Make CycleBuildings select last used item when empty
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@ -110,8 +110,8 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
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cycleBuildings() {
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cycleBuildings() {
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let newIndex = this.lastSelectedIndex;
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let newIndex = this.lastSelectedIndex;
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for (let i = 0; i < toolbarBuildings.length; ++i) {
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for (let i = 0; i < toolbarBuildings.length; ++i, ++newIndex) {
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newIndex = (newIndex + 1) % toolbarBuildings.length;
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newIndex %= toolbarBuildings.length;
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const metaBuilding = gMetaBuildingRegistry.findByClass(toolbarBuildings[newIndex]);
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const metaBuilding = gMetaBuildingRegistry.findByClass(toolbarBuildings[newIndex]);
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const handle = this.buildingHandles[metaBuilding.id];
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const handle = this.buildingHandles[metaBuilding.id];
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if (!handle.selected && handle.unlocked) {
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if (!handle.selected && handle.unlocked) {
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