Update readme and standalone build process

This commit is contained in:
tobspr 2020-05-31 08:15:07 +02:00
parent 56080ea25a
commit 3f385b01e0
2 changed files with 11 additions and 8 deletions

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@ -1,15 +1,19 @@
# shapez.io
<img src="https://i.imgur.com/Y5Z2iqQ.png" alt="shapez.io Logo">
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">
This is the source code for shapez.io, an open source base building game inspired by Factorio.
Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.
## Playing
## Planned features & Goals
You can already play it [here](https://shapez.io).
## Links
- [Trello Board & Roadmap](https://trello.com/b/ISQncpJP/shapezio)
- [Free web version](https://shapez.io)
- [itch.io Page](https://tobspr.itch.io/shapezio)
- [Steam Page](https://steam.shapez.io)
- [Official Discord](https://discord.com/invite/HN7EVzV) <- _Highly recommended to join!_
## Building
@ -46,3 +50,5 @@ This project is based on ES5. Some ES2015 features are used but most of them are
For most assets I use Adobe Photoshop, you can find them in `assets/`.
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when thats done.
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">

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@ -155,10 +155,7 @@ function gulptasksStandalone($, gulp, buildFolder) {
fs.writeFileSync(path.join(appPath, ".itch.toml"), tomlFile);
if (platform === "linux" || platform === "darwin") {
fs.writeFileSync(
path.join(appPath, "play.sh"),
"#!/usr/bin/env bash\r\n./shapezio\r\n"
);
fs.writeFileSync(path.join(appPath, "play.sh"), "#!/usr/bin/env bash\n./shapezio\n");
fs.chmodSync(path.join(appPath, "play.sh"), 0o775);
} else if (platform === "win32") {
// Optional: Create a playable copy. Shouldn't be required