
|
||||||
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Freeplay
|
||||||
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Blueprints
|
||||||
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Settings
|
||||||
|
categories:
|
||||||
|
game: Game
|
||||||
|
app: Application
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Development
|
||||||
|
staging: Staging
|
||||||
|
prod: Production
|
||||||
|
buildDate: Built <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Interface scale
|
||||||
|
description: >-
|
||||||
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
|
scales:
|
||||||
|
super_small: Super small
|
||||||
|
small: Small
|
||||||
|
regular: Regular
|
||||||
|
large: Large
|
||||||
|
huge: Huge
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Zoom sensitivity
|
||||||
|
description: >-
|
||||||
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super fast
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Language
|
||||||
|
description: >-
|
||||||
|
Change the language. All translations are user contributed and might be incomplete!
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Fullscreen
|
||||||
|
description: >-
|
||||||
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Mute Sounds
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Mute Music
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all music.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Game theme
|
||||||
|
description: >-
|
||||||
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Simulation Target
|
||||||
|
description: >-
|
||||||
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Multiplace
|
||||||
|
description: >-
|
||||||
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Hints & Tutorials
|
||||||
|
description: >-
|
||||||
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Keybindings
|
||||||
|
hint: >-
|
||||||
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
|
resetKeybindings: Reset Keyinbindings
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Application
|
||||||
|
ingame: Game
|
||||||
|
navigation: Navigating
|
||||||
|
placement: Placement
|
||||||
|
massSelect: Mass Select
|
||||||
|
buildings: Building Shortcuts
|
||||||
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Confirm
|
||||||
|
back: Back
|
||||||
|
mapMoveUp: Move Up
|
||||||
|
mapMoveRight: Move Right
|
||||||
|
mapMoveDown: Move Down
|
||||||
|
mapMoveLeft: Move Left
|
||||||
|
centerMap: Center Map
|
||||||
|
|
||||||
|
mapZoomIn: Zoom in
|
||||||
|
mapZoomOut: Zoom out
|
||||||
|
createMarker: Create Marker
|
||||||
|
|
||||||
|
menuOpenShop: Upgrades
|
||||||
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Abort Placement
|
||||||
|
rotateWhilePlacing: Rotate
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifier: Rotate CCW instead
|
||||||
|
cycleBuildingVariants: Cycle Variants
|
||||||
|
confirmMassDelete: Confirm Mass Delete
|
||||||
|
cycleBuildings: Cycle Buildings
|
||||||
|
|
||||||
|
massSelectStart: Hold and drag to start
|
||||||
|
massSelectSelectMultiple: Select multiple areas
|
||||||
|
massSelectCopy: Copy area
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
|
placeMultiple: Stay in placement mode
|
||||||
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: About this Game
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Changelog
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Restoring savegames
|
||||||
|
importingGames: Importing savegames
|
||||||
|
oneGameLimit: Limited to one savegame
|
||||||
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
|
settingNotAvailable: Not available in the demo.
|
Reference in New Issue