diff --git a/res_raw/atlas.tps b/res_raw/atlas.tps index 018591bd..57c5ea0d 100644 --- a/res_raw/atlas.tps +++ b/res_raw/atlas.tps @@ -257,6 +257,10 @@ sprites/belt/built/right_7.png sprites/belt/built/right_8.png sprites/belt/built/right_9.png + sprites/blueprints/balancer-merger-inverse.png + sprites/blueprints/balancer-merger.png + sprites/blueprints/balancer-splitter-inverse.png + sprites/blueprints/balancer-splitter.png sprites/blueprints/constant_signal.png sprites/blueprints/display.png sprites/blueprints/lever.png @@ -271,10 +275,6 @@ sprites/blueprints/rotater-ccw.png sprites/blueprints/rotater-rotate180.png sprites/blueprints/rotater.png - sprites/blueprints/splitter-compact-inverse.png - sprites/blueprints/splitter-compact-merge-inverse.png - sprites/blueprints/splitter-compact-merge.png - sprites/blueprints/splitter-compact.png sprites/blueprints/trash.png sprites/blueprints/underground_belt_entry-tier2.png sprites/blueprints/underground_belt_entry.png @@ -289,6 +289,10 @@ sprites/blueprints/virtual_processor.png sprites/blueprints/wire_tunnel-coating.png sprites/blueprints/wire_tunnel.png + sprites/buildings/balancer-merger-inverse.png + sprites/buildings/balancer-merger.png + sprites/buildings/balancer-splitter-inverse.png + sprites/buildings/balancer-splitter.png sprites/buildings/constant_signal.png sprites/buildings/display.png sprites/buildings/lever.png @@ -301,10 +305,6 @@ sprites/buildings/reader.png sprites/buildings/rotater-ccw.png sprites/buildings/rotater-rotate180.png - sprites/buildings/splitter-compact-inverse.png - sprites/buildings/splitter-compact-merge-inverse.png - sprites/buildings/splitter-compact-merge.png - sprites/buildings/splitter-compact.png sprites/buildings/underground_belt_entry-tier2.png sprites/buildings/underground_belt_entry.png sprites/buildings/underground_belt_exit-tier2.png @@ -350,6 +350,30 @@ scale9FromFile + sprites/blueprints/balancer.png + sprites/blueprints/cutter.png + sprites/blueprints/filter.png + sprites/blueprints/mixer.png + sprites/blueprints/painter-mirrored.png + sprites/blueprints/painter.png + sprites/blueprints/stacker.png + sprites/buildings/balancer.png + sprites/buildings/filter.png + sprites/buildings/painter-mirrored.png + + pivotPoint + 0.5,0.5 + spriteScale + 1 + scale9Enabled + + scale9Borders + 96,48,192,96 + scale9Paddings + 96,48,192,96 + scale9FromFile + + sprites/blueprints/belt_left.png sprites/blueprints/belt_right.png sprites/blueprints/belt_top.png @@ -396,29 +420,6 @@ scale9FromFile - sprites/blueprints/cutter.png - sprites/blueprints/filter.png - sprites/blueprints/mixer.png - sprites/blueprints/painter-mirrored.png - sprites/blueprints/painter.png - sprites/blueprints/splitter.png - sprites/blueprints/stacker.png - sprites/buildings/filter.png - sprites/buildings/painter-mirrored.png - - pivotPoint - 0.5,0.5 - spriteScale - 1 - scale9Enabled - - scale9Borders - 96,48,192,96 - scale9Paddings - 96,48,192,96 - scale9FromFile - - sprites/blueprints/painter-double.png sprites/blueprints/trash-storage.png sprites/buildings/painter-double.png @@ -439,7 +440,6 @@ sprites/buildings/cutter.png sprites/buildings/mixer.png sprites/buildings/painter.png - sprites/buildings/splitter.png sprites/buildings/stacker.png pivotPoint diff --git a/translations/base-en.yaml b/translations/base-en.yaml index c053ed46..6dd958be 100644 --- a/translations/base-en.yaml +++ b/translations/base-en.yaml @@ -1132,11 +1132,11 @@ tips: - Use CTRL + Click to select an area. - Building too close to the hub can get in the way of later projects. - The pin icon next to each shape in the upgrade list pins it to the screen. - - Mix all primary colours together to make white! + - Mix all primary colors together to make white! - You have an infinite map, don't cramp your factory, expand! - - Also try Factorio! It's my favourite game. + - Also try Factorio! It's my favorite game. - The quad cutter cuts clockwise starting from the top right! - You can download your savegames in the main menu! - This game has a lot of useful keybindings! Be sure to check out the settings page. - This game has a lot of settings, be sure to check them out! - - The marker to your hub has a small compass to indicate it's direction! + - The marker to your hub has a small compass to indicate its direction!