diff --git a/res_raw/atlas.tps b/res_raw/atlas.tps
index 018591bd..57c5ea0d 100644
--- a/res_raw/atlas.tps
+++ b/res_raw/atlas.tps
@@ -257,6 +257,10 @@
sprites/belt/built/right_7.png
sprites/belt/built/right_8.png
sprites/belt/built/right_9.png
+ sprites/blueprints/balancer-merger-inverse.png
+ sprites/blueprints/balancer-merger.png
+ sprites/blueprints/balancer-splitter-inverse.png
+ sprites/blueprints/balancer-splitter.png
sprites/blueprints/constant_signal.png
sprites/blueprints/display.png
sprites/blueprints/lever.png
@@ -271,10 +275,6 @@
sprites/blueprints/rotater-ccw.png
sprites/blueprints/rotater-rotate180.png
sprites/blueprints/rotater.png
- sprites/blueprints/splitter-compact-inverse.png
- sprites/blueprints/splitter-compact-merge-inverse.png
- sprites/blueprints/splitter-compact-merge.png
- sprites/blueprints/splitter-compact.png
sprites/blueprints/trash.png
sprites/blueprints/underground_belt_entry-tier2.png
sprites/blueprints/underground_belt_entry.png
@@ -289,6 +289,10 @@
sprites/blueprints/virtual_processor.png
sprites/blueprints/wire_tunnel-coating.png
sprites/blueprints/wire_tunnel.png
+ sprites/buildings/balancer-merger-inverse.png
+ sprites/buildings/balancer-merger.png
+ sprites/buildings/balancer-splitter-inverse.png
+ sprites/buildings/balancer-splitter.png
sprites/buildings/constant_signal.png
sprites/buildings/display.png
sprites/buildings/lever.png
@@ -301,10 +305,6 @@
sprites/buildings/reader.png
sprites/buildings/rotater-ccw.png
sprites/buildings/rotater-rotate180.png
- sprites/buildings/splitter-compact-inverse.png
- sprites/buildings/splitter-compact-merge-inverse.png
- sprites/buildings/splitter-compact-merge.png
- sprites/buildings/splitter-compact.png
sprites/buildings/underground_belt_entry-tier2.png
sprites/buildings/underground_belt_entry.png
sprites/buildings/underground_belt_exit-tier2.png
@@ -350,6 +350,30 @@
scale9FromFile
+ sprites/blueprints/balancer.png
+ sprites/blueprints/cutter.png
+ sprites/blueprints/filter.png
+ sprites/blueprints/mixer.png
+ sprites/blueprints/painter-mirrored.png
+ sprites/blueprints/painter.png
+ sprites/blueprints/stacker.png
+ sprites/buildings/balancer.png
+ sprites/buildings/filter.png
+ sprites/buildings/painter-mirrored.png
+
+ pivotPoint
+ 0.5,0.5
+ spriteScale
+ 1
+ scale9Enabled
+
+ scale9Borders
+ 96,48,192,96
+ scale9Paddings
+ 96,48,192,96
+ scale9FromFile
+
+
sprites/blueprints/belt_left.png
sprites/blueprints/belt_right.png
sprites/blueprints/belt_top.png
@@ -396,29 +420,6 @@
scale9FromFile
- sprites/blueprints/cutter.png
- sprites/blueprints/filter.png
- sprites/blueprints/mixer.png
- sprites/blueprints/painter-mirrored.png
- sprites/blueprints/painter.png
- sprites/blueprints/splitter.png
- sprites/blueprints/stacker.png
- sprites/buildings/filter.png
- sprites/buildings/painter-mirrored.png
-
- pivotPoint
- 0.5,0.5
- spriteScale
- 1
- scale9Enabled
-
- scale9Borders
- 96,48,192,96
- scale9Paddings
- 96,48,192,96
- scale9FromFile
-
-
sprites/blueprints/painter-double.png
sprites/blueprints/trash-storage.png
sprites/buildings/painter-double.png
@@ -439,7 +440,6 @@
sprites/buildings/cutter.png
sprites/buildings/mixer.png
sprites/buildings/painter.png
- sprites/buildings/splitter.png
sprites/buildings/stacker.png
pivotPoint
diff --git a/translations/base-en.yaml b/translations/base-en.yaml
index c053ed46..6dd958be 100644
--- a/translations/base-en.yaml
+++ b/translations/base-en.yaml
@@ -1132,11 +1132,11 @@ tips:
- Use CTRL + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- - Mix all primary colours together to make white!
+ - Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- - Also try Factorio! It's my favourite game.
+ - Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the settings page.
- This game has a lot of settings, be sure to check them out!
- - The marker to your hub has a small compass to indicate it's direction!
+ - The marker to your hub has a small compass to indicate its direction!